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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Sep 9 2015, 19:09
Post #2241
alen20000



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Probably so, if those requests are reasonable smile.gif

I would make a request list/ available script list if there's a need.
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post Sep 14 2015, 17:37
Post #2242
boulay



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Making some shameless advertising for this full theme:

HV Deep Sea, version 0.2

[attachmentid=70394]
[attachmentid=70395]

CODE
// ==UserScript==
// @name        HV Deep Sea
// @updateURL   about:blank
// @grant       GM_getResourceURL
// @resource    hv_deepsea http://forums.e-hentai.org/index.php?act=Attach&type=post&id=70394
// @include     http://hentaiverse.org/*
// ==/UserScript==

var cssId = 'hv_deepsea'
if(!document.getElementById(cssId)) {
    var link = document.createElement('link')
    link.id = cssId
    link.rel = 'stylesheet'
    link.type = 'text/css'
    link.media = 'all'
    link.href = GM_getResourceURL('hv_deepsea')
    document.head.appendChild(link)
}

Works for the .css file. As always, thanks to djackallstar for the script (IMG:[invalid] style_emoticons/default/smile.gif)

I'm also adding an extra with this one, I didn't feel too lazy today:
[attachmentid=70398]
[attachmentid=70399]

Screenshots:
[attachmentid=70400] [attachmentid=70401] [attachmentid=70402] [attachmentid=70403]

This post has been edited by boulay: Sep 14 2015, 17:37
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post Sep 15 2015, 13:15
Post #2243
tetron



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QUOTE(boulay @ Sep 14 2015, 21:07) *

HV Deep Sea, version 0.2
-snip-

Noice! keep up the good work.Attached Image
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post Sep 19 2015, 05:56
Post #2244
tatarime



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I wrote "HV - State HP" script.
This script is like HVSTAT of only HP display function.
It was accelerated as much as possible.

I was created in response to the demand.
(ver. 0.2)
Attached File  HV___State_HP.user.zip ( 1k ) Number of downloads: 119

Newer Version

This post has been edited by tatarime: Mar 1 2016, 01:42
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post Sep 19 2015, 10:12
Post #2245
tetron



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QUOTE(tatarime @ Sep 19 2015, 09:26) *

I wrote "HV - State HP" script.
This script is like HVSTAT of only HP display function.
It was accelerated as much as possible.

I was created in response to the demand.
(ver. 0.2)
Attached File  HV___State_HP.user.zip ( 1k ) Number of downloads: 119


Nice. Thanks.Attached Image
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post Oct 2 2015, 13:56
Post #2246
Fudo Masamune



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I wonder if equip comparison could have a feature to show equipment stats when scaled to user current level (for non-soulfused equipment with different level to the user)
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post Oct 2 2015, 17:19
Post #2247
boulay



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HV Dark 0.80, version 1.0

Cutting the beta version crap, let's be a little serious (or not) (IMG:[invalid] style_emoticons/default/laugh.gif)

[attachmentid=71368]
[attachmentid=71369]

Some extras:
[attachmentid=71374]
[attachmentid=71375]
This one is for those that care more about efficiency than aesthetics, it's basically the same code with only some essential images changes. Needless to say that it looks a bit uglier compared to the full version...

And the new classical:
[attachmentid=71376]
[attachmentid=71377]

To install the .css directly:
CODE
// ==UserScript==
// @name        HV Dark
// @updateURL   about:blank
// @grant       GM_getResourceURL
// @resource    hv_dark http://forums.e-hentai.org/index.php?act=Attach&type=post&id=71368
// @include     http://hentaiverse.org/*
// ==/UserScript==

var cssId = 'hv_dark'
if(!document.getElementById(cssId)) {
    var link = document.createElement('link')
    link.id = cssId
    link.rel = 'stylesheet'
    link.type = 'text/css'
    link.media = 'all'
    link.href = GM_getResourceURL('hv_dark')
    document.head.appendChild(link)
}


The CSS includes color fixes for the following scripts:
- Owyn's Hover Play 1.8
- oohmrparis' HV counter plus 3.6
- oohmrparis' modified version of HV Stats slim 1.8
- Holy_Demon's SpellSpam 3.5.2
- oohmrparis & LostLogia4's proficiency view 2.8
- gasior & simplesimon32's HV Equipment Comparison 0.6.4.4
- ctxl & simplesimon32's HV Mini Shop Helper 1.2.5.1
- GaryMcNabb & Co's HVStat 5.6.8.2
- oohmrparis & tetron's Stack Counter Script
- atest1 & simplesimon32's HV-Magic Scores 2.0.3.2
- Holy_Demon's Item Manager 1.5.0
- oohmrparis' HV Magic Scores for ELP 2.0.3.2
- oohmrparis' HV Equip Compare for ELP 0.6.4.3


Screenshots:
Attached Image Attached Image Attached Image Attached Image

Please don't hesitate to report if you see some ugly things, and enjoy (IMG:[invalid] style_emoticons/default/tongue.gif)

More @ my shop (yes, some shameless advertising) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by boulay: Oct 2 2015, 17:23
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post Oct 3 2015, 08:24
Post #2248
tetron



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QUOTE(boulay @ Oct 2 2015, 20:49) *

HV Dark 0.80, version 1.0

Cutting the beta version crap, let's be a little serious (or not) (IMG:[invalid] style_emoticons/default/laugh.gif)

Attached Image
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post Oct 6 2015, 16:09
Post #2249
Fudo Masamune



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I wonder if it's possible for "skins" like HV dark to load the resources from localhost instead (something like from file:\\\C:\HV\blablabla)
wouldn't something like that could "increase loading time"?
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post Oct 7 2015, 05:40
Post #2250
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QUOTE(Fudo Masamune @ Oct 6 2015, 22:09) *

I wonder if it's possible for "skins" like HV dark to load the resources from localhost instead (something like from file:\\\C:\HV\blablabla)
wouldn't something like that could "increase loading time"?

Nah, there is no difference between them, as stated in the [wiki.greasespot.net] GM wiki:
QUOTE

Each @resource is downloaded once, when the script is installed, and stored on the user's hard drive alongside the script.
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post Oct 7 2015, 06:59
Post #2251
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When I use hv dark with stylish in firefox, the game will slow down after just 100 rounds and I have to restart the browser (IMG:[invalid] style_emoticons/default/anime_cry.gif) Anyone know why?
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post Oct 7 2015, 13:33
Post #2252
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QUOTE(Void Domain @ Oct 7 2015, 12:59) *

When I use hv dark with stylish in firefox, the game will slow down after just 100 rounds and I have to restart the browser (IMG:[invalid] style_emoticons/default/anime_cry.gif) Anyone know why?

Would you mind giving HV_Dark_Lite.css a shot to see if the same problem still happens?

This post has been edited by djackallstar: Oct 7 2015, 13:34
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post Oct 7 2015, 14:23
Post #2253
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QUOTE(djackallstar @ Oct 7 2015, 19:33) *

Would you mind giving HV_Dark_Lite.css a shot to see if the same problem still happens?

Just tried that, still the same thing (IMG:[invalid] style_emoticons/default/dry.gif)
I even delete my browser cache but nothing happen
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post Oct 7 2015, 15:37
Post #2254
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QUOTE(Void Domain @ Oct 7 2015, 20:23) *

Just tried that, still the same thing (IMG:[invalid] style_emoticons/default/dry.gif)
I even delete my browser cache but nothing happen

Clearing the cache won't help, because CSS requests images at stylesheet parse time and Fx clings to the in-memory image object ever since.
Not sure if Stylish causes a memory leak. You could try HV_Dark_Battle_Compact.css, the barebone version of HV Dark.
Or, If the problem is still there and you don't insist on using Stylish, apply the CSS file(s) using GM or userContent.css. If Stylish was the cause, by doing so the problem should be gone, hopefully.

This post has been edited by djackallstar: Oct 7 2015, 15:41
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post Oct 7 2015, 17:04
Post #2255
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The last time I checked, CSS filters have a tremendous performance penalty.

This method of styling is slower than substituting in pre-rendered "brighter" image replacements.

CODE
img[src$="/barblue.png"]{filter:brightness(1.5) !important;}
img[src$="/nbarblue.png"]{filter:brightness(1.5) !important;}
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post Oct 7 2015, 17:48
Post #2256
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QUOTE(djackallstar @ Oct 7 2015, 21:37) *

Clearing the cache won't help, because CSS requests images at stylesheet parse time and Fx clings to the in-memory image object ever since.
Not sure if Stylish causes a memory leak. You could try HV_Dark_Battle_Compact.css, the barebone version of HV Dark.
Or, If the problem is still there and you don't insist on using Stylish, apply the CSS file(s) using GM or userContent.css. If Stylish was the cause, by doing so the problem should be gone, hopefully.

Didn't know userContent.css exist
But it will still slow down after 50~100 rounds (IMG:[invalid] style_emoticons/default/anime_cry.gif)

And when using GM to load the css sometimes the page will flash back to original color, seems like its too fast/slow (IMG:[invalid] style_emoticons/default/blink.gif)
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post Oct 7 2015, 20:17
Post #2257
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QUOTE(Void Domain @ Oct 7 2015, 23:48) *

Didn't know userContent.css exist
But it will still slow down after 50~100 rounds (IMG:[invalid] style_emoticons/default/anime_cry.gif)

And when using GM to load the css sometimes the page will flash back to original color, seems like its too fast/slow (IMG:[invalid] style_emoticons/default/blink.gif)

Actually it's possible to embed the CSS files directly into a userscript (using CDATA) to speed up it a bit, but even using userContent.css slows down the game? Already reported this to boulay, and thanks ctxl for pointing out the potential culprit.
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post Oct 8 2015, 05:20
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QUOTE(djackallstar @ Oct 8 2015, 02:17) *

Actually it's possible to embed the CSS files directly into a userscript (using CDATA) to speed up it a bit

How do you do that?
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post Oct 8 2015, 15:23
Post #2259
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QUOTE(Void Domain @ Oct 8 2015, 11:20) *

How do you do that?

Forget about what I said about CDATA, as E4X is removed since Fx 18. Use the following method instead.
Note that it is backticks (`) that close over the raw CSS text, not single or double quotes.
CODE

// ==UserScript==
// @name        Test
// @grant       GM_addStyle
// @include     http://hentaiverse.org/*
// ==/UserScript==

GM_addStyle(`
// Paste the raw text of the CSS file here.
`)

Example
CODE

// ==UserScript==
// @name        Test
// @grant       GM_addStyle
// @include     http://hentaiverse.org/*
// ==/UserScript==

GM_addStyle(`
body { background-color: red }
`)
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post Oct 8 2015, 16:05
Post #2260
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Actually GM is much better no slow down. But both GM methods will have flash screen to original color. Dont know what caused it (IMG:[invalid] style_emoticons/default/blink.gif)
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