I probably won't be buying any new games for a while. I dusted off the Wii and decided to spend some more time with Endless Ocean and Red Steel 2. The latter is about the only game that makes complete and (mostly) effective use of motion controls, and the former is just fun for anybody who likes exploration and collecting in games.
QUOTE(cavecricket48 @ Jun 15 2013, 00:59)

You have to admit this completely evens the playing field; with no hazards and no items, luck is completely removed as a factor.
Of course, this makes the game bland as hell.
I would agree with the "levels the playing field" argument more if not for the fact that it clearly favors people who own the game and learn all the tricks, and the fact that people who prefer it are usually the same ones playing as Fox all the time because they know he trumps most other characters once you've had time to master his moves.
I've usually gone with characters like Kirby or Wario because they're quirkier and more of a challenge to compete effectively with. Winning at a party game shouldn't be critical to having fun with it. Besides, the "hardcore" guys typically won't let you do either.
QUOTE(BrainSucks @ Jun 15 2013, 01:57)

The typical cheap excuse, why don't you just admit that (most) developers were run out of ideas and their companies
are doing any means necessary to sell their products?
Blaming the consumers it's like you're throwing a stone in the sea.
I'm all for blaming the industry over the consumer, but to say there aren't enough ideas out there is outright false. There's a sea of ideas out there, and a few bucketfuls are really good, but that's not the point. Publishers are going on the notion that they need to compete directly with what's already successful, because trying anything different could alienate people or just won't be popular enough to sell millions of units, so they pick projects that will focus test well and the developers make it happen.
QUOTE(radixius @ Jun 15 2013, 02:26)

Humans and their fear of change is going to be the ruination of the species.
The irony is, our ancestors benefited from a fear of the unknown in the wild. If they perceived something to be working for them, they had no incentive to take risks on something different.
In a similar way, if we really want more from our media, then we do have to be more discerning consumers, because if the status quo continues to turn a profit, then that's what most companies will offer us.
QUOTE(grumpymal @ Jun 15 2013, 10:03)

Most quirky fun games are short indie productions on PC these days. Nobody wants to develop for consoles and its much easier to get funding, especially with things like Kickstarter.
The funny thing is that if game companies took advantage of niche markets the same way, they could easily turn a profit on small investments. But again, change is scary...