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> HentaiVerse 0.6.1, Now with 20% more friendship

 
post Sep 3 2011, 15:33
Post #41
eleeinos



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You forgot to mention the most important change of this update.. experience bonuses are now integer values!!123 @.@

But yeah, I like this update overall. ^^ Nothing to complain about (yet (IMG:[invalid] style_emoticons/default/tongue.gif)) It's nice how Crystals became so much easier to obtain barely 4-5 days after I decided to make my first monster.
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post Sep 3 2011, 15:56
Post #42
Bunko



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Mind listing all the benefits of AGILITY, for those of us who care ?
If possible, in a format a humanoid can calculate, trying to max the ability formely know as: not getting killed. or physical defense.

To say that in another way:
Any tips on how to set agility to those of "me", trying to max their shield rating against physical damage ?
(IMG:[i25.lulzimg.com] http://i25.lulzimg.com/535897.jpg)
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post Sep 3 2011, 16:20
Post #43
varst



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Ah Tenb....I thought you once asked people to remind you to revise things about this thread when rating's get changed:

Primary Attributes => Derived Attributes

This post has been edited by varst: Sep 3 2011, 16:20
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post Sep 3 2011, 16:23
Post #44
Ichy



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Dear Tenb why are you so cruel? (IMG:[invalid] style_emoticons/default/cry.gif)

Now Magnificent and Legendary Gear can drop but you make us die before we reach the places whit good Loot Quality Bonuses. Even on HARD is it difficult to go deep inside a IW or GF. This is bad because we need to clear 100 rounds before we have the full bonus.

Monster hit harder now so if you are hit by 4 you are dead even with Spirit Shield.
Also we seem to do even less damage so there will always be some mobs left. In worst chases its a horde of enraged and fast monsters ---> a high chance to die.

With all the recent changes I think leveling makes monsters HP rise faster than out Damage output or at least it feels that way.
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post Sep 3 2011, 16:34
Post #45
cyrix22



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Small thing...
In the Crysfest page, right before you actually start the fest, it still says, "START GRINDFEST"...
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post Sep 3 2011, 16:36
Post #46
stealthfire



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It seems true what everybody is saying, I seem to deal more damage per hit, but I also take more damage. Unfortunately, this seems bad, as I seem to be taking damage faster than I am dealing it out.

I'm dying in the arena more often now. I have since died twice due to freak attacks that take out half my bar of hp and I'm spending too much time casting support spells and healing. D: And that's on normal.

And I can't seem to understand the weapon damage numbers. Are those raw damage values and no longer percentage multipliers? Or have I been horribly wrong about counting them since the start?

This post has been edited by stealthfire: Sep 3 2011, 16:44
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post Sep 3 2011, 16:40
Post #47
Bunko



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QUOTE(varst @ Sep 3 2011, 17:20) *

Ah Tenb....I thought you once asked people to remind you to revise things about this thread when rating's get changed:

Primary Attributes => Derived Attributes

Yea I know what youre saying there, but I don't have nasty enough of a kitty picture to reply to it.
Since the main stats got totally Re-Frucken, I figurens the agility got Fruckened as well.
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post Sep 3 2011, 16:54
Post #48
varst



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QUOTE(Ichy @ Sep 3 2011, 22:23) *

Dear Tenb why are you so cruel? (IMG:[invalid] style_emoticons/default/cry.gif)

Now Magnificent and Legendary Gear can drop but you make us die before we reach the places whit good Loot Quality Bonuses. Even on HARD is it difficult to go deep inside a IW or GF. This is bad because we need to clear 100 rounds before we have the full bonus.

Monster hit harder now so if you are hit by 4 you are dead even with Spirit Shield.
Also we seem to do even less damage so there will always be some mobs left. In worst chases its a horde of enraged and fast monsters ---> a high chance to die.

With all the recent changes I think leveling makes monsters HP rise faster than out Damage output or at least it feels that way.


Strangely I reached some different conclusion.
It seems to me that it's even easier to go through IW now on hard when comparing with 0.6.0.
Are you using tier 1->facemelt strategy?
I used facemelt- tier1 and can complete hard IW with ease. Maybe I misunderstand something?
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post Sep 3 2011, 16:58
Post #49
Ichy



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QUOTE(varst @ Sep 3 2011, 14:54) *

Strangely I reached some different conclusion.
It seems to me that it's even easier to go through IW now on hard when comparing with 0.6.0.
Are you using tier 1->facemelt strategy?
I used facemelt- tier1 and can complete hard IW with ease. Maybe I misunderstand something?

I used facemelt tier 1 as well. Too many faggots survive the first hit and strike right back.
Once you are in deep enough all it takes are 4 hits in a turn and you are toast.
It worked better with tier 2 spells but sadly you will run out of mana fast this way.
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post Sep 3 2011, 17:09
Post #50
varst



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QUOTE(Ichy @ Sep 3 2011, 22:58) *

I used facemelt tier 1 as well. Too many faggots survive the first hit and strike right back.
Once you are in deep enough all it takes are 4 hits in a turn and you are toast.
It worked better with tier 2 spells but sadly you will run out of mana fast this way.


For the length of IW now it's really impossible to run out of mana on hard.
Grindfest maybe a different story though.

I agree that monsters are hitting harder now, but how deep you're in grindfest?
I only reached around 200 rounds. Maybe you're going much deeper than me.
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post Sep 3 2011, 17:10
Post #51
Mi-Ala Starbreeze



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Tenboro, can we have a small but nice and pretty stat of "EXP multiplier bonus" somewhere in the right section of our stats? Pleeease~~
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post Sep 3 2011, 17:10
Post #52
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A question

after you deleted Cake, the exp mod of Easy go 0.5 from 0.8

Easy replaced the place of Cake?

If so, it's just deleted the 0.8 exp mod one and changed the "cake" name to easy...
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post Sep 3 2011, 17:13
Post #53
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new damage value/ old damage percentage = 200/3

is that ratio right?

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post Sep 3 2011, 17:14
Post #54
Ichy



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QUOTE(varst @ Sep 3 2011, 15:09) *

For the length of IW now it's really impossible to run out of mana on hard.
Grindfest maybe a different story though.

I agree that monsters are hitting harder now, but how deep you're in grindfest?
I only reached around 200 rounds. Maybe you're going much deeper than me.

Completing an IW is not a problem. I want to go deep in to have the full Loot Quality Bonus for as long as possible.
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post Sep 3 2011, 17:14
Post #55
varst



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Also, I have just seen some average ethereal drop.
Is that intentional for ethereals to drop in average quality now?

QUOTE(Ichy @ Sep 3 2011, 23:14) *

Completing an IW is not a problem. I want to go deep in to have the full Loot Quality Bonus for as long as possible.


It seems to me that after this change in equipment quality, which breaks the old ceiling of equipment drops available, the better method is to go and try something harder in order to get soemthing really good?
For example, instead of getting 3 superior shade armor in hard, why not get 1 exquisite shade armor in nightmare?

This post has been edited by varst: Sep 3 2011, 17:17
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post Sep 3 2011, 17:19
Post #56
Ichy



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QUOTE(varst @ Sep 3 2011, 15:14) *

Also, I have just seen some average ethereal drop.
Is that intentional for ethereals to drop in average quality now?
It seems to me that after this change in equipment quality, which breaks the old ceiling of equipment drops available, the better method is to go and try something harder in order to get soemthing really good?
For example, instead of getting 3 superior shade armor in hard, why not get 1 exquisite shade armor in nightmare?

Nah this is so painfully slow. I only do my Arenas on higher Difficulty Settings.
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post Sep 3 2011, 17:24
Post #57
varst



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QUOTE(Ichy @ Sep 3 2011, 23:19) *

Nah this is so painfully slow. I only do my Arenas on higher Difficulty Settings.


Oh well, you're correct.
Totally forget arenas. (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Sep 3 2011, 17:24
Post #58
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Now that you do more damage to Stunned targets, is there even any point in having Rapiers?
Or do they stack? That is, 50% and whatever bonus Penetrated Armor gives.

What I mean is, if you use Dual Wield and have a mainhand Club and offhand Rapier, if you get both PA and Stun, do the effects stack?

This post has been edited by Drksrpnt: Sep 3 2011, 17:27
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post Sep 3 2011, 17:32
Post #59
Bunko



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QUOTE(Drksrpnt @ Sep 3 2011, 18:24) *

Now that you do more damage to Stunned targets, is there even any point in having Rapiers?
Or do they stack? That is, 50% and whatever bonus Penetrated Armor gives.

What I mean is, if you use Dual Wield and have a mainhand Club and offhand Rapier, if you get both PA and Stun, do the effects stack?

Since you can only double the damage to stunned targets and you can't stun a target that is aleady stunned.
I'd say, Rapier will still win.
Not that I have tested.
But the damage crushing used to do to resistant monsters (like Bunko) was pathetic.
Which should mean piercing still wins.
I do NOT use 1 handed weapons anymore.
===Correction, dualwielding against legendaries FTW===
Comparison between Estoc and Mace is still pending..
But for what it's worth, I'd bet my nonexistant life against Estoc winning against Mace. Or Rapier against club.

This post has been edited by Bunko: Sep 3 2011, 17:36
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post Sep 3 2011, 17:32
Post #60
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awesome update
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