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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jan 31 2017, 21:06
Post #3647
Maximum_Carnage



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QUOTE(trikon000 @ Jan 31 2017, 19:57) *

If you got an ad blocker, you might have to whitelist the hentaiverse domain. Depending on what ad blocker, they can block files from other sites not of the current domain.

Other than that, I don't believe the script should not work for you.

1. I don't have an adblocker. The only extensions I have are: GreaseMonkey and Cookie Monster.
2. The audio plays when I click on volume button next to the timer to change sound level
3. There is another version of HV Random Encounter Notification with the same source audio that works for me
(but it's an older version and I wanted newer one).

This post has been edited by Dragon Ninja: Jan 31 2017, 21:17
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post Jan 31 2017, 23:24
Post #3648
trikon000



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QUOTE(Dragon Ninja @ Jan 31 2017, 14:06) *

1. I don't have an adblocker. The only extensions I have are: GreaseMonkey and Cookie Monster.
2. The audio plays when I click on volume button next to the timer to change sound level
3. There is another version of HV Random Encounter Notification with the same source audio that works for me
(but it's an older version and I wanted newer one).

If your willing to try monkeying with the code you can try this.

CODE

function timerUpdate() {
  var hour, minute, second;
  var time = nextEventTime - Date.now();
  if(time < 0) {
    timerLink.classList.add('ready');
    timerLink.textContent = "Ready";
    timerLink.href = settings.encounterURL;
    if(fastTimerID) {
      doNotification();
      clearInterval(fastTimerID);
      fastTimerID = 0;
    }
    if(slowTimerID) {
      clearInterval(slowTimerID);
      slowTimerID = 0;
    }
    return;
  }

...



Try adding these 2 lines:
CODE

    alertTone.load();
    alertTone.play();


before the if statement with doNotification(); thatw ay the audio plays with or without the doNotification function.

CODE

function timerUpdate() {
  var hour, minute, second;
  var time = nextEventTime - Date.now();
  if(time < 0) {
    timerLink.classList.add('ready');
    timerLink.textContent = "Ready";
    timerLink.href = settings.encounterURL;
    alertTone.load();
    alertTone.play();
    if(fastTimerID) {
      doNotification();
      clearInterval(fastTimerID);
      fastTimerID = 0;
    }
    if(slowTimerID) {
      clearInterval(slowTimerID);
      slowTimerID = 0;
    }
    return;
  }

...




I am assuming that you are using gianfrix94's Countdown Timer for REs.
https://forums.e-hentai.org/index.php?s=&am...t&p=4741026

This post has been edited by trikon000: Jan 31 2017, 23:25
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post Feb 1 2017, 00:01
Post #3649
lazyNPC



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QUOTE(trikon000 @ Jan 31 2017, 22:24) *

I am assuming that you are using gianfrix94's Countdown Timer for REs.
https://forums.e-hentai.org/index.php?s=&am...t&p=4741026

Nope man, he's using this: https://forums.e-hentai.org/index.php?s=&am...t&p=4740823
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post Feb 1 2017, 00:12
Post #3650
trikon000



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QUOTE(gianfrix94 @ Jan 31 2017, 17:01) *

Well crap, that's the one I am looking at too. Sorry for referencing yours then.

The problem with sigo8's RE script is the doNotification function.

CODE

function doNotification() {
  if(Notifi.permission === 'granted') {
    new Notifi('Random Encounter');
    return;
  }
  alertTone.load();
  alertTone.play();
}


The problem with the code is the return line, basically it is exiting the function before alertTone.load and alertTone.play is called. Removing the return or moving it to the end of the function should fix the sound issue. I recommend removing the return line.


I do find it kinda annoying if you have more than 1 page open in chrome, it causes a notification per tab with the script running.

This post has been edited by trikon000: Feb 1 2017, 04:01
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post Feb 1 2017, 06:31
Post #3651
kknd3



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QUOTE(trikon000 @ Feb 1 2017, 00:12) *

Well crap, that's the one I am looking at too. Sorry for referencing yours then.

The problem with sigo8's RE script is the doNotification function.

CODE

function doNotification() {
  if(Notifi.permission === 'granted') {
    new Notifi('Random Encounter');
    return;
  }
  alertTone.load();
  alertTone.play();
}


The problem with the code is the return line, basically it is exiting the function before alertTone.load and alertTone.play is called. Removing the return or moving it to the end of the function should fix the sound issue. I recommend removing the return line.
I do find it kinda annoying if you have more than 1 page open in chrome, it causes a notification per tab with the script running.


thank you very much!!! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 1 2017, 09:06
Post #3652
Maximum_Carnage



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QUOTE(trikon000 @ Jan 31 2017, 23:12) *

Well crap, that's the one I am looking at too. Sorry for referencing yours then.

The problem with sigo8's RE script is the doNotification function.

CODE

function doNotification() {
  if(Notifi.permission === 'granted') {
    new Notifi('Random Encounter');
    return;
  }
  alertTone.load();
  alertTone.play();
}


The problem with the code is the return line, basically it is exiting the function before alertTone.load and alertTone.play is called. Removing the return or moving it to the end of the function should fix the sound issue. I recommend removing the return line.
I do find it kinda annoying if you have more than 1 page open in chrome, it causes a notification per tab with the script running.

Thanks, now the audio plays.
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post Feb 4 2017, 14:45
Post #3653
edu5ardo



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clrackling cast 1.0.3-22 not have function spell to new raund?
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post Feb 5 2017, 09:51
Post #3654
Noni



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QUOTE(edu5ardo @ Feb 4 2017, 13:45) *

clrackling cast 1.0.3-22 not have function spell to new raund?


No, Tenboro said it was not allowed. That will get you banned.
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post Feb 5 2017, 12:21
Post #3655
KitsuneAbby



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QUOTE(edu5ardo @ Feb 4 2017, 13:45) *

clrackling cast 1.0.3-22 not have function spell to new raund?


Any action that is automated is forbidden.
Sometimes I'm wondering if this simple thing is too hard to understand when I read such questions or considerations.

You can do everything you want, as long as the only one who sends instructions to the server is you, and not your script.
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post Feb 5 2017, 16:18
Post #3656
simrock87



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QUOTE(decondelite @ Feb 5 2017, 10:21) *

Any action that is automated is forbidden.
Sometimes I'm wondering if this simple thing is too hard to understand when I read such questions or considerations.

You can do everything you want, as long as the only one who sends instructions to the server is you, and not your script.


Well, almost all current hover scripts rely on the fact that the following rule isn't enforced as strictly and that we have precedent that no one complained for a while and that it was not a problem at some time in the past...
QUOTE(wiki @ Forbidden Actions)

Anything that interprets the page in any way to pick a target or action.

Otherwise ... since Hoverplay we're working on that pick technicality by stopping when there is something to pick, i.e. you have another choice to the default action ...
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post Feb 5 2017, 16:54
Post #3657
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Im trying to use some of these scripts but Im not familiar with this stuff. I click to download the file and then I try to open it but it says error. Anything im doing wrong?

[puu.sh] http://puu.sh/tPulR/9e2817899c.png
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post Feb 5 2017, 17:10
Post #3658
simrock87



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QUOTE(High Rolla @ Feb 5 2017, 14:54) *

Im trying to use some of these scripts but Im not familiar with this stuff. I click to download the file and then I try to open it but it says error. Anything im doing wrong?

[puu.sh] http://puu.sh/tPulR/9e2817899c.png

Check if this FAQ helps (install instructions in 2nd post)
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post Feb 5 2017, 17:43
Post #3659
RoadShoe



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Which script would I use to show icons when consumables have cooled down and available again.

Mana potion syndrome going on.
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post Feb 5 2017, 17:53
Post #3660
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QUOTE(RoadShoe @ Feb 5 2017, 16:43) *

Which script would I use to show icons when consumables have cooled down and available again.

Mana potion syndrome going on.

I think this does what you want, but i'm not fully sure:
https://forums.e-hentai.org/index.php?s=&am...t&p=4544253

This post has been edited by gianfrix94: Feb 5 2017, 17:53
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post Feb 5 2017, 18:03
Post #3661
RoadShoe



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QUOTE(gianfrix94 @ Feb 5 2017, 07:53) *

I think this does what you want, but i'm not fully sure:
https://forums.e-hentai.org/index.php?s=&am...t&p=4544253


Yep! That's exactly what I need.
The icons lined up on consumables, and grayed out when in cooldown.
Perfect!

Thanks gianfrix! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 5 2017, 18:05
Post #3662
cmos



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QUOTE(RoadShoe @ Feb 5 2017, 18:43) *

Which script would I use to show icons when consumables have cooled down and available again.

Mana potion syndrome going on.

If you're using CracklingCast you don't need it. Just set up the minimum mana limit and it will tell you when to scroll your wheel to use a potion.
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post Feb 5 2017, 18:15
Post #3663
RoadShoe



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QUOTE(cmos @ Feb 5 2017, 08:05) *

If you're using CracklingCast you don't need it. Just set up the minimum mana limit and it will tell you when to scroll your wheel to use a potion.


My concern is knowing when a mana potion is available.
If I use a mana potion as soon as it's available, I can keep enough mana in reserves.

If I don't use the potion as soon as it's available, I gradually lose all mana until I'm out, the potion is grayed out, and I'm forced into an elixir.

Right now, I'm watching the drought countdown, and stopping to check the item list if the potion is available.
Slowin' down the grind. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 5 2017, 18:37
Post #3664
cmos



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QUOTE(RoadShoe @ Feb 5 2017, 19:15) *

My concern is knowing when a mana potion is available.
If I use a mana potion as soon as it's available, I can keep enough mana in reserves.

If I don't use the potion as soon as it's available, I gradually lose all mana until I'm out, the potion is grayed out, and I'm forced into an elixir.

Right now, I'm watching the drought countdown, and stopping to check the item list if the potion is available.
Slowin' down the grind. (IMG:[invalid] style_emoticons/default/laugh.gif)

Mana potion restores 75% of base mana (well, 70% at your level) so just adjust the mana limit accordingly. Say, you have 4000 max mana and your base mana is 1500 you can do (4000 - 1500 * 0.7)/4000=0.7375 which is the limit you set in CC settings for mana potion. Should be more than enough.
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post Feb 5 2017, 18:45
Post #3665
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QUOTE(RoadShoe @ Feb 5 2017, 17:15) *

My concern is knowing when a mana potion is available.
If I use a mana potion as soon as it's available, I can keep enough mana in reserves.

If I don't use the potion as soon as it's available, I gradually lose all mana until I'm out, the potion is grayed out, and I'm forced into an elixir.

Right now, I'm watching the drought countdown, and stopping to check the item list if the potion is available.
Slowin' down the grind. (IMG:[invalid] style_emoticons/default/laugh.gif)


And when I read this I'm wondering why people spit on frugal cotton, or why it's too hard to just hit a monster with the staff...
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post Feb 5 2017, 19:01
Post #3666
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QUOTE(decondelite @ Feb 5 2017, 17:45) *

And when I read this I'm wondering why people spit on frugal cotton, or why it's too hard to just hit a monster with the staff...

Frugal --> Too low mana conservation
Hit a monster with staff --> A waste of time, use a potion/draught

This post has been edited by gianfrix94: Feb 5 2017, 19:01
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