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> HentaiVerse 0.6.4, The Rise of the Ethereal Staffs

 
post Jan 23 2012, 10:12
Post #301
trikon000



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Up your scavenger or buy more pots.

All WTS shops that carry pots are either closed or not selling atm, so you might have to put up with buying from the bazaar.

This post has been edited by trikon000: Jan 23 2012, 10:15
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post Jan 23 2012, 10:25
Post #302
Ichy



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QUOTE(Ballistic9 @ Jan 23 2012, 09:06) *

Level your monster by going inside its guts and fighting miniature monsters (IMG:[invalid] style_emoticons/default/wacko.gif)

Makes more sense then going inside your gear and beating up monsters?

And no, no level up. Just some little extra like some Crystals for clearing it.
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post Jan 23 2012, 11:22
Post #303
Evil Scorpio



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Am I the only one who like the update? (IMG:[invalid] style_emoticons/default/blink.gif)

1. Mages got screwed. I'm happy already. (IMG:[invalid] style_emoticons/default/laugh.gif)
2. New inventory screen, what I've asked about two months ago.
3. No 75 resistance, so I can upgrade my monsters PL more.
4. Some powerful skillz for melees.
5. Monsters got stronger, so I receive more stuff from my monsters.

Yesterday, after the patch, I did all the arenas including T&T on Hard as usual...didn't notice any changes. So... For mages: it's payback time, just accept it. For melees: stop whining already, this patch is good. Nuff said.

This post has been edited by Evil Scorpio: Jan 23 2012, 11:45
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post Jan 23 2012, 11:38
Post #304
shiki1kanata



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Why I feel it harder?I'm really green hand.
I feel the resistance higher....
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post Jan 23 2012, 11:44
Post #305
varst



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[Troll Mode]

I can still finish my arenas with the same difficulty.
Why should I care for those lower-level players who suffer from this HP buff?

[/Troll Mode]
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post Jan 23 2012, 11:45
Post #306
purng



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This patch is made my old Superior Phase Robe of the Priestess more valueable valuable (IMG:[scosoft.com] http://scosoft.com/s/i/5f09912f.gif) but a lot of gears are nerfed. (Especially Gossamer) (IMG:[scosoft.com] http://scosoft.com/s/q/56afbcf1.gif) (IMG:[scosoft.com] http://scosoft.com/s/l/239c649e.gif)



This post has been edited by purng: Jan 23 2012, 11:48
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post Jan 23 2012, 11:57
Post #307
hzqr



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QUOTE(Evil Scorpio @ Jan 23 2012, 09:22) *
I did all the arenas including T&T on Hard as usual...didn't notice any changes.

Monsters have more than twice the HP and you didn't notice any change? Alright then. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
And things are going to get progressively worse as you level up, so another thing to be happy about, I guess (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 23 2012, 12:21
Post #308
Evil Scorpio



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QUOTE((Cheater) Tiap @ Jan 23 2012, 13:57) *

Monsters have more than twice the HP and you didn't notice any change? Alright then. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
And things are going to get progressively worse as you level up, so another thing to be happy about, I guess (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Did T&T on Hard with DW (instead of usual 2H) today. Still not a problem, even considering no mass hits and my shitty proficiency (currently 37). (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Evil Scorpio: Jan 23 2012, 12:23
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post Jan 23 2012, 13:06
Post #309
Malicante



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Well, for what it matters, I think I'm done with the HV. Heck, I just joined in started playing a few scant days ago, and thought it was good, til I went in today. 187 hp and it (A rabid hampster) dealt 213 to me on hard. So I thought normal would be a bit easier. it was, I got 1 shot for 193 by a firefox instead. Waste of my time. Hell, I did a level 1 IW and died because of the changes. I do envy you all who get to complain about "battles taking longer to finish" because mine are about 99% shorter: I hit them with a spell, they hit me, I hit the floor. (IMG:[invalid] style_emoticons/default/dry.gif)

And before I forget, It's useless to try to get armor at such a low level, when you cannot afford to even keep potions in your bag.

This post has been edited by Malicante: Jan 23 2012, 13:47
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post Jan 23 2012, 13:43
Post #310
tkjyks



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I'm pure mage.

Even if I have 9 MANA pot, it is impossible to clear the Arena over Lv100 with "Hard".

too bad update... (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 23 2012, 13:58
Post #311
Ichy



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QUOTE(Evil Scorpio @ Jan 23 2012, 11:21) *

Did T&T on Hard with DW (instead of usual 2H) today. Still not a problem, even considering no mass hits and my shitty proficiency (currently 37). (IMG:[invalid] style_emoticons/default/tongue.gif)

I don't really get you.

Last patch when Overcharge Damage Boost was gone everyone cried like a baby.
Now with double monster HP which means a 50% reduction in Killspeed you like it? (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by Ichy: Jan 23 2012, 13:59
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post Jan 23 2012, 14:06
Post #312
La_Mangouste



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QUOTE(skillchip @ Jan 23 2012, 07:32) *

If you think about it though, it now allows you to start dropping AGI when in heavy gear so you can get more bleed ticks and won't lose any evade for doing so


Unfortunately my AGI is already half the cost of my DEX, at this point not raising it makes me lose hit chance.
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post Jan 23 2012, 14:10
Post #313
flint



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That's not how it goes.
The potential damage output was raised quite a bit if you keep paying attention to your OC and cooldowns.

The skills make us melees far less dependent on mana and I'm loving it. I care less about the changes to interference because honestly, the spells I ever use are either cheap, already on IA or only used once in a longer period of time (Heartseeker).
Sure, burden kicked me down a bit and that's what I'm not particulary happy about, but I'm sure this is the way to go. Not necessarily the way it should be until 1.0, but certainly the right direction to balancing stuff out.
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post Jan 23 2012, 14:15
Post #314
Evil Scorpio



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QUOTE(Ichy @ Jan 23 2012, 15:58) *

I don't really get you.

Last patch when Overcharge Damage Boost was gone everyone cried like a baby.
Now with double monster HP which means a 50% reduction in Killspeed you like it? (IMG:[invalid] style_emoticons/default/blink.gif)

Crying is useless, so I didn't cry. (IMG:[invalid] style_emoticons/default/smile.gif) And as I said - I don't feel much killspeed reduce. Maybe it's because I use eth mace... Also I like new melee skills very much.

And the main thing: this time mages got buttfucked much more than melees, for the first time on my memory. Mages were laughing on melees when we got nerfed every damn patch. Now it's our time to laugh. Maybe in next patch we'll get a melee-only-nerf again, but until then...

(IMG:[img214.imageshack.us] http://img214.imageshack.us/img214/7897/fuckyeaht.jpg)
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post Jan 23 2012, 14:21
Post #315
hzqr



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Arenas are still pretty much the same on higher difficulties and RoB got a lot easier, just FYI.
As for Grindfest, Crysfest and Item World, yes, we probably can't grind as much as before.
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post Jan 23 2012, 14:24
Post #316
Ichy



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QUOTE(Evil Scorpio @ Jan 23 2012, 13:15) *



And the main thing: this time mages got buttfucked much more than melees, for the first time on my memory. Mages were laughing on melees when we got nerfed every damn patch. Now it's our time to laugh. Maybe in next patch we'll get a melee-only-nerf again, but until then...

Mages already got buttfucked a lot. You just did not notice or did not care back then.

Point is this patch made everything slower and less fun. For both Mage and Meless.
It also made it really hard for low levels and also took away any motivation to level up. I level to become stronger not weaker (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Ichy: Jan 23 2012, 14:25
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post Jan 23 2012, 14:35
Post #317
buktore



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I have said it before somewhere (no jokes) and I'll say it again: If you wants thing done in HV, you don't whine, you troll flame Tenb until you get what you want.


I won't going to help you, so don't ask. (IMG:[invalid] style_emoticons/default/tongue.gif) ... Not that I could even if I wanted to anyway...

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post Jan 23 2012, 14:36
Post #318
Evil Scorpio



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QUOTE(Ichy @ Jan 23 2012, 16:24) *

Mages already got buttfucked a lot. You just did not notice or did not care back then.

Point is this patch made everything slower and less fun. For both Mage and Meless.
It also made it really hard for low levels and also took away any motivation to level up. I level to become stronger not weaker (IMG:[invalid] style_emoticons/default/laugh.gif)

Awww, come on. When does mages got buttfucked in last five patches, for example? Plus it's slower only in standart mode. But in spirit mode it's reasonable. And since overcharge regen isn't depend on level - there are no differences between low-levels and high-levels in using it.

Game became hard for low-levels? Nobody forces them to play on high difficulty. If it's hard to play - just decrease it. And besides - nodoby said it will be easy. Wanna play? Press "ON" on your brain control panel.

This post has been edited by Evil Scorpio: Jan 23 2012, 14:38
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post Jan 23 2012, 15:13
Post #319
La_Mangouste



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Bindings now spawn in the bazaar or someone just dumped a giant amount of them?
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post Jan 23 2012, 15:15
Post #320
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QUOTE(Evil Scorpio @ Jan 23 2012, 13:15) *

And the main thing: this time mages got buttfucked much more than melees, for the first time on my memory. Mages were laughing on melees when we got nerfed every damn patch. Now it's our time to laugh. Maybe in next patch we'll get a melee-only-nerf again, but until then...


I don't see where mages got 'buttfucked': our top players confirm that they can pretty much do the same arenas, only RoB got easier, grindfests got harder.

And even if they do, melees got the same treatment: Heavy and Kevlar with huge evasion losses and thus less survivability (Power armor says hello with no block/parry/evade), increase in Spirit consumption because of the skyrocketing of mana costs (that's for Shade too with the changes), Shattering not oneshotting things anymore.
And that's not mentioning the whole HP buff thing, which slows things down (aside from monster gift I guess lol).

If there's classes who got better it's probably Dual wield and One handed because of the newly implemented chain skills, but the aforementioned changes (Shatter aside) hit them too, and I'd bet they could clear arenas faster in 0.6.3, RoB aside.

There goes the "melees buffed, mages nerfed" argument imho. Which (the whole melee vs mage whining and butthirting) is stupid in the first place if you ask me...

And there's the point made more than clear by varst too, that thing are kinda hellish for low level players.

QUOTE(La_Mangouste @ Jan 23 2012, 14:13) *

Bindings now spawn in the bazaar or someone just dumped a giant amount of them?


Their sell prices got higher: maybe people who don't know/aren't interested in the Forge are just damping them there. Not worth scavenging anymore though aside from a few more requested pieces.

This post has been edited by wr4st3r: Jan 23 2012, 15:19
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