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HV Random Encounter Notification, It does what is says... |
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Sep 14 2012, 01:28
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sigo8
Group: Gold Star Club
Posts: 3,652
Joined: 9-November 11

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QUOTE(TheGreyPanther @ Sep 13 2012, 15:41)  Thanks for that! I have discovered a slight glitch I believe. (IMG:[ invalid] style_emoticons/default/huh.gif) If you start an hourly battle don't finish it and close the window, the timer will reset when you open a new hentaiverse window making you potentially miss an hourly. Now I know it's stupid not to finish the hourly right away but sometimes you don't have the time. I hope it is something that can be corrected if not thank you for all you work on this incredibly useful script. (IMG:[ invalid] style_emoticons/default/biggrin.gif) As long as you make at least on move that shouldn't happen. The reset happens when it see that it's turn 0 of a random encounter. I check GaryMcNabb version and other then changing variable names and changing the indention to use the evil-hateful thing called hard tabs, that part is unchanged. Did I mention that hard tabs are evil?
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Sep 14 2012, 16:55
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TheGreyPanther
Group: Gold Star Club
Posts: 3,765
Joined: 8-April 11

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QUOTE(sigo8 @ Sep 14 2012, 01:28)  As long as you make at least on move that shouldn't happen. The reset happens when it see that it's turn 0 of a random encounter. I check GaryMcNabb version and other then changing variable names and changing the indention to use the evil-hateful thing called hard tabs, that part is unchanged.
Did I mention that hard tabs are evil? Thank you! (IMG:[ invalid] style_emoticons/default/biggrin.gif) You are correct if I cast a few spells the timer won't reset. I will remember to do that in the future. (IMG:[ invalid] style_emoticons/default/cool.gif) Don't know what hard tabs are which seems to be a good thing. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Sep 14 2012, 18:57
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sigo8
Group: Gold Star Club
Posts: 3,652
Joined: 9-November 11

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QUOTE(TheGreyPanther @ Sep 14 2012, 07:55)  Don't know what hard tabs are which seems to be a good thing. (IMG:[ invalid] style_emoticons/default/wink.gif) That was just my OCD acting up. They're bad for consistency so they bug me.
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Sep 14 2012, 23:10
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Late for work :(
Group: Gold Star Club
Posts: 203
Joined: 5-July 08

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QUOTE(sigo8 @ Sep 15 2012, 04:57)  That was just my OCD acting up. They're bad for consistency so they bug me.
I'm not getting into a hard vs soft tabs debate but for javascript I'd have to say hard tabs are the better choice. Being 1 byte each means less reading for the parser to do and a smaller file size (savings are probably minimal but it doesn't hurt). Also, most code editors allow you to set tab preferences. And 1 keypress is faster that 2-4 (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 27 2012, 19:21
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Manian
Group: Members
Posts: 277
Joined: 22-March 12

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QUOTE(GaryMcNabb @ Sep 1 2012, 06:42)  Updated with changes for users and developers. User changes: - If the Dawn is earlier than an hour away, the timer will be set to time remaining until dawn. - The timer will now load with the page rather than after, this removes the flicker. - Changed the visual style of the reset button. - On first install, timer is set immediately rather than displaying "NaN:NaN". Developer changes: - Grouped variables and functions at the top of the script (they're hoisted anyway, this just makes it easier to visualize order of execution). - Renamed variables to both adhere to standard naming conventions and to be more descriptive. - Added an exclude for the equipment screen which removes the need for the old fix.
hvren.user.js.zip ( 1.22k )
Number of downloads: 606thx a lot
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Dec 7 2012, 02:04
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(GaryMcNabb @ Aug 31 2012, 17:42)  Updated with changes for users and developers. thank you very much! (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 8 2013, 12:13
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MonkAlex
Newcomer
 Group: Members
Posts: 36
Joined: 30-July 10

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Use dropbox, for example, to release and update JS. Its simple and usability.
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Feb 28 2013, 20:18
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Just a heads up that this script seems to cause slowdowns the longer a battle series goes. Not sure why that is just yet.
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Feb 28 2013, 20:41
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sigo8
Group: Gold Star Club
Posts: 3,652
Joined: 9-November 11

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QUOTE(Maximum_Joe @ Feb 28 2013, 10:18)  Just a heads up that this script seems to cause slowdowns the longer a battle series goes. Not sure why that is just yet.
What version are you using? This post has been edited by sigo8: Feb 28 2013, 20:41
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Feb 28 2013, 21:02
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(sigo8 @ Feb 28 2013, 10:41)  What version are you using?
1.3.1 (I think the one after yours).
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Feb 28 2013, 21:17
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sigo8
Group: Gold Star Club
Posts: 3,652
Joined: 9-November 11

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QUOTE(Maximum_Joe @ Feb 28 2013, 11:02)  1.3.1 (I think the one after yours).
When you say battle series, do you mean a single really long round like against FSM, or do you mean like a grindfest. Also what browser and script-running-extension are you using.
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Feb 28 2013, 21:31
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(sigo8 @ Feb 28 2013, 11:17)  When you say battle series, do you mean a single really long round like against FSM, or do you mean like a grindfest.
The latter. Sorry, should have said "multi-round". QUOTE Also what browser and script-running-extension are you using. FF19, Scriptish.
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Feb 28 2013, 21:50
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sigo8
Group: Gold Star Club
Posts: 3,652
Joined: 9-November 11

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QUOTE(Maximum_Joe @ Feb 28 2013, 11:31)  The latter. Sorry, should have said "multi-round".
FF19, Scriptish.
No, you were clear, I only asked cause I had some ideas on what the problem might have been if it was the long single round case. There shouldn't be a difference, but try my version and see if there's still a slow down. What other scripts do you normally use.
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Feb 28 2013, 22:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(sigo8 @ Feb 28 2013, 11:50)  but try my version and see if there's still a slow down.
Link please just so I don't get the wrong one. QUOTE What other scripts do you normally use. Show Gems and Multiple Quickbars. Already tested and they cause no issues.
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Feb 28 2013, 22:35
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sigo8
Group: Gold Star Club
Posts: 3,652
Joined: 9-November 11

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QUOTE(Maximum_Joe @ Feb 28 2013, 12:20)  Link please just so I don't get the wrong one. Show Gems and Multiple Quickbars. Already tested and they cause no issues.
QUOTE(sigo8 @ Apr 7 2012, 03:25)  Added a reset link, click it when ever Dawn happens. Might add some more advanced Dawn stuff latter; like counting down to Dawn. [attachmentid=13235] Removed dependence on url. Should work as long as you don't make a move before switching bowers.
hvren.1.2.0.user.js.zip ( 1.04k )
Number of downloads: 1656Also about how many round do you have to do before it becomes noticeable.
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Feb 28 2013, 23:07
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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It was around round 2-3. Anyways, your version has no issues, thanks!
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May 21 2013, 20:37
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cksgmldbs
Newcomer
 Group: Gold Star Club
Posts: 21
Joined: 9-April 10

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Easy fix for widescreen for those who don't know how to do it.
hvren.user.zip ( 1.19k )
Number of downloads: 344This post has been edited by asdlol45: May 21 2013, 20:38
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May 27 2013, 09:52
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Naimen
Group: Gold Star Club
Posts: 678
Joined: 23-March 12

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QUOTE(asdlol45 @ May 21 2013, 20:37)  Easy fix for widescreen for those who don't know how to do it.
hvren.user.zip ( 1.19k )
Number of downloads: 344 Many thanks~ (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 3 2013, 08:49
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Handsome Phil
Group: Gold Star Club
Posts: 2,198
Joined: 12-July 09

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QUOTE(asdlol45 @ May 21 2013, 20:37)  Easy fix for widescreen for those who don't know how to do it.
hvren.user.zip ( 1.19k )
Number of downloads: 344Modified it a bit more to fit even better with the new 16:9 format introduced in 0.76 (slightly less font size, and moved a bit more to the right). The countdown timer isn't moved all the way to the right since there is where you get your incoming MoogleMail notifications (blinking mail symbol). Preview:  Download:
hvren.user.zip ( 1.21k )
Number of downloads: 487This post has been edited by Handsome Phil: Jul 3 2013, 08:51
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Aug 3 2013, 11:08
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freakerup
Group: Members
Posts: 367
Joined: 2-November 11

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Great Script, thanks for the effort. Just posted a review on userscripts also.
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