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> How do I become a mage?

 
post Jan 29 2011, 07:09
Post #221
dkplee



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Shield IS physical absorb. I don't know what you're asking though


Basically, with an absorb set, I end up with around base 20 absorb, but shield gives me an extra 20 or so. With earth-walker, my shield spell alone absorbs 45 damage and my clothes end up giving me an extra 7 or so.

The point is you can grind for a long time with either set in crude//cake, because enemies end up doing 0 damage per hit.
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post Jan 29 2011, 09:49
Post #222
Raidy



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guess i better start building an earthwalker set
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post Jan 29 2011, 11:18
Post #223
tribalspirit



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QUOTE(cmal @ Jan 29 2011, 04:33) *

You should be glad MM even gives staff prof. Used to be the only way was doing melee with a staff. And MM used to cost MP.


it was the reason because i didn't even started to play last year... only starded from dec

This post has been edited by tribalspirit: Jan 29 2011, 11:19
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post Jan 29 2011, 13:34
Post #224
dkplee



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haha, tribal, I just noticed we joined this site 3 days apart.

I think I only figured out how to play the game around November-ish, because I only spent my time around the galleries, and didn't know how to access the game.

Too bad, I suck, you're way ahead of my now LOL
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post Jan 29 2011, 15:38
Post #225
tribalspirit



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probably i just have more free time
(IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jan 29 2011, 22:21
Post #226
xanagu



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Hi,

I just got lvl50 and reset my AT in order to go mage route.

Playing melee has become xtremely boring lately and everyone says mage>>>>melee
I checkd the guide in first page but was made for higher lvls, so pls give some advices for ppl in 50~80 lvl

[img151.imageshack.us] (IMG:[img151.imageshack.us] http://img151.imageshack.us/img151/7015/53663321.th.jpg) [img840.imageshack.us] (IMG:[img840.imageshack.us] http://img840.imageshack.us/img840/7060/46721868.th.jpg)[img13.imageshack.us] (IMG:[img13.imageshack.us] http://img13.imageshack.us/img13/333/49067400.th.jpg)

staff
helm
body
hands
legs
feet

Thxs in advance

This post has been edited by xanagu: Jan 29 2011, 22:24
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post Jan 29 2011, 23:25
Post #227
darciisfyer



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Are holy spells worth getting? The only thing they seem to do is work well against legendaries, but dark does that as well and works off forbidden along with soul.
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post Jan 29 2011, 23:31
Post #228
HNTI



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QUOTE
Are holy spells worth getting?


Unless you fight legendary, not really.
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post Jan 30 2011, 02:33
Post #229
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The advantage is you get holy significantly earlier than dark or soul, so you could actually have holy spells to use by the time you can fight legendaries in the RoB.
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post Jan 31 2011, 11:29
Post #230
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so does the new update make all the previous advice obsolete ? (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 31 2011, 11:47
Post #231
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Not really.. I'm not really depending on one shots atm, and the new monsters die just fine to me...
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post Jan 31 2011, 12:10
Post #232
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too many people gave too many different advice.

some should still be valid while other might be obsolete.
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post Jan 31 2011, 13:19
Post #233
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well only real change is that maging is a bit nerfed by the not proc of CM when the targeted monster dies

this is balanced by the lower of hp of monsters at the same difficulty of before
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post Jan 31 2011, 13:23
Post #234
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QUOTE(tribalspirit @ Jan 31 2011, 12:19) *

well only real change is that maging is a bit nerfed by the not proc of CM when the targeted monster dies

this is balanced by the lower of hp of monsters at the same difficulty of before

And that new phase items can be worse for mages
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post Jan 31 2011, 13:26
Post #235
Zero Angel



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QUOTE(tribalspirit @ Jan 31 2011, 19:19) *

well only real change is that maging is a bit nerfed by the not proc of CM when the targeted monster dies

this is balanced by the lower of hp of monsters at the same difficulty of before


You mean Channeling, not CM.
And I still believe that it's a bug that needs to be fixed asap.
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post Jan 31 2011, 14:19
Post #236
tribalspirit



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QUOTE(Rei-Tenshi @ Jan 31 2011, 12:26) *

You mean Channeling, not CM.
And I still believe that it's a bug that needs to be fixed asap.


nono Coalesced mana doesn't proc for me if the targeted monster dies
channelling and enter theft instead work fine

well this is messy
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post Jan 31 2011, 14:29
Post #237
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@tribalspirit: I most be understanding you wrongly- I just did a round to try out what you said. I attacked/killed "Amphibious sperm whale" 1shotted and I still get CM as it should...

1 15 Tentacle Monster hits you for 179 piercing damage.
1 14 Kuune hits you for 154 slashing damage.
1 13 You evade the attack from Blue Hedgehog.
1 12 Blue Hedgehog gains the effect Coalesced Mana.
1 11 Soul Harvest hits Blue Hedgehog for 1022 soul damage.
1 10 Maid has been defeated.
1 9 Soul Harvest hits Maid for 1472 soul damage.
1 8 Kuune gains the effect Ripened Soul.
1 7 Soul Harvest hits Kuune for 1206 soul damage.
1 6 Tentacle Monster gains the effect Ripened Soul.
1 5 Soul Harvest hits Tentacle Monster for 1215 soul damage.
1 4 Amphibious Sperm Whale has been defeated.
1 3 Soul Harvest hits Amphibious Sperm Whale for 1709 soul damage.
1 2 You cast Soul Harvest.
1 1 You gain 0.02 points of forbidden magic proficiency.
0 6 Spawned Monster E: MID=14 (Blue Hedgehog) LV=122 HP=2898 MP=106 SP=28 NA=75 Type=hostile
0 5 Spawned Monster D: MID=1062 (Maid) LV=120 HP=1052 MP=108 SP=0 NA=71 Type=hostile
0 4 Spawned Monster C: MID=1217 (Kuune) LV=121 HP=1230 MP=10 SP=30 NA=75 Type=hostile
0 3 Spawned Monster B: MID=2 (Tentacle Monster) LV=120 HP=1256 MP=34 SP=8 NA=81 Type=hostile
0 2 Spawned Monster A: MID=26 (Amphibious Sperm Whale) LV=122 HP=1425 MP=65 SP=26 NA=75 Type=hostile
0 1 Initializing arena challenge #12 (Round 7 / 10) ...
0 0 Battle Start!

EDIT: Highlighted the important line.

This post has been edited by Tearlow: Jan 31 2011, 14:31
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post Jan 31 2011, 14:32
Post #238
hyl



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Have to agree with tearlow, even if the targetted monster dies i sometimes get CM. CM seems to trigger less often though
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post Jan 31 2011, 14:36
Post #239
tribalspirit



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yet tried and confirm i was wrong, sorry
but now seems that Cm on other monsters is capped to only one for every spell

ok this is enough for magign without problems
but what's the problem with channelling?
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post Jan 31 2011, 15:01
Post #240
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QUOTE(tribalspirit @ Jan 31 2011, 13:36) *

yet tried and confirm i was wrong, sorry
but now seems that Cm on other monsters is capped to only one for every spell

ok this is enough for magign without problems
but what's the problem with channelling?

i don't think it will triger if the target dies.
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