 |
 |
 |
HentaiVerse 0.6.3, Ponies |
|
Dec 25 2011, 14:59
|
@43883
Group: Gold Star Club
Posts: 31,489
Joined: 6-March 08

|
Apparently, its main use serves its purpose. I've seen three people earn the title and keep it on so far.
This post has been edited by Mika Kurogane: Dec 25 2011, 14:59
|
|
|
Dec 25 2011, 15:02
|
Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

|
QUOTE(Mika Kurogane @ Dec 25 2011, 20:59)  Apparently, its main use serves its purpose. I've seen three people earn the title and keep it on so far.
Dovahkiin shouldn't just be a bragging rights reward.
|
|
|
Dec 25 2011, 15:05
|
eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

|
wish if there is some options can set use potion or token auto cure when player win arena challenge ; if you lose it's doesn't trigger
|
|
|
Dec 25 2011, 15:10
|
@43883
Group: Gold Star Club
Posts: 31,489
Joined: 6-March 08

|
QUOTE(Rei-Tenshi @ Dec 25 2011, 14:02)  Dovahkiin shouldn't just be a bragging rights reward. Add a special award without any effect and link it to a description that says : "I wasted half a day beating up ponies and dragons in a lousy arena, and all I got was a dragonspeak title and this shitty award !" On a more serious note, I'm sure it's all intentional trolling and will be fixed later. Maybe.
|
|
|
|
 |
|
Dec 25 2011, 15:17
|
Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

|
QUOTE(fff @ Dec 24 2011, 14:52)  I have a question, it's been a while since I have not followed the forum so I do not know if this is normal: my monsters do nothing? won battles and killing blows, 0 are all the time, for months.
except my first monster that some victories but also frozen for months.
thx
Not really the right thread for it, but monsters gets playing time depending on their level. They essentially only meet people around or lower their level, and they need to be PL 1 in order to be put into the game at all. So you have to upgrade something on it at least once to even activate it. And even then it gets no play-time due to tehre being tons of PL 1 monsters and very few rounds being played at that level (since you level up quick when you are that low). QUOTE(wr4st3r @ Dec 24 2011, 19:35) 
But I don't get it, I thought mages already had the edge over melees, why the nerfage then?
Already been answered in the thread. "Because Tenboro hates melees". Overall, the changes to overcharge and spirit mode has greatly hurt melees in comparison to mages, and shifted a balance that was already in mages favor. With full overcharge, you got a constant 93,3% damage boost, after a few hits of filling up the overcharge bar. Now you can instead get a 100% damage boost (a tiny damage increase of about 3,5%, since damage goes from 193,3% to 200%, not from 93,3% to 100%) and it costs you spirit points to use as well as takes a turn to activate, and it depletes your overcharge, meaning you have to recharge it, where you then have no damage increase at all. In short, it's a nerf to melee damage output, not a buff. At least for the higher-lvl players. For mages however, it's a buff. Someone mentioned that mages don't get as much out of it since they have to build up overcharge by hitting stuff with their staff. Yes, that is true, but for them, it's still a buff, since they didn't use to get any advantage out of overcharge at all, and now they get a mode that greatly increases their already considerable damage output (by an impressive 50%, instead of melees measly 3,5%). It also lasts comparatively much longer for them, since they need less turns to kill things, and therefore also costs less spirit points. Again, by comparison. So melees got a nerf and mages got a big buff. Oh well, maybe it will make mages start investing AP into OC tanks. (On a more positive note, I really like the changes to equipment system, could you also perhaps implement that you could use the same weapon in multiple equipment sets, like you can with other gear?) And I understand the changes to heal after arenas, especially for the lower ones, since I was basically using them as free heals. Whenever I got killed, I just set difficulty to easy and jumped into the lvl 1 arena and *wham* killed monster, cleared arena and free HP/MP refill. But maybe instead of giving a heal for clearing an arena at a higher difficulty setting than before, instead limit heals for arenas over a certain level. For simplicities sake let's say from End Game and onwards, which requires level 100 and is the first arena with a rare boss. That means it couldn't be abused as a free heal, since it still requires 45 rounds to be played, but means you can do your playing at one sitting without having to use lots of heal tokens and potions after every arena. This post has been edited by Randommember: Dec 25 2011, 15:21
|
|
|
|
 |
|
Dec 25 2011, 15:33
|
Tenboro

|
QUOTE(Randommember @ Dec 25 2011, 14:17)  With full overcharge, you got a constant 93,3% damage boost [...] at least for the higher-lvl players There are lies, and there are gross misrepresentations. How many people had Overcharge maxed? Fully? Maybe one, two tops? And you expect me to balance everything for extreme outliers? Really? And your argument about mages having more use of it than melees fails flat on its face on the fact that melees will on average drain overcharge with Spirit Mode active at 25% the rate of mages, since they regain 5-10 points for every melee attack. And that's disregarding it having half effect and needing to take time out to charge it in the first place. Don't even talk to me about balance if you disregard everything that's counter to your opinion.
|
|
|
|
 |
|
Dec 25 2011, 15:35
|
@43883
Group: Gold Star Club
Posts: 31,489
Joined: 6-March 08

|
Tenboro hates mages and melees alike. It's all about the current mood and moon shape. Also, releases actually happen during a full moon. True story. QUOTE Oh well, maybe it will make mages start investing AP into OC tanks. If you have spare AP, sure. They're still at a lower priority than SP tanks in my opinion. One extra turn of Spirit Mode vs. 15% extra SP. OC skills probably don't make much of a difference, but I haven't tested them yet. This post has been edited by Mika Kurogane: Dec 25 2011, 15:42
|
|
|
Dec 25 2011, 16:21
|
Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

|
QUOTE(Mika Kurogane @ Dec 25 2011, 06:59)  Apparently, its main use serves its purpose. I've seen three people earn the title and keep it on so far.
Who are the three people keeping it on? (IMG:[ invalid] style_emoticons/default/smile.gif)
|
|
|
|
 |
|
Dec 25 2011, 16:30
|
jcullinane
Group: Gold Star Club
Posts: 2,697
Joined: 2-April 10

|
Well, there's so many "extreme outliers" because melee just keeps getting worse and worse. Every time there is a way to finally achieve some melee strength to compare to mages, it is found and reduced. I don't think this is going to increase the total number of melee-class players and balance vs. mage-class players.
So for those that have invested a crap ton of AP into OC that is now mostly a waste because of the new reduction, everybody should get a one time, free AP reset to go along with radical change needed in tactics. I think that's fair and would quiet down a bunch of disgruntled warriors a little.
That way, Mages [who won't care about the AP reset] can go along their merry way, and melee players can reapply their AP from OC elsewhere to try to make things a bit more enjoyable experience; given the new rules.
- JC
|
|
|
|
 |
|
Dec 25 2011, 16:37
|
@43883
Group: Gold Star Club
Posts: 31,489
Joined: 6-March 08

|
Considering how many credits you can earn from a single arena now, a maxed 10k reset probably isn't too much of a hassle. QUOTE(Sushilicious @ Dec 25 2011, 15:21)  Who are the three people keeping it on? (IMG:[ invalid] style_emoticons/default/smile.gif) Oh, you. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Hito and Rei-Tenshi. I expect Ichy and Bunko to come out soon as well. This post has been edited by Mika Kurogane: Dec 25 2011, 16:38
|
|
|
|
 |
|
Dec 25 2011, 16:41
|
Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

|
QUOTE(Tenboro @ Dec 25 2011, 15:33)  There are lies, and there are gross misrepresentations.
Precisely <3 QUOTE(Tenboro @ Dec 25 2011, 15:33)  How many people had Overcharge maxed? Fully? Maybe one, two tops? And you expect me to balance everything for extreme outliers? Really?
I had OC maxed, and I am nowhere near "tops". QUOTE(Tenboro @ Dec 25 2011, 15:33)  And your argument about mages having more use of it than melees fails flat on its face on the fact that melees will on average drain overcharge with Spirit Mode active at 25% the rate of mages, since they regain 5-10 points for every melee attack. And that's disregarding it having half effect and needing to take time out to charge it in the first place.
Precisely. You're absolutely correct... well, aside from that we're actually trying to compare 0.6.2 melee/mage to 0.6.3 melee/mage, not 0.6.3 to each other of them. The truth is simple and obvious: every single MELEE-class person who invested AP into all OC tanks got his damage THE SAME or even CUT with the latest patch. On the other hand MAGE-classes got quite an awesome boost instead, given that they had no profit at all from OC/SA b4 0.6.3. And given that mages already had the upper hand DPS-wise... So once again: 0.6.3 patch brought nothing good to melees and a certain sweet candy to mages. I guess there is no reason to mention the stun "Revamp". QUOTE(Tenboro @ Dec 25 2011, 15:33)  Don't even talk to me about balance if you disregard everything that's counter to your opinion.
K.
|
|
|
|
 |
|
Dec 25 2011, 16:43
|
Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

|
Forgot to mention that right now melee is only viable to level up to 150-200, then you MUST respec to mage. Now, why would you choose melee over mage in the first place?
|
|
|
Dec 25 2011, 16:44
|
jcullinane
Group: Gold Star Club
Posts: 2,697
Joined: 2-April 10

|
QUOTE(Mika Kurogane @ Dec 25 2011, 09:37)  Considering how many credits you can earn from a single arena now, a maxed 10k reset probably isn't too much of a hassle. Oh, you. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Yeah but the thought would count for at least a little bit. I'm still credits poor all the time anyway because of the huge prices you have to pay to get great equipment to have a chance at melee effectiveness.
|
|
|
Dec 25 2011, 16:50
|
@43883
Group: Gold Star Club
Posts: 31,489
Joined: 6-March 08

|
Saving up on trainings and excessively expensive gear should work as well for melee users. Not that I would mind a free ability tree reset myself. It's just highly unlikely to happen considering the last one was on 2009-10-30. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Mika Kurogane: Dec 25 2011, 16:52
|
|
|
Dec 25 2011, 17:09
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
Free AP reset would just make me go >=C since putting every point back in would be tedious.
|
|
|
|
 |
|
Dec 25 2011, 17:10
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
After more playing and a few behavioral adjustment, I starting to feel like getting the hang of it on this version. So I'm cool now and didn't feel like bitching much. But Tenb put forth something so tempting... I'll make it short. QUOTE There are lies, and there are gross misrepresentations.
How many people had Overcharge maxed? Fully? Maybe one, two tops? And you expect me to balance everything for extreme outliers? Really? With all due respect, Tenb, but saying only 2, or even 5, have maxed OC is such a gross misrepresentations I have to point this out and risk pissing you off. QUOTE And your argument about mages having more use of it than melees fails flat on its face on the fact that melees will on average drain overcharge with Spirit Mode active at 25% the rate of mages, since they regain 5-10 points for every melee attack. And that's disregarding it having half effect and needing to take time out to charge it in the first place. But mage do not 'need' this dmg bonus to be viable in the first place (but they always like more, of course). ... Hito made a statement somewhere that this feature is 'a bit OP in some situation for mage' surely raise a red flag right there... On the other hand, even with a permanent dmg bonus from maxed OC, melee are still considered to be slow playing style. I never heard anyone complains that dmg 'bonus' from OC are too powerful. In fact, no one really think of it as a 'bonus' for melee ... a 'requirement' is more like it. ... - If OC boost are now really going to just increase you OC amount... How about 3 OC per AP spent? - Skill took way too much OC to use. And using it means you drain all precious OC and lost the opportunity to make a good fallow up attack with Sprit mode on make them feel like the old spirit attack; people use them, most did it for the lulz, not for their usefulness. ... Skill cost SP point instead may be a good idea if there are more skill and variety. PS. Bah... took me too long to wrote this; now I got ninja'd by everyone. (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by buktore: Dec 25 2011, 21:44
|
|
|
|
 |
|
Dec 25 2011, 17:21
|
@43883
Group: Gold Star Club
Posts: 31,489
Joined: 6-March 08

|
QUOTE(buktore @ Dec 25 2011, 16:10)  - Skill took way too much OC to use. And using it means you drain all precious OC and lost the opportunity to make a good fallow up attack with Sprit mode on make them feel like the old spirit attack; people use them, most did it for the lulz, not for their usefulness. ... Skill cost SP point instead may be a good idea if there are more skill and variety. Time for some random fortune-telling. Auto-skill mode and auto-skill cast with decreased costs. If it happens, it will be as perks. And they will be expensive. I'm not even maxed on IA slots and not trying to achieve that either. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(derpymal @ Dec 25 2011, 16:09)  Free AP reset would just make me go >=C since putting every point back in would be tedious.
Right, I forgot about that part. Also, the occasional browser trolling due to add-ons if paranoia doesn't kick in right before you do it and you don't disable them. For people with an AP shortage. This post has been edited by Mika Kurogane: Dec 25 2011, 17:31
|
|
|
|
 |
|
Dec 25 2011, 17:31
|
Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

|
QUOTE(buktore @ Dec 25 2011, 09:10)  QUOTE(Tenboro @ Dec 25 2011, 07:33)  How many people had Overcharge maxed? Fully? Maybe one, two tops? And you expect me to balance everything for extreme outliers? Really?
With all due respect, Tenb, but saying only 2, or even 5, have maxed OC is such a gross misrepresentations I have to point this out and risk pissing you off. Yeah I don't really get that part either.. Well okay I'm not lv 250 so I'm missing a tier but otherwise I have overcharge maxed. Always had.
|
|
|
|
 |
|
Dec 25 2011, 17:53
|
rawrpies
Group: Catgirl Camarilla
Posts: 341
Joined: 25-April 11

|
melees should stop bitching. Yes, my damage output overall went lower (having 180% overcharge). But in exchange I got a skill that lets me kill one round for free (on hard, higher difficulty will be different ofc) every 3-4 rounds if I'm using an 2 hander. And as for DW, it's really double edged, I only DW on RoB but on average my spirit attack would hit 60k tops on FSM, but now I get a 15k hit every ~6 or so rounds from iris strike. The downside is that Blinded dispells Silenced (IMG:[ invalid] style_emoticons/default/rolleyes.gif).
|
|
|
|
 |
|
Dec 25 2011, 17:55
|
Tenboro

|
QUOTE(MiAla @ Dec 25 2011, 15:41)  Precisely. You're absolutely correct... well, aside from that we're actually trying to compare 0.6.2 melee/mage to 0.6.3 melee/mage, not 0.6.3 to each other of them. What? QUOTE(MiAla @ Dec 25 2011, 15:41)  So once again: 0.6.3 patch brought nothing good to melees and a certain sweet candy to mages. Except for equipment upgrades and weapon skills, but talking about those would weaken your position, wouldn't it.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|