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> EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please

 
post May 23 2016, 01:14
Post #941
Maximum_Joe



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True.
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post May 23 2016, 18:05
Post #942
f4tal



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Few more things in advice page:

1) Training -> Same goes for And A Scholar
maybe it should be "Scholar of War"?

2) Equipment -> Rare equips: Wakizashi, Katana, Katalox, Phase, Shade, Power, Force
is they are really rare? I guess they was in previous versions. Don't mind about Phase, Shade, Power & Force, but what about other thee?

3) The Forge -> Soul Fragments should never be bought. They can be easily farmed up to 6 per day by clearing Random Encounters (regardless of difficulty).
should be 60, I think, because of new patch.

4) Through edit option - what this <div id="God Strategies"></div> before ==[[Ring of Blood]] Strategies== is for? Is it left from previous iterations of page? I don't mind, just translated this page in Russian and have found this div ^^"

Thanks (IMG:[invalid] style_emoticons/default/happy.gif)

P.S.
And don't want to start flame or saying stupid things, but
Melee Stats -> INT Level * ~0.7 Lowest
maybe it should be ~0.5? Because 0.7 is so much for me. Very much...

This post has been edited by f4tal: May 23 2016, 18:20
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post May 23 2016, 18:12
Post #943
Juggernaut Santa



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QUOTE(f4tal @ May 23 2016, 18:05) *


P.S.
And don't want to start flame or saying stupid things, but
Melee Stats -> INT Level * ~0.7 Lowest
maybe it should be ~0.5? Because 0.7 is so much for me. Very much...

Actually, with new pot sistem, it should be Level * 0 (IMG:[invalid] style_emoticons/default/laugh.gif)
Same STR for Mage.

This post has been edited by ppp82p: May 23 2016, 18:15
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post May 23 2016, 18:16
Post #944
f4tal



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QUOTE
Actually, with new pot sistem, it should be Level * 0 laugh.gif

I don't mind =)
Just want to point that this 0.7 is high enough. Should it be 0 or 0.5 is another question. For me 0.5 is good call because of free SP, especially on lower level. =P
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post May 23 2016, 18:20
Post #945
Juggernaut Santa



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QUOTE(f4tal @ May 23 2016, 18:16) *

I don't mind =)
Just want to point that this 0.7 is high enough. Should it be 0 or 0.5 is another question. For me 0.5 is good call because of free SP, especially on lower level. =P

Low levels have low SP tank anyway, and have low quality equipments with low pabs.
They have low SP anyway.
But still...choices.

We should add a note that says that at level 250~300+ is fine to reset completely INT (Melee) or STR (Mage)

This post has been edited by ppp82p: May 23 2016, 18:22
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post May 23 2016, 21:17
Post #946
Maximum_Joe



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Melee use SP for Spirit Stance so ignoring INT is not a good strategy. You can ignore the DIVs for translating pages altogether. Will edit the rest later today.
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post May 23 2016, 21:33
Post #947
f4tal



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Thanks, Joe (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 23 2016, 22:53
Post #948
Juggernaut Santa



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QUOTE(Maximum_Joe @ May 23 2016, 21:17) *

Melee use SP for Spirit Stance so ignoring INT is not a good strategy.

I dare anyone to do 1500+ rounds of spirit stance without using a spirit potion or draught (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 28 2016, 13:55
Post #949
f4tal



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Tell me am I right? I did a test and from what I see

a ) Character Menu page
Battle Items -> Infusions Turn Cooldown 45?
should be
Infusions Turn Cooldown 40

b ) Items page
Infusions -> If used as a Battle Item: Lasts 50 turns.
should be
If used as a Battle Item: Lasts 40 turns.

Can anyone check too to be absolutely sure here? Thanks!

This post has been edited by f4tal: May 28 2016, 13:56
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post May 29 2016, 00:16
Post #950
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QUOTE(f4tal @ May 28 2016, 20:55) *

Tell me am I right? I did a test and from what I see

a ) Character Menu page
Battle Items -> Infusions Turn Cooldown 45?
should be
Infusions Turn Cooldown 40

b ) Items page
Infusions -> If used as a Battle Item: Lasts 50 turns.
should be
If used as a Battle Item: Lasts 40 turns.

Can anyone check too to be absolutely sure here? Thanks!


That means cooldown is 45? turns, duration is 50 turns.
I test Mana Potion, Infusion and ED, they have same cooldown.

- HV v0.83
QUOTE
- All basic scrolls now last 100 turns. All infusions now last 50 turns.


- HV v0.82
QUOTE
- All normal consumable slots can now be used an unlimited number of times, as long as you have stock, much like with scroll and infusion slots. There is a 50 40-turn cooldown on each slot.

(Generally, this should allow more varied use of consumables, and still let players go deeper than before. The cooldown and weaker restoratives should however prevent it from being all-out potion spam.)


This post has been edited by hansvar92: May 29 2016, 00:26
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post May 29 2016, 00:21
Post #951
f4tal



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Got it, thanks, hansvar92, my bad - missread information and missed this updates ^^"
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post Jun 14 2016, 22:10
Post #952
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https://ehwiki.org/wiki/Level_Scaling

A level_factor of mdb may be 22 + 72/99.


CODE
Scaled Stat = (1 + level / level_factor) * base_stat



When a player's level is 500

1) wd & adb = 16 + 2/3
500 / (16+2/3) = 30

2) proficiency & pab = 35 + 5/7
500 / (35+5/7) = 14


I guess 500 / mdb_factor is an integer too.

500 / (22+72/99) = 22
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post Jul 7 2016, 12:00
Post #953
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on ranges introduction:
QUOTE
This is a continuing work in progress (WIP) and is created using values seen on equipment since patch 0.7.7. (ID Higher then 32,000,000)


i guess it should be updated to 0.82 (ID > 67M), since 0.81- values were pretty much all over the place
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post Jul 11 2016, 03:39
Post #954
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QUOTE(Scremaz @ Jul 7 2016, 10:00) *

on ranges introduction:
i guess it should be updated to 0.82 (ID > 67M), since 0.81- values were pretty much all over the place


Internally updated, never wiki updated
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post Jul 30 2016, 16:56
Post #955
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A while ago I did some work on monster HP (and a little on MP and SP), but never got around to posting it till now.

I mostly did it on system monster with a few MAX PL monsters and the data sssss2 posted mixed in.

Crunched data in spreadsheet form
[docs.google.com] https://docs.google.com/spreadsheets/d/1LI6...dit?usp=sharing
First sheet is HP calcs using my data, second sheet is HP calcs using sssss2's data, and the third sheet is MP and SP calcs.

With data of monsters 100 levels apart I was able to lock in both constants in the scaled stats formula.
scaled_stats = floor(0.01 * base_stat * monster_level + (monster_level ^ 1.095) * 0.29692)

The HP mod for each difficulty is
Normal 1
Hard 1.5
Nightmare 2
Hell 3
Nintendo 5
IWBTH 8
PFUDOR 8

The stats listed for system monster currently list on the wiki need to be multiplied by 10 to fit the same formula as custom monsters, but with one execption are otherwise correct.

The int and wis of Bosses (Dalek, Manbearpig, Mithra and White Bunneh) are 200 not 140.

I've also confirmed that none of the system monster have karma power anymore.

Yggdrasil has a HP mod of 21, all other System monster that have their HP mod list in the wiki are correct.

Invisible Pink Unicorn has stats of all 220 and a HP mod of 76.

Rhaegal, Viserion and Drogon each have 20 upgrades on each stat (confirmed by HP, MP and SP), so their stats are
STR DEX AGI END INT WIS
300 170 150 270 170 180
Rhaegal and Viserion have a HP mod of 26 while Drogon has one of 51.
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post Jul 30 2016, 17:29
Post #956
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QUOTE(sigo8 @ Jul 30 2016, 16:56) *

The HP mod for each difficulty is
Normal 1
Hard 1.5
Nightmare 2
Hell 3
Nintendo 5
IWBTH 8
PFUDOR 8

which means that (apart for PF) HP mod is linear with EXP mod, for those interested.
between IW and PF there's sort of a plateau since only EXP mod varies - you can also say that mobs are stronger but not tougher, right?
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post Aug 3 2016, 08:25
Post #957
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It appears the info about the postage fee is not right (see here)
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post Aug 5 2016, 21:32
Post #958
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https://ehwiki.org/wiki/soulfuse#SoulFuse

What exactly is the formula for soulfused weapons? How exactly do they scale?
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post Aug 5 2016, 23:02
Post #959
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QUOTE(H-elp @ Aug 5 2016, 21:32) *

https://ehwiki.org/wiki/soulfuse#SoulFuse

What exactly is the formula for soulfused weapons? How exactly do they scale?


Level Scaling
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post Sep 24 2016, 06:50
Post #960
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Umm... Heya...this is like my first time in here and all, I was curious about some formulas in Item World > Rounds page. I noticed that when I did it the normal way, that is, using the formula "Number of Rounds = 75 * ((PXP0 - 100) / 250)^3" Gave me an incorrect result. It actually gives me half of what it has to be, at least with the number I had.

Upon further testing, it seems that the minimum amount of rounds is 10. So any numbers below 10 are automatically rounded to 10. Maybe that should be posted somewhere.
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