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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Sep 25 2014, 22:55
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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QUOTE(ginjok @ Sep 24 2014, 10:02) I mean to open each round with certain (deprecating) spells then start the offensive spells. Is there a way?
Example: First 2 times Imperil, then 1 time Weaken then the offensive rotation ['Paradise','Banish', 'Smite']. Or 3x Imperil to start then the offensive rotation.
You can already use imperil once at round opening, but for doing it twice it'd have to parse if monster is already imperiled else it would imperil it just twice (the same monster), + there is no rotation implemented in script at all, it just uses first available spell from any list.
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Sep 25 2014, 22:58
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screwit
Newcomer
Group: Recruits
Posts: 10
Joined: 27-July 11
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I was replying to an old question, which asked about right click triggers in a script not working(to repair something), an issue which I encountered in a few scripts myself due to my settings and in the script he referred to explicitly. That script is great btw, loved how it simplified things. Should have worded it more comprehensively, anyway, there are other options to disable more of the events, I may remember this incorrectly, but there was another one which disabled the middle click detection event, (which is actually mouseup and also triggers on a left click(up), *cough*). Bottomline, if a script/feature does not work, it may be a setting in your browser.
Another general note if someone needs it. I found scripts to execute all of their content after a (on)click/submit etc operation, not abort when a event like this is triggered, which results in the dreaded multiclicks of some hover/spell/keybind etc scripts. Baffled me until I got that.
I've been working on a script to enable text only play on HV, any interest to the general audience here? I measured Firefox to render/process faster than Chrome if its option to display images is off, so I guess some people might be interested. Not querying or even connecting to servers also lessens load on the server, which has to be good all around. I still have to add some features and polish it so a release might take a while.
I'd like to package Monster HP display with it, If not I can just render the bars without images, but I found that to be less visually pleasing.
Has there been a explicit statement regarding Monster HP display or is it a tolerated but unendorsed feature of ie. HVSTAT? As I understand it, it can be construed such a feature helps players to make decisions and could thus be a ban-able offense. But it is already on a widely used and referred to mod with a featureset aimed to improve decisionmaking.
Some of my earlier posts disappeared and I am not quite certain if that happened due to general cleanup of the thread or unwanted statements of mine.
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Sep 26 2014, 00:05
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12
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QUOTE(screwit @ Sep 25 2014, 22:58) I've been working on a script to enable text only play on HV, any interest to the general audience here?
I wanna see what it would look like, haha. Hentaiversh. QUOTE(screwit @ Sep 25 2014, 22:58) Has there been a explicit statement regarding Monster HP display or is it a tolerated but unendorsed feature of ie. HVSTAT? As I understand it, it can be construed such a feature helps players to make decisions and could thus be a ban-able offense. But it is already on a widely used and referred to mod with a featureset aimed to improve decisionmaking.
From my understanding, improving decision making is okay, but autoselecting an action is not.
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Sep 26 2014, 14:03
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screwit
Newcomer
Group: Recruits
Posts: 10
Joined: 27-July 11
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QUOTE From my understanding, improving decision making is okay, but autoselecting an action is not. Thanks, that was my impression, too. I guess it was threadcleaning then. I'd call it Textverse, Monster HP display is decent, debuffs, too I guess, the quickbar however is fairly ugly, but works. At this point everything works, but I'm still struggling to style things nicely, clipping issues, and so on.
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Sep 27 2014, 15:32
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12
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With the new patch, if you use custom fonts, you may not be able to click on "make offering". Use this script in that case, it lowers the button.
HV_Shrine_Fix.txt ( 355bytes )
Number of downloads: 51Already deprecated. This post has been edited by Dan31: Sep 27 2014, 16:25
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Sep 27 2014, 16:07
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12
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QUOTE(ctxl @ Sep 25 2014, 04:29) sorts junk by quality when viewing the bazaar
now hides your useless salvaged/sold account-bound junk by default you're given a [ i.imgur.com] 'Show All' thing to click if you want them back [ pastie.org] pastie[ pastebin.com] pastebin
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Sep 27 2014, 23:30
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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QUOTE(screwit @ Sep 26 2014, 16:03) Thanks, that was my impression, too. I guess it was threadcleaning then. I'd call it Textverse, Monster HP display is decent, debuffs, too I guess, the quickbar however is fairly ugly, but works. At this point everything works, but I'm still struggling to style things nicely, clipping issues, and so on. doesn't look much decent to me, I couldn't play with such view, but, you know you can emulate images with text, right? write: Kodou Yuki HP: |||||||||||||||MP: |||||||||||||||SP: |||||||||||||||that would look almost like in original and definately way better than just numbers you can't intuitively understand without reading same goes to everything, player hp could be done in two overlapping divs (bottom one with |||, top one with hp numbers) (or somehow css better & more complex, 2 divs is just a first idea) + unicode simbols\smiles could be used instead of status effect icons like: stunned - ♈ burns etc - ♨ dead - ☠ coalesced mana - ★ or ☆ imperil - ♐ weaken - ☇ sleep - ☪
[ jrgraphix.net] http://jrgraphix.net/r/Unicode/2600-26FFthat's something people would like to see playing This post has been edited by Owyn: Sep 27 2014, 23:31
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Sep 28 2014, 18:31
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screwit
Newcomer
Group: Recruits
Posts: 10
Joined: 27-July 11
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That is some helpful feedback, thanks Owyn. Knew it would be a long way before that could be useful to more people. For myself, just having HP numbers and (de)buff names was enough, I found HP numbers easy to use once the dots were in. I guess adding bars and scaling them like HVSTAT does is a must.
Player HP etc, I was going to mirror this above the Monsters, so it is more apparent if you are in a bad state.
I dropped the css-bar drawing I had for simplicity, but I really like the idea of using unicode-characters to draw bars. My issue with the bar drawing in css was placing the numbers inside the bar, not getting squished by the borders without adding another element, so I scrapped that for the time being. Didn't want to slow things down too much by excessive DOM additions. All I did was edit the ALT text and style to actually make things appear After all the point is being faster than vanilla image driven HV. Once I get the hang of styling efficiently I'll revisit this.
This post has been edited by screwit: Sep 28 2014, 18:34
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Sep 29 2014, 05:35
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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RiddleLimiter Plus 1.2.0
RiddleLimiterPlus_1.2.0.user.zip ( 1001bytes )
Number of downloads: 589Add big, red, clickable buttons to PonyRiddle so you don't have to type in the answer Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well. You also don't have to delete if you type in the wrong answer, you just need to press the correct key. Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer xD Change the value of songURL to change to your own ringtone
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Sep 29 2014, 16:29
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Razor320
Group: Members
Posts: 220
Joined: 17-October 13
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When you told about 'text-based' HV, i imagined it more like old text-based quests. With input box and macro support xD
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Sep 30 2014, 18:29
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14
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QUOTE(Owyn @ Sep 28 2014, 03:00) doesn't look much decent to me, I couldn't play with such view, but, you know you can emulate images with text, right? write: Kodou Yuki HP: |||||||||||||||MP: |||||||||||||||SP: |||||||||||||||that would look almost like in original and definately way better than just numbers you can't intuitively understand without reading same goes to everything, player hp could be done in two overlapping divs (bottom one with |||, top one with hp numbers) (or somehow css better & more complex, 2 divs is just a first idea) + unicode simbols\smiles could be used instead of status effect icons like: stunned - ♈ burns etc - ♨ dead - ☠ coalesced mana - ★ or ☆ imperil - ♐ weaken - ☇ sleep - ☪
[ jrgraphix.net] http://jrgraphix.net/r/Unicode/2600-26FFthat's something people would like to see playing +1 That's a pretty decent idea! (IMG:[ invalid] style_emoticons/default/ohmy.gif) I'll make a script once I'm done with my Bounty works. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 1 2014, 10:13
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Razor320
Group: Members
Posts: 220
Joined: 17-October 13
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It is better to use DOM modification methods instead of replacing html directly. First - it is way faster, then - when you change html text all elements within same parent will be rebuilt, so they will drop any attributes or event listeners set up from javascript.
At last, methods family 'querySelector*' returns static array of elements. So you don't need second loop to remove elements.
This post has been edited by Razor320: Oct 1 2014, 10:13
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Oct 2 2014, 00:36
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06
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Oct 3 2014, 13:19
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djackallstar
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
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Script NameDescription- Searches forum posts for lines that match given string patterns
- The main usage is to search for equipments or items in shop threads
- Press G to toggle the result box
- Customizable: string patterns, hotkey, max length of result lines, blacklist of threads, position of the result box, whether to show the result box when entering a page
DemoDownload and InstallationSettings- Open the source file and edit the settings section.
- default_on - Set to "true" if you want the result box to appear on page load; "false" otherwise. Default: true.
- hotkey - The keycode of hotkey to toggle the result box. You can visit [www.cambiaresearch.com] this website to get other keycodes. Default: 71 (the G key).
- grep_patterns - The string patterns to be searched for. Default: my personal string patterns. (IMG:[invalid] style_emoticons/default/tongue.gif)
- max_length - A line will be trimmed to max_length of characters if it is longer than this value. Default: 60.
- blacklist - A list of thread IDs where the script is disabled. Default: 163637 (The Shared Free Shop), 22234 (Ask the Experts).
- result_box_position - Where to put the result box: left, center, or right. Default: left.
- display_title_and_poster: Whether to show the shop title and poster in the first result box. Default: false.
- remove_stockout_line: Whether to remove lines containing "patterns of stockout". Default: true.
Some examples of line containing "patterns of stockout"Precursor Artifact [stock*0] 13k Repurposed Actuator【0】Price: @36000c None x Crystal of Tempest (7.5) (0) High-Grade Cloth --- 8,000c each remove_strike_through_line: Whether to remove strike-through strings. Default: true. remove_quoted_text: Whether to remove quoted text (to prevent duplicate results). Default: true.Changelog- 2015/09/08
- You can now change the .style.cssText attribute of the text, by modifying the 3rd element (which is a CSS string) in a group of patterns. It will overwrite other CSS effects of that group when non-empty.
- 2014/12/21
- Added an option: remove_quoted_text
- 2014/10/04
- Made the text and background colors suitable for both the Ambience and the Fusion skins.
- The script can now highlight links with given string patterns using specified colors. (see the Demo section)
- Added an option: result_box_position
- 2014/10/03
FeedbackTo report bugs, request features, or if you have any feedback, please PM me or reply to this thread. This post has been edited by djackallstar: Mar 17 2016, 12:23
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Oct 5 2014, 04:57
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djackallstar
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
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A quick question: How to select the area containing pinned threads using only CSS selectors without the help of JS? (IMG:[ i.imgur.com] http://i.imgur.com/iNRdjAx.png) This post has been edited by djackallstar: Oct 5 2014, 05:02
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Oct 5 2014, 22:42
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Razor320
Group: Members
Posts: 220
Joined: 17-October 13
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QUOTE(djackallstar @ Oct 5 2014, 06:57) A quick question: How to select the area containing pinned threads using only CSS selectors without the help of JS?
It is impossible. After all CSS is not intended for document parsing. If you want, you could try to load script at document-start, use mutation events to watch HTML as it parses into DOM structure and apply custom style to this threads before they would be processed by rendering engine. EditThough, you can use css selectors to select n-th child. If you want, for example, to hide pinned threads in some specific forum you could just hide first n children from topics table. Needless to say this solution lacks in flexibility, but will work. This post has been edited by Razor320: Oct 5 2014, 22:46
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Oct 6 2014, 04:30
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djackallstar
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
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QUOTE(Razor320 @ Oct 6 2014, 04:42) It is impossible. After all CSS is not intended for document parsing.
If you want, you could try to load script at document-start, use mutation events to watch HTML as it parses into DOM structure and apply custom style to this threads before they would be processed by rendering engine.
Edit Though, you can use css selectors to select n-th child. If you want, for example, to hide pinned threads in some specific forum you could just hide first n children from topics table. Needless to say this solution lacks in flexibility, but will work.
Gotcha, thanks.
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Oct 7 2014, 23:19
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Gasior
Group: Members
Posts: 2,667
Joined: 20-October 10
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Made in free time. HV Equipment Comparison 0.6.4.0
HVEquipCompare_0.6.4.0.zip ( 21.15k )
Number of downloads: 1819- Update to Wiki Ranges data (26 August 2014) - Update to HV 0.81 - Added " T " hotkey to calculate approximate base values before forge&iw (not sure about iw part) -- work only on pages where you can see "Upgrades and Enchantments" - Now also compares Durability (max Condition)
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Oct 8 2014, 17:23
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14
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QUOTE(Gasior @ Oct 8 2014, 02:49) Made in free time. HV Equipment Comparison 0.6.4.0
HVEquipCompare_0.6.4.0.zip ( 21.15k )
Number of downloads: 1819- Update to Wiki Ranges data (26 August 2014) - Update to HV 0.81 - Added " T " hotkey to calculate approximate base values before forge&iw (not sure about iw part) -- work only on pages where you can see "Upgrades and Enchantments" - Now also compares Durability (max Condition) Pros: Finally a version that is working with Account Bound equipments. Cons: The old .0x points of comparison was better than the new .x points of comparison though. Many of the new values used for comparison doesn't show correct comparison. (IMG:[ invalid] style_emoticons/default/wacko.gif) Example: Legendary Shocking Redwood Staff of The ElementalistThis post has been edited by tetron: Oct 8 2014, 17:29
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