Alright, think I've had enough fun fooling around in this thread, time for a serous response.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

Spirit Mode Stance
- Spirit Stance no longer increases magic damage by 50%; instead it reduces mana cost for all spells by 25%. (This includes upkeep for Innate Arcana.)
- Activating Spirit Stance now requires at least 50% Overcharge.
The initial 50% damage wasn't needed in the first place, glad it's gone. The mana reduction is nice, especially for melees, so yay?
QUOTE(Tenboro @ Jan 22 2012, 03:56)

Combat Skills
The current skills are for styles that I don't play on so can't really comment on it. Looking forward to new skills for the other weapons.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

Burden and Interference
At first glance, this seems like an ugly change but after some testing, it's actually quite efficient. I'm a sad panda that you can't evade shit anymore, but hey, that doesn't really matter when you can take hits
like a boss.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

- A new screen "Inventory" that displays all your items and equipment has been added. This includes the equipment counter that was previously removed from the equipment screen.
The counter's finally back, all's good in the world again. I did lose a few items though, so just give me 3 random legendary pieces and I'll call it even.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

- Fixed title bonus damage. Note that this is applied live in battle, and will not show up on the stat screen.
It's good that you fixed the damage but Dovahkiin still needs a revamp. I'm still using Godslayer simply because it adds evade and reduces B/I.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

- Monster health now scales by an additional factor of 1/200 per level. Monster health bonus for increasing difficulty was decreased.
Ah, the bread and butter of this patch. The rage provoking, whine inducing portion of 0.6.4. Got to say though, I've enjoyed every last second of it, but thanks to that I'm running out of cheese, might need to buy some more now. Think Mozzarella is good? I'm pretty indifferent to this simply because it doesn't affect what I've been doing everyday, to a certain extent. I don't play GF or CF, so the only part that's annoying is doing IW's, but I can live with under-leveled equipment. Jokes aside, I'm pretty sure you have a good reason for making this change. Whether it's to hinder credit/crystal farmers, cock-block bots, prevent the 2012 Armageddon, or make Sushi rage for being the highest level, it doesn't really matter to me.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

- A MoogleMail that has MoogleMail as sender can no longer be returned. This prevents a rare situation where messages could end up in limbo.
Glad you finally fixed it, and thanks for retrieving the staff for me from the fifth dimension. I got some more items trapped there while testing this bug but they aren't important so you can leave them floating in limbo.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

- Tweaked the item shop prices on most materials.
You're not doing it right. You forgot to increase the price of destruction bindings.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

-- Giant: piercing -25
Jeez, more Giant nerfs? I thought you and them were pals or something. At the rate you're nerfing them every patch, I'll need to ask for a refund pretty soon and invest in a more profitable monster, say Humanoids.
QUOTE(Tenboro @ Jan 22 2012, 03:56)

-- Undead: dark -25, cold -25, elec -25, wind -25, str +1
Okay, this part of the patch is where I have the most beef with. It's good that you listened to player requests and reduced the elemental resistances, but just giving Undeads 1 attribute point to compensate for 100 resistance simply doesn't do them justice. The reason why they start out with such low base attributes is because of their naturally high ER and now that it's reduced, their stats should be changed accordingly. I think a good value would be 2 attribute points for the 100 resistance, in the same vein as Mechanoids where you increased 1 STR in exchange for 50 resistance.
Overall, I'm pretty neutral regarding this patch. If I have to choose sides, I'd lean more towards the positive side rather than the negative, but it's pretty close. I consider 0.6.4 to be just a filler patch to when we finally get the good stuff.