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> HentaiVerse 0.6.4, The Rise of the Ethereal Staffs

 
post Jan 24 2012, 08:30
Post #381
Darque_Flux



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QUOTE(Tenboro @ Jan 23 2012, 12:32) *

Pony Picture Went Here

Like I said last patch, I won't be commenting specifically on patch feedback anymore. People blew it by being overly negative and only focusing on specific changes. So yeah, all that leaves you with is ponies.


The ponies shall tell us everything!

BTW, I love the new skill system <3

This post has been edited by Darque_Flux: Jan 24 2012, 08:31
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post Jan 24 2012, 09:35
Post #382
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I admit skill chaining is pretty fun while bossing.
Too bad the change to monster HP made me play so less I will face FSM like once a week (IMG:[invalid] style_emoticons/default/sad.gif)

and we still need a hotkey for skill.
I Suggest hitting the + Button always activates the highest possible skill in the chain.
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post Jan 24 2012, 09:57
Post #383
HorridGuest



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QUOTE(Ichy @ Jan 24 2012, 00:35) *

I admit skill chaining is pretty fun while bossing.
Too bad the change to monster HP made me play so less I will face FSM like once a week (IMG:[invalid] style_emoticons/default/sad.gif)

and we still need a hotkey for skill.
I Suggest hitting the + Button always activates the highest possible skill in the chain.


Ah, and here I was, just about to ask if there was a hotkey for skill, or anyway to assign skills into quickslots.
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post Jan 24 2012, 11:06
Post #384
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[www.mediafire.com] Slightly modified version of the first script that targets the highest skill. Probably.
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post Jan 24 2012, 11:22
Post #385
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Mah, i'm a pure mage and this time I want to switch to melee a while. However, how can I switch to melee when all of melee proficiency ( DW,1H,2H) are zero ? lol
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post Jan 24 2012, 11:24
Post #386
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QUOTE((Cheater) Tiap @ Jan 24 2012, 10:06) *

[www.mediafire.com] Slightly modified version of the first script that targets the highest skill. Probably.


How does this work Tiap?
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post Jan 24 2012, 11:41
Post #387
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Alt+Q
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post Jan 24 2012, 12:21
Post #388
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>shit self at cure's mana cost (22->34)

>play a few rounds anyway

>Cure heals for 920~ instead of 740~

>Everything went better than expected

I'll just continue rocking my horrendous 99.2 interference.

>Spark costs 80+ now
>Haste is 50 mp now

Never cast them unless i got channeling anyway~

>Regen heals for 100+ instead of 80, lasts 27 rounds instead of 20

what the fuck is going on, where's the nerf or strange change ruining everyone plans, this was a patch for HV right, why does my full power-armor melee-ing not just feel "alright", it feels better than before?! what kind of crazy bizarro world have i come around to?!
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post Jan 24 2012, 12:22
Post #389
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Is this for Chrome?

Ad is it possible to use another Button? Q is on a bad position on my keyboard layout.
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post Jan 24 2012, 12:41
Post #390
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QUOTE(Tenboro @ Jan 23 2012, 21:32) *

Like I said last patch, I won't be commenting specifically on patch feedback anymore. People blew it by being overly negative and only focusing on specific changes. So yeah, all that leaves you with is ponies.

So next patch you'll just lock the patch thread for comments so you won't have to deal with any of the whining coming from people playing your game.
After all, it is your game and and these players are just annoyances that should be ignored?


QUOTE(Madprank @ Jan 24 2012, 03:43) *

I found chaining to be overly cumbersome. Why should I waste turns and OC on two almost useless skills (DW tier 1 and 2)? Onehand has better skills, but evade and mana cost hit in this patch for that style murdered all of its redeeming qualities (WTB ethereal tower shield of the barrier). (IMG:[invalid] style_emoticons/default/wink.gif)

Heh.
WTB ethereal shield armor of the barrier.... (IMG:[invalid] style_emoticons/default/unsure.gif)


QUOTE(RajaNagaSoz @ Jan 24 2012, 11:21) *

>shit self at cure's mana cost (22->34)

>play a few rounds anyway

>Cure heals for 920~ instead of 740~

>Everything went better than expected

I'll just continue rocking my horrendous 99.2 interference.

>Spark costs 80+ now
>Haste is 50 mp now

Never cast them unless i got channeling anyway~

>Regen heals for 100+ instead of 80, lasts 27 rounds instead of 20

what the fuck is going on, where's the nerf or strange change ruining everyone plans, this was a patch for HV right, why does my full power-armor melee-ing not just feel "alright", it feels better than before?! what kind of crazy bizarro world have i come around to?!

Before the patch interference decreased magic proficiency (which decides amount healed and duration for supportive, curative and deprecating spells) and after the patch interference increases mana cost but leaves proficiency unchanged.
With heavy interference, this probably was beneficial to melees in heavy armor, since increased proficiency means more effective and longer-lasting spells and the increased mana cost is somewhat negated by the change to spirit stance (which now decreases mana cost, instead of increasing spell damage, something that benefits melees).

So really, this patch included some nice melee-candy, and I do think the changes to spirit stance and interference was nice.
But changes to burden and the HP increase of monsters was not so nice.
The burden thing could probably be fixed by tweaking it a little, like changing it from 4/3 of a percent per burden into 1 percent (effectively decreasing the evade kill with 33%).
But the monster HP increase doesn't have anything good to it. At all.


And I really think spirit stance should be renamed to charged stance, offensive mode, berserker rage or something like that and no longer cost spirit points.
(Ooh, or how about a berserker rage spell, short duration and low cost, but increases damage output and damage taken, as well as lowering evade, parry, block and resist, berserk FTW).

QUOTE(Ichy @ Jan 24 2012, 11:22) *

Is this for Chrome?

Ad is it possible to use another Button? Q is on a bad position on my keyboard layout.

With changes to combat skills, they really should be moved from innate skills to spells, and have both those things combined into one, with the "magic menu" having three tabs, offensive, tactical and skills, which of course also should give skills an icon and be able to be put into the spell hotbar.

This post has been edited by Randommember: Jan 24 2012, 12:47
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post Jan 24 2012, 12:57
Post #391
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QUOTE(Ichy @ Jan 24 2012, 10:22) *
Is this for Chrome?

Ad is it possible to use another Button? Q is on a bad position on my keyboard layout.

It should work on every browser. Except Opera since nothing ever works on Opera.
To change the hotkey, just change the q on line 9 to whatever letter you want (lowercase) and reinstall the script; some hotkeys may be reserved for the browser though.
(IMG:[i1194.photobucket.com] http://i1194.photobucket.com/albums/aa370/hurpaderpaderp/q.png)
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post Jan 24 2012, 13:04
Post #392
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Also, a little "reporting" on the patch.
It seems that spirit stance mana cost decrease also affects the upkeep cost of IA spells, which is really nice (and really beneficial for melees, who live in spirit stance much more than mages) but it also seems that spirit stance for some reason costs a small amount of mana to enter (for me only 2 points of mana). Is this intended or indicative of some kind of bug?
Or somehow related to innate arcana even. Without spirit stance my regen is higher than my upkeep, if only just barely, depending on equipment set, and the cost only seems to go into effect if the spell is on upkeep, if I've casted it manually, there is no cost.

This post has been edited by Randommember: Jan 24 2012, 13:06
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post Jan 24 2012, 13:51
Post #393
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QUOTE(Randommember @ Jan 24 2012, 05:41) *


Before the patch interference decreased magic proficiency (which decides amount healed and duration for supportive, curative and deprecating spells) and after the patch interference increases mana cost but leaves proficiency unchanged.
With heavy interference, this probably was beneficial to melees in heavy armor, since increased proficiency means more effective and longer-lasting spells and the increased mana cost is somewhat negated by the change to spirit stance (which now decreases mana cost, instead of increasing spell damage, something that benefits melees).

So really, this patch included some nice melee-candy, and I do think the changes to spirit stance and interference was nice.
But changes to burden and the HP increase of monsters was not so nice.
The burden thing could probably be fixed by tweaking it a little, like changing it from 4/3 of a percent per burden into 1 percent (effectively decreasing the evade kill with 33%).
But the monster HP increase doesn't have anything good to it. At all.


Oh i know how it worked, and often lamented my interference before, but i couldn't give up my power armor. (just switching out of it i went from 990~ attack to 660~, and my crit % plummeted along with it.)

I was merely showing my responses in order to discoveries on my own. I read the patchnotes and some posts before even bothering to play some, but seeing the actual numbers (especially haste's cost, it used to be 30!), gave me a bit of a scare, but then the numbers that were good for me were also larger, i had to jokingly worry whether or not i was playing the same game where melees have had either downsides, or drastic changes to their gameplay in the last few patches depending on the player's style and depth of munchkin'ing.

Needless to say, where i am in the game, feels a little bit improved. (so far)

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post Jan 24 2012, 13:52
Post #394
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QUOTE((Cheater) Tiap @ Jan 24 2012, 11:57) *

It should work on every browser. Except Opera since nothing ever works on Opera.
To change the hotkey, just change the q on line 9 to whatever letter you want (lowercase) and reinstall the script; some hotkeys may be reserved for the browser though.
(IMG:[i1194.photobucket.com] http://i1194.photobucket.com/albums/aa370/hurpaderpaderp/q.png)

thanks. I will try once im done with work for today (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 24 2012, 13:54
Post #395
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It also seems that spirit stance lowers mana cost from 100%-cost only, meaning that in heavy armor with 50% extra cost you get lesser benefit than if you were wearing light/cloth armor.
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post Jan 24 2012, 16:05
Post #396
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QUOTE(Randommember @ Jan 24 2012, 06:04) *

Also, a little "reporting" on the patch.
It seems that spirit stance mana cost decrease also affects the upkeep cost of IA spells, which is really nice (and really beneficial for melees, who live in spirit stance much more than mages) but it also seems that spirit stance for some reason costs a small amount of mana to enter (for me only 2 points of mana). Is this intended or indicative of some kind of bug?
Or somehow related to innate arcana even. Without spirit stance my regen is higher than my upkeep, if only just barely, depending on equipment set, and the cost only seems to go into effect if the spell is on upkeep, if I've casted it manually, there is no cost.


I'm guessing activating/deactivating Spirit Stance, like Defend and Focus, don't allow for MP/SP Regen to occur.
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post Jan 24 2012, 16:17
Post #397
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QUOTE(Randommember @ Jan 24 2012, 11:41) *
So next patch you'll just lock the patch thread for comments so you won't have to deal with any of the whining coming from people playing your game.


I could do that, but no. I'll even read it. But actually engaging in any form of debate is pointless.

And as for suitable pony, well..

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post Jan 24 2012, 17:21
Post #398
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I really do like the new skill system. Makes having 200% overcharge well worth it.

Is there any plan in the future to either provide a way to reduce burden/interference on our character directly or use the forge to decrease those values on the items themselves?
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post Jan 24 2012, 18:48
Post #399
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(MY ENGLISH IS VERY BAD.... (IMG:[invalid] style_emoticons/default/sad.gif) )

1.I THINK THIS PATCH's ARENA's MONSTER's HP UP IS VERY VERY VERY BAD IDEA

(JUST....NO ANYONE FARM ARENA NOW!.....IT IS TURE....

NOW,ONLY NO-LIFE CAN FARM FULL-ARENA NOW)



WARRIOR CAN FARM X1 X2 ARENA , IT IS OK...BUT JUST TOOOOOOO SLOW
(SO I SAY ONLY NO-LIFE CAN FARM ARENA NOW)

MAGE.....IF YOU NO UP YOUR TRAIN-Pack Rat(NEWBIE NO CP TO TRAIN THIS!)....

YOU CANNOT CLEAR X1/X2 ARENAS NOW(YOU CAN TRY THIS...)

IT IS VERYVERY HARD.....THIS IS VERY BAD IDEA.... ARENA TOO HARD FOR MAGE

(I THINK THIS PATCH NEED SET "X0.5 OR X0.1" TO BALANCE ALL-ARENA

OR UP ARENA CP BOUNS TO 3000~5000+ )




2.IF YOU "JUST NEED TO NERF" LV3XX+UBER GEAR-PLAYER TO FARM X1~X2 GF "FOR 1000+ ROUND"

YOU NO NEED UP ARENA'S MONSTER HP (THIS PATCH IS KILL ALL HAVE-LIFE PLAYERS...ALL....)

(NO MAN LIKE FARM ARENA NOW...ONLY NO-LIFE CAN FARM THIS PATCH's ARENAFOR3~4 HOUR EVERY DAY NOW)


OR NO NEED UP GF/CF/OR ANY MONSTER's HP

JUST SET: WHEN EVERY 100 ROUND MONSTER HPX1.5 OR X2 ,MONSTER DAMAGE X1.5(NEW BOUNS)
(I THINK THIS CAN KILL ALL LV300+UBER GEAR PLAYER.... (IMG:[invalid] style_emoticons/default/wink.gif)










LAST.....I THINK U REAL NO NEED TO NERF GF 1000 ROUND+ PLAYER....

BECAUSE FARM 300 ROUND AND FARM 1000 ROUND IS No ANY difference!!

BECAUSE HIGH ROUND JUST
1.UP MONSTER amount TO 9~10 MONSTERS (WHEN PLAY 30 ROUNDS IT IS OVER FOR 9~10)
2.EVERY ROUNDS MOB ATTACK DAMAGE+1%(THIS CAN KILL ALL NORMAL-GEAR PLAYERS)
3.WHEN OVER 100 ROUNDS THE EQUIPMENT DROP Quality +250 (MAX 250 ONLY...!)

NO OTHER Difference OR Benefit FOR 1000 ROUNDS!!
SO IF PLAYER CAN FARM 1000 ROUND
HE JUST A GOOD UBER-EQUIPMENT's NO-LIFE CP FARMER
BUT HE IS NOT A BOT-PLAYER(hentaiverse have RiddleMaster)

TIME IS MONEY ,FRIEND (IMG:[invalid] style_emoticons/default/cool.gif) IF HE NOT A BOT-PLAYER ,HE USE LIFE-TIME TO FARM CREDITS.WHY NOT?

NO ANYONE CAN STOP NO-LIFE FARMER PLAY LONG TIME GAME TO FARM MONEYS

OR,YOU CAN USE OTHER SETUP TO STOP CP FARMERS

BUT NOW....UP-MONSTER'hp JUST KILL ALL DAY-CLEAR-ARENA-PLAYERS(I THINK 80%~90% PLAYERS IS THIS TYPE)




END.....I know my thoughts maybe Incorrect....
THIS JUST ME's new patch game-Experience
(MY ENGLISH IS VERY SUCK (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) )


EDIT: I DONT KNOW have new-little-patch-fix now....maybr now is good work (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by bravomanxx: Jan 24 2012, 19:46
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post Jan 24 2012, 19:03
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QUOTE(bravomanxx @ Jan 24 2012, 20:48) *
????????????????????????????????????????????
trollmode
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/trollmode
But if serious: there is no way back, bro. Just deal with it. Adapt and survive till the next patch. (IMG:[smayly.ru] http://smayly.ru/gallery/big/MoodyFox/mood-fox_evil.gif)
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