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Maximum Stat Discussion Thread, More data welcome. |
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Jun 12 2011, 22:39
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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A quick question regarding stats. What's the second and third best proficiency stat on a pair of phase gloves? (base stats obviously) Max is 5.51.
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Jun 12 2011, 23:07
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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next on glove should be 4.9 iirc. i think after that is 4.28 <- not too sure about the third one dont think the 5.2 roll exists for gloves. nor does the 4.58 (someone correct me if i'm wrong though) e: damn. i must have not come across the 5.2/4.58 or remembered them. (IMG:[ invalid] style_emoticons/default/sad.gif) i've seen lots of 3.98/4.28/4.9/5.51's though. thx for clearing that up sayo (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by dcherry: Jun 13 2011, 01:11
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Jun 13 2011, 01:02
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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You're wrong. (IMG:[invalid] style_emoticons/default/tongue.gif)
Gloves should come in all values from the mimimum (whatever that is) up to 5.51, in steps of 0.306. We expect the numbers for pants and robes to have some gaps.Never mind, seems it's a bit more complicated than we thought... This post has been edited by Sayo Aisaka: Jun 13 2011, 20:55
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Jun 13 2011, 05:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Let me spam a bit (IMG:[ invalid] style_emoticons/default/tongue.gif) For prof., the roll seems to be 10, 12, 14, 16, 18, 20. The prof. multiplier is 0.306, and slot multiplier is 1.0/1.2/0.9/1.1/0.8 Let's see... Cap: Roll with slot multiplier: 10, 12, 14, 16, 18, 20 Base stat: 3.06, 3.67, 4.28, 4.9, 5.51, 6.12 Robe: Roll with slot multiplier: 12, 14.4, 16.8, 19.2, 21.6, 24 --> round off gives 12, 14, 17, 19, 22, 24 Base stat: 3.67, 4.28, 5.2, 5.81, 6.73, 7.34 Glove: Roll with slot multiplier: 9, 10.8, 12.6, 14.4, 16.2, 18 --> round off gives 9, 11, 13, 14, 16, 18 Base stat: 2.75, 3.37, 3.98, 4.28, 4.9, 5.51 Pants: Roll with slot multiplier: 11, 13.2, 15.4, 17.6, 19.8, 22 --> round off gives 11, 13, 15, 18, 20, 22 Base stat: 3.37, 3.98, 4.59, 5.51, 6.12, 6.73 Shoes: Roll with slot multiplier: 8, 9.6, 11.2, 12.8, 14.4, 16 --> round off gives 8, 10, 11, 13, 14, 16 Base stat: 2.45, 3.06, 3.37, 3.98, 4.28, 4.9
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Jun 13 2011, 13:07
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00225NEROS
Group: Gold Star Club
Posts: 451
Joined: 12-June 10

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Is there any data about the highest base evade can Shade armor have? I am curious to the highest evade base can Shade have. My best Shade armor this has 3.5 base evade. Can a Shade has a higher evade base? If there is a 4.0 base Shade exists. Then I am going to WTB post a thread asking for 4.0 base shadowdancer. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by 00225NEROS: Jun 13 2011, 13:08
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Jun 13 2011, 18:03
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Sayo, some problem on evade factor. The suggested evade factor is 0.25, but remember that we have 6.75 base silk robe of fleet? It will give a roll of 27, which will give a value of 22.5 when divided by the slot factor of 1.2. The problem is, there's no way for such a number to exist. Pick a roll of 22 on cap, and with slot factor the roll on robe will become 26.4, which rounds off to give 26. With a roll of 23 on cap, and with slot factor the roll on robe will become 27.6, which rounds off to give 28. Now, how can a roll of 27 be possible? Edit: I noticed your note on silk fleet just now (IMG:[ invalid] style_emoticons/default/tongue.gif) One suggested solution: Maybe the suffix factor is added after applying the slot bonus? Notice that there seems a uniform 2.0 gap between gossamer evade and silk fleet evade I don't have any proof right now; i need time to collect data in order to verify that This post has been edited by varst: Jun 13 2011, 18:23
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Jun 13 2011, 22:11
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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Damn it. Just when I thought we had it all worked out... QUOTE(varst @ Jun 13 2011, 04:41)  For prof., the roll seems to be 10, 12, 14, 16, 18, 20. The prof. multiplier is 0.306, and slot multiplier is 1.0/1.2/0.9/1.1/0.8
Although this doesn't seem to make sense at first sight, it fits the facts. I looked at my caps and robes, and all of their proficiency bonuses match the numbers you posted. Furthermore, we can confirm the multiplier is 0.306 (and not 0.612) by looking at staffs. QUOTE -- Willow Staff: increased deprecating proficiency bonus from (7,20) to (15,30) This staff has 7.65 base Deprecating prof, which is 25 x 0.306. QUOTE(varst @ Jun 13 2011, 17:03)  Sayo, some problem on evade factor. ... Maybe the suffix factor is added after applying the slot bonus?
I don't think this is quite right. From what we've seen so far, the slot scaling applies both to "native" stats (eg Gossamer Evade) and those that come from suffixes (eg elemental damage mitigations). But I have a new theory. I looked, not at Evade, but at the PABs on all my body pieces. As I previously stated, if the base values are rolled as integers, then scaled and rounded, it should be impossible for certain values to exist. The "forbidden" level 0 values would be 0.3, 0.9, 1.5, 2.1, 2.7 etc. Excluding those numbers, I have pieces with every value from 0.1 to 1.4, which means I probably have a pretty good sample size. But did I have any pieces with "forbidden" values? Yes: Fox Robe - 0.9 INT Owl Robe - 1.5 WIS Owl Robe - 2.7 WIS And what they all have in common is a suffix that boosts the stat in question. So what I think now is, the basic stat and the suffix boost are rolled, scaled and rounded separately, then added together. In other words, your 27 Evade roll is actually the sum of two "legal" values, for example 19+8. It's a pity we won't have any new Fleet Silk pieces to look at... EDIT: Revised theory. I decided to look at Bucklers of the Fleet to try and fnd the maximum Evade boost. The highest value I found was a [ hv.e-hentai.org] 2.0 base, which would be an 8 roll. I also stumbled across an old post by buktore where he suggested the exact same thing, and also posted (incomplete) Evade values for some non-Fleet Silk. Now, comparing his numbers with what's in the first post makes me think Silk, Gossamer and Phase all currently have the same ranges for Evade, with a maximum 16 roll, giving (at level 0) 3.25/3.5/4.0/4.5/4.75. Now, if the Fleet Evade boost is scaled by slot, it would be 6/7/8/9/10, which would give 4.75/5.25/6.0/6.75/7.25. But according to the first post, there are gloves with 5.5 base, and the numbers for pants and robes appear to be too high (and robes, having the highest evade, are the things people are most likely to boast about on the forum, so we should have better data for them than for other slots). On the other hand, if the Fleet boost is not scaled, but is the same for every slot, that gives 5.25/5.5/6.0/6.5/6.75, which is a better match with the data we have. Note: I searched for "base evade" and couldn't find any post-0.4.0 pants or robes with higher values than what's in the first post - but nor could I find a link to the alleged 5.5 base gloves. So I can't say for sure whether or not Fleet is scaled by slot. Also, the Gossamer PABs in the first post imply that Fox/Owl are scaled (and have a max 12 roll, btw). In summary: Moar data pls... This post has been edited by Sayo Aisaka: Jun 14 2011, 01:16
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Jun 15 2011, 06:06
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(ta2boy @ Jun 15 2011, 12:02)  I might be screwing up the formula but isn't this a 20.6 roll? Superior Silk Cap of the FleetNo, the base evade is 5.5, which gives a roll of 22. Maybe you haven't updated the STAT calculator?
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Jun 15 2011, 06:41
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ta2boy
Newcomer
  Group: Members
Posts: 68
Joined: 17-August 10

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QUOTE(varst @ Jun 14 2011, 21:06)  No, the base evade is 5.5, which gives a roll of 22. Maybe you haven't updated the STAT calculator?
You're totally right - Thanks for the heads up, I was getting ready to put an auction together too!
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Jun 17 2011, 20:27
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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Do we have any data on redwood destruction MDM? I haven't seen any with very very very high MDM yet so I was curious what the max would look like. Highest I've seen for redwood MDM base is ~11 but that seems significantly lower than katalox/ebony =\
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Jun 23 2011, 08:43
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ta2boy
Newcomer
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Posts: 68
Joined: 17-August 10

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QUOTE(dcherry @ Jun 17 2011, 11:27)  Do we have any data on redwood destruction MDM? I haven't seen any with very very very high MDM yet so I was curious what the max would look like. Highest I've seen for redwood MDM base is ~11 but that seems significantly lower than katalox/ebony =\
Which does make sense in terms of item balancing since redwood includes all magic proficiencies making it a jack of all trades. The highest base MDM I've seen is 12.08 Fine Redwood Staff of Destruction
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Jun 25 2011, 07:43
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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I don't know if the info on Fox Staffs is up2date or not, but here is another one to look at. Fine Ebony Staff of the FoxINT 27.03@309 26.32@300 (2.82 base)
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Jun 25 2011, 12:03
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mitsos21
Group: Members
Posts: 476
Joined: 31-October 10

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A longsword with 5.09 base Interference,7 scaled to 300,just to verify the values on the wiki This post has been edited by mitsos21: Jun 25 2011, 13:10
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Jul 23 2011, 14:32
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ta2boy
Newcomer
  Group: Members
Posts: 68
Joined: 17-August 10

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QUOTE(00225NEROS @ Jun 13 2011, 04:07)  Is there any data about the highest base evade can Shade armor have? I am curious to the highest evade base can Shade have. My best Shade armor this has 3.5 base evade. Can a Shade has a higher evade base? If there is a 4.0 base Shade exists. Then I am going to WTB post a thread asking for 4.0 base shadowdancer. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Base Evade 5.0 http://hentaiverse.org/pages/showequip.php...;key=0c2f520cf6
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Aug 8 2011, 12:21
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Aug 8 2011, 13:04
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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there are rounding errors. 3.21 = 3.22 basically =)
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