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> HV Random Encounter Notification, It does what is says...

 
post Sep 14 2012, 01:28
Post #61
sigo8



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QUOTE(TheGreyPanther @ Sep 13 2012, 15:41) *

Thanks for that!

I have discovered a slight glitch I believe. (IMG:[invalid] style_emoticons/default/huh.gif)
If you start an hourly battle don't finish it and close the window, the timer will reset when you open a new hentaiverse window making you potentially miss an hourly.
Now I know it's stupid not to finish the hourly right away but sometimes you don't have the time.

I hope it is something that can be corrected if not thank you for all you work on this incredibly useful script. (IMG:[invalid] style_emoticons/default/biggrin.gif)

As long as you make at least on move that shouldn't happen.
The reset happens when it see that it's turn 0 of a random encounter.
I check GaryMcNabb version and other then changing variable names and changing the indention to use the evil-hateful thing called hard tabs, that part is unchanged.

Did I mention that hard tabs are evil?
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post Sep 14 2012, 16:55
Post #62
TheGreyPanther



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QUOTE(sigo8 @ Sep 14 2012, 01:28) *
As long as you make at least on move that shouldn't happen.
The reset happens when it see that it's turn 0 of a random encounter.
I check GaryMcNabb version and other then changing variable names and changing the indention to use the evil-hateful thing called hard tabs, that part is unchanged.

Did I mention that hard tabs are evil?
Thank you! (IMG:[invalid] style_emoticons/default/biggrin.gif)
You are correct if I cast a few spells the timer won't reset.
I will remember to do that in the future. (IMG:[invalid] style_emoticons/default/cool.gif)
Don't know what hard tabs are which seems to be a good thing. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Sep 14 2012, 18:57
Post #63
sigo8



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QUOTE(TheGreyPanther @ Sep 14 2012, 07:55) *

Don't know what hard tabs are which seems to be a good thing. (IMG:[invalid] style_emoticons/default/wink.gif)

That was just my OCD acting up. They're bad for consistency so they bug me.
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post Sep 14 2012, 23:10
Post #64
Late for work :(



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QUOTE(sigo8 @ Sep 15 2012, 04:57) *

That was just my OCD acting up. They're bad for consistency so they bug me.


I'm not getting into a hard vs soft tabs debate but for javascript I'd have to say hard tabs are the better choice.
Being 1 byte each means less reading for the parser to do and a smaller file size (savings are probably minimal but it doesn't hurt).

Also, most code editors allow you to set tab preferences.

And 1 keypress is faster that 2-4 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 27 2012, 19:21
Post #65
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QUOTE(GaryMcNabb @ Sep 1 2012, 06:42) *

Updated with changes for users and developers.

User changes:
- If the Dawn is earlier than an hour away, the timer will be set to time remaining until dawn.
- The timer will now load with the page rather than after, this removes the flicker.
- Changed the visual style of the reset button.
- On first install, timer is set immediately rather than displaying "NaN:NaN".

Developer changes:
- Grouped variables and functions at the top of the script (they're hoisted anyway, this just makes it easier to visualize order of execution).
- Renamed variables to both adhere to standard naming conventions and to be more descriptive.
- Added an exclude for the equipment screen which removes the need for the old fix.

Attached File  hvren.user.js.zip ( 1.22k ) Number of downloads: 606




thx a lot
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post Dec 7 2012, 02:04
Post #66
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QUOTE(GaryMcNabb @ Aug 31 2012, 17:42) *
Updated with changes for users and developers.


thank you very much! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 8 2013, 12:13
Post #67
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Use dropbox, for example, to release and update JS. Its simple and usability.
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post Feb 28 2013, 20:18
Post #68
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Just a heads up that this script seems to cause slowdowns the longer a battle series goes. Not sure why that is just yet.
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post Feb 28 2013, 20:41
Post #69
sigo8



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QUOTE(Maximum_Joe @ Feb 28 2013, 10:18) *

Just a heads up that this script seems to cause slowdowns the longer a battle series goes. Not sure why that is just yet.

What version are you using?

This post has been edited by sigo8: Feb 28 2013, 20:41
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post Feb 28 2013, 21:02
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QUOTE(sigo8 @ Feb 28 2013, 10:41) *

What version are you using?

1.3.1 (I think the one after yours).
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post Feb 28 2013, 21:17
Post #71
sigo8



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QUOTE(Maximum_Joe @ Feb 28 2013, 11:02) *

1.3.1 (I think the one after yours).

When you say battle series, do you mean a single really long round like against FSM, or do you mean like a grindfest.
Also what browser and script-running-extension are you using.
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post Feb 28 2013, 21:31
Post #72
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QUOTE(sigo8 @ Feb 28 2013, 11:17) *

When you say battle series, do you mean a single really long round like against FSM, or do you mean like a grindfest.

The latter. Sorry, should have said "multi-round".

QUOTE
Also what browser and script-running-extension are you using.

FF19, Scriptish.
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post Feb 28 2013, 21:50
Post #73
sigo8



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QUOTE(Maximum_Joe @ Feb 28 2013, 11:31) *

The latter. Sorry, should have said "multi-round".

FF19, Scriptish.

No, you were clear, I only asked cause I had some ideas on what the problem might have been if it was the long single round case.

There shouldn't be a difference, but try my version and see if there's still a slow down.

What other scripts do you normally use.
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post Feb 28 2013, 22:20
Post #74
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QUOTE(sigo8 @ Feb 28 2013, 11:50) *

but try my version and see if there's still a slow down.

Link please just so I don't get the wrong one.

QUOTE
What other scripts do you normally use.

Show Gems and Multiple Quickbars. Already tested and they cause no issues.
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post Feb 28 2013, 22:35
Post #75
sigo8



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QUOTE(Maximum_Joe @ Feb 28 2013, 12:20) *

Link please just so I don't get the wrong one.
Show Gems and Multiple Quickbars. Already tested and they cause no issues.

QUOTE(sigo8 @ Apr 7 2012, 03:25) *

Added a reset link, click it when ever Dawn happens. Might add some more advanced Dawn stuff latter; like counting down to Dawn.
[attachmentid=13235]
Removed dependence on url. Should work as long as you don't make a move before switching bowers.
Attached File  hvren.1.2.0.user.js.zip ( 1.04k ) Number of downloads: 1656



Also about how many round do you have to do before it becomes noticeable.
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post Feb 28 2013, 23:07
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It was around round 2-3. Anyways, your version has no issues, thanks!
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post May 21 2013, 20:37
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Easy fix for widescreen for those who don't know how to do it.
Attached File  hvren.user.zip ( 1.19k ) Number of downloads: 344


This post has been edited by asdlol45: May 21 2013, 20:38
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post May 27 2013, 09:52
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QUOTE(asdlol45 @ May 21 2013, 20:37) *

Easy fix for widescreen for those who don't know how to do it.
Attached File  hvren.user.zip ( 1.19k ) Number of downloads: 344


Many thanks~ (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 3 2013, 08:49
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QUOTE(asdlol45 @ May 21 2013, 20:37) *

Easy fix for widescreen for those who don't know how to do it.
Attached File  hvren.user.zip ( 1.19k ) Number of downloads: 344


Modified it a bit more to fit even better with the new 16:9 format introduced in 0.76 (slightly less font size, and moved a bit more to the right). The countdown timer isn't moved all the way to the right since there is where you get your incoming MoogleMail notifications (blinking mail symbol).

Preview:
Attached Image

Download:
Attached File  hvren.user.zip ( 1.21k ) Number of downloads: 487


This post has been edited by Handsome Phil: Jul 3 2013, 08:51
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post Aug 3 2013, 11:08
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Great Script, thanks for the effort. Just posted a review on userscripts also.
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