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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Feb 2 2022, 16:52
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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I'm wondering ... with the introduction of the new riddlemaster also to persistent, maybe there will be much more players needing (at least occasionally) to replenish their Stamina ... If so, price foe EDs should/could go still somewhat higher. They have already climbed from aroun 80k to touch 95k+, a level last seen more the 2 years ago iirc. Maybe they will go up to touch 120k like when I started my HV quest ? (IMG:[ invalid] style_emoticons/default/cool.gif)
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Feb 3 2022, 15:27
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Nezu @ Feb 1 2022, 04:09)  I think up to 150m would be fine - the average case would take someone around a month or two of daily arenas to earn enough to upgrade it.
That's 2.5m per day if it take 60 days to get 150m. That's insane, I think I got around +300k on average day (IMG:[ invalid] style_emoticons/default/faint.gif)
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Feb 3 2022, 17:11
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MaskedFrog
Group: Gold Star Club
Posts: 258
Joined: 29-January 15

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Just for a little added input, i refresh my pages thru the day and grind random encounters mostly. My income largely depends on getting a good drop or selling off my bindings/artifacts my monsters bring me. 1m a day? I probably make like 10k a day not including my 1 special encounter a day for donating+cookies.
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Feb 4 2022, 03:33
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Pretty anon
Group: Gold Star Club
Posts: 1,668
Joined: 10-April 17

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QUOTE(killi890 @ Feb 2 2022, 01:43)  It's probably more likely for some fundamental things changing, like domino chance becoming 100%, better anti parry, domino strikes being able to generate overcharge, apply strikes and so on. That way adb wouldn't need such a huge buff. But even then it'd need a pretty big one.
Any of these things would help a lot, no doubt. Now that I've gotten a taste of mage gameplay I can say the biggest problem 2h has for me is the parry from the monsters, because with mage even if you get resisted you still deal a huge amount of damage whereas with 2h if unlucky you deal 0 damage the entire turn because main target parried you and nullified your only strength over other styles - domino strike - plus combined with the 90% cap to DS it also shortens your effective range. It's supposed to be 7 but often times you average 3-4 attacks on monsters per turn so no wonder something like 1h ends up being faster as it also hits 4 + permaspirit damage. To be fair there are a lot of ways you could buff the style, from giving more range or power to DS/style skills, more PABs to the weapons, counterparry sources, profficiency related buffs, etc. But those go into the basket of wishes and prayers so for those that want to play it now I can only suggest: go ethereal*, forge your shit and pray you don't get hit too often and too hard. *PELS when? (IMG:[ invalid] style_emoticons/default/anime_cry.gif) QUOTE(mundomuñeca @ Feb 2 2022, 08:52)  I'm wondering ... with the introduction of the new riddlemaster also to persistent, maybe there will be much more players needing (at least occasionally) to replenish their Stamina ... If so, price foe EDs should/could go still somewhat higher. They have already climbed from aroun 80k to touch 95k+, a level last seen more the 2 years ago iirc. Maybe they will go up to touch 120k like when I started my HV quest ? (IMG:[ invalid] style_emoticons/default/cool.gif) The price climbed all the way to 95k thanks to hypergrinders pre-patch and I don't see too much of variance in price after that so I think a lot of people got used to the new riddle already, but who knows, maybe it will climb to 100k soon. QUOTE(hgbdd @ Feb 3 2022, 07:27)  That's 2.5m per day if it take 60 days to get 150m. That's insane, I think I got around +300k on average day (IMG:[ invalid] style_emoticons/default/faint.gif) That's more like a year or income (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Feb 4 2022, 09:46
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BlueWaterSplash
Group: Members
Posts: 3,323
Joined: 15-March 11

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QUOTE(Pretty anon)  2h if unlucky you deal 0 damage the entire turn because main target parried you and nullified your only strength over other styles - domino strike - plus combined with the 90% cap to DS it also shortens your effective range. It's supposed to be 7 but often times you average 3-4 attacks on monsters per turn so no wonder something like 1h ends up being faster as it also hits 4 + permaspirit damage. 1H only averages 1 counter attack per turn or so in most regular arenas (maybe slightly more these days due to the low monster rounds having been lessened) and in IW/grindfest still less than 2 counters per turn. Regarding 2H losing an entire turn when parried, well DW is the same. So it's really just 1H that gains a slight advantage here, but it's not much as 1H counter attacks don't do too much damage.
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Feb 4 2022, 11:48
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what_is_name
Group: Gold Star Club
Posts: 986
Joined: 5-May 19

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QUOTE(BlueWaterSplash @ Feb 4 2022, 15:46) 
... but it's not much as 1H counter attacks don't do too much damage.
In my Isekai data counter can dealt 30% total damage in non-SG arena. Note that I use all buff in battle and my base evade chance and attack speed are >0. In my guess for typical 1H counter can dealt 50% or higher damage. Not include OFC because I haven't used it
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Feb 4 2022, 15:28
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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QUOTE(what_is_name @ Feb 4 2022, 10:48)  In my Isekai data counter can dealt 30% total damage in non-SG arena. Note that I use all buff in battle and my base evade chance and attack speed are >0. In my guess for typical 1H counter can dealt 50% or higher damage. Not include OFC because I haven't used it
That sounds about right for Isekai, and really isn't that much. It's also why haste isn't so bad, as most of your damage comes from simply stabbing things. Especially in a non imperil style. No crit, no strikes, no mitigation reduction via pen armor or imperil -> unimpressive damage. The further you get into the game (level wise), the more mitigation becomes an issue, and the higher your crit rate (and as such pen armor rate) goes. When I look at rounds with 9 enemies, counters do about 1 enemy worth of damage, to maybe 2. So damage would be between 11% and 22% of the total damage dealt. (excluding cannon and such) Imperil would help, but 1h is the worst style to regularly cast debuffs. Power armor has the highest interference of all armor types and the force shield of all shield types. It's possible (and required without a Rapier), but not very fun. Not like it would even make counters magically much better. It'd probably benefit your normal attacks more than the counters. Also most arenas have an average enemy density of 4 to 5. Counter does barely do anything there. This post has been edited by killi890: Feb 4 2022, 15:29
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Feb 5 2022, 00:25
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Pretty anon
Group: Gold Star Club
Posts: 1,668
Joined: 10-April 17

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QUOTE(BlueWaterSplash @ Feb 4 2022, 01:46)  1H only averages 1 counter attack per turn or so in most regular arenas (maybe slightly more these days due to the low monster rounds having been lessened) and in IW/grindfest still less than 2 counters per turn.
Regarding 2H losing an entire turn when parried, well DW is the same. So it's really just 1H that gains a slight advantage here, but it's not much as 1H counter attacks don't do too much damage.
Yeah I forgot to write "at most". In any case the problem with melee speed is not only a power one but a mechanics one and there's little one can do to overcome that in the current state of things. Really obvious on low level tower floors where you can 1-shot everything.
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Feb 5 2022, 16:23
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what_is_name
Group: Gold Star Club
Posts: 986
Joined: 5-May 19

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QUOTE(killi890 @ Feb 4 2022, 21:28)  That sounds about right for Isekai, and really isn't that much. -snap-
30% is the real data, not the guess. In details, in my last Isekai 65 rounds arena, there were: 1953 attack hits, dealt 14,987,878 damages 1551 counters, dealt 7,881,298 damages The counters dealts 32% of total damages in my data. For why guess 50%, there were 752 evades in this battle, converting them into 0 evade case will increase maybe 380 counters, and considering the attack speed, it would be higher, so it's quite possible that the counters dealts higher damages than attack. Well but that's the case that ignore all other damage Also, I check some different data and the avg damage per counter should tie to your base damage, so your damage stats is not that matter to the counter damage share, the more block/parry you have, the more counter damage share. But that's my guess too
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Feb 6 2022, 13:57
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Tenboro @ Jan 12 2021, 13:33)  2022-02-06
- Added a second no-H@H image loading mode named "Legacy/HTTP" for compatibility with outdated browsers that do not have newer HTTPS certificate authorities available. Since H@H only works over HTTPS, this has to use the site's image servers, so like the old mode (now labeled "Modern/HTTPS"), this is (bronze) donator only. This mode may or may not work in modern browsers depending on type and security anality settings.
CODE Merriam-Webster Anality Definition & Meaning - Merriam-Webster anality: [noun] the psychological state or quality of being anal.
Didn't know my browser could be anal (IMG:[ invalid] style_emoticons/default/tongue.gif) Guess I should've expected it in a Hentai site (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 7 2022, 01:07
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BlueWaterSplash
Group: Members
Posts: 3,323
Joined: 15-March 11

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QUOTE(what_is_name)  30% is the real data, not the guess. The counters dealts 32% of total damages in my data. For why guess 50%, there were 752 evades in this battle, converting them into 0 evade case will increase maybe 380 counters, and considering the attack speed, it would be higher, so it's quite possible that the counters dealts higher damages than attack. Well but that's the case that ignore all other damage Also, I check some different data and the avg damage per counter should tie to your base damage, so your damage stats is not that matter to the counter damage share, the more block/parry you have, the more counter damage share. But that's my guess too
30% is roughly correct. It will change slightly with your level for various reasons as was explained, but it's generally right. Using classical Research for 1H theoretical numbers we'd estimate 1 damage (successful counter) / [2.4 damage (main hit) + 1 damage (single counter)] ≈ 30% As for whether that is significant? Well yes it is significant, but still not a tremendous amount. I'll leave this as personal opinion for each to decide for themselves. Your guess of 50% if having 0 evade and 0 attack speed is wrong. The answer is still the same, about 30%. A small amount of evade and attack speed won't decrease your counter attacks by any noticeable amount. About 752 evades: when you evade you don't stun the enemy, so you get another counter attack the next turn, so you don't really lose your counter attack. If 752 evades became 0 evades, the counters would only increase by maybe 380/4 ≈ 100, or 380/6 ≈ 60 with haste. Also, there is the phenomena that most of the counters occur during the first few turns of each round and hit the limit of 3 counters. Maybe this reduces the above increased counters from 100 --> 50. And, there is the phenomena that most PFUDOR enemies attack your character twice every turn (not once). So even if you evaded, it makes no difference as you would be attacked twice anyway. This reduces increased counters from 50 --> 20. So you can see, basically there is no difference. Small amounts of attack speed are even more complicated. But it was discovered by me that anything less than 1% attack speed rounds to zero (in simplified terms) there is absolutely no difference when you fight. Furthermore, even if you had 2% or 3% attack speed, there are other strange phenomena where it does almost absolutely nothing because of some problems/bugs with small timings (I studied this because it is important to people who unfortunately have Swift Strike on their 1H weapon, like myself). If you are getting to around maybe 5% attack speed, it will start to have a proper effect, though.
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Feb 7 2022, 11:40
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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Looks like school girl HP increases by about 30% over 40 levels, and increases more and more per level. I'd assume it's the same for normal mobs. Feels like every level you get weaker.
Strange system. Given that player scaling is linear, but enemy scaling seemingly not, no wonder everything becomes super tank. For reference, in the time school girls got 30% HP, I'd get less than 10% attack with my current (soulbound) set of equip.
Old data from when I was lower level: 343: 947.750 HP 344: 954.822 +7072 345: 961.283 +6461 346: 967.764 +6461 347: 974.909 +7145 348: 981.435 +6526 349: 987.982 +6547 350: 995.200 +7218 351:1001.790 +6590 352:1008.402 +6612 353:1015.693 +7291
Now (394) it's over 1.3 million.
At least that makes it easy to find a reason to quit playing actively. Mage is too expensive to get into, and melee gets weaker every level, because I can't really get any mattering upgrades anymore. Or let's say, nothing that would be an upgrade in another 10 or 20 levels. Of course, in a way even mage would get weaker every level, but alas.
Well, it was fun enough while it lasted.
Roughly half a year of active play: -From level 201 to 394 -Training: Adapt Learner 150, scavenger 35, quartermaster 17, luck 16, arch 7 (I don't remember what this started at, but nowhere near that high, probably about 17m invested) -Perks: Postage Paid, base hp +10%, riddlemaster bonus, 4 passive spell slots, crystarium 3, tokenizer 1, dd 1 (all new from scratch) -Full legendary 1h set, fully soulbound. 1 savage protection 4 generic slaughter power (forged 20 to 30), rapier of slaughter (forged 80), force shield (83% forged 49) , all from scratch -Forge level 49 (from basically 0) -42 monster lab slots from 1, half low pl, another half PL 250+, 1 experiment pl 993 (max scavenger), one pl 777 -Currently a good 13 million credits, a couple of hath, good 300 artifacts, 1.1k t1 trophies, 1.3k t2 trophies, 47 saplings and a good 100 noodles owned -30k/17k/5k + draughts, 9k/9k/3k + potions, 900/900/300 + elixirs. 400+ infusions all, 1100 all scrolls but rares that are half of that (almost all from scratch) -80 ish crystal packs, 11k+ all food, 700+ pills, 4.7k soul fragments and more
Melee play definitely stocks up on stuff. Hope the currently starting to roll out changes will help the game. For now I see no real reason to continue, as I only get weaker. Kinda... the opposite of what should happen in an RPG esque game, where the fun is to see numbers going up and strength to increase. Trying to fix a bleeding wound that never stops to bleed isn't that interesting. Only really an issue once you hit this stage of the game though. As long as you can do reasonable upgrades for your earned credits, it's a fun progress to see.
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Feb 7 2022, 12:43
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mathl33t
Group: Gold Star Club
Posts: 1,077
Joined: 9-April 19

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It's not very expensive to get a SG killing mage set. Surviving other arenas on pfudor adds to the cost. Surviving pfudor IW or iwbth grindfest adds quite a lot more. While phazons are ludicrously expensive, forging the staff is plenty for speeding up arenas. For elemental, Redwood of Destruction is cheap and good vs SGs, but willow is better at other content (and more expensive) due to better imperiling. At low forging levels, mystic phases are a very good and cheap option, and plain cotton elementalist is good enough. While mage gets weaker offensively with more levels, it also gets stronger defensively which actually helps, unlike 1H.
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Feb 7 2022, 16:57
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Sad Penguin
Group: Catgirl Camarilla
Posts: 2,178
Joined: 26-June 15

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QUOTE(sssss2 @ Aug 17 2017, 12:40)  A. Total prof exp to 600 CODE var level=600;Math.round(Math.pow(level+3, Math.pow(2.850263212287058, (1+level/1000))))/2; = 359,135,281,807,770 Funny, even if I grind 24x PFfests per day, I still need 793 days to grind my prof from 540 to 590. And btw: QUOTE(cs987987 @ Feb 7 2022, 09:52)  This is so sick. Maybe I should just quit this shitty game, again.
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Feb 7 2022, 17:58
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Nojikon
Newcomer
 Group: Recruits
Posts: 14
Joined: 5-January 11

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Seriously I've had this stupid riddlemaster debuff for days now. How long does this last and why can't they make something that a human can solve consistently. Does anybody else find it stupid hard or am I just garbage at identifying ponies?
How many fucking correct answers is it going to take I swear. Why can't you put all the different images of the ponies on the ponychart so you can actually reference this shit?
This post has been edited by Nojikon: Feb 7 2022, 18:41
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Feb 7 2022, 18:42
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Mud attheBaseofLotus
Group: Members
Posts: 776
Joined: 25-February 15

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QUOTE(Nojikon @ Feb 7 2022, 15:58)  Seriously I've had this stupid riddlemaster debuff for days now. How long does this last and why can't they make something that a human can solve consistently. Does anybody else find it stupid hard or am I just garbage at identifying ponies?
I have the same, stamina bar red for last 5 days or so. But i dont care because i play only RE. QUOTE(Nojikon @ Feb 7 2022, 16:47)  RE? Resident Evil?
Random encounter - one round battle every 30 mins or so.
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Feb 7 2022, 19:06
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Nojikon
Newcomer
 Group: Recruits
Posts: 14
Joined: 5-January 11

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Just look at how stupid this shit is. Are humans expected to be able to identify this? Rainbow Dash, Rarity, and lolglhf What's the point of a captcha when only scripts have a chance of doing it and humans just get fucked? The game has literally less than 1000 active players anyways considering I got rank 500 in Tower on literally day 2 of playing isekai after joining a month late. (IMG:[ media.discordapp.net] https://media.discordapp.net/attachments/797571997017702401/928666404864000050/unknown.png) This post has been edited by Nojikon: Feb 7 2022, 19:13
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Feb 7 2022, 22:50
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Basara Nekki
Group: Gold Star Club
Posts: 7,592
Joined: 13-September 12

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QUOTE(killi890 @ Feb 7 2022, 06:40) 
- big problems -
This all you've reported is already a very old problem, and that unfortunately has never been solved. (IMG:[ invalid] style_emoticons/default/sad.gif) Several suggestions for improvements have been made over the years, and none have been accepted. (IMG:[ invalid] style_emoticons/default/dry.gif) Most likely Tenboro does not consider this problem as being urgent. Maybe in 2 or 3 years something is done. I've lost hopes. (IMG:[ invalid] style_emoticons/default/faint.gif) I just hope that, if someday something is changed, it's an exclusive change for melee style. I am against making monsters weaker and/or less resistant, because this would also benefit the mages.
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Feb 8 2022, 01:13
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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QUOTE(Nojikon @ Feb 7 2022, 18:06)  Just look at how stupid this shit is. Are humans expected to be able to identify this? Rainbow Dash, Rarity, and lolglhf
Everyone gets those here and there. I can only speak for myself, but when I get those I only click on what I actually see. So far I didn't have any red. That said, I've been quite active for a bunch of months, and I know that if you aren't that active or come back after a break, the new riddlemaster can be pretty evil. It takes quite some time to get used to the pony parts. At first I had enough issues with 1, which has a clear solution. Always needed to open the chart, check the ponies one by one. Now you have up to 3. I honestly think it's too much and kinda requires a practice mode (doesn't need to say what is correct. Just like 20 back to back riddles and at the end you get your "this would be green" or "this would be red" answer), so you can at least train. But people gave feedback a plenty. It is what it is. And unfortunately, such a mode would also be a training mode for bots. (That's why we can't have nice things) But yeah. I also think a captcha's first and foremost goal is that it's easy to do for humans. The "good against bots" part comes after that. The latter is pointless without the former working well. Unfortunately bots got better and it seems harder to do. 4chan also did a captcha change not thaaat long ago and it's still a disaster where you can solve some of them "correctly", yet it's considered wrong. Got 3 tries at least, or rather 3 captcha, so eventually you should get a nice one. The HVerse new captcha isn't too different there. It's planned that people will make mistakes here and there, as there's no way to always solve stuff. Of course that only works if you never see red, otherwise you get worried and have no idea what you are even doing wrong. QUOTE(Basara Nekki @ Feb 7 2022, 21:50) 
I just hope that, if someday something is changed, it's an exclusive change for melee style. I am against making monsters weaker and/or less resistant, because this would also benefit the mages.
It's tough to balance. But one thing is for sure. When one thing scales exponentially, the other thing has to as well. Mages would probably need some nerfs when such a thing would come to adb/mdb scaling though. This post has been edited by killi890: Feb 8 2022, 01:16
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