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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Sep 4 2015, 04:23
Post #2236
tatarime



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QUOTE(arialinnoc @ Jul 17 2015, 14:02) *

It seems magic score script doesn't work with different level items.

QUOTE(VriskaSerket @ Aug 24 2015, 11:29) *

this one
yep, 3 of them not soulfused and at different level.
same as here: ELP.
(IMG:[invalid] style_emoticons/default/cry.gif)

Because I am a warrior, never using the Magic Scores. But ...
"HVMagicScores_2.0.3.2_for_ELP.user.zip"
In this source code, it looks like are to fix a bug in Soulbound.

If the same fix, when applied to "magicscores2_Edited.user.zip", it looks like this.
[attachmentid=69908]
If you do not resolve this, please tell me how I can see the bug.
I do not have a Staff / Cloth which are to Soulbound, and died in assault on RE in the Staff equipment by mistake a while ago ...
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post Sep 4 2015, 15:42
Post #2237
himi



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How do I use the script magic scores? I tried pressing "s" on the equipment in the shop but that did nothing.
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post Sep 4 2015, 16:58
Post #2238
arialinnoc



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QUOTE(tatarime @ Sep 4 2015, 09:23) *

Because I am a warrior, never using the Magic Scores. But ...
"HVMagicScores_2.0.3.2_for_ELP.user.zip"
In this source code, it looks like are to fix a bug in Soulbound.

If the same fix, when applied to "magicscores2_Edited.user.zip", it looks like this.
[attachmentid=69908]
If you do not resolve this, please tell me how I can see the bug.
I do not have a Staff / Cloth which are to Soulbound, and died in assault on RE in the Staff equipment by mistake a while ago ...


Thanks for your effort (IMG:[invalid] style_emoticons/default/smile.gif)
But the problem is not about soulbound equipment.
It's the script doesn't calculate base on the base stats. It use current stats (@specific level).
That's why I see the high level gear with lower base stats get more magic score than the lower one.
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post Sep 5 2015, 00:18
Post #2239
mondere



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-snip- solved my own problem

This post has been edited by mondere: Sep 5 2015, 08:29
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post Sep 5 2015, 04:27
Post #2240
tatarime



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QUOTE(arialinnoc @ Sep 4 2015, 16:58) *

Thanks for your effort (IMG:[invalid] style_emoticons/default/smile.gif)
But the problem is not about soulbound equipment.
It's the script doesn't calculate base on the base stats. It use current stats (@specific level).
That's why I see the high level gear with lower base stats get more magic score than the lower one.


Oh... sorry, my English is not good.
I mistakenly thought your report is the same as that of VriskaSerket.

Comparing process of using the base value will take a little time, but it is easy.
So, I think oohmrparis is will update if he feels like it.

This post has been edited by tatarime: Sep 5 2015, 04:29
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post Sep 9 2015, 19:09
Post #2241
alen20000



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Probably so, if those requests are reasonable smile.gif

I would make a request list/ available script list if there's a need.
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post Sep 14 2015, 17:37
Post #2242
boulay



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Making some shameless advertising for this full theme:

HV Deep Sea, version 0.2

[attachmentid=70394]
[attachmentid=70395]

CODE
// ==UserScript==
// @name        HV Deep Sea
// @updateURL   about:blank
// @grant       GM_getResourceURL
// @resource    hv_deepsea http://forums.e-hentai.org/index.php?act=Attach&type=post&id=70394
// @include     http://hentaiverse.org/*
// ==/UserScript==

var cssId = 'hv_deepsea'
if(!document.getElementById(cssId)) {
    var link = document.createElement('link')
    link.id = cssId
    link.rel = 'stylesheet'
    link.type = 'text/css'
    link.media = 'all'
    link.href = GM_getResourceURL('hv_deepsea')
    document.head.appendChild(link)
}

Works for the .css file. As always, thanks to djackallstar for the script (IMG:[invalid] style_emoticons/default/smile.gif)

I'm also adding an extra with this one, I didn't feel too lazy today:
[attachmentid=70398]
[attachmentid=70399]

Screenshots:
[attachmentid=70400] [attachmentid=70401] [attachmentid=70402] [attachmentid=70403]

This post has been edited by boulay: Sep 14 2015, 17:37
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post Sep 15 2015, 13:15
Post #2243
tetron



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QUOTE(boulay @ Sep 14 2015, 21:07) *

HV Deep Sea, version 0.2
-snip-

Noice! keep up the good work.Attached Image
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post Sep 19 2015, 05:56
Post #2244
tatarime



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I wrote "HV - State HP" script.
This script is like HVSTAT of only HP display function.
It was accelerated as much as possible.

I was created in response to the demand.
(ver. 0.2)
Attached File  HV___State_HP.user.zip ( 1k ) Number of downloads: 121

Newer Version

This post has been edited by tatarime: Mar 1 2016, 01:42
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post Sep 19 2015, 10:12
Post #2245
tetron



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QUOTE(tatarime @ Sep 19 2015, 09:26) *

I wrote "HV - State HP" script.
This script is like HVSTAT of only HP display function.
It was accelerated as much as possible.

I was created in response to the demand.
(ver. 0.2)
Attached File  HV___State_HP.user.zip ( 1k ) Number of downloads: 121


Nice. Thanks.Attached Image
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post Oct 2 2015, 13:56
Post #2246
Fudo Masamune



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I wonder if equip comparison could have a feature to show equipment stats when scaled to user current level (for non-soulfused equipment with different level to the user)
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post Oct 2 2015, 17:19
Post #2247
boulay



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HV Dark 0.80, version 1.0

Cutting the beta version crap, let's be a little serious (or not) (IMG:[invalid] style_emoticons/default/laugh.gif)

[attachmentid=71368]
[attachmentid=71369]

Some extras:
[attachmentid=71374]
[attachmentid=71375]
This one is for those that care more about efficiency than aesthetics, it's basically the same code with only some essential images changes. Needless to say that it looks a bit uglier compared to the full version...

And the new classical:
[attachmentid=71376]
[attachmentid=71377]

To install the .css directly:
CODE
// ==UserScript==
// @name        HV Dark
// @updateURL   about:blank
// @grant       GM_getResourceURL
// @resource    hv_dark http://forums.e-hentai.org/index.php?act=Attach&type=post&id=71368
// @include     http://hentaiverse.org/*
// ==/UserScript==

var cssId = 'hv_dark'
if(!document.getElementById(cssId)) {
    var link = document.createElement('link')
    link.id = cssId
    link.rel = 'stylesheet'
    link.type = 'text/css'
    link.media = 'all'
    link.href = GM_getResourceURL('hv_dark')
    document.head.appendChild(link)
}


The CSS includes color fixes for the following scripts:
- Owyn's Hover Play 1.8
- oohmrparis' HV counter plus 3.6
- oohmrparis' modified version of HV Stats slim 1.8
- Holy_Demon's SpellSpam 3.5.2
- oohmrparis & LostLogia4's proficiency view 2.8
- gasior & simplesimon32's HV Equipment Comparison 0.6.4.4
- ctxl & simplesimon32's HV Mini Shop Helper 1.2.5.1
- GaryMcNabb & Co's HVStat 5.6.8.2
- oohmrparis & tetron's Stack Counter Script
- atest1 & simplesimon32's HV-Magic Scores 2.0.3.2
- Holy_Demon's Item Manager 1.5.0
- oohmrparis' HV Magic Scores for ELP 2.0.3.2
- oohmrparis' HV Equip Compare for ELP 0.6.4.3


Screenshots:
Attached Image Attached Image Attached Image Attached Image

Please don't hesitate to report if you see some ugly things, and enjoy (IMG:[invalid] style_emoticons/default/tongue.gif)

More @ my shop (yes, some shameless advertising) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by boulay: Oct 2 2015, 17:23
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post Oct 3 2015, 08:24
Post #2248
tetron



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QUOTE(boulay @ Oct 2 2015, 20:49) *

HV Dark 0.80, version 1.0

Cutting the beta version crap, let's be a little serious (or not) (IMG:[invalid] style_emoticons/default/laugh.gif)

Attached Image
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post Oct 6 2015, 16:09
Post #2249
Fudo Masamune



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I wonder if it's possible for "skins" like HV dark to load the resources from localhost instead (something like from file:\\\C:\HV\blablabla)
wouldn't something like that could "increase loading time"?
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post Oct 7 2015, 05:40
Post #2250
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QUOTE(Fudo Masamune @ Oct 6 2015, 22:09) *

I wonder if it's possible for "skins" like HV dark to load the resources from localhost instead (something like from file:\\\C:\HV\blablabla)
wouldn't something like that could "increase loading time"?

Nah, there is no difference between them, as stated in the [wiki.greasespot.net] GM wiki:
QUOTE

Each @resource is downloaded once, when the script is installed, and stored on the user's hard drive alongside the script.
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post Oct 7 2015, 06:59
Post #2251
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When I use hv dark with stylish in firefox, the game will slow down after just 100 rounds and I have to restart the browser (IMG:[invalid] style_emoticons/default/anime_cry.gif) Anyone know why?
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post Oct 7 2015, 13:33
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QUOTE(Void Domain @ Oct 7 2015, 12:59) *

When I use hv dark with stylish in firefox, the game will slow down after just 100 rounds and I have to restart the browser (IMG:[invalid] style_emoticons/default/anime_cry.gif) Anyone know why?

Would you mind giving HV_Dark_Lite.css a shot to see if the same problem still happens?

This post has been edited by djackallstar: Oct 7 2015, 13:34
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post Oct 7 2015, 14:23
Post #2253
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QUOTE(djackallstar @ Oct 7 2015, 19:33) *

Would you mind giving HV_Dark_Lite.css a shot to see if the same problem still happens?

Just tried that, still the same thing (IMG:[invalid] style_emoticons/default/dry.gif)
I even delete my browser cache but nothing happen
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post Oct 7 2015, 15:37
Post #2254
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QUOTE(Void Domain @ Oct 7 2015, 20:23) *

Just tried that, still the same thing (IMG:[invalid] style_emoticons/default/dry.gif)
I even delete my browser cache but nothing happen

Clearing the cache won't help, because CSS requests images at stylesheet parse time and Fx clings to the in-memory image object ever since.
Not sure if Stylish causes a memory leak. You could try HV_Dark_Battle_Compact.css, the barebone version of HV Dark.
Or, If the problem is still there and you don't insist on using Stylish, apply the CSS file(s) using GM or userContent.css. If Stylish was the cause, by doing so the problem should be gone, hopefully.

This post has been edited by djackallstar: Oct 7 2015, 15:41
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post Oct 7 2015, 17:04
Post #2255
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The last time I checked, CSS filters have a tremendous performance penalty.

This method of styling is slower than substituting in pre-rendered "brighter" image replacements.

CODE
img[src$="/barblue.png"]{filter:brightness(1.5) !important;}
img[src$="/nbarblue.png"]{filter:brightness(1.5) !important;}
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