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Proc Duration, Now with added unanswered questions |
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Dec 31 2010, 21:15
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(hentai_fusion @ Dec 31 2010, 17:50)  1 turn for miwabe's staff at level 146...
It's a 1-turn staff with level 272, of course all levels below that also have 1 turn...
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Dec 31 2010, 22:33
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miwabe
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QUOTE(Sayo Aisaka @ Dec 31 2010, 15:36)  Somewhat delayed update. Although we missed a few levels, the numbers are accurate enough to show that something weird is going on - namely, that the base durations don't seem to go up in regular steps. Here's what we've got so far. Staff 0 (not listed): 1 turn at level 257. Base 0.5 (assumed) to 0.656. Staff 2: 1 -> 2 turns at level 159-161. Base 0.831 to 0.837. Staff 10: 2 -> 3 turns at level 260. Base 1.087 to 1.089. Staff 4: 1 -> 2 turns somewhere between levels 46 and 60. Base 1.154 to 1.220. Staff 1: 2 -> 3 turns at level 159-161. Base 1.385 to 1.397. Staff 11 (pre-nerf): 2 -> 3 turns between levels 45 and 81. Base 1.779 to 2.041.
Seen in Item World thread: Level 191 staff giving 2 turns at level 56 (no link given, unfortunately). Base 1.172 to 1.279. Possibly the same base value as staff 4.
Everything else I listed seems to be the same as staff 2.
Notes: I'm assuming the minimum base duration is at least 0.5, as less than that would give zero duration at low levels. Not that it helps much... And although staff 10 no longer exists, I'm assuming the one mentioned by 4EverLost had identical duration. The values for staffs 2, 10 and 1 are fairly well defined now. The problem is, I can't make them fit a series of equal sized steps. I do have an alternate theory, though. Note that one staff gains a turn at level 260, and two gain turns at or near 160. Perhaps the base values are chosen so that every staff gains a turn at some level ending in 60? The only slight problem is that the one I saw in the Item World thread doesn't seem to fit, but as I said there's no link, so we can't look at it (unless someone wants to track down the owner and ask if they still have it).
To me, it appears that all the base durations for post-nerf staffs are 25/something (25/50, 25/30, 25/23, 25/18); for the last three, the staff will have exactly 1.5 or 2.5 duration at level 160 or 260. Given the data, staff 4 does not seem to fit into these 4 categories, though it could be 25/21.
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Jan 18 2011, 20:44
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Sayo Aisaka
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It's been brought to my attention that cmdct's Estoc, the only weapon in my list with base duration 4.0 (7 turns at level 125, woo hoo), is pre-nerf. Of course. I wouldn't be surprised if those don't drop any more. Just thought I'd mention that, in case anyone feels the urge to check.
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Jan 31 2011, 21:40
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hgbdd
Group: Gold Star Club
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Joined: 8-December 08

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QUOTE(Golden Sun @ Jan 31 2011, 03:55)  My club: http://hentaiverse.org/pages/showequip.php...;key=6e818fd229Gained a turn at lv 136. Very interested in when it will level to 4 turns. Don't quite understand how to calculate scaling, but hopefully, this will be some useful information. It's better if you start raising it until the 3rd turn. This post has been edited by cmdct: Jan 31 2011, 21:40
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Feb 9 2011, 19:54
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Sayo Aisaka
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QUOTE(Golden Sun @ Jan 31 2011, 03:55)  My club: http://hentaiverse.org/pages/showequip.php...;key=6e818fd229Gained a turn at lv 136. Very interested in when it will level to 4 turns. Don't quite understand how to calculate scaling, but hopefully, this will be some useful information. Are you absolutely sure that club went from 1 to 2 turns at level 136? I'm not saying you're wrong, but it doesn't match with any previously observed values of duration. Come to think of it, though, I'm not sure I have any data on weapons with the Stun proc - they don't seem to be very popular for some reason.
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Feb 9 2011, 20:31
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hentai_fusion
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just ask another level 135 player and level 136 player to take a look...
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Mar 12 2011, 16:09
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buktore
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From this threadQUOTE(Sayo Aisaka @ Mar 12 2011, 21:01)  I wonder what the scaling factor is on that? A 103 level difference is too small to give an accurate answer...
Time to revive this thread...? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Here's a random shitty axe from bazaar : Fair Axe of the Illithid
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Mar 12 2011, 17:46
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Sayo Aisaka
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That one's no use. What we need is for a very low level player to report the drain they get from a very high level weapon, like Ichy's axe.
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Mar 12 2011, 19:21
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grumpymal
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QUOTE(Sayo Aisaka @ Mar 12 2011, 10:46)  That one's no use. What we need is for a very low level player to report the drain they get from a very high level weapon, like Ichy's axe. Well I'm getting 2.8 at level 279.
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Mar 12 2011, 21:17
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Sayo Aisaka
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Thanks for your contribution. We'll get back to you.
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Mar 12 2011, 21:27
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buktore
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QUOTE(Sayo Aisaka @ Mar 12 2011, 22:46)  1.5 @ 131
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Mar 12 2011, 22:49
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grumpymal
Group: Gold Star Club
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Here's a Vampire Longsword. Edit: Just realized that this thread is the wrong thread for dealing with the new leech effects. This thread is about proc duration. The leech effects have no duration (they take effect for that single turn they proc), and proc chance doesn't scale. The only thing that does scale is the leech amount. Of course, its up to Sayo to decide whether or not to continue using this thread for that purpose. This post has been edited by cmal: Mar 12 2011, 22:54
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Mar 12 2011, 23:37
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Sayo Aisaka
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I can't stop people using this thread for unrelated business. Well, I can, if I close it. But then what happens when someone comes along with more info on staff proc durations? (However unlikely that may be.) It does occur to me, though, that if you want to know the scaling factor for your calculator, you might get more answers if you start your own thread about it.
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Mar 13 2011, 00:08
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grumpymal
Group: Gold Star Club
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I blame buktore.
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Mar 15 2011, 18:00
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Sayo Aisaka
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That's interesting. It looks like the Stun proc has a different base multiplier from Bleed/PA. Golden Sun's club appears to have a base duration of about 0.895, and now we have a Mace that doesn't fit the chart either. So... Requesting players between levels 42 and 190 to report the duration on the above Mace, please.
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Mar 15 2011, 18:07
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Cronauron
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4 turns on the above mace @ 153.
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Mar 15 2011, 18:33
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Khazhao_Khimichi
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QUOTE(Sayo Aisaka @ Mar 15 2011, 23:00)  That's interesting. It looks like the Stun proc has a different base multiplier from Bleed/PA. Golden Sun's club appears to have a base duration of about 0.895, and now we have a Mace that doesn't fit the chart either. So... Requesting players between levels 42 and 190 to report the duration on the above Mace, please. Which mace??? My mace??? It's 3 turn for LV.42... BTW, is proficiency have effect on procs duration??? This post has been edited by Khazhao_Khimichi: Mar 15 2011, 18:46
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