Welcome Guest ( Log In | Register )

291 Pages V « < 203 204 205 206 207 > »   
Reply to this topicStart new topic
> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 25 2017, 02:36
Post #4081
Tamao Serizawa



Casual Poster
***
Group: Gold Star Club
Posts: 119
Joined: 15-February 12
Level 489 (Godslayer)


QUOTE(Sapo84 @ Jun 25 2017, 00:50) *

// ==UserScript==
// @name MouseMagelee 0.85
// @namespace hentaiverse.org
// @match *://*.hentaiverse.org/*
// @run-at document-end
// @grant none
// ==/UserScript==

// ***THANKS***
// sickentide (HV No Popup)
// sigo8 (Reloader Shim)

// SETTINGS
var hideLog = true;
var defaultAction = [153,152,151]; //var defaultAction =0 for melee
var minHP = 0.35;
var minMP = 0.2;
var minSP = 0.3;
var rightClick = [311,313];
var log = document.querySelector('#textlog > tbody');
var paneCompletion = document.getElementById('pane_completion');


Question.
1) Is it possible to add middleclick like hoverplay used to?
2) Does the max spell can be used would be 3? can I used 4 instead? e.g. var defaultAction = [232,221,213,212];
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 02:37
Post #4082
dairyman20111889



Casual Poster
****
Group: Members
Posts: 430
Joined: 27-April 09
Level 500 (Godslayer)


So I'm catching up with the new scripts that have appeared in here since the patch and I'm glad that the 258 Imperil & hover maging is workable!

As far as I can tell, there's no script to display monster HP, and no script that allows the scroll wheel to cast spells like CracklingCast used to; is that true? Just making sure I didn't miss anything.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 02:39
Post #4083
SidZBear



Regular Poster
*****
Group: Gold Star Club
Posts: 560
Joined: 31-May 16
Level 500 (Ponyslayer)


Ugh, this patch has made want to try write my own scripts... But I haven't written a line of code in over a decade >.<

Also, looking through source codes leads me to believe that HP calculations ARE done server side, and no numbers relating to it come back to the user. Best we could do would be something taking a snapshot of your HP every time you visit character page (or on a regular basis, whatever), and approximates it based on the pixel count of the green bar. Also, it looks like a function to do a pixel count of said green bar will be required, and the width doesn't seem to be broadcast back in the page source unlike the red/blue bars. Wouldn't be perfect, but should be able to get within +/- .2%

also regretting deleting all my .84 scripts, now I can't rip them apart and re-purpose them *sadpanda*
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 02:46
Post #4084
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(SidZBear @ Jun 25 2017, 02:39) *

also regretting deleting all my .84 scripts, now I can't rip them apart and re-purpose them *sadpanda*

what do you need exactly?


btw: here comes the thread to discuss about a whole hovering script: https://forums.e-hentai.org/index.php?showtopic=207054

This post has been edited by Scremaz: Jun 25 2017, 02:47
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 02:46
Post #4085
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
***********
Group: Gold Star Club
Posts: 11,129
Joined: 26-April 12
Level 500 (Ponyslayer)


QUOTE(SidZBear @ Jun 25 2017, 02:39) *

Best we could do would be something taking a snapshot of your HP every time you visit character page (or on a regular basis, whatever), and approximates it based on the pixel count of the green bar. Also, it looks like a function to do a pixel count of said green bar will be required, and the width doesn't seem to be broadcast back in the page source unlike the red/blue bars. Wouldn't be perfect, but should be able to get within +/- .2%


Dude, that's what I said few posts above (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(End Of All Hope @ Jun 25 2017, 01:36) *

A script that checks your hp when you visit the character page and then calculates, in battle, current pixel of the hp bar/max pixel of the hp bar * last checked hp, rounded down, giving you your approximate health?
Not sure if possible, but probably yes.


^

xD
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 02:48
Post #4086
SidZBear



Regular Poster
*****
Group: Gold Star Club
Posts: 560
Joined: 31-May 16
Level 500 (Ponyslayer)


QUOTE(End Of All Hope @ Jun 24 2017, 17:46) *

Dude, that's what I said few posts above (IMG:[invalid] style_emoticons/default/laugh.gif)


For some reason my brain interpreted it as a suggestion based on assumtions, which I was trying to confirm. mah bad >.<

QUOTE(Scremaz @ Jun 24 2017, 17:46) *

what do you need exactly?


Not to go get them again, lest my wife kill me in the morning for never going to bed.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 02:51
Post #4087
Muddybug



Casual Poster
****
Group: Gold Star Club
Posts: 463
Joined: 28-March 17
Level 498 (Godslayer)


QUOTE(qberg @ Jun 24 2017, 12:31) *

I'm feeling stupid, but how one is supposed to use it? I tred to put the script into a notepad, save it as .js and drag&drop into Greasemonkey the way Reloader worked previously, but this time Greasemonkey says the script is damaged or something. What am I doing wrong?


Add these two lines below // @namespace ..

CODE

// @version     0.2
// @description Anything you want here.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 03:28
Post #4088
Sapo84



Deus lo vult
********
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
Level 500 (Ponyslayer)


QUOTE(Tamao Serizawa @ Jun 25 2017, 02:36) *

Question.
1) Is it possible to add middleclick like hoverplay used to?
2) Does the max spell can be used would be 3? can I used 4 instead? e.g. var defaultAction = [232,221,213,212];

1) sure, anyone can probably mod it with relative ease
2) how many do you want

Anyway, added dmyers59's code, RED bars when minXX is triggered, effect duration and left aligned hp bar.
Also commented the options.

I may borrow some other coders' work for fixing Chrome but that's it, I don't think I would work on it anymore.
CODE

// ==UserScript==
// @name        MouseMagelee 0.85
// @namespace   hentaiverse.org
// @version     0.1
// @description Something something hoverplay
// @match       *://*.hentaiverse.org/*
// @run-at      document-end
// @grant       none
// ==/UserScript==

// ***THANKS***
// sickentide (HV No Popup)
// sigo8 (Reloader Shim)
// dmyers59 (@version and #description

// SETTINGS
var hideLog = true; // hide battle log
var defaultAction = [153,152,151]; //0 for melee, array of spell id for mage (check Crackling Cast for the list of spells id)
var minHP = 0.35; // lower than fullHP X this value hover stops
var minMP = 0.2; // lower than fullMP X this value hover stops
var minSP = 0.3; // lower than fullSP X this value hover stops
var rightClick = [311,313]; // spell to cast on right click
var iconGem = true; // show gem above Focus button
var showDuration = true; // show the duration of the applied effects
var leftHp = true; //align HP bar left


function canCast(id){
    var el = document.getElementById(id);
    return !!el && el.hasAttribute('onclick');
}
function setSpellAttack(id) {
    var caller = document.getElementById(id);
    window.battle.lock_action(caller, 1, 'magic', id);
    window.battle.set_hostile_skill(id);
}

function castSupport(id) {
    var caller = document.getElementById(id);
    window.battle.lock_action(caller, 1, 'magic', id);
    window.battle.set_friendly_skill(id);
    window.battle.touch_and_go();
}

function runRightClickSpell() {
    for (var i = 0; i < rightClick.length; i++) {
        if (canCast(rightClick[i])) {
            castSupport(rightClick[i]);
            return;
        }
    }
}

function applyDuration() {
    var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'),
        i = targets.length;
    while (i--) {
        var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/);
        if (!duration || duration < 0) duration = '-';
        else duration = duration[1];
        var div = targets[i].parentNode.insertBefore(document.createElement('div'), targets[i].nextSibling);
        div.appendChild(document.createElement('div')).innerHTML = duration;
        div.className = 'duration';
    }}

function showGem() {
    var gem = document.getElementById('ikey_p');
    var gem_icon = document.getElementById('gem_icon');
    if (gem && !gem_icon) {
        var icon;
        switch (document.querySelector('#ikey_p > div > div').innerHTML.match(/([^\s]+) Gem/)[1]) {
            case 'Mystic':
                icon = 'channeling.png';
                break;
            case 'Health':
                icon = 'healthpot.png';
                break;
            case 'Mana':
                icon = 'manapot.png';
                break;
            case 'Spirit':
                icon = 'spiritpot.png';
                break;
        }

        gem_icon = document.getElementById('pane_effects').appendChild(document.createElement('img'));
        gem_icon.src = '/y/e/' + icon;
        gem_icon.style.cssText = 'float: right;margin-right: 565px;';

        var useGem = function() {
            window.battle.lock_action(gem, 1, 'items', 'ikey_p');
            window.battle.set_friendly_skill('999');
            window.battle.touch_and_go();
            gem.remove();
            gem_icon.remove();
        };

        gem_icon.onclick = useGem;
        gem_icon.onmouseover = useGem;
        gem_icon.id = "gem_icon";
    } else if (!gem && gem_icon) {
        gem_icon.remove();
    }
}

function reloadedEvent() {
    if(iconGem)
        showGem();
    if(showDuration)
        applyDuration();
    if(document.querySelector('#vbh img').width < 496*minHP) {
        document.getElementById('vbh').style.backgroundColor = 'red';
        return;
    }
    if(document.querySelector('#vbm img').width < 207*minMP) {
        document.getElementById('vbm').style.backgroundColor = 'red';
        return;
    }
    if(document.querySelector('#vbs img').width < 207*minSP) {
        document.getElementById('vbs').style.bbackgroundColor = 'red';
        return;
    }

    if(defaultAction){
        for (var i = 0; i < defaultAction.length; i++) {
            if (canCast(defaultAction[i])) {
                setSpellAttack(defaultAction[i]);
                break;
            }
        }
    }

    mpane = document.getElementById('pane_monster');
    var m = mpane.getElementsByClassName("btm1");

    for (var j = 0; j < m.length; j++) {
        if (m[j].hasAttribute('onclick')) {
            m[j].setAttribute('onmouseover', m[j].getAttribute('onclick'));
        }
    }
}
function roundEndEvent() {
    var btcp = document.getElementById('btcp');
    if (btcp){
        if(document.querySelector('img[src$="finishbattle.png"]')){
            var endSheet = document.createElement('style');
            endSheet.innerHTML = '#btcp {display: block !important}';
            document.head.appendChild(endSheet);
        }
        else{
            btcp.click();
        }
    }
}

var log = document.querySelector('#textlog > tbody');
var paneCompletion = document.getElementById('pane_completion');

function init() {
    if(!log) {
        return;
    }
    var obs = new MutationObserver(reloadedEvent);
    obs.observe(log, {childList: true});

    var obs2 = new MutationObserver(roundEndEvent);
    obs2.observe(paneCompletion, {childList: true});

    var sheet = document.createElement('style');
    sheet.innerHTML = '#btcp {display: none}.duration{width:30px;display:inline-block;text-align:center;position:relative;margin-left:-30px;top:-4px}.duration>div{background:white;border:1px solid black;padding:0 2px;display:inline-block;min-width:8px;font-weight:bold;height:13px}';
    if(hideLog){
        sheet.innerHTML += '#pane_log {display: none}';
    }
    if(leftHp){
        sheet.innerHTML += '#vbh>div{text-align:left !important}';
    }
    document.head.appendChild(sheet);

    window.addEventListener('contextmenu', function (e) {
        e.preventDefault();
        runRightClickSpell();
    }, false);

    reloadedEvent();
}
init();
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 03:36
Post #4089
atn



Casual Poster
***
Group: Members
Posts: 119
Joined: 11-October 11
Level 403 (Godslayer)


QUOTE(FabulousCupcake @ Jun 24 2017, 21:12) *

CODE

// ==UserScript==
// @name         HV | Chain Attack
// @namespace    http://fabulous.cupcake.jp.net
// @version      0.1
// @description  Keep attacking as long as you keep hovering on the monster
// @author       FabulousCupcake
// @match        https://hentaiverse.org/?s=Battle&ss=ar&page=2
// @grant        unsafeWindow
// @run-at       document-end
// ==/UserScript==

function getMonsterUnderCursor(X, Y) {
    var el = document.elementFromPoint(X, Y);
    var result = false;

    // Check `el` and iteratively its parents until we hit body or found monster
    while(!result) {
        if(el.nodeName.toLowerCase() === 'body') break;
        result = ( el.id.match('mkey') ? el : false );
        el = el.parentElement;
    }

    return result;
}

(function() {
    'use strict';
    
    let X, Y;
    document.addEventListener("mousemove", (e) => { X = e.pageX; Y = e.pageY; });
    
    
    function chain_commit(index) {
        const el = getMonsterUnderCursor(X, Y);
        if (!el) return;
        if (!el.onclick) return;
        
        const id = el.id.substr(-1);
        unsafeWindow.battle.commit_target(id);
    }
    
    
    const logs = document.querySelector("#textlog > tbody");
    const config = { childList: true };
    const observer = new MutationObserver( mutations => {
        chain_commit();
    });
    observer.observe(logs, config);
    
})();


Whoever wants to modify or extend it (like, start attacking immediately when you hover, stop attacking Spark of Life triggered, or use spell instead of attack), feel free to do so ¯\_(ツ)_/¯

I died many time because this script
How to stop this script when HP<??
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 04:36
Post #4090
Fap.Fap



Active Poster
*******
Group: Gold Star Club
Posts: 1,551
Joined: 19-October 11
Level 500 (Ponyslayer)


QUOTE(atn @ Jun 25 2017, 03:36) *

I died many time because this script
How to stop this script when HP<??


u are not dying because of a script, but because you are not strong enough to survive
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 04:53
Post #4091
atn



Casual Poster
***
Group: Members
Posts: 119
Joined: 11-October 11
Level 403 (Godslayer)


QUOTE(Fap.Fap @ Jun 25 2017, 09:36) *

u are not dying because of a script, but because you are not strong enough to survive

If scicpt stop when HP<0.3 or Spark of Life triggered, I cure and can't die
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 04:58
Post #4092
Fap.Fap



Active Poster
*******
Group: Gold Star Club
Posts: 1,551
Joined: 19-October 11
Level 500 (Ponyslayer)


QUOTE(atn @ Jun 25 2017, 04:53) *

If scicpt stop when HP<0.3 or Spark of Life triggered, I cure and can't die


Sapo posted such a script a while ago, but its still not the fault of the script you are using but you are too weak to play on that difficulty if you fall into such a dangerzone that often.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 05:12
Post #4093
LogJammin



MagNet Magnate
*****
Group: Catgirl Camarilla
Posts: 597
Joined: 11-October 14
Level 500 (Ponyslayer)


QUOTE(Sapo84 @ Jun 24 2017, 20:28) *

1) sure, anyone can probably mod it with relative ease
2) how many do you want

Anyway, added dmyers59's code, RED bars when minXX is triggered, effect duration and left aligned hp bar.
Also commented the options.

I may borrow some other coders' work for fixing Chrome but that's it, I don't think I would work on it anymore.


This script is fantastic, thanks!

However something in this bit seems to conflict with sickentide's HV Clean UI 1.2.1

I was able to fix it by commenting out the following part of your script. I dont know enough about JS/whatever else is going on here to fix it any other way.
CODE

var sheet = document.createElement('style');
    sheet.innerHTML = '#btcp {display: none}.duration{width:30px;display:inline-block;text-align:center;position:relative;margin-left:-30px;top:-4px}.duration>div{background:white;border:1px solid black;padding:0 2px;display:inline-block;min-width:8px;font-weight:bold;height:13px}';
    if(hideLog){
        sheet.innerHTML += '#pane_log {display: none}';
    }
    if(leftHp){
        sheet.innerHTML += '#vbh>div{text-align:left !important}';
    }
    document.head.appendChild(sheet);
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 05:14
Post #4094
atn



Casual Poster
***
Group: Members
Posts: 119
Joined: 11-October 11
Level 403 (Godslayer)


QUOTE(Fap.Fap @ Jun 25 2017, 09:58) *

Sapo posted such a script a while ago, but its still not the fault of the script you are using but you are too weak to play on that difficulty if you fall into such a dangerzone that often.

I don't say srcipt fault, I only want whoever extend srcipt stop when HP<0.3 or Spark of Life triggered
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 05:23
Post #4095
Fap.Fap



Active Poster
*******
Group: Gold Star Club
Posts: 1,551
Joined: 19-October 11
Level 500 (Ponyslayer)


QUOTE(LogJammin @ Jun 25 2017, 05:12) *

This script is fantastic, thanks!

However something in this bit seems to conflict with sickentide's HV Clean UI 1.2.1

I was able to fix it by commenting out the following part of your script. I dont know enough about JS/whatever else is going on here to fix it any other way.
CODE

var sheet = document.createElement('style');
    sheet.innerHTML = '#btcp {display: none}.duration{width:30px;display:inline-block;text-align:center;position:relative;margin-left:-30px;top:-4px}.duration>div{background:white;border:1px solid black;padding:0 2px;display:inline-block;min-width:8px;font-weight:bold;height:13px}';
    if(hideLog){
        sheet.innerHTML += '#pane_log {display: none}';
    }
    if(leftHp){
        sheet.innerHTML += '#vbh>div{text-align:left !important}';
    }
    document.head.appendChild(sheet);



I just deactivated HV Clean for now

This post has been edited by Fap.Fap: Jun 25 2017, 05:23
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 06:19
Post #4096
Jack Tekila



Casual Poster
***
Group: Members
Posts: 174
Joined: 17-November 09
Level 450 (Godslayer)


QUOTE(boulay @ Jun 24 2017, 15:03) *

edit: @Jack try to reduce your font size, I tried an oversized one and it dit the same thing as yours...


Thanks! Just forgot that I use the HV on 110%. Changed to Calibri 10 and it worked.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 08:19
Post #4097
hentai_fusion



Nyo
************
Group: Gold Star Club
Posts: 33,488
Joined: 14-August 09
Level 500 (Ponyslayer)


QUOTE(Sapo84 @ Jun 25 2017, 09:28) *

1) sure, anyone can probably mod it with relative ease
2) how many do you want

Anyway, added dmyers59's code, RED bars when minXX is triggered, effect duration and left aligned hp bar.
Also commented the options.

I may borrow some other coders' work for fixing Chrome but that's it, I don't think I would work on it anymore.
CODE

// ==UserScript==
// @name        MouseMagelee 0.85
// @namespace   hentaiverse.org
// @version     0.1
// @description Something something hoverplay
// @match       *://*.hentaiverse.org/*
// @run-at      document-end
// @grant       none
// ==/UserScript==

// ***THANKS***
// sickentide (HV No Popup)
// sigo8 (Reloader Shim)
// dmyers59 (@version and #description

// SETTINGS
var hideLog = true; // hide battle log
var defaultAction = [153,152,151]; //0 for melee, array of spell id for mage (check Crackling Cast for the list of spells id)
var minHP = 0.35; // lower than fullHP X this value hover stops
var minMP = 0.2; // lower than fullMP X this value hover stops
var minSP = 0.3; // lower than fullSP X this value hover stops
var rightClick = [311,313]; // spell to cast on right click
var iconGem = true; // show gem above Focus button
var showDuration = true; // show the duration of the applied effects
var leftHp = true; //align HP bar left
function canCast(id){
    var el = document.getElementById(id);
    return !!el && el.hasAttribute('onclick');
}
function setSpellAttack(id) {
    var caller = document.getElementById(id);
    window.battle.lock_action(caller, 1, 'magic', id);
    window.battle.set_hostile_skill(id);
}

function castSupport(id) {
    var caller = document.getElementById(id);
    window.battle.lock_action(caller, 1, 'magic', id);
    window.battle.set_friendly_skill(id);
    window.battle.touch_and_go();
}

function runRightClickSpell() {
    for (var i = 0; i < rightClick.length; i++) {
        if (canCast(rightClick[i])) {
            castSupport(rightClick[i]);
            return;
        }
    }
}

function applyDuration() {
    var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'),
        i = targets.length;
    while (i--) {
        var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/);
        if (!duration || duration < 0) duration = '-';
        else duration = duration[1];
        var div = targets[i].parentNode.insertBefore(document.createElement('div'), targets[i].nextSibling);
        div.appendChild(document.createElement('div')).innerHTML = duration;
        div.className = 'duration';
    }}

function showGem() {
    var gem = document.getElementById('ikey_p');
    var gem_icon = document.getElementById('gem_icon');
    if (gem && !gem_icon) {
        var icon;
        switch (document.querySelector('#ikey_p > div > div').innerHTML.match(/([^\s]+) Gem/)[1]) {
            case 'Mystic':
                icon = 'channeling.png';
                break;
            case 'Health':
                icon = 'healthpot.png';
                break;
            case 'Mana':
                icon = 'manapot.png';
                break;
            case 'Spirit':
                icon = 'spiritpot.png';
                break;
        }

        gem_icon = document.getElementById('pane_effects').appendChild(document.createElement('img'));
        gem_icon.src = '/y/e/' + icon;
        gem_icon.style.cssText = 'float: right;margin-right: 565px;';

        var useGem = function() {
            window.battle.lock_action(gem, 1, 'items', 'ikey_p');
            window.battle.set_friendly_skill('999');
            window.battle.touch_and_go();
            gem.remove();
            gem_icon.remove();
        };

        gem_icon.onclick = useGem;
        gem_icon.onmouseover = useGem;
        gem_icon.id = "gem_icon";
    } else if (!gem && gem_icon) {
        gem_icon.remove();
    }
}

function reloadedEvent() {
    if(iconGem)
        showGem();
    if(showDuration)
        applyDuration();
    if(document.querySelector('#vbh img').width < 496*minHP) {
        document.getElementById('vbh').style.backgroundColor = 'red';
        return;
    }
    if(document.querySelector('#vbm img').width < 207*minMP) {
        document.getElementById('vbm').style.backgroundColor = 'red';
        return;
    }
    if(document.querySelector('#vbs img').width < 207*minSP) {
        document.getElementById('vbs').style.bbackgroundColor = 'red';
        return;
    }

    if(defaultAction){
        for (var i = 0; i < defaultAction.length; i++) {
            if (canCast(defaultAction[i])) {
                setSpellAttack(defaultAction[i]);
                break;
            }
        }
    }

    mpane = document.getElementById('pane_monster');
    var m = mpane.getElementsByClassName("btm1");

    for (var j = 0; j < m.length; j++) {
        if (m[j].hasAttribute('onclick')) {
            m[j].setAttribute('onmouseover', m[j].getAttribute('onclick'));
        }
    }
}
function roundEndEvent() {
    var btcp = document.getElementById('btcp');
    if (btcp){
        if(document.querySelector('img[src$="finishbattle.png"]')){
            var endSheet = document.createElement('style');
            endSheet.innerHTML = '#btcp {display: block !important}';
            document.head.appendChild(endSheet);
        }
        else{
            btcp.click();
        }
    }
}

var log = document.querySelector('#textlog > tbody');
var paneCompletion = document.getElementById('pane_completion');

function init() {
    if(!log) {
        return;
    }
    var obs = new MutationObserver(reloadedEvent);
    obs.observe(log, {childList: true});

    var obs2 = new MutationObserver(roundEndEvent);
    obs2.observe(paneCompletion, {childList: true});

    var sheet = document.createElement('style');
    sheet.innerHTML = '#btcp {display: none}.duration{width:30px;display:inline-block;text-align:center;position:relative;margin-left:-30px;top:-4px}.duration>div{background:white;border:1px solid black;padding:0 2px;display:inline-block;min-width:8px;font-weight:bold;height:13px}';
    if(hideLog){
        sheet.innerHTML += '#pane_log {display: none}';
    }
    if(leftHp){
        sheet.innerHTML += '#vbh>div{text-align:left !important}';
    }
    document.head.appendChild(sheet);

    window.addEventListener('contextmenu', function (e) {
        e.preventDefault();
        runRightClickSpell();
    }, false);

    reloadedEvent();
}
init();



using chrome, seems like right click doesn't work.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 08:20
Post #4098
SidZBear



Regular Poster
*****
Group: Gold Star Club
Posts: 560
Joined: 31-May 16
Level 500 (Ponyslayer)


QUOTE(hentai_fusion @ Jun 24 2017, 23:19) *

using chrome, seems like right click doesn't work.



It's working fine for me, though im on vivaldi rather than chrome
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 08:42
Post #4099
pooaa



Regular Poster
*****
Group: Gold Star Club
Posts: 645
Joined: 20-July 14
Level 500 (Ponyslayer)


QUOTE(boulay @ Jun 25 2017, 07:21) *

Numbered OC chips, v0.1

A temporary thing until somebody find a better alternative ^^

Attached File  Numbered_OC_chips.css ( 1.96k ) Number of downloads: 165
[attachmentid=104690]

(IMG:[image.noelshack.com] http://image.noelshack.com/fichiers/2017/25/7/1498346420-overcharge-chips.png)

i do see the numbers when i installed it, but after few plays i found this script doesn't work.
i'm using mouse melee and hv clean ui, is there any conflict?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 25 2017, 09:58
Post #4100
oohmrparis



We are ping-pong player
*****
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
Level 500 (Ponyslayer)


Attached File  ajax_api_for_HV_battle.user.zip ( 490bytes ) Number of downloads: 121

Provide ajax request completed api.
The lower two don't work without this.

Attached File  hvmma_mod.user.zip ( 1.67k ) Number of downloads: 113

It is difficult to make nopopup an ajax (IMG:[invalid] style_emoticons/default/faint.gif)

Attached File  HV___counter_plus.user.zip ( 1.47k ) Number of downloads: 69


This post has been edited by oohmrparis: Jun 25 2017, 14:55
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


291 Pages V « < 203 204 205 206 207 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 23rd January 2025 - 22:45