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> HentaiVerse 0.5.0, Everything You Know Is Wrong

 
post Jan 31 2011, 07:03
Post #281
Red of EHCOVE



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QUOTE(MisterLemon @ Jan 30 2011, 23:38) *
I seem to be the first in cataloguing some of the new monsters in the Bestiary at EHWiki. I'm mostly doing it out of necessity, since being an elemental spellcaster means I have to take advantage of elemental weaknesses. As you can guess, it's a huge undertaking for just one man. The new entries only list regular attack type, resistances, and weaknesses.

Your contributions to the Bestiary would be much appreciated.



Good job updating the wiki, check also this where I suggest we tie each monster on wiki to a reference.

This post has been edited by Red_Piotrus: Jan 31 2011, 07:03
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post Jan 31 2011, 07:06
Post #282
Lezard12345



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QUOTE(DemonEyesBob @ Jan 30 2011, 23:17) *

I think it's more meant for your pre-nerf, ethereals, never-gonna ever sell type equipment.


This only applies to so many people. And if it was a pre-nerf or ethereal item, it'd be easy to spot. I just see more usability by players to do comparisons to this, because you never know when you're going to get a better bit of equipment, or a bit of cloth with a higher mitigation than before.

Just thinking about usability here. Overall these changes are fantastic from a user interaction standpoint, and I don't want to make it seem like I didn't notice a great deal of positive change.
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post Jan 31 2011, 07:06
Post #283
grumpymal



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QUOTE(MisterLemon @ Jan 30 2011, 23:38) *

I seem to be the first in cataloguing some of the new monsters in the Bestiary at EHWiki. I'm mostly doing it out of necessity, since being an elemental spellcaster means I have to take advantage of elemental weaknesses. As you can guess, it's a huge undertaking for just one man. The new entries only list regular attack type, resistances, and weaknesses.

Your contributions to the Bestiary would be much appreciated.

I think you should wait to update the wiki with this stuff for a little while. For now, I think the Scan info should just be cataloged in a single post that is updated as people post more Scans.
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post Jan 31 2011, 07:18
Post #284
Leon007



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a...
a strange change.
that's it.
I hope artifact's price won't fall down so much......
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post Jan 31 2011, 07:33
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Tenb do you think you could change up the artifact consumable rewards? Scrolls of life, for example, are kinda worthless.
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post Jan 31 2011, 07:46
Post #286
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QUOTE(DemonEyesBob @ Jan 30 2011, 23:33) *

Tenb do you think you could change up the artifact consumable rewards? Scrolls of life, for example, are kinda worthless.

You mean they are worthless now that they consume SP. Before, they could at least be used as backup.
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post Jan 31 2011, 08:08
Post #287
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QUOTE(hitokiri84 @ Jan 31 2011, 02:46) *

You mean they are worthless now that they consume SP. Before, they could at least be used as backup.

That was exactly what I meant. And that also makes scroll of the gods mostly useless as well.
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post Jan 31 2011, 08:12
Post #288
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QUOTE(Leon007 @ Jan 31 2011, 05:18) *

I hope artifact's price won't fall down so much......


For every five artefacts you'd get an average of three hath, one AP, one primary attribute, some items and some crystals.

-Three hath are worth 11550
-The crystals are worthless
-The items are largely worthless
-The value of a primary attribute pretty much zero because it's only lower level players who'll get them and at lower levels you get enough Exp for a few primary attribute increases per day.
-Since cost of AP training has changed I don't know what the cost of that is, but I'd guess it averages to about 7500 over the first 50 levels.

That gives artefacts a value of about 3810 credits. Most people are still trying to sell them for around the 9000 mark, which is now far more than they're worth. With the lower price of AP training I think I'll go back to that for a while and wait for the market price of artefacts to stabilise.

I pity anyone trying to get AP together for overdrive. If you focus on one element you need far fewer AP for to be a mage than you do for melee overdrive, so with the increased rarity of AP this pretty much puts the final nail in the coffin for melee. So much for melee getting a boost with this release.
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post Jan 31 2011, 08:13
Post #289
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QUOTE(bladejtr @ Jan 30 2011, 16:05) *

Can I have any of my monsters back -.-

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post Jan 31 2011, 08:18
Post #290
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I lot of people aren't liking the crystal drops. Would it be too much trouble to add a checkbox that disables crystals for players who don't want them? I still want them, gonna make the most powerful monster ever!
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post Jan 31 2011, 08:23
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My 3rd post in this thread since the crystals are really irritating.
The game now becomes:
"Wow, item drop finally!"
"All are crystals? WTF!!!!!!!!!"
Such scene happens again and again, bravo.

I hops the crystals will have some good use (other than ruining the game with ridiculous monsters),
Otherwise I don't see any point why I should keep on grinding,
FOR NO USEFUL DROPS AS RETURN.
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post Jan 31 2011, 08:25
Post #292
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I like the crystals.
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post Jan 31 2011, 08:27
Post #293
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QUOTE
I'll like the crystals when they do something.

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post Jan 31 2011, 08:30
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Well, I kill lots of freaking monsters with f*cking name.
"naked loli""dickless zombie""yourself""bot"...

seriously, what's the use of monster lab?

you cost 1 token of chaos to create a monster that all stats are same as system-generated monster?

anyway, the only reason I think this update is good.
is this:
QUOTE

MoogleMail

- You can now transfer Hath and Credits through Mooglemail. This works the same as attaching items/equipment, except that you cannot set a CoD. (That wouldn't make much sense.)
-- Note that you cannot attach more than one "thing" per message.



One last question: Anyone PLZ tell me what's the use of crystals?
(when you exchange an artifact into 100 crystals, you'll cry.)
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post Jan 31 2011, 08:30
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QUOTE(kingwolf @ Jan 31 2011, 00:18) *

I lot of people aren't liking the crystal drops. Would it be too much trouble to add a checkbox that disables crystals for players who don't want them? I still want them, gonna make the most powerful monster ever!


Yeah... I think this is looking like a good option. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 31 2011, 08:33
Post #296
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QUOTE(fakeandfailure @ Jan 31 2011, 14:23) *

My 3rd post in this thread since the crystals are really irritating.
The game now becomes:
"Wow, item drop finally!"
"All are crystals? WTF!!!!!!!!!"
Such scene happens again and again, bravo.

I hops the crystals will have some good use (other than ruining the game with ridiculous monsters),
Otherwise I don't see any point why I should keep on grinding,
FOR NO USEFUL DROPS AS RETURN.

there is a topic about buying CRYstal at WTB. go check it.
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post Jan 31 2011, 08:34
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QUOTE(bladejtr @ Jan 31 2011, 14:25) *

I like the crystals.

Which have no use other than making funky monsters which has nothing to do with your personal gameplay?


This update is totally wrong, at least,
PLEASE KEEP THE CRYSTALS AWAY FROM ME BEFORE THE MONSTER LAB SYSTEM IS COMPLETE.

The order of implementing new factors is just wrong.
Why would I receive the crystals before I can see and decide whether to mess with the lab,
While my supply of potions/scrolls/equipments is being cut down?
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post Jan 31 2011, 08:38
Post #298
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Arena Clear Bonus! [Crystal of Devotion]

(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 31 2011, 08:40
Post #299
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I would rather be able to collect some crystals now than wait till they're implemented and not have any to try them out.
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post Jan 31 2011, 08:46
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QUOTE(bladejtr @ Jan 31 2011, 03:40) *

I would rather be able to collect some crystals now than wait till they're implemented and not have any to try them out.

I agree.

The problem is that selling high potions is a useful credit supply that was just shot to hell. Now with the rate of drops the way they are AND more training options, the credit sink has become worse without anything to balance it out.

This post has been edited by DemonEyesBob: Jan 31 2011, 08:47
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