Not happy with:
-Stun duration's cap-end cut off
I guess it's not unexpected...
-Post-arena heal
This one feels lame for those of us who -don't- have a million healing tokens saved up.
Also cuts down on moving onto the next arena easily. Gotta stop and pop a token before you go in half-cocked. (IMG:[
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style_emoticons/default/dry.gif)
-No niten ichiryu specific skill or fix making it not useless
Guess we wait until next update, phooey! (Didn't expect this anyway, it's the new duke nukem forever. It'll take forever, start being made fun of, then it'll come out, and will only be mediocre and never fulfill the hype)
Not sure about:
-Overcharge change.
It feels good...but it takes a full turn to activate? (IMG:[
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style_emoticons/default/huh.gif) hmmm...
-Forge costs
For how many low-grade items we have they sure seem unnescessary, not that i want their forge-cost to skyrocket.
Happy with:
-All the new layouts
Feels a lot better, more organized, and easier to work with. Comparison window is especially awesome.
-Forge available
Yay new shit to play with and find out i won't ever have enough credits
again!
Cool thing no one else mentioned (afaik):
-Cure got a boost
or interference got a nerf? My cure went from ~750 to ~1150. Same setup/equips/level/stats. I like it... i like it a lot. Now enemies can't normal-hit me so hard my cure feels like a waste if there's too many of them.