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> HentaiVerse 0.6.3, Ponies

 
post Dec 26 2011, 13:22
Post #281
Death Grunty



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Requesting: make skills only drain 50% overcharge while in spirit mode.
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post Dec 26 2011, 13:26
Post #282
Slobber



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I think it wouldn't be too bad to make them drain less in general. Maybe 70%? And ofc as Skillchip suggested. Hotkeys would be nice (IMG:[invalid] style_emoticons/default/happy.gif)
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post Dec 26 2011, 13:37
Post #283
Tenboro

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QUOTE(dcherry @ Dec 26 2011, 12:02) *
I'll agree with Hito. The whining is pretty... abundant. I know there are a lot of melee that aren't whining or are doing it for fun, but if you *seriously* think mage is that great then swap to it. I've mentioned it many times prior - because of the nature of melee, it's very difficult to balance. Look at the introduction of Mace +dmg as an example. All other weapon options went out the window. But in all honestly, when you're dishing damage for free, it better be lower than spell damage =P


Well, people in general are whiny fucks, that's just a fact of life. The biggest problem is when I actually waste time trying to explain and/or defend my decision making, which I'm just not going to do anymore. A long time ago I read some "golden rules of game development", and one of the rules was that developers should never have two-way interactions directly with the players. The reason why is becoming abundantly more clear with every update.

Sooo, yeah. Feel free to post your opinions, whatever they may be, but don't expect specific responses.
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post Dec 26 2011, 13:38
Post #284
Death Grunty



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QUOTE(dcherry @ Dec 26 2011, 05:26) *

I think it wouldn't be too bad to make them drain less in general. Maybe 70%? And ofc as Skillchip suggested. Hotkeys would be nice (IMG:[invalid] style_emoticons/default/happy.gif)

Yeah spirit mode + skills kinda sucks. Once you used a skill it drains all of your OC and you're out of spirit mode. Yes you do more damage if you do both (even though you're limited to do it once). But damage isn't the only reason you'd want to use skills.
Let's say for instance it used 100% OC instead of the whole OC bar. (Even if Tenboro was to take away the extra damage bonus for being over 100%, it's fine since you're in spirit mode anyway.)
I'm starting spirit mode with 280% and use a skill. -100%
So instead of losing all of my OC I'm down to 180% and could use another skill as long as I'm over 100%.
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post Dec 26 2011, 13:40
Post #285
Darque_Flux



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Was the Overcharge drain on deactivation of spirit mode intentional?
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post Dec 26 2011, 13:51
Post #286
@43883




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QUOTE(Tenboro @ Dec 26 2011, 12:37) *
Well, people in general are whiny fucks, that's just a fact of life. The biggest problem is when I actually waste time trying to explain and/or defend my decision making, which I'm just not going to do anymore.

What's better than watching your userbase rage as you tell them a massive nerf is actually a fix to a huge glitch they have been blatantly abusing over the past releases, and that they should be thankful it was that way so far ? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Some game devs actually tag absurdly handicapping bugs as "features of the virtual universe" to make it sound like it was intended in the first place. It causes drama, but it still works. True story.

People actually are much more responsive to nerfs than buffs, so if you buff one portion of the userbase, it will usually start giving a shit about it once it gets nerfed.

This post has been edited by Mika Kurogane: Dec 26 2011, 13:51
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post Dec 26 2011, 14:03
Post #287
Slobber



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QUOTE(Tenboro @ Dec 26 2011, 04:37) *

Well, people in general are whiny fucks, that's just a fact of life. The biggest problem is when I actually waste time trying to explain and/or defend my decision making, which I'm just not going to do anymore. A long time ago I read some "golden rules of game development", and one of the rules was that developers should never have two-way interactions directly with the players. The reason why is becoming abundantly more clear with every update.

Sooo, yeah. Feel free to post your opinions, whatever they may be, but don't expect specific responses.


You're right - but one could always hope you have an exceptional crowd. More often than not I'd say it's the vocal minority that stirs the shit and the majority is usually content with the changes or are already adapting.

Honestly though for this patch I don't have any problems with *any* of the changes. At first I was worried about a few things like "oh crap I won't have enough potions" or "shit I'm gonna spend all my healing tokens" or "crap I don't heal stamina no more" but after a short time I realized they're all unnecessary worries and "it all works out in the end".

tl;dr I like the changes in this patch. Everything is better/adaptable to

QUOTE(Death Grunty @ Dec 26 2011, 04:38) *

Yeah spirit mode + skills kinda sucks. Once you used a skill it drains all of your OC and you're out of spirit mode. Yes you do more damage if you do both (even though you're limited to do it once). But damage isn't the only reason you'd want to use skills.
Let's say for instance it used 100% OC instead of the whole OC bar. (Even if Tenboro was to take away the extra damage bonus for being over 100%, it's fine since you're in spirit mode anyway.)
I'm starting spirit mode with 280% and use a skill. -100%
So instead of losing all of my OC I'm down to 180% and could use another skill as long as I'm over 100%.


Ahhh I probably misread the Wiki. Yes I agree I think the skills should use a set amount of OC. Problem is it can't be too little (then it's basically free since melees normal hits are much more significant than mage ones) but it can't be too much (back to square one).
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post Dec 26 2011, 14:08
Post #288
Tenboro

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QUOTE(Mika Kurogane @ Dec 26 2011, 12:51) *
People actually are much more responsive to nerfs than buffs


Attached Image

You don't say.
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post Dec 26 2011, 15:26
Post #289
buktore



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So... It come down to this, huh...

QUOTE(dcherry @ Dec 26 2011, 18:02) *

I'll agree with Hito. The whining is pretty... abundant.


Mage whine because their unintended numerous bugs that made them ridiculously powerful got removed (and Hito himself is one of the biggest whiner about this, if you didn't know) ... Some of their legit nerfed, like removed elem rating bonus skills, were replaced with a satisfying new high EDB phase and they are happy ever after. In fact, this 'nerf' were even said to be a 'buff' by some mage because of the new phase made their spell of choice more powerful...

Melee whine because their intended (before this patch) ridiculous-costly-amount-of-AP-needed-for-only-reasonable-gained passive dmg bonus that they must have in order just to catch up with mage got removed, and replaced it with what, a shitty mage spell that once used, leave you feel like shit for the next 30-60 turns? Not to mentioned that now it cost SP point just to feel the same a the last patch ...


See the difference?


BTW, I highly approved of Stun nerfed (in fact, I requested for it) and the removal of no one cared small-buff 2H gained faster OC bugs. Do mage ever approved of any removal of stupid bugs that made them so absurdly powerful?

QUOTE(dcherry @ Dec 26 2011, 18:02) *

I also think a lot of players over-rate Spirit Mode it for mages.


The point is that it's an absolutely free boost. Mage don't have to sacrificed a single thing and they are perfectly the same as before without them.


QUOTE(dcherry @ Dec 26 2011, 19:03) *

tl;dr I like the changes in this patch. Everything is better/adaptable to


You've got to be kidding me...

This post has been edited by buktore: Dec 26 2011, 20:01
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post Dec 26 2011, 15:26
Post #290
Mi-Ala Starbreeze



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QUOTE(dcherry @ Dec 26 2011, 13:02) *

if you *seriously* think mage is that great then swap to it.

Been there, done that.
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post Dec 26 2011, 15:27
Post #291
Mi-Ala Starbreeze



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QUOTE(Tenboro @ Dec 26 2011, 13:37) *

Well, people in general are whiny fucks, that's just a fact of life. The biggest problem is when I actually waste time trying to explain and/or defend my decision making, which I'm just not going to do anymore. A long time ago I read some "golden rules of game development", and one of the rules was that developers should never have two-way interactions directly with the players. The reason why is becoming abundantly more clear with every update.

Sooo, yeah. Feel free to post your opinions, whatever they may be, but don't expect specific responses.

It is plain awesome. You ignored six comments from melee classes but immediately "highfived" the mage comment.
No comments.
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post Dec 26 2011, 15:31
Post #292
Evil Scorpio



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QUOTE(Tenboro @ Dec 26 2011, 15:37) *
A long time ago I read some "golden rules of game development", and one of the rules was that developers should never have two-way interactions directly with the players.
...and that's why most of the games usually sucks. (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(MiAla @ Dec 26 2011, 17:27) *
It is plain awesome. You ignored six comments from melee classes but immediately "highfived" the mage comment.
No comments.
Welcome to reality, my dear comrade... (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Dec 26 2011, 15:37
Post #293
hzqr



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TIL people can get surprisingly upset over a game.
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post Dec 26 2011, 15:51
Post #294
varst



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Why should I be bitching? I am playing as a mage, why should I care about how those melees are nerfed? (IMG:[invalid] style_emoticons/default/mellow.gif)

Just tell everyone to start playing as melee (as it has better protection) and change to mage route at higher levels (130-150) (more firepower)
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post Dec 26 2011, 15:59
Post #295
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I'm gonna miss abusing the arena for free healing and grinding.

Then again it's not gonna really matter, I'm swimming in healing tokens anyway.
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post Dec 26 2011, 16:17
Post #296
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QUOTE(varst @ Dec 26 2011, 20:51) *

Why should I be bitching? I am playing as a mage, why should I care about how those melees are nerfed? (IMG:[invalid] style_emoticons/default/mellow.gif)


It would be fine if they just take amusement in the situation or trolling by making fun of the situation. I did that all the time, too.

It's the fact-bending, hollowed argument, and sheer stupidity that they spewed out that pissing me of so much.

Absurdly, this exact same thing also happened at the time when mage were still blessed with godlike-powerful bugs and melee still haven't got any boost yet. The situation is so bad at the time mage could do some arena at BT that melee had trouble just to do it on normal, yet this happened...

Even more idiotic is that some mage who are engaged in this activity are people who were once melee and then switched to mage because of obvious reasons and then try to justified it, blindly bending reality out of proportion so much its absurd.

History sure repeat itself. (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by buktore: Dec 26 2011, 18:54
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post Dec 26 2011, 16:46
Post #297
Annoyed



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In movies also Melee Hero can fight only one Enemy at time .
While in Mystical movie Hero can use powerful magic to clear all shit in instance .


So it's natural that Mages have to powerful than Melee (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 26 2011, 17:01
Post #298
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Can we get a hotkey for the weapon ability?
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post Dec 26 2011, 17:02
Post #299
Msgr. Radixius



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I don't care for this at all...
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post Dec 26 2011, 17:18
Post #300
Tenboro

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QUOTE(MiAla @ Dec 26 2011, 14:27) *
It is plain awesome. You ignored six comments from melee classes but immediately "highfived" the mage comment.


*high five*

I said I was done taking part in debates on specific patch changes, since it's obviously pointless. People tend to pick one change they don't like out of a hundred-point list of changes in a patch and harp on it endlessly, and that's a giant waste of my time. This included those six "melee class comments".

You're free to debate amongst yourselves, however. I'll probably read it.
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