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> HentaiVerse 0.6.4, The Rise of the Ethereal Staffs

 
post Jan 22 2012, 18:13
Post #101
wr4st3r



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QUOTE(Randommember @ Jan 22 2012, 16:39) *

For every point of burden, your evasion decreases with 1.33% of it's value.
So with 38 in burden, you would get a 50% hit to evasion.
Not 50 points of evasion, that means noone would have any evasion left at all if they got more than 25 burden, but 50% of the value.
So with 38 in burden, your evasion would be sliced in half.

With your values, I predict your burden to be somewhere around 35-36.


I'm so bad at math I'm ashamed, do you mind writing down the calculations for that? (IMG:[invalid] style_emoticons/default/anime_cry.gif)

My Burden stands at 39.4 atm.
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post Jan 22 2012, 18:13
Post #102
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It's funny but with addition of hp/lvl to mobs the way things are, Tenboro effectively removed weapon/spell damage bonus from proficiency.
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post Jan 22 2012, 18:21
Post #103
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after playing in this new patch for several hours - I'm sure that the battle-pace has become much slower now. (due to monster hp buff + evasion nerf)

so.. it's a must to use the Ethereal weapon, otherwise you will probably struggling a lot.

overall I dont enjoy this patch, a slow-paced battle is just.. meh
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post Jan 22 2012, 18:26
Post #104
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Ok, new update for the Melee-Nerfverse:

Mobs tougher to kill. Check.

Loss of evasion. Check.

Spells cost more. Check.

Special attack cooldown. Check.

Yep, business as usual. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 22 2012, 18:43
Post #105
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QUOTE((Cheater) Tiap @ Jan 22 2012, 18:45) *

New HP modifiers for anyone interested
CODE
DIFFICULTY     MODIFIER      OLD MODIFIER
Easy              1x              1x
Normal            1x              1x
Hard              1.5x            1.5x
Heroic            2x              2.5x
Nightmare         2.5x            4x
Hell              3x              5x
Nintendo          4x              7x
Battletoads       5x              10x
IWBTH             10x             25x



The math is confusing me (IMG:[invalid] style_emoticons/default/wacko.gif)

With 327/200 = 1.635 level HP factor, I get:

CODE
            Normal  Hard  Heroic  Nightmare  Hell  Nintendo  BT     IWBTH
Pre-patch   100%    150%  250%    400%       500%  700%      1000%  2500%
Post-patch  164%    245%  327%    409%       491%  654%      818%   1635%


But that's not the case with the custom mobs ><
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post Jan 22 2012, 18:47
Post #106
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QUOTE(Ballistic9 @ Jan 22 2012, 18:43) *

The math is confusing me (IMG:[invalid] style_emoticons/default/wacko.gif)

With 327/200 = 1.635 level HP factor, I get:

CODE
            Normal  Hard  Heroic  Nightmare  Hell  Nintendo  BT     IWBTH
Pre-patch   100%    150%  250%    400%       500%  700%      1000%  2500%
Post-patch  164%    245%  327%    409%       491%  654%      818%   1635%


But that's not the case with the custom mobs ><


1+327/200=2.635

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post Jan 22 2012, 18:50
Post #107
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D'oh, thanks (IMG:[invalid] style_emoticons/default/smile.gif)

CODE
            Normal  Hard  Heroic  Nightmare  Hell  Nintendo  BT     IWBTH
Pre-patch   100%    150%  250%    400%       500%   700%     1000%  2500%
Post-patch  264%    395%  527%    659%       791%  1054%     1318%  2635%


Worse than I thought X(
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post Jan 22 2012, 18:52
Post #108
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Hm, after struggling to even play the game, since it doesn't work in firefox or chrome (IE works, though it sucks), I've decided not to play anymore. 23 MP for healing, which is pretty weak, only gets me 5 heals. Which means I'm wasting a lot of potions and I don't exactly have many of them. If I continue to use them, I'll probably run out and be unable to do anything but the few low level arenas and a few rounds of grindfest.

I'm out. Have fun guys.
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post Jan 22 2012, 18:55
Post #109
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Okay, I just kicked a Dalek and a Mithra in their faces with no difficulty by just mashing attack. I don't know what happened, but I like it.
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post Jan 22 2012, 19:05
Post #110
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QUOTE(Ballistic9 @ Jan 23 2012, 00:50) *

D'oh, thanks (IMG:[invalid] style_emoticons/default/smile.gif)

CODE
            Normal  Hard  Heroic  Nightmare  Hell  Nintendo  BT     IWBTH
Pre-patch   100%    150%  250%    400%       500%   700%     1000%  2500%
Post-patch  264%    395%  527%    659%       791%  1054%     1318%  2635%


Worse than I thought X(


I thought this is against players who grind for items, but it seems to be too harsh for everyone.

Maybe 1% increment per round? It still stops players from grinding.
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post Jan 22 2012, 19:10
Post #111
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Woowww... this is gay. To put this patch into perspective for someone facing ~300 monster level custom mobs, tier 4 dark now does the damage tier 1 elemental before. That's like a 600% mana increase and 2x action time increase or something like that.
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post Jan 22 2012, 19:10
Post #112
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It's a bit hard to stay positive about this patch. New spirit stance and chained combat skills are probably cool, but there's no way for me to check on that. The lowered monster resistances are nice, my undead is grateful.

Bad Stuff: No more "grace value" for burden without a way to remedy it. It would make sense if we had burden-reducing bindings already.
The longer clearing times are a real fun killer for me. Seems like a punishment for people who actually use the grindfest for grinding and overall people who play a lot.

I guess I'll cut down playtime and take it easy for a while.
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post Jan 22 2012, 19:10
Post #113
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@varst
It just slows them down and cuts the 1500 round runs down to somewhere slightly less.


This post has been edited by trikon000: Jan 22 2012, 19:10
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post Jan 22 2012, 19:12
Post #114
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QUOTE(trikon000 @ Jan 22 2012, 12:10) *

@varst
It just slows them down and cuts the 1500 round runs down to somewhere slightly less.

Then introduce a 1% hp increase after round 100 and let me do my arenas. I can't do the higher ones now without packing mana elixirs.
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post Jan 22 2012, 19:21
Post #115
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@Golden Sun
I'd rather ask for an increased credit modifier for harder difficulties than ask for a 1% hp buff. Where 3X is for IWBTH and 1X for normal and whatever is considered fair for inbetween.

Tenboro is like the evil wishing well. Don't ask for buffs that only benefit just you or you end up with something that screws everyone.
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post Jan 22 2012, 19:42
Post #116
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So DW still sucks.You need at least 100 prof for it not to suck and you can't use it because it suck. Nice catch 22.

Also the sidebar is still fuck up with custom fonts.
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post Jan 22 2012, 19:44
Post #117
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Restarting the computer worked for me. No more green bar.
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post Jan 22 2012, 19:48
Post #118
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QUOTE(trikon000 @ Jan 23 2012, 01:21) *

@Golden Sun
I'd rather ask for an increased credit modifier for harder difficulties than ask for a 1% hp buff. Where 3X is for IWBTH and 1X for normal and whatever is considered fair for inbetween.

Tenboro is like the evil wishing well. Don't ask for buffs that only benefit just you or you end up with something that screws everyone.


The problem is that this universal buff on hp hurts those lower-level players more than anyone else.

Playing in hell difficulty is acceptable; a bit harder, but I can bear with it.
Playing in normal difficulty is another story. Monsters won't die with 1 tier 2 spell, and I'm talking about those giants who don't have great holy resistance.

As for lower-level players, why they should bear the burden produced by high-level players?
They simply have to face monsters which have 50% more hp every round, without anything I can see as balancing this disadvantage.
If Tenb really want to apply that bonus damage, at least don't do so to those below a certain level.
It's just too harsh for them to even survive.
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post Jan 22 2012, 19:54
Post #119
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Great patch. My heartseeker used to last 302 turns, now it lasts 445 turns. Lolwut. It will never run out.
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post Jan 22 2012, 19:56
Post #120
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QUOTE(oumi11 @ Jan 22 2012, 09:54) *

Great patch. My heartseeker used to last 302 turns, now it lasts 445 turns. Lolwut. It will never run out.

But the cost per turn went up
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