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> Maximum Stat Discussion Thread, More data welcome.

 
post Jun 4 2011, 19:43
Post #141
varst



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QUOTE(teeeen @ Jun 5 2011, 01:31) *

may be max found it in bazaar

Cold Damage Bonus: 6.28

http://hentaiverse.org/pages/showequip.php...;key=b01d688c11


I thought we talked about that last page (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 4 2011, 19:51
Post #142
eovcoo5



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i didn't see last page just post data when i found it

i shall set this staff in my tiny shop

maybe it will help someone cold mage player

thanks for you analysis it's very helpful for me (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 5 2011, 00:22
Post #143
Sayo Aisaka



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QUOTE(varst @ Jun 4 2011, 18:43) *

I thought we talked about that last page (IMG:[invalid] style_emoticons/default/dry.gif)

We didn't actually say what the new maximum should be, though. Max "native" EDB roll on Ebony seems to be 7, from the numbers in the first post. We know the max EDB bonus from a suffix is 15, so that makes 22 in total. That's 6.58 at level 0.
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post Jun 5 2011, 05:41
Post #144
isatox



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Average Katalox Staff of Focus

Level: 55 -> 300
Attack Damage Multiplier: 13.75
Magic Damage Multiplier: 16.9
Magic Accuracy Bonus: 58.48
Magic Critical Bonus: 10.35
Burden: 13.16
Divine Proficiency Bonus: 17.13
Forbidden Proficiency Bonus: 23.57
Deprecating Proficiency Bonus: 27.83
Holy Damage Bonus: 4.2
Dark Damage Bonus: 8.37
INT: 11.26
WIS: 1.88

9 Base MCB
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post Jun 8 2011, 06:21
Post #145
varst



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Fine willow staff of the curse-weaver

14.99 base depre prof....
How high can it go?
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post Jun 8 2011, 16:51
Post #146
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15.3 is my guess (that would be a 50 roll).
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post Jun 8 2011, 17:02
Post #147
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QUOTE(Sayo Aisaka @ Jun 8 2011, 22:51) *

15.3 is my guess (that would be a 50 roll).


Wait, i don't understand that.
Where's the 50 roll from?
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post Jun 8 2011, 17:21
Post #148
Sayo Aisaka



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Base multiplier for proficiency bonuses is 0.306. Your staff is a 49, so 50 seems likely.

Also, from the first post, we can see that the maximum prof bonus from suffixes (on armour, anyway) is 20, and it turns out we have the numbers for Willow here:
QUOTE
Willow Staff: increased deprecating proficiency bonus from (7,20) to (15,30)

I think that pretty much confirms it.
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post Jun 8 2011, 17:39
Post #149
varst



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QUOTE(Sayo Aisaka @ Jun 8 2011, 23:21) *

Base multiplier for proficiency bonuses is 0.306. Your staff is a 49, so 50 seems likely.

Also, from the first post, we can see that the maximum prof bonus from suffixes (on armour, anyway) is 20, and it turns out we have the numbers for Willow here:

I think that pretty much confirms it.


I noticed where I have gone wrong now.
Just thought that the prof bonus in update patch corresponds to the prof. bonus suffix, while it should be the other way around.
Thanks a lot!

By the way, is there any numbers i can help to calculate?
I'm pretty much sure that you're smart enough to calculate most of them, just see if i can help

This post has been edited by varst: Jun 8 2011, 17:46
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post Jun 8 2011, 23:30
Post #150
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QUOTE(varst @ Jun 8 2011, 16:39) *

By the way, is there any numbers i can help to calculate?

Don't know. Here's what I worked out while I was looking at the armour slot scaling thing.

Prof bonuses: 0.306
EDB: 0.299
Evade: 0.25
PABs: 0.1 (assuming the scaling factor is actually what I posted here, and not what's used by cmal's calculator)
Elemental damage mitigation: 2
Physical Mitigation: 0.21

I don't really have time to make a project out of this right now, so feel free to calculate whatever else you're interested in.
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post Jun 9 2011, 14:49
Post #151
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So if i'm reading Sayo's musings correctly, this Phase Robe of Surtr is near max edb (ie it rolled a 14) - given the base multiplier of 0.299, roll of 14 and 1.2 multiplier for the robe slot gives 5.02... Cmal's calculator gives 5.08 as the base (i'm guessing cmal's calculator is off slightly)..
At least I hope i'm correct....

Edit: Ahhh forgot to round the 14*1.2 to the nearest whole number.... then it gives 5.08 as the base... cmal's calculator is right after all

This post has been edited by Koshinator: Jun 9 2011, 14:53
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post Jun 9 2011, 15:45
Post #152
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Worked on some numbers today.

MDM: 0.302
For non-destruction it corresponds to a roll of 30 for current maximum value (9.06)
For destruction it corresponds to a roll of 51. I'm not sure what's the maximum roll.

ADM: 0.359
Encounter some difficulty when i try to collect data and do some analysis.
I have observed several base values very close to each other, like 12.91 and 12.94, from cmal's base value script.
I do hope that it's because of what sayo have said, that the scaling factor should not be based on level 0.

Block: 0.998
Barrier bonus: base value 5, should be
Again, this should indicate that there's something wrong when using base value at level 0.

If i have time i would work out other numbers and update.

This post has been edited by varst: Jun 9 2011, 15:59
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post Jun 9 2011, 18:02
Post #153
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QUOTE(Koshinator @ Jun 9 2011, 07:49) *

So if i'm reading Sayo's musings correctly, this Phase Robe of Surtr is near max edb (ie it rolled a 14) - given the base multiplier of 0.299, roll of 14 and 1.2 multiplier for the robe slot gives 5.02... Cmal's calculator gives 5.08 as the base (i'm guessing cmal's calculator is off slightly)..
At least I hope i'm correct....

Edit: Ahhh forgot to round the 14*1.2 to the nearest whole number.... then it gives 5.08 as the base... cmal's calculator is right after all

I posted the EDB maxes quite a while ago, well before Sayo started discussing them. Just not in this thread.

https://forums.e-hentai.org/index.php?s=&am...t&p=1099881
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post Jun 9 2011, 19:15
Post #154
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Speaking of things that have already been posted elsewhere, here's something I just remembered:
QUOTE(mkonji @ May 24 2010, 14:39) *

Also, here's a fun fact: every equipment has a base value behind its level 0 value. This value is an integer and is multiplied by a base value factor (similar to scaling factor, it's determined per stat; but unlike scaling factor, they're not clean and pretty). These values are (accurate to within 0.001):
CODE
Attack Damage Multiplier: 0.308
Attack Accuracy Bonus: 0.8
Attack Critical Bonus: 0.21
Magic Damage Multiplier: 0.302
Magic Accuracy Bonus: 0.997
Magic Critical Bonus: 0.228
Burden/Interference: ???? (hadn't pinned down the level factor when I was calculating)
Parry Chance: 0.495
Block Chance: 0.998
Evade Chance: 0.25
Resist Chance: 0.505
Physical Absorption: 0.029
Physical Mitigation: 0.104
Magical Absorption: 0.031
Magical Mitigation: 0.101
Proficiency Bonuses: 0.306
Elemental Damage Bonuses: 0.3
Primary Attribute Bonuses: 0.03
Piercing/Crushing/Slashin Mittigation: 0.08
Elemental Mitigations: ???? (lack of information)


Note: Some of these are out of date and/or inaccurate (eg EDB), but it may be useful as a starting point for calculating the current values.
Note (2): Not everything is necessarily a weird number. Factors that were originally the same for different stats were tweaked to give the numbers a bit of variety, but some presumably didn't need to be touched.
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post Jun 9 2011, 19:57
Post #155
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Oh Lord, so there's someone who tried to calculate that thing out
Verifying the numbers. (When i checked the numbers, i only try to see if the current data fits in. Round-off errors exist)

Attack Damage Multiplier: 0.359 (0.308 should be out of date, since Tenboro altered that in 0.5.2)
Attack Accuracy Bonus: 0.8 (correct)
Attack Critical Bonus: 0.21 (correct)
Magic Damage Multiplier: 0.302 (correct)
Magic Accuracy Bonus: 0.997 (correct)
Magic Critical Bonus: 0.228 (correct)
Burden: 0.502 (just calculated)
Interference: 0.508 - 0.509 (around that)
Parry Chance: 0.495
Block Chance: 0.998 (correct)
Evade Chance: 0.25 (correct)
Resist Chance: 0.505
Physical Absorption: 0.029
Physical Mitigation: 0.104
Magical Absorption: 0.031
Magical Mitigation: 0.101
Proficiency Bonuses: 0.306 (correct)
Elemental Damage Bonuses: 0.299 (calculated by sayo, should be more accurate)
Primary Attribute Bonuses: 0.1 (calculated by sayo, assume the scaling factor)
Piercing/Crushing/Slashing Mitigation: 0.08
Elemental Mitigation: 2 (calculated by sayo)

I am thinking what we can do with these scaling factors.
I can think of some uses:
1. Tenboro have said that the quality prefix of the equipment depends on the average value of all the stats of an equipment.
So what should be the average value for a fine equipment? Why we have so many equipments that we simply cannot understand its fineness?
If we can have a set of base numbers for equipments, we can probably try to find out how the quality prefix is calculated.

2. With those base numbers we know from patch 0.5.0 and 0.5.3, we can deduce some of the maximum and minimum values for equipments. For those we don't have numbers, we can try to check with current data to estimate how high it may go.

This post has been edited by varst: Jun 9 2011, 20:16
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post Jun 9 2011, 23:08
Post #156
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QUOTE(hitokiri84 @ Jun 10 2011, 02:02) *

I posted the EDB maxes quite a while ago, well before Sayo started discussing them. Just not in this thread.

https://forums.e-hentai.org/index.php?s=&am...t&p=1099881


Thanks for that, but i was really just checking the math... Hopefully once all these scaling factors get worked out properly, a nice simple table can be added to the wiki with max/min ranges on all equipment (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 9 2011, 23:33
Post #157
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If you guys ever figure out better values and ways to calculate equipment stats that give something meaningful, then I'll gladly rewrite my calculators to use them.
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post Jun 9 2011, 23:41
Post #158
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QUOTE(cmal @ Jun 10 2011, 07:33) *

If you guys ever figure out better values and ways to calculate equipment stats that give something meaningful, then I'll gladly rewrite my calculators to use them.

There's an idea.. you could always add MAX/MIN (or possibly just MAX) to the output on the calculator - so for example you scale your equipment to 300, and it will give your equipments stats followed by the known max for each stat at that level... Worth a look i guess
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post Jun 10 2011, 05:05
Post #159
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Koshinator:
We don't have the maximum numbers for most types of equipments, and it will be difficult to update once they get changed by Tenboro, Writing them in wiki seems to be a good idea, but it may have to wait until we can figure out how to convert the current base value into equipment rolls.

cmal:
At least i will try that, though i'm not sure whether rounding-off values or scaling factor contributes to the variation in base values that i can see... (IMG:[invalid] style_emoticons/default/sad.gif)

P.S. I am still thinking if we should first figure out that. It seems we're 99% correct with the equipment values right now, so why bother on that 1% when we can do something more meaningful?

This post has been edited by varst: Jun 10 2011, 05:16
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post Jun 12 2011, 22:08
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QUOTE(cmdct @ Jun 13 2011, 03:50) *

I think conq's one which is similar to this is probably the stronger scythe.


I may have gained some insight into the possible roll for slaughter suffix.

That legendary scythe has a base ADM of 30.19.
With cmdct's experience, this maybe the highest base ADM we can get right now.

The factor for ADM is about 0.359, so we can get 30.19/0.359=84 as the highest roll.
From patch 0.5.0, we know that the highest base damage roll is 60.
So we may conclude that the slaughter has a 84-60 = 24 roll.
It corresponds to a maximum ADM bonus of 8.61 base.
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