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> Maximum Stat Discussion Thread, More data welcome.

 
post May 24 2011, 00:52
Post #121
Sayo Aisaka



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Aha.
QUOTE(varst @ May 23 2011, 20:36) *

For ebony staff, the maximum value for non-suffix ones are 2.09, and suffix ones are 5.08.
Then the base part max. = 2.1, the bonus part max. = 5.1 - 2.1 = 3

Or 2.99, to be exact. Compare with the old Phase EDB data:
QUOTE(Conquest101 @ Mar 31 2011, 07:37) *

Elemental Damage Bonus (EDB)

Applies to Mjolnir/Surtr/Niflheim/Freyr/Fenrir/Heimdall. Obviously, none of these are correct anymore lol.

Head: 20.93 (2.99)
Body: 25.13 (3.59)
Gloves: 18.84 (2.69)
Legs: 23.03 (3.29)
Feet: 16.74 (2.39)

If assumption 1 (those were really the maximum values) is correct, that seems to confirm that the head slot has a 1.0 multiplier and the other slots are scaled by... whatever they're scaled by.

This post has been edited by Sayo Aisaka: May 24 2011, 00:56
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post May 24 2011, 16:04
Post #122
varst



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Um...

Well, since it is written in the update that

QUOTE
- The elemental damage bonus from Surth/Niflheim/Mjolnir/Freyr/Heimdall/Fenrir staff/armor was increased from (5,10) to (10,15)


I would agree with you that the head slot should have 1.0 multiplier.

What perplex me is the EDB values of katalox staff.
Since we have observed so many katalox staff not with heimdell/fenrir suffix, it would be reasonable to assume that the base value of EDB for non-suffix katalox is 2.99. If we add the EDB bonus before the patch, then the EDB max for katalox staff should be about 5.99.
Problem is: why haven't we observed something like that?

Anyway, if the assumptions' correct, then the new max for katalox staff should be 3 + 4.5 = 7.5

Also, i do suggest the slot multiplier to be 1.0/1.2/0.9/1.1/0.8, as most of the data fit into this pattern.
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post May 26 2011, 02:21
Post #123
Sayo Aisaka



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I had a look at what numbers we've got so far, and I think I'm fairly clear on how the armour scaling works now. Let's summarise it and see if anyone disagrees.


1. Roll for the base value of the stat. For example, Gossamer INT bonus is in the range (1,10). Whole number? I suspect so - I'll explain below.

2. Roll for whatever boosts are given by the equipment suffix. I'm guessing this is done after rolling all the stats, not that it makes any difference. For example, "the elemental damage bonus from Surth/Niflheim/Mjolnir/Freyr/Heimdall/Fenrir staff/armor [is] (10,15)". Add bonus(es) to the relevant stat(s). (Again, that's a guess, but it seems like the most logical way of doing it.) Note that this suggests that a specific suffix always gives the same range of stat boosts, regardless of what equipment type it applies to - but that's just a theory.

3. Multiply by the slot scaling factor. These appear to be 1.0/1.2/0.9/1.1/0.8 for head/body/hands/legs/feet. Round to the nearest whole number.

4. Apply the global "level 0" and level scaling factors for each stat to give the actual numbers for each piece of equipment.


Why do I think the base stat roll is a whole number? Well, let's take Gossamer INT bonus on robes. If we take the whole numbers from 1 to 10 and multiply by 1.2, we get

1.2 2.4 3.6 4.8 6.0 7.2 8.4 9.6 10.8 12.0

Rounding these gives

1 2 _ 4 5 6 7 8 _ 10 11 12

Note the numbers that don't appear: 3 and 9. And neither varst nor I had a robe with those base values (all the others were covered except for 12). Those correspond to "base" (i.e. level 0) values of 0.3 and 0.9 btw, in case anyone wants to look for a robe that disproves this theory.


Some examples from the data collected so far. I've removed the L300 numbers, looked at a number of pieces to determine the level 0 multiplier for each stat and derived the raw base values.

Elemental Damage Bonus (EDB)

Old values from when the maximum was known to be 10.
Level 0 multiplier is 0.299.

Head: (2.99) 10
Body: (3.59) 12
Gloves: (2.69) 9
Legs: (3.29) 11
Feet: (2.39) 8

This is a pretty good indicator that the multipliers are 1.0/1.2/0.9/1.1/0.8, though it doesn't prove those are the exact values.

Proficiency

Level 0 multiplier is 0.305.

Head: (6.12) 20
Body: (7.34) 24
Gloves: (5.51) 18
Legs: (6.73) 22
Feet: (4.90) 16

Better resolution than EDB, and therefore a better confirmation of those multipliers The body multiplier,for example, has to be in the range 1.175 to 1.225, and we might as well assume they aren't weird numbers unless we have evidence to the contrary.

Phase Evade ("Preliminary.")

Level 0 multiplier is 0.25.

Head: (4.00) 16
Body: (4.75) 19
Gloves: (3.5) 14
Legs: (4.50) 18
Feet: (3.25) 13

Are these uneven step sizes due to incomplete data? Not necessarily. Taking 16 as the base, and multiplying by the various factors, we get

12.8 14.4 16.0 17.6 19.2

Round those numbers, and we have the observed values.

Everything else seems to fit too, at least where we have sufficient data. The Fleet Silk numbers don't make much sense at the moment, but they are labelled "extremely tentative", so...
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post May 26 2011, 06:16
Post #124
varst



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Very good analysis sayo, thanks a lot.

What i would like to work on is to actually predict something from this logic (IMG:[invalid] style_emoticons/default/smile.gif)
Unfortunately i don't have time to do so right now (IMG:[invalid] style_emoticons/default/anime_cry.gif)
May collect data on dragon-hide and willow staff when i try again in mid June (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 27 2011, 13:20
Post #125
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Fine Oak Staff of Heimdall

Fine Oak Staff of Heimdall
Level: 256 -> 0
Attack Damage Multiplier: 7.19
Magic Damage Multiplier: 3.93
Magic Accuracy Bonus: 20.94
Magic Critical Bonus: 2.96
Burden: 8.06
Elemental Proficiency Bonus: 3.67
Divine Proficiency Bonus: 2.45
Supportive Proficiency Bonus: 4.28
Curative Proficiency Bonus: 4.28
Holy Damage Bonus: 7.77
INT: 0.4
WIS: 0.5

Base EDB = 7.77, 54.42@300
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post May 28 2011, 06:37
Post #126
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Average Power Leggings of Slaughter

ADM: 43.3 (7.9)
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post May 28 2011, 22:24
Post #127
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Sayo, you're like a fountain of information (IMG:[invalid] style_emoticons/default/smile.gif)

Anyway, I just picked up this Surtr cap from the bazaar and it has a 3.59 base EDB bonus. According to you, that means, in Tenboro's notes where the EDB bonus can range between 10 and 15, this thing rolled a 12, right?

Just to make sure, it should be 3.59/0.299 = 12 right?

So how exactly did you determine the specific scaling factor for each stat? Just lots of data and testing?
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post May 29 2011, 02:00
Post #128
Sayo Aisaka



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If we're inerested in Oak, I got a Fine Oak Staff of the Priestess with 4.49 base Holy damage. That's a 15 roll, possibly the maximum? Anyway, that means the max Holy damage boost from Heimdall Oak is at least 8.97 base.
QUOTE(dkplee @ May 28 2011, 21:24) *

Anyway, I just picked up this Surtr cap from the bazaar and it has a 3.59 base EDB bonus. According to you, that means, in Tenboro's notes where the EDB bonus can range between 10 and 15, this thing rolled a 12, right?

Just to make sure, it should be 3.59/0.299 = 12 right?

That looks about right.
QUOTE

So how exactly did you determine the specific scaling factor for each stat? Just lots of data and testing?

Most of the work is already done. You can get most of them from the numbers in the first post. It's just a matter of looking at some equipment pieces to see if the step sizes psted there are equal to the base scaling factor, or some multiple of it.
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post May 29 2011, 02:15
Post #129
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QUOTE(Sayo Aisaka @ May 29 2011, 02:00) *

Most of the work is already done. You can get most of them from the numbers in the first post. It's just a matter of looking at some equipment pieces to see if the step sizes psted there are equal to the base scaling factor, or some multiple of it.

Cant you just write out the max/min base in a nice sheet on wiki when you guys figured stuff out (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Eutopia: May 29 2011, 02:16
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post May 29 2011, 08:36
Post #130
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Another 7.77 base EDB Oak
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post May 30 2011, 05:00
Post #131
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QUOTE(Sayo Aisaka @ May 29 2011, 08:00) *

If we're inerested in Oak, I got a Fine Oak Staff of the Priestess with 4.49 base Holy damage. That's a 15 roll, possibly the maximum? Anyway, that means the max Holy damage boost from Heimdall Oak is at least 8.97 base.


Okay you're correct. we're almost there
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post May 30 2011, 15:18
Post #132
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I have got this thing:
Fine Phase Gloves of the Fox
base INT 2.52
Maybe it's a max INT?
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post May 31 2011, 06:23
Post #133
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Not sure if this helps or hurts...

Average Oak Staff of Heimdall
Level: 46 -> 0
Attack Damage Multiplier: 4.14
Magic Damage Multiplier: 4.53
Magic Accuracy Bonus: 25.92
Magic Critical Bonus: 1.83
Burden: 9.58
Elemental Proficiency Bonus: 2.45
Divine Proficiency Bonus: 2.14
Supportive Proficiency Bonus: 3.98
Curative Proficiency Bonus: 4.9
Holy Damage Bonus: 8.37
INT: 0.4
WIS: 0.9
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post Jun 2 2011, 07:03
Post #134
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3.22 Base
MAX ADM?

Average Shade Leggings of the Arcanist

Next highest I could find searching the forums were these

Average Shade Leggings of the Fleet
Superior Shade Leggings of the Arcanist
Fine Shade Leggings of the Fleet
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post Jun 2 2011, 17:47
Post #135
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Fine Phase robe of the Fox - INT 2.82 base (26.31 @300)
no idea if it's max but it's more than what's currently listed...
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post Jun 2 2011, 17:50
Post #136
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QUOTE(Koshinator @ Jun 2 2011, 23:47) *

Fine Phase robe of the Fox - INT 2.82 base (26.31 @300)
no idea if it's max but it's more than what's currently listed...


I remember Frith has sold a phase robe of owl with WIS base about 3.2.
If you believe that they have the same bonus, then that should be a good reference of how high the PAB can go.
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post Jun 3 2011, 02:24
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QUOTE(varst @ Jun 2 2011, 10:50) *

I remember Frith has sold a phase robe of owl with WIS base about 3.2.
If you believe that they have the same bonus, then that should be a good reference of how high the PAB can go.

3.22 (IMG:[invalid] style_emoticons/default/smile.gif)
http://hentaiverse.org/pages/showequip.php...;key=5ac3f09149
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post Jun 4 2011, 09:08
Post #138
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Multiplier for Physical Mitigation is 0.21
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post Jun 4 2011, 19:31
Post #139
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may be max found it in bazaar

Cold Damage Bonus: 6.28

http://hentaiverse.org/pages/showequip.php...;key=b01d688c11
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post Jun 4 2011, 19:33
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QUOTE(teeeen @ Jun 4 2011, 19:31) *

may be max found it in bazaar

Cold Damage Bonus: 6.28

http://hentaiverse.org/pages/showequip.php...;key=b01d688c11


Nah
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