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> HentaiVerse 0.6.3, Ponies

 
post Dec 25 2011, 04:08
Post #181
hikari_luv_shirayuki



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it seems to me that in-battle channeling/mystic force is getting rarer with this patch. i do need Regen II for later Arena matches
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post Dec 25 2011, 04:09
Post #182
Pickled_Cow



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QUOTE(hikari_luv_shirayuki @ Dec 25 2011, 00:44) *

Spirit Attack and Overcharge
killing high-end monsters manually seems faster with the new spirit attack. but i miss the old overpowered spirit attack T_T


No one was using their spirit attack after level 190 anyway. After you get spirit shield, each point of spirit could be used to deflect 80 to 120 points of damage from from any single attack that did more than 25% of you max HP. You don't get that protection if your attack drains away all those points.

This post has been edited by Anomtai: Dec 25 2011, 04:10
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post Dec 25 2011, 04:35
Post #183
Mi-Ala Starbreeze



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QUOTE(Bunko @ Dec 25 2011, 03:35) *

Melee changes were clever.
Now I do less damage with 99 stamina, than I used to do with 21 stamina.
What's clever about it ?
You can now spend a whole lot of stuff upgrading your weapons, to get closer to the damage you used to do.
My overcharge is 280% so overcharge now meaning nothing is really the greatest christmas present ever !

Nothing good came from this update to me.
I hope the mages are pleased.

So back to the topic: would you like to sell yer mace, hurr? :3
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post Dec 25 2011, 04:38
Post #184
loressan



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about equip screen look like we cant see have many equipment we have,i check every screen no sign of it :s
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post Dec 25 2011, 05:00
Post #185
sigo8



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The one handed and dual wielding skills are SOOO very week. They only hit on enemy, while the 2 handed skill kill almost all of the enemies and give you plenty of time to finish off the ones that worn't killed.
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post Dec 25 2011, 05:57
Post #186
tmihor



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QUOTE(r3pt1le @ Dec 25 2011, 00:50) *

i used to get healed after every arena chalenge. then i took an arrow in the knee...

(IMG:[oi39.tinypic.com] http://oi39.tinypic.com/2usvi3k.jpg)
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post Dec 25 2011, 06:00
Post #187
HaliZorat



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QUOTE(tmihor @ Dec 24 2011, 22:57) *

(IMG:[oi39.tinypic.com] http://oi39.tinypic.com/2usvi3k.jpg)


Tenboro-Sakurai: *laughs*
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post Dec 25 2011, 06:02
Post #188
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QUOTE(Tenboro @ Dec 24 2011, 02:40) *
- Clearing A Dance with Dragons on Battletoads or IWBTH difficulty will now get you a super-special title.

Sooo, how long until you code the other 19 dragon shouts?

200 rounds of Storm Call would be pretty sweet. (IMG:[invalid] style_emoticons/default/laugh.gif)


In all seriousness, one weak skill is hardly worth the apparent loss of bonuses from the Godslayer title (edit: it's only gives damage bonus equivalent to Lord title, as sushi posted before.) They should at least be equal bonuses or higher than Godslayer, in addition to any "shout" skills you might add.

Also, the bonus damage for titles is not increasing as a percentage, but as a simple additive bonus. For example, switching from Newbie (0% bonus) to Godslayer (10% bonus) makes my base magic damage bonus go from 864.3 to 874.3 with no equipment. I was under the impression that the base values aren't percentages anymore, which would make it wrong. +10% would be 950.73.

This post has been edited by hitokiri84: Dec 25 2011, 06:27
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post Dec 25 2011, 06:06
Post #189
Bunker Buster



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can you do something with overcharge ability points, they're kind of worthless now

and i wouldn't have the faintest idea where to spend them because i don't like using non-deprecative offensive spells (fuck mages) and health max raises are bad for spirit shield

if they were a flat 0.2-0.3% damage bonus per point (both phys and spell damage?) independent of overcharge level (since that's taken care of by spirit mode now) that'd be pretty cool as it'd kind of balance out the loss of constant 90+% damage bonus

or if you changed OC ability points to be increased overcharge generation and adding to the damage bonus in spirit mode that'd be pretty cool too
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post Dec 25 2011, 07:50
Post #190
O_X_O



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I don't think melee should exist any more.
First,mages gain exp much faster than melees do;
Second,mages become more and more powerfull in contrast with the melees do;
Third,this is hentai-mage-verse,melees must be weak and useless.But melees are still needed.Melees should be mages' ATM whether you like it or not!Always!

This post has been edited by O_X_O: Dec 25 2011, 07:51
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post Dec 25 2011, 08:23
Post #191
skillchip



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Seems to be how it goes every few patches. Melee get a break, and then get slammed. Mages only get nerfed slightly and buffed greatly. Overall I prefer a patch over no patch though
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post Dec 25 2011, 09:13
Post #192
Pickled_Cow



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I just noticed that is no way to lock a piece of equipment from the equipment menu. This could lead to someone selling a favored item by mistake after fooling around with his sets then going to the bazaar right afterwards..

Also the equipment counter is gone.
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post Dec 25 2011, 10:04
Post #193
Ichy



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QUOTE(Bunko @ Dec 25 2011, 02:35) *

Nothing good came from this update to me.
I hope the mages are pleased.

The Forge is awesome it you ask me (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 25 2011, 13:11
Post #194
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QUOTE(Tenboro @ Dec 24 2011, 09:40) *

- Arenas previously cleared at the current or higher difficulty level no longer restore your vitals.


Woah!
(IMG:[i.imgur.com] http://i.imgur.com/2qRD0.gif)
Im gonna heva to revaluate my strategies then.
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post Dec 25 2011, 13:23
Post #195
Death Grunty



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Not complaining since I think this will be fixed eventually.
But upon further testing I noticed my overall melee damage output dropped to 40%. Neither the implemented skills nor spirit mode can compensate the loss.
The Forge might.. once I have invested millions of credits in upgrades. Truly ingenious..
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post Dec 25 2011, 13:37
Post #196
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And yet again HV becomes a bit more tedious and unplayable. Well, that's it for me, I'm out.
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post Dec 25 2011, 13:50
Post #197
Death Grunty



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EoD monsters HP on normal difficulty:
normal mobs on average 3400 HP
legendaries 200000 HP

Was it like this before? They went down pretty quick before so I can't say for sure.
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post Dec 25 2011, 14:43
Post #198
Tenboro

Admin




Fixed the bleed damage for Skyward Sword.

And for the grumps who quit in outrage over placeholder game mechanics being modified/removed as the actual mechanics are added...

Attached Image
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post Dec 25 2011, 14:51
Post #199
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The only thing I have to complain about concerning this release is the equipment limit indicator being removed while the actual limit still is in place. Is the database size that much of a concern ?

Every time a compulsive hoarder rages over a worthless piece of gear getting turned into a consumable and understands it's finally time for another junk sale, Tenboro smiles.

This post has been edited by Mika Kurogane: Dec 25 2011, 14:55
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post Dec 25 2011, 14:55
Post #200
Zero Angel



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QUOTE(hitokiri84 @ Dec 25 2011, 12:02) *

In all seriousness, one weak skill is hardly worth the apparent loss of bonuses from the Godslayer title (edit: it's only gives damage bonus equivalent to Lord title, as sushi posted before.) They should at least be equal bonuses or higher than Godslayer, in addition to any "shout" skills you might add.

Also, the bonus damage for titles is not increasing as a percentage, but as a simple additive bonus. For example, switching from Newbie (0% bonus) to Godslayer (10% bonus) makes my base magic damage bonus go from 864.3 to 874.3 with no equipment. I was under the impression that the base values aren't percentages anymore, which would make it wrong. +10% would be 950.73.


This. The new title essentially makes you weaker.
This is the same problem before with the Ascended title being better than Destined/Godslayer.
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