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> HentaiVerse 0.6.4, The Rise of the Ethereal Staffs

 
post Jan 23 2012, 15:21
Post #321
buktore



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QUOTE(Evil Scorpio @ Jan 23 2012, 19:36) *

Awww, come on. When does mages got buttfucked in last five patches, for example?


FYI mage got nerfed 2 times in the last 5 patches (to be exact: 0.5.3 + 0.6.0). (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 23 2012, 15:26
Post #322
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Ouch, that evade hit hurt a lot! And as a really casual player (just a few arenas a day to fill time) I don't really see how I can get my burden down much further; I am wearing cotton and gossamer...

On the page corruption/cache thing, how many of y'all are using IE? Quirk with IE is that when you clear cache if you do NOT uncheck the first checkbox (labeled Preserve Favorites website data) it will not clear out any date for pages it considers you to use often (and from what we have seen it isn't actually tied to your Favorites as the name implies). Causes all sorts of annoyances.
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post Jan 23 2012, 15:33
Post #323
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Where can I see my heal token quantity in this version?

This post has been edited by StreamRIder: Jan 23 2012, 15:37
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post Jan 23 2012, 15:39
Post #324
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QUOTE(wr4st3r @ Jan 23 2012, 17:15) *
I don't see where mages got 'buttfucked': our top players confirm that they can pretty much do the same arenas, only RoB got easier, grindfests got harder.

And even if they do, melees got the same treatment: Heavy and Kevlar with huge evasion losses and thus less survivability (Power armor says hello with no block/parry/evade), increase in Spirit consumption because of the skyrocketing of mana costs (that's for Shade too with the changes), Shattering not oneshotting things anymore.
And that's not mentioning the whole HP buff thing, which slows things down (aside from monster gift I guess lol).

If there's classes who got better it's probably Dual wield and One handed because of the newly implemented chain skills, but the aforementioned changes (Shatter aside) hit them too, and I'd bet they could clear arenas faster in 0.6.3, RoB aside.

There goes the "melees buffed, mages nerfed" argument imho. Which (the whole melee vs mage whining and butthirting) is stupid in the first place if you ask me...

And there's the point made more than clear by varst too, that thing are kinda hellish for low level players.
0. Mages are whining. That's enough as a proof.
1. I use Kevlar. A GOOD Kevlar. Didn't notice "huge survivability loss".
2. I still can clear the 10 mobs round with Shatter. Usually most of mobs got eliminated, and 2-3 survive with very low health. One additional hit - and they're all dead.
3. Skyrocketing mana costs? I have "118.3 % mana cost". Not very much, I think.
4. There are no much slowing down in spirit mode, and nothing prevents you from using it.
5. Mages VS Melees is an eternal rivalry. Call it as you want, but it'll never disappear.
6. Nobody prevents you from using 1H or DW when it works better than 2H (like in RoB), just keep the proficiencies capped.

QUOTE(buktore @ Jan 23 2012, 17:21) *
FYI mage got nerfed 2 times in the last 5 patches (to be exact: 0.5.3 + 0.6.0). (IMG:[invalid] style_emoticons/default/tongue.gif)
Ahem... And how much melees was nerfed in the same patches? (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(tadprime @ Jan 23 2012, 17:26) *
On the page corruption/cache thing, how many of y'all are using IE? Quirk with IE is that when you clear cache if you do NOT uncheck the first checkbox (labeled Preserve Favorites website data) it will not clear out any date for pages it considers you to use often (and from what we have seen it isn't actually tied to your Favorites as the name implies). Causes all sorts of annoyances.
Throw this garbage out and use Chrome. It's much better and faster. Or at least Firefox, it's still better than IE.

This post has been edited by Evil Scorpio: Jan 23 2012, 15:40
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post Jan 23 2012, 15:43
Post #325
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people use IE to play this? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jan 23 2012, 15:46
Post #326
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QUOTE(wr4st3r @ Jan 23 2012, 14:15) *

If there's classes who got better it's probably Dual wield and One handed because of the newly implemented chain skills, but the aforementioned changes (Shatter aside) hit them too, and I'd bet they could clear arenas faster in 0.6.3, RoB aside.


And you just won that bet. Then again the odds where 1:1...

QUOTE(wr4st3r @ Jan 23 2012, 14:15) *

There goes the "melees buffed, mages nerfed" argument imho. Which (the whole melee vs mage whining and butthirting) is stupid in the first place if you ask me...


I'm right there with you. This whole petty war is meaningless.
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post Jan 23 2012, 15:59
Post #327
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QUOTE(Evil Scorpio @ Jan 23 2012, 14:39) *

5. Mages VS Melees is an eternal rivalry. Call it as you want, but it'll never disappear.


Heh, 3 people out of like 100 who are crying over the fact that their "class" (quotation here because HV doesn't have real class, and a melee is the HV counterpart of a rpg bard/supporter), which they chose and forced themselves to play, is not the top one, is now an "eternal rivalry"?

Seems like just a personal nemesis to me.
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post Jan 23 2012, 16:00
Post #328
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QUOTE(Evil Scorpio @ Jan 23 2012, 20:39) *

Ahem... And how much melees was nerfed in the same patches? (IMG:[invalid] style_emoticons/default/dry.gif)


We got boost a lot, actually! (IMG:[invalid] style_emoticons/default/tongue.gif)

For example: We get Channeling in the same patch that EDB got nerfed bug fixed.
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post Jan 23 2012, 16:12
Post #329
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QUOTE(wr4st3r @ Jan 23 2012, 17:59) *
Heh, 3 people out of like 100 who are crying over the fact that their "class" (quotation here because HV doesn't have real class, and a melee is the HV counterpart of a rpg bard/supporter), which they chose and forced themselves to play, is not the top one, is now an "eternal rivalry"?

Seems like just a personal nemesis to me.
1. I have no hatred against mages.
2. There must not be any "top classes" at all. All classes must be equal. Of course it's an utopic idea, but every game must try to make it real. If one class dominates - that's not a good sign.

QUOTE(buktore @ Jan 23 2012, 18:00) *
We got boost a lot, actually! (IMG:[invalid] style_emoticons/default/tongue.gif)

For example: We get Channeling in the same patch that EDB got nerfed bug fixed.
Okay. But if we compare how much mages and melees was nerfed in total - I don't think that'll be equal numbers... (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by Evil Scorpio: Jan 23 2012, 16:12
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post Jan 23 2012, 16:28
Post #330
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QUOTE(Malicante @ Jan 23 2012, 12:06) *

Well, for what it matters, I think I'm done with the HV. Heck, I just joined in started playing a few scant days ago, and thought it was good, til I went in today. 187 hp and it (A rabid hampster) dealt 213 to me on hard. So I thought normal would be a bit easier. it was, I got 1 shot for 193 by a firefox instead. Waste of my time. Hell, I did a level 1 IW and died because of the changes. I do envy you all who get to complain about "battles taking longer to finish" because mine are about 99% shorter: I hit them with a spell, they hit me, I hit the floor. (IMG:[invalid] style_emoticons/default/dry.gif)

And before I forget, It's useless to try to get armor at such a low level, when you cannot afford to even keep potions in your bag.

Yeah, I really don't envy new players starting out, things have gotten harder and more equipment-dependant with every new patch.

But if you are hitting them with spells, at your level, you are doing it wrong, early on it is better to be melee since mages are more reliant on ability points to get spells, while you need the hp tanks for survival. Mages are also more dependant on getting some decent stuff before they can take off, so stick with melee early on and then do the switch when you hit lvl 100 or so.
QUOTE(flint @ Jan 23 2012, 13:10) *

That's not how it goes.
The potential damage output was raised quite a bit if you keep paying attention to your OC and cooldowns.

The skills make us melees far less dependent on mana and I'm loving it. I care less about the changes to interference because honestly, the spells I ever use are either cheap, already on IA or only used once in a longer period of time (Heartseeker).
Sure, burden kicked me down a bit and that's what I'm not particulary happy about, but I'm sure this is the way to go. Not necessarily the way it should be until 1.0, but certainly the right direction to balancing stuff out.

How do you get less mana dependant from the skills?
And IA is also affected by the increased mana cost from interference, so you're hurting from that just as much as everyone else.

This post has been edited by Randommember: Jan 23 2012, 16:30
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post Jan 23 2012, 16:38
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As a high level mage i do my arenas on BT, schoolgirls on normal and the time to do everything significantly increased. With this patch i think i won't return in CF, GF and iW anymore too much time consuming and not enough benefice.
I wonder why some people are so happy to spend more time accomplishing the same than before the patch.
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post Jan 23 2012, 17:25
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QUOTE
- Tweaked the item shop prices on most materials.

This sucks.
Thanks to this the whole update sucks.

Like it was easy to upgrade phase before... now you doubled the phazons again and quintupled bindings. Come on. Ridiculous prices are ridiculous.

Yeah well thanks for nothing. It feels like every update is one step forward and two steps back. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 23 2012, 18:15
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O_O

I'm fighting with an Ethereal Mace too, and I have to agree, things are WAY slower now. Mobs consistently survive, and have more time when agitated. And hit more often as I lost a bunch of evade, even with good kevlar and good shade. And yes, the mana cost isn't something absolutely undoable for me like 200% or 175% would, but if you start rolling unbelievably badly on gem drops (which magically I have been all of a sudden since this update), then you are going through almost double the pots.

Oh, am I surviving? Yes. I can still clear the same things I was doing before the nerf. But if anybody thinks this is no different in speed, I'd love to know what kind of buffs they have (i.e. ALL auras, max training, all Exq or Mag/Leg equipment, etc). I want full overcharge damage bonus back if the mobs are going to get free HP.

I agree with what was said before. The fun factor is way lower, and that's saying something, as I thought previous nerfs were bad. The Melee Nerfverse...gotta love it. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 23 2012, 18:17
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i believe you are all missing the point that this is part of a greater plan of credit pool deflation
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post Jan 23 2012, 18:21
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QUOTE(Randommember @ Jan 23 2012, 07:28) *

Yeah, I really don't envy new players starting out, things have gotten harder and more equipment-dependant with every new patch.

But if you are hitting them with spells, at your level, you are doing it wrong, early on it is better to be melee since mages are more reliant on ability points to get spells, while you need the hp tanks for survival. Mages are also more dependant on getting some decent stuff before they can take off, so stick with melee early on and then do the switch when you hit lvl 100 or so.


I noticed this. Thanks to the kindness of two people here on the forums, I can actually kill things with the mage aspect I have (thanks again for the staff and armor. you know who ya are.). I learned rather quick to take hp and magic tanks, at first I thought they weren't doing anything for me, til I refreshed the page. Also after snooping about a bit, I figured out to grind on easy with a puny staff/high armor to get up profs so I can actually do some damage, and to not buy anything from the bazaar, since the game has shops on the forums (not used to that yet.).

I fiddled with melee and it didn't really hit me as being my thing, but that was before the patch hit, so I have no real weighing in now where it stands. Thanks for the advice anyways, however.

Amusingly, with this patch, the gear indeedly makes the adventurer, heh heh.

This post has been edited by Malicante: Jan 23 2012, 18:25
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post Jan 23 2012, 18:42
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QUOTE(Bunker Buster @ Jan 23 2012, 10:17) *

i believe you are all missing the point that this is part of a greater plan of credit pool deflation

The hell it is. The rare types of light and heavy armor materials cost 25k. (Well okay shade 50k)
But phazons cost 100k?

And don't start with supply and demand. That has no place in the bazaar. All rare materials have the same drop rate and thus should have the same bazaar value. How players value it beyond that (like trade and auctions) should have nothing to do with it. Tenboro is simply milking the high demand for no frigging reason.

You know it's the first update that really annoys me. And it's a minor thing too. But I think it's not fair, and a very stupid and out of place credit sink. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 23 2012, 18:51
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If Tenboro wanted a credits sink he should just lower the drop of mana pots and have an infinite stock of them at the bazaar. Of course lower the prices before doing that, paying 50c for a greater mana pot is just ridiculous.

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post Jan 23 2012, 18:53
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i dont even want to open hv screen, games number 1 priority is give you a fun this is not fun anymore,its just funny business (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 23 2012, 19:03
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I have 0% Evade.....
And no wonder my mana burned out much faster than usual and I got my butt handed to me. My equipment will require pretty much a complete alteration to compensate for these changes.
This is a good time for me to quit HV, although knowing me, I'll be back in a month or two >.>
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post Jan 23 2012, 19:07
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QUOTE(Evil Scorpio @ Jan 23 2012, 21:12) *

Okay. But if we compare how much mages and melees was nerfed in total - I don't think that'll be equal numbers... (IMG:[invalid] style_emoticons/default/dry.gif)


In number of buff and nerf? ... Since I've begin playing this game up to now, melee got so many buff you would be in for a shock if I tell you exactly what these buff are. And Mage actually got nerfed just about 3-5 times if I'm not wrong. But the amount of the nerf means nothing anyway, it's the severity of it that's count. While not frequent, each mage nurf (which mostly just a bug fix) hurt them so bad... And since everyone are mage at the time, predictably, massive trolling campaign ensued...

And it's not exactly a one-sided blitzkrieg that we just had in 0.6.3, either... More like an ugly, mud-ridden battlefield of trench warfare; The Mage force, out of ammo and under heavy artillery bombardment... In desperation: with nothing but bayonet in hand, made a banzai charge across no man's land toward the machine gun nest manned by Tenb, yelling and screaming as they go. After cocking the gun with a blank expression in his face that show no sign of sympathy, Tenb mercilessly mowed down every one of them. The scene is rather bloody... (IMG:[invalid] style_emoticons/default/sleep.gif)

FYI - I retired from the mage-melee crusade since 0.5.3 since I think I have conquered enough territory and resource from them to built a neutral nation that I may live peacefully and be happy with no need for further war ... Not to mention that the resource needed to fueled my war machine is started to run dry as well... Further campaign might results in total destruction of what little I have left.

This post has been edited by buktore: Jan 23 2012, 19:45
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