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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Sep 4 2015, 04:23
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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QUOTE(arialinnoc @ Jul 17 2015, 14:02)  It seems magic score script doesn't work with different level items.
QUOTE(VriskaSerket @ Aug 24 2015, 11:29)  this oneyep, 3 of them not soulfused and at different level. same as here: ELP. (IMG:[ invalid] style_emoticons/default/cry.gif) Because I am a warrior, never using the Magic Scores. But ... "HVMagicScores_2.0.3.2_for_ELP.user.zip" In this source code, it looks like are to fix a bug in Soulbound. If the same fix, when applied to "magicscores2_Edited.user.zip", it looks like this. [attachmentid=69908] If you do not resolve this, please tell me how I can see the bug. I do not have a Staff / Cloth which are to Soulbound, and died in assault on RE in the Staff equipment by mistake a while ago ...
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Sep 4 2015, 15:42
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himi
Group: Members
Posts: 245
Joined: 29-May 08

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How do I use the script magic scores? I tried pressing "s" on the equipment in the shop but that did nothing.
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Sep 4 2015, 16:58
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(tatarime @ Sep 4 2015, 09:23)  Because I am a warrior, never using the Magic Scores. But ... "HVMagicScores_2.0.3.2_for_ELP.user.zip" In this source code, it looks like are to fix a bug in Soulbound.
If the same fix, when applied to "magicscores2_Edited.user.zip", it looks like this. [attachmentid=69908] If you do not resolve this, please tell me how I can see the bug. I do not have a Staff / Cloth which are to Soulbound, and died in assault on RE in the Staff equipment by mistake a while ago ...
Thanks for your effort (IMG:[ invalid] style_emoticons/default/smile.gif) But the problem is not about soulbound equipment. It's the script doesn't calculate base on the base stats. It use current stats (@specific level). That's why I see the high level gear with lower base stats get more magic score than the lower one.
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Sep 5 2015, 00:18
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mondere
Group: Gold Star Club
Posts: 482
Joined: 17-September 08

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-snip- solved my own problem
This post has been edited by mondere: Sep 5 2015, 08:29
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Sep 5 2015, 04:27
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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QUOTE(arialinnoc @ Sep 4 2015, 16:58)  Thanks for your effort (IMG:[ invalid] style_emoticons/default/smile.gif) But the problem is not about soulbound equipment. It's the script doesn't calculate base on the base stats. It use current stats (@specific level). That's why I see the high level gear with lower base stats get more magic score than the lower one. Oh... sorry, my English is not good. I mistakenly thought your report is the same as that of VriskaSerket. Comparing process of using the base value will take a little time, but it is easy. So, I think oohmrparis is will update if he feels like it. This post has been edited by tatarime: Sep 5 2015, 04:29
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Sep 9 2015, 19:09
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alen20000
Newcomer
  Group: Members
Posts: 73
Joined: 28-July 13

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Probably so, if those requests are reasonable smile.gif
I would make a request list/ available script list if there's a need.
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Sep 14 2015, 17:37
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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Making some shameless advertising for this full theme: HV Deep Sea, version 0.2 [attachmentid=70394] [attachmentid=70395] CODE // ==UserScript== // @name HV Deep Sea // @updateURL about:blank // @grant GM_getResourceURL // @resource hv_deepsea http://forums.e-hentai.org/index.php?act=Attach&type=post&id=70394 // @include http://hentaiverse.org/* // ==/UserScript==
var cssId = 'hv_deepsea' if(!document.getElementById(cssId)) { var link = document.createElement('link') link.id = cssId link.rel = 'stylesheet' link.type = 'text/css' link.media = 'all' link.href = GM_getResourceURL('hv_deepsea') document.head.appendChild(link) } Works for the .css file. As always, thanks to djackallstar for the script (IMG:[ invalid] style_emoticons/default/smile.gif) I'm also adding an extra with this one, I didn't feel too lazy today: [attachmentid=70398] [attachmentid=70399] Screenshots: [attachmentid=70400] [attachmentid=70401] [attachmentid=70402] [attachmentid=70403] This post has been edited by boulay: Sep 14 2015, 17:37
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Sep 15 2015, 13:15
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(boulay @ Sep 14 2015, 21:07)  HV Deep Sea, version 0.2 -snip-
Noice! keep up the good work. 
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Sep 19 2015, 05:56
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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I wrote "HV - State HP" script. This script is like HVSTAT of only HP display function. It was accelerated as much as possible. I was created in response to the demand. (ver. 0.2)
HV___State_HP.user.zip ( 1k )
Number of downloads: 121
Newer VersionThis post has been edited by tatarime: Mar 1 2016, 01:42
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Sep 19 2015, 10:12
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(tatarime @ Sep 19 2015, 09:26)  I wrote "HV - State HP" script. This script is like HVSTAT of only HP display function. It was accelerated as much as possible. I was created in response to the demand. (ver. 0.2)
HV___State_HP.user.zip ( 1k )
Number of downloads: 121Nice. Thanks. 
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Oct 2 2015, 13:56
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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I wonder if equip comparison could have a feature to show equipment stats when scaled to user current level (for non-soulfused equipment with different level to the user)
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Oct 2 2015, 17:19
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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HV Dark 0.80, version 1.0 Cutting the beta version crap, let's be a little serious (or not) (IMG:[ invalid] style_emoticons/default/laugh.gif) [attachmentid=71368] [attachmentid=71369] Some extras: [attachmentid=71374] [attachmentid=71375] This one is for those that care more about efficiency than aesthetics, it's basically the same code with only some essential images changes. Needless to say that it looks a bit uglier compared to the full version... And the new classical: [attachmentid=71376] [attachmentid=71377] To install the .css directly: CODE // ==UserScript== // @name HV Dark // @updateURL about:blank // @grant GM_getResourceURL // @resource hv_dark http://forums.e-hentai.org/index.php?act=Attach&type=post&id=71368 // @include http://hentaiverse.org/* // ==/UserScript==
var cssId = 'hv_dark' if(!document.getElementById(cssId)) { var link = document.createElement('link') link.id = cssId link.rel = 'stylesheet' link.type = 'text/css' link.media = 'all' link.href = GM_getResourceURL('hv_dark') document.head.appendChild(link) } The CSS includes color fixes for the following scripts: - Owyn's Hover Play 1.8 - oohmrparis' HV counter plus 3.6 - oohmrparis' modified version of HV Stats slim 1.8 - Holy_Demon's SpellSpam 3.5.2 - oohmrparis & LostLogia4's proficiency view 2.8 - gasior & simplesimon32's HV Equipment Comparison 0.6.4.4 - ctxl & simplesimon32's HV Mini Shop Helper 1.2.5.1 - GaryMcNabb & Co's HVStat 5.6.8.2 - oohmrparis & tetron's Stack Counter Script - atest1 & simplesimon32's HV-Magic Scores 2.0.3.2 - Holy_Demon's Item Manager 1.5.0 - oohmrparis' HV Magic Scores for ELP 2.0.3.2 - oohmrparis' HV Equip Compare for ELP 0.6.4.3 Screenshots:  Please don't hesitate to report if you see some ugly things, and enjoy (IMG:[ invalid] style_emoticons/default/tongue.gif) More @ my shop (yes, some shameless advertising) (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by boulay: Oct 2 2015, 17:23
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Oct 3 2015, 08:24
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(boulay @ Oct 2 2015, 20:49)  HV Dark 0.80, version 1.0 Cutting the beta version crap, let's be a little serious (or not) (IMG:[ invalid] style_emoticons/default/laugh.gif) 
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Oct 6 2015, 16:09
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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I wonder if it's possible for "skins" like HV dark to load the resources from localhost instead (something like from file:\\\C:\HV\blablabla) wouldn't something like that could "increase loading time"?
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Oct 7 2015, 05:40
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djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

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QUOTE(Fudo Masamune @ Oct 6 2015, 22:09)  I wonder if it's possible for "skins" like HV dark to load the resources from localhost instead (something like from file:\\\C:\HV\blablabla) wouldn't something like that could "increase loading time"?
Nah, there is no difference between them, as stated in the [ wiki.greasespot.net] GM wiki: QUOTE Each @resource is downloaded once, when the script is installed, and stored on the user's hard drive alongside the script.
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Oct 7 2015, 06:59
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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When I use hv dark with stylish in firefox, the game will slow down after just 100 rounds and I have to restart the browser (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Anyone know why?
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Oct 7 2015, 13:33
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djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

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QUOTE(Void Domain @ Oct 7 2015, 12:59)  When I use hv dark with stylish in firefox, the game will slow down after just 100 rounds and I have to restart the browser (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Anyone know why? Would you mind giving HV_Dark_ Lite.css a shot to see if the same problem still happens? This post has been edited by djackallstar: Oct 7 2015, 13:34
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Oct 7 2015, 14:23
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(djackallstar @ Oct 7 2015, 19:33)  Would you mind giving HV_Dark_Lite.css a shot to see if the same problem still happens?
Just tried that, still the same thing (IMG:[ invalid] style_emoticons/default/dry.gif) I even delete my browser cache but nothing happen
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Oct 7 2015, 15:37
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djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

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QUOTE(Void Domain @ Oct 7 2015, 20:23)  Just tried that, still the same thing (IMG:[ invalid] style_emoticons/default/dry.gif) I even delete my browser cache but nothing happen Clearing the cache won't help, because CSS requests images at stylesheet parse time and Fx clings to the in-memory image object ever since. Not sure if Stylish causes a memory leak. You could try HV_Dark_Battle_Compact.css, the barebone version of HV Dark. Or, If the problem is still there and you don't insist on using Stylish, apply the CSS file(s) using GM or userContent.css. If Stylish was the cause, by doing so the problem should be gone, hopefully. This post has been edited by djackallstar: Oct 7 2015, 15:41
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Oct 7 2015, 17:04
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12

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The last time I checked, CSS filters have a tremendous performance penalty. This method of styling is slower than substituting in pre-rendered "brighter" image replacements. CODE img[src$="/barblue.png"]{filter:brightness(1.5) !important;} img[src$="/nbarblue.png"]{filter:brightness(1.5) !important;}
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