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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 19 2011, 12:32
Post #741
streetfelineblue



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QUOTE(Boggyb @ Jul 18 2011, 18:10) *

Random battles in the HV are 2 clicks then you are done. How in the hell is that interesting?
Arenas/ring of blood are more interesting, but random battles in the HV are absolute garbage.


I always keep them on Battletoads, so it takes me some more than 1/2 clicks... And there are many more monsters and possible actions (mostly spell or spell-like) to undertake than in Legacy. To me, the HentaiVerse gives everything Legacy does, plus much more ^^
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post Jul 19 2011, 14:48
Post #742
tadprime



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Possible bug with the Shrine: Just a few minutes ago I got a [small nuke] artifact and turned it into Snowflake. The shown reward was a point of Agility, but my Agility didn't change.

Edited: I wasn't looking at the correct column. These updates show in Red and varst says below.

This post has been edited by tadprime: Jul 19 2011, 18:36
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post Jul 19 2011, 14:51
Post #743
varst



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QUOTE(tadprime @ Jul 19 2011, 20:48) *

Possible bug with the Shrine: Just a few minutes ago I got a [small nuke] artifact and turned it into Snowflake. The shown reward was a point of Agility, but my Agility didn't change.


No problem with that. Those stat points increased by artifacts are indicated in red.
Check if you have any +1 there?
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post Jul 19 2011, 17:57
Post #744
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QUOTE(Tenboro @ Jul 10 2011, 11:50) *

Stat Changes

- Due to the rewrite, all bonuses to what is considered percentage skills that would naturally be between 0% and 100% are now added multiplicatively. Specifically, this affects accuracy, avoidance and mitigation stats.

- Attack and Magic Accuracy increased from 75% to 80% base. Every 10 points of DEX/WIS adds a 1.0% bonus while every 10 points of AGI/INT adds a +0.5% bonus.

- Attack and Magic Crit Chance increased from 3% to 5% base.

Any chance that this could be updated to reflect the current state of play?
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post Jul 19 2011, 18:35
Post #745
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QUOTE(varst @ Jul 19 2011, 08:51) *

No problem with that. Those stat points increased by artifacts are indicated in red.
Check if you have any +1 there?


Ah, yep that was it.
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post Jul 19 2011, 22:48
Post #746
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QUOTE(Sayo Aisaka @ Jul 19 2011, 17:57) *
Any chance that this could be updated to reflect the current state of play?


Most of those stats are going or gone, but remind me after the next patch...
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post Jul 19 2011, 23:43
Post #747
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Effective proficiency is higher than my level in some cases under statistics, is that normal?

(IMG:[i202.photobucket.com] http://i202.photobucket.com/albums/aa259/kuroi458/effectiveproficiency2.png)

edit: Ok, it's normal then. Thanks cmdct. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by chivoef: Jul 20 2011, 00:30
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post Jul 19 2011, 23:53
Post #748
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QUOTE(chivoef @ Jul 19 2011, 22:43) *

Effective proficiency is higher than my level in some cases under statistics, is that normal?

(IMG:[i202.photobucket.com] http://i202.photobucket.com/albums/aa259/kuroi458/effectiveproficiency2.png)
The effective proficiency is after the equipment bonus and interference penalty added
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post Jul 20 2011, 09:02
Post #749
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Flame Gem Flame effect setting the monster on fire isn't doing any damage per turn.

This post has been edited by TenguPhule: Jul 20 2011, 09:03
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post Jul 20 2011, 09:19
Post #750
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QUOTE(TenguPhule @ Jul 20 2011, 15:02) *

Flame Gem Flame effect setting the monster on fire isn't doing any damage per turn.


Read this thread thoroughly.
Searing skin don't do any damage now.
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post Jul 20 2011, 10:06
Post #751
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I wish the Maze would give 1 or at least 0,5 stamina per correct answer. That will barely affect the Grindfest but it will allow people like me farm the Arena on Great without wasting an energy drink every day u_u
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post Jul 20 2011, 12:23
Post #752
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QUOTE(TenguPhule @ Jul 20 2011, 07:02) *

Flame Gem Flame effect setting the monster on fire isn't doing any damage per turn.



QUOTE(varst @ Jul 20 2011, 07:19) *

Read this thread thoroughly.
Searing skin don't do any damage now.


Yup, now it lowers enemy damage. The effects of every status may be checked hovering the mouse over the status icon during battles.
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post Jul 20 2011, 12:27
Post #753
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Is the rename function broken or can you only rename a monster once?
I swear I'm not trying to rename someone else's witch. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jul 20 2011, 12:54
Post #754
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QUOTE((Cheater) Tiap @ Jul 20 2011, 12:27) *

Is the rename function broken or can you only rename a monster once?
I swear I'm not trying to rename someone else's witch. (IMG:[invalid] style_emoticons/default/mellow.gif)

Probably Monster renaming is blocked for trained monsters to give people a chance to memorize the bestiary?
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post Jul 20 2011, 12:58
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Disregard.

This post has been edited by DarkDespair5: Jul 20 2011, 13:16
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post Jul 20 2011, 13:14
Post #756
Tenboro

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QUOTE(DarkDespair5 @ Jul 20 2011, 12:58) *
Minor display bug on the Character screen still shows that you need Coalesced Mana for Ether Theft.


Uhm, you still do?
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post Jul 20 2011, 13:15
Post #757
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QUOTE(Tenboro @ Jul 20 2011, 06:14) *

Uhm, you still do?

*facepalm* I was thinking of channeling. Have to stop posting at 6AM.
Oh, BTW Poison explodes Breached Defense. Probably bug.

This post has been edited by DarkDespair5: Jul 20 2011, 13:17
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post Jul 20 2011, 17:17
Post #758
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QUOTE(MiAla @ Jul 20 2011, 01:06) *

I wish the Maze would give 1 or at least 0,5 stamina per correct answer. That will barely affect the Grindfest but it will allow people like me farm the Arena on Great without wasting an energy drink every day u_u

I wish people who still asked for this despite Tenboro repeatedly saying it won't happen would be banned.
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post Jul 20 2011, 17:23
Post #759
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QUOTE(Boggyb @ Jul 20 2011, 17:17) *

I wish people who still asked for this despite Tenboro repeatedly saying it won't happen would be banned.

He said this a few patches ago. The rules pretty much changed since then.

Im one of the fags who think Stamina drain is a tat to evil now but a +0.5 or +1 would be way to much. One would almost lose no stamina in Arenas or Item Worlds.

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post Jul 20 2011, 18:31
Post #760
Tenboro

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QUOTE(Ichy @ Jul 20 2011, 17:23) *
He said this a few patches ago.


It still applies.
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