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> [Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome)

 
post Sep 2 2012, 18:29
Post #161
TheGreyPanther



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QUOTE(greentea039 @ Sep 2 2012, 07:28) *
Currently, technically it is impossible for me to stop dynamic elements which will be inserted from blinking.
Sad. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
Thought it might be possible now that "Randsom Encounter Notification" don't blink anymore and the hiding of the hentaiverse logo works.
QUOTE
In order to implement it, a HTML source of a battle page is needed.
Unfortunately, I can't use OFC yet.
So I can't implement and test it.
Is a source code of the HTML something I can provide?
In the meantime I am using a script by Tiap (?) which handles OFC and the normal skills perhaps you can borrow code from it. Attached the file as I couldn't find the post I got it from.
Attached File  hotkey4.user.zip ( 772bytes ) Number of downloads: 61


This post has been edited by TheGreyPanther: Sep 2 2012, 18:30
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post Sep 3 2012, 13:51
Post #162
greentea039



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QUOTE(TheGreyPanther @ Sep 3 2012, 01:29) *
In the meantime I am using a script by Tiap (?) which handles OFC and the normal skills perhaps you can borrow code from it. Attached the file as I couldn't find the post I got it from.

I'll try it when fixing bugs that hotkeys don't work with Firefox.
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post Sep 4 2012, 14:51
Post #163
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Can I release 5.4.2.0? Any problem with that?
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post Sep 4 2012, 20:32
Post #164
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I upgraded from the 4.3 to 5.4 and all the new features are nice, however My Overview page is no longer showing things like my most recent equip drop.
Was that removed?
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post Sep 5 2012, 12:55
Post #165
greentea039



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QUOTE(Rah @ Sep 5 2012, 03:32) *
I upgraded from the 4.3 to 5.4 and all the new features are nice, however My Overview page is no longer showing things like my most recent equip drop.
Was that removed?

It hasn't been removed.
You might be facing a problem related to capacity limitation of local storage.
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post Sep 5 2012, 20:54
Post #166
greentea039



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It seems that there is no noticeable problem, so I'll release v5.4.2.0 as a stable version.

[github.com] Download v5.4.2.0

Read carefully the changelog because there are significant changes.

[github.com] Changelog for v5.4.2.0
Changelog for v5.4.1.4

This post has been edited by greentea039: Sep 5 2012, 20:59
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post Sep 6 2012, 00:45
Post #167
sigo8



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I think you have a syntax error somewhere in the new version as it's not working at all for me.
this is the version I downloaded

HVS_FIREFOX_5.4.2.0.user.js — 5.4.2.0 (Stable)
291KB · Uploaded September 05, 2012

This post has been edited by sigo8: Sep 6 2012, 00:45
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post Sep 6 2012, 03:58
Post #168
Rah



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QUOTE(greentea039 @ Sep 5 2012, 05:55) *

It hasn't been removed.
You might be facing a problem related to capacity limitation of local storage.


Umm, how would I fix that?

QUOTE(sigo8 @ Sep 5 2012, 17:45) *

I think you have a syntax error somewhere in the new version as it's not working at all for me.
this is the version I downloaded

HVS_FIREFOX_5.4.2.0.user.js — 5.4.2.0 (Stable)
291KB · Uploaded September 05, 2012


Yeah I have the same problem. It's as if I don't have the script at all.
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post Sep 6 2012, 07:11
Post #169
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QUOTE(sigo8 @ Sep 6 2012, 07:45) *
I think you have a syntax error somewhere in the new version as it's not working at all for me.

QUOTE(Rah @ Sep 6 2012, 10:58) *
Yeah I have the same problem. It's as if I don't have the script at all.


Post your environment and messages on the error console.
I have tested 5.4.2.0 under Firefox 15.0 and Greasemonkey 1.0.
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post Sep 6 2012, 07:20
Post #170
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QUOTE(Rah @ Sep 6 2012, 10:58) *
Umm, how would I fix that?


See https://forums.e-hentai.org/index.php?showt...9552&st=88# and https://forums.e-hentai.org/index.php?showt...552&st=104#.
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post Sep 6 2012, 13:13
Post #171
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QUOTE(greentea039 @ Sep 6 2012, 17:20) *


Increasing the quota should really be a last resort.
The more data in localstorage, the slower it gets.
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post Sep 6 2012, 13:17
Post #172
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HVS_CHROME_5.4.2.0 at least seems to work like a charm. (why is that an idiom? Charms don't even work at all IRL)

A few notes for upgrading:
1. Changes to settings means that some settings have reverted to default (aka off). So look through options and adjust it to your liking by re-enabling those features.
2. It appears at first glance that your monster database is lost, that is not so. There is a new tab in options where you can import your monster DB from old format into new format. As well as make backups/restores as needed.

This post has been edited by mrttao: Sep 6 2012, 13:22
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post Sep 6 2012, 14:26
Post #173
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QUOTE(GaryMcNabb @ Sep 6 2012, 20:13) *
Increasing the quota should really be a last resort.
The more data in localstorage, the slower it gets.

You are right. At first, error messages on the error console should be checked.


QUOTE(mrttao @ Sep 6 2012, 20:17) *
HVS_CHROME_5.4.2.0 at least seems to work like a charm. (why is that an idiom? Charms don't even work at all IRL)

A few notes for upgrading:
1. Changes to settings means that some settings have reverted to default (aka off). So look through options and adjust it to your liking by re-enabling those features.
2. It appears at first glance that your monster database is lost, that is not so. There is a new tab in options where you can import your monster DB from old format into new format. As well as make backups/restores as needed.


Thank you, mrttao.

I can't enough explain in English because I'm always fighting with Google Translation to write English.
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post Sep 7 2012, 01:46
Post #174
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Ok, so I came across something interesting. After importing I sometimes attack and some of the enemies have their saved monster data (which loads at begining of combat) is deleted and replaced with [NEW]

For example:
CODE
1    26    Regen II restores 815 points of health.
1    25    Manbearpig crits you for 743 slashing damage.
1    24    You parry the attack from Konata.
1    23    Elizabeth hits you for 1385 piercing damage.
1    22    Applejack has been defeated.
1    21    Banish hits Applejack for 15072 holy damage.
1    20    Konata gains the effect Breached Defense.
1    19    Banish blasts Konata for 6303 holy damage.
1    18    Ceiling Alligator has been defeated.
1    17    Banish hits Ceiling Alligator for 13942 holy damage.
1    16    Old Turtle 6 has been defeated.
1    15    Banish hits Old Turtle 6 for 17470 holy damage.
1    14    Manbearpig gains the effect Breached Defense.
1    13    Banish hits Manbearpig for 3864 holy damage.
1    12    Routes has been defeated.
1    11    Banish blasts Routes for 17197 holy damage.
1    10    Honjou Kamatari has been defeated.
1    9    Banish hits Honjou Kamatari for 15534 holy damage.
1    8    Elizabeth gains the effect Coalesced Mana.
1    7    Elizabeth gains the effect Breached Defense.
1    6    Banish hits Elizabeth for 9049 holy damage.
1    5    Lisette Vertorre has been defeated.
1    4    Banish hits Lisette Vertorre for 27379 holy damage.
1    3    Suzuki Sora has been defeated.
1    2    Banish blasts Suzuki Sora for 28066 holy damage.
1    1    You cast Banish.
0    11    Spawned Monster J: MID=8833 (Applejack) LV=255 HP=8463
0    10    Spawned Monster I: MID=20 (Konata) LV=250 HP=91200
0    9    Spawned Monster H: MID=36590 (Ceiling Alligator) LV=252 HP=5794
0    8    Spawned Monster G: MID=23395 (Old Turtle 6) LV=251 HP=11326
0    7    Spawned Monster F: MID=16 (Manbearpig) LV=255 HP=33024
0    6    Spawned Monster E: MID=25595 (Routes) LV=252 HP=6299
0    5    Spawned Monster D: MID=26546 (Honjou Kamatari) LV=253 HP=5285
0    4    Spawned Monster C: MID=14942 (Elizabeth) LV=253 HP=11841
0    3    Spawned Monster B: MID=33138 (Lisette Vertorre) LV=254 HP=7012
0    2    Spawned Monster A: MID=42141 (Suzuki Sora) LV=250 HP=7905
0    1    Initializing arena challenge #27 (Round 95 / 95) ...
0    0    Battle Start!

All had their data, but when I attacked the three surviving monsters (Elizabeth, manbearpig, and konata in this case. also happened with other rares).

Now, I am not sure yet but I think it only happens once per monster (perhaps due to having importing error) and only for SOME monsters. It MIGHT be related to last round of combat.
I will continue to test it and figure out more.
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post Sep 7 2012, 02:36
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Happened again, this time not when I attacked but when I used a potion.
CODE
1    3    Replenishment restores 151 points of magic.
1    2    You gain the effect Replenishment.
1    1    You use Godly Mana Potion.
0    5    Spawned Monster D: MID=4905 (Crosis) LV=253 HP=8746
0    4    Spawned Monster C: MID=7732 (Cygnus) LV=250 HP=5050
0    3    Spawned Monster B: MID=22 (Ryouko Asakura) LV=251 HP=156572
0    2    Spawned Monster A: MID=14564 (Seikyo Shimbun) LV=253 HP=5942
0    1    Initializing arena challenge #30 (Round 52 / 100) ...
0    0    Battle Start!

Every single monster went from having saved states to being [NEW]

This time I did NOT rescan any of them, I killed them as is.

then a few rounds later:
CODE
0    5    Spawned Monster D: MID=8896 (Heran1234) LV=253 HP=8988
0    4    Spawned Monster C: MID=20355 (Kieu Phong) LV=252 HP=9029
0    3    Spawned Monster B: MID=25500 (Xt-03) LV=254 HP=9564
0    2    Spawned Monster A: MID=22 (Ryouko Asakura) LV=255 HP=159016
0    1    Initializing arena challenge #30 (Round 54 / 100) ...
0    0    Battle Start!

Ryouko Asakura appeared again and this time had stats!

I used a potion and again every single one of them became new. I opened a new tab, it also listed them all as new.

Round 57 encountered Ryouko Asakura again, cast imperil on her and every single monster became "[NEW]" again.
killed just her, opened new tab, nothing changed. Killed them all, she showed up next round this time with everyone already at NEW.
I scanned just her and for the rest of battle this error did not occur again.

Attached is a backup of my monster database (after importing old one, before re-scanning any monsters that cause this issue).
Attached File  Monster_database.zip ( 22.62k ) Number of downloads: 65


This post has been edited by mrttao: Sep 7 2012, 03:57
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post Sep 7 2012, 02:40
Post #176
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QUOTE(greentea039 @ Sep 5 2012, 22:11) *

Post your environment and messages on the error console.
I have tested 5.4.2.0 under Firefox 15.0 and Greasemonkey 1.0.

Firefox 15.0 and Scriptish 0.1.7

From the Error Console:

Timestamp: 9/6/2012 5:40:10 PM
Error: [HVStatisticsTrackingandAnalysisTool@HVSTAT] TypeError: c.documentElement is null
Source File: file:///C:/Users/Robert/AppData/Roaming/Mozilla/Firefox/Profiles/ljfcvhiz.default/scriptish_scripts/hvstatisticstrackingandanalysistool@hvstat/jquerymin.js
Line: 3

Timestamp: 9/6/2012 5:40:10 PM
Error: [HVStatisticsTrackingandAnalysisTool@HVSTAT] ReferenceError: jQuery is not defined
Source File: file:///C:/Users/Robert/AppData/Roaming/Mozilla/Firefox/Profiles/ljfcvhiz.default/scriptish_scripts/hvstatisticstrackingandanalysistool@hvstat/jquery-uimin.js
Line: 5

Timestamp: 9/6/2012 5:40:10 PM
Error: [HVStatisticsTrackingandAnalysisTool@HVSTAT] ReferenceError: jQuery is not defined
Source File: file:///C:/Users/Robert/AppData/Roaming/Mozilla/Firefox/Profiles/ljfcvhiz.default/scriptish_scripts/hvstatisticstrackingandanalysistool@hvstat/hvstatisticstrackingandanalysistool@hvstat.user.js
Line: 2205

Edit
Just tested version 5.4.1.9, and it worked.

This post has been edited by sigo8: Sep 7 2012, 06:21
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post Sep 7 2012, 06:47
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Hmmm, I guess GaryMcNabb was in trouble with this problem.

In Scriptish, user script starts in condition document.documentElement is null if @run-at is "document-start".
In Greasemonkey (since version 1.0?), user script starts in condition document.documentElement exists even if @run-at is "document-start".

jQuery fails if document.documentElement is null.
But I think complete removal of jQuery and jQueryUI is impossible in a short period of time.

After all, "Hide HV logo" option might be separated to another script and @run-at might be reverted to "document-idle" "document-end" in order to keep compatibility to Scriptish.

This post has been edited by greentea039: Sep 7 2012, 15:25
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post Sep 7 2012, 08:11
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QUOTE(mrttao @ Sep 7 2012, 08:46) *
Ok, so I came across something interesting. After importing I sometimes attack and some of the enemies have their saved monster data (which loads at begining of combat) is deleted and replaced with [NEW]


I have confirmed now. It's a bug. Before storing HVRound, javascript error occurs.

I didn't care of null of last scan date from built-in database for official monsters that was created by "Save Original Monsters".

This post has been edited by greentea039: Sep 7 2012, 08:58
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post Sep 8 2012, 07:45
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HVSTAT v5.4.2.1 bug fix release

[github.com] Download
[github.com] Changelog
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post Sep 11 2012, 21:42
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(IMG:[invalid] style_emoticons/default/wub.gif) IT!

Thank You (IMG:[invalid] style_emoticons/default/biggrin.gif)
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