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> Lurking with Blorg the Almighty, I'm not dead you fucks.

 
post Jun 15 2013, 07:57
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BrainSucks



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QUOTE(radixius @ Jun 15 2013, 08:47) *

Then you're part of the problem and one of the reasons why the game industry sucks horribly right now.

The typical cheap excuse, why don't you just admit that (most) developers were run out of ideas and their companies
are doing any means necessary to sell their products?

Blaming the consumers it's like you're throwing a stone in the sea.

This post has been edited by BrainSucks: Jun 15 2013, 08:01
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post Jun 15 2013, 08:07
Post #2482
Msgr. Radixius



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Because if people didn't buy subpar bullshit just because it was another game released with an incremented number then we wouldn't have the absolute deluge of garbage, knockoff FPS or gritty, boring action button mashers that we do right now and developers and publishers would be more willing to take risks on new IPs and experimental titles.

The way that COD/BF/Halo/God of War/GTA clones/etc. sell it's never a gamble, publishers will never take a chance and we're just going to wind up with the same junk we have right now. Hell, even Zelda has been the exact same since 1997 and unfortunately is moving toward that watered down, gritty nonsense for absolutely no reason much to the detriment of the series. But people see Zelda, buy it and, due to the nostalgia, think it's still great even though they've played this game before with a different name.

I don't know why consumers don't demand more from their entertainment rather than just giving in to the overpriced shovelware that they're forcefed year after year.
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post Jun 15 2013, 08:17
Post #2483
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QUOTE(radixius @ Jun 15 2013, 16:07) *

I don't know why consumers don't demand more from their entertainment rather than just giving in to the overpriced shovelware that they're forcefed year after year.

I think one of the reasons is that a lot of folks like the idea of being able to say; "Check out mah new console/game/whatever brah." Even if what they've just acquired sucks, falling behind every other moron with too much money seems like it's just too hard.
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post Jun 15 2013, 08:26
Post #2484
Msgr. Radixius



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It's not even just with games, either, movies, television, music, almost everything is sludge and no one cares and just slurps it up from the trough because it's comfortable, easy to consume and familiar.

Humans and their fear of change is going to be the ruination of the species.
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post Jun 15 2013, 09:03
Post #2485
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QUOTE(radixius @ Jun 15 2013, 09:07) *

I don't know why consumers don't demand more from their entertainment rather than just giving in to the overpriced shovelware that they're forcefed year after year.

1. Most companies don't give a shit if there's no profit.

2. Because boredom, take mobile models for example.

QUOTE(radixius @ Jun 15 2013, 09:26) *

Humans and their fear of change is going to be the ruination of the species.

At least it's reasonable to fear the current plans of Xbone.



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post Jun 15 2013, 09:23
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Msgr. Radixius



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QUOTE(BrainSucks @ Jun 15 2013, 02:03) *

1. Most companies don't give a shit if there's no profit.


Exactly, so idiots should stop giving them money.

I know a guy that keeps buying COD games even though he hasn't liked one since MW2.
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post Jun 15 2013, 09:55
Post #2487
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If it's only for collection then he's really stupid (and probably has convenience with money).

Even in this case you can't change people, except if a serie gets awfully monotonous then eventually
it'll reach to its downhill. But COD it's like FIFA, so this is going to be a loooooong road.
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post Jun 15 2013, 10:17
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Msgr. Radixius



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I'd just like it if a few decent, short, to the point JRPGs and/or a larger amount of quirky, fun games came out more frequently.

But it seems like very few people are interested in making entertainment for people like me anymore. Everybody wants stuff to be cool, not realizing that 'cool' gets diminishing returns far more quickly than 'fun' does.
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post Jun 15 2013, 10:32
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I used to be like that until some companies & their series start disappointing me with their productive sense of gaming
(japanese side, 'cause I've never been interested in GOW, COD e.t.c), now I follow my few favorite developers.
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post Jun 15 2013, 10:34
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I don't have those anymore.
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post Jun 15 2013, 10:38
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That bad, huh? :/
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post Jun 15 2013, 10:42
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Due to exclusivity and bullshit sporadic localization, Tales Studio kind of dropped out of my favor. They were the last ones, to be perfectly frank.
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post Jun 15 2013, 14:34
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[www.develop-online.net] PS4, problem solved.

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post Jun 15 2013, 15:01
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'Cause that helps now?
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post Jun 15 2013, 16:03
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QUOTE(rainbowmagnum @ Jun 15 2013, 00:06) *

I broke out the ps2 a few days ago and am halfway through MS Saga: A New Dawn.

LOL, MS Dawn. That game has such a derivative Gundam plot its hilarious. But the customization was kinda fun, you could get real ridiculous real quick. There are a few newer games that have that feature, but they're Japan only and that makes me sad.

QUOTE(rainbowmagnum @ Jun 15 2013, 00:06) *

Am I the only one who misses the time when gaming was an isolated, shut in experience with no communication and no interaction with other people?

This is why I don't play a lot of games anymore. Requiring on-line or coop play basically means I don't play it.

Most quirky fun games are short indie productions on PC these days. Nobody wants to develop for consoles and its much easier to get funding, especially with things like Kickstarter.
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post Jun 15 2013, 16:57
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QUOTE(radixius @ Jun 15 2013, 16:01) *

'Cause that helps now?

Depends... if you added an x mark on Graces f, Xillia and Symphonia HD then probably no.

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post Jun 15 2013, 19:05
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I think spending too much time on my laptop has prevented me from being able to play games properly. My attention keeps wandering and I keep pausing the game to just check stuff online. I can barely spend like half an hour playing a game before I get sidetracked.
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post Jun 15 2013, 19:05
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QUOTE(BrainSucks @ Jun 15 2013, 08:34) *

[www.develop-online.net] PS4, problem solved.

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post Jun 15 2013, 19:21
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JoJo vs Hokuto. Make it happen Japan.
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post Jun 15 2013, 19:33
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I probably won't be buying any new games for a while. I dusted off the Wii and decided to spend some more time with Endless Ocean and Red Steel 2. The latter is about the only game that makes complete and (mostly) effective use of motion controls, and the former is just fun for anybody who likes exploration and collecting in games.

QUOTE(cavecricket48 @ Jun 15 2013, 00:59) *
You have to admit this completely evens the playing field; with no hazards and no items, luck is completely removed as a factor.

Of course, this makes the game bland as hell.
I would agree with the "levels the playing field" argument more if not for the fact that it clearly favors people who own the game and learn all the tricks, and the fact that people who prefer it are usually the same ones playing as Fox all the time because they know he trumps most other characters once you've had time to master his moves.

I've usually gone with characters like Kirby or Wario because they're quirkier and more of a challenge to compete effectively with. Winning at a party game shouldn't be critical to having fun with it. Besides, the "hardcore" guys typically won't let you do either.

QUOTE(BrainSucks @ Jun 15 2013, 01:57) *
The typical cheap excuse, why don't you just admit that (most) developers were run out of ideas and their companies
are doing any means necessary to sell their products?

Blaming the consumers it's like you're throwing a stone in the sea.
I'm all for blaming the industry over the consumer, but to say there aren't enough ideas out there is outright false. There's a sea of ideas out there, and a few bucketfuls are really good, but that's not the point. Publishers are going on the notion that they need to compete directly with what's already successful, because trying anything different could alienate people or just won't be popular enough to sell millions of units, so they pick projects that will focus test well and the developers make it happen.

QUOTE(radixius @ Jun 15 2013, 02:26) *
Humans and their fear of change is going to be the ruination of the species.
The irony is, our ancestors benefited from a fear of the unknown in the wild. If they perceived something to be working for them, they had no incentive to take risks on something different.

In a similar way, if we really want more from our media, then we do have to be more discerning consumers, because if the status quo continues to turn a profit, then that's what most companies will offer us.

QUOTE(grumpymal @ Jun 15 2013, 10:03) *
Most quirky fun games are short indie productions on PC these days. Nobody wants to develop for consoles and its much easier to get funding, especially with things like Kickstarter.
The funny thing is that if game companies took advantage of niche markets the same way, they could easily turn a profit on small investments. But again, change is scary...
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