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> HV Equip Scaling Calc v1.3.8 (9/28/2011), Screw Excel, I've got Javascript. Now with 100% more tooltips.

 
post Jan 24 2011, 18:28
Post #61
tmihor



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I was thinking..

You're looking at some stat of some equipment..
Does that stat look the same to everyone, or is it different to everyone because of different proficiencies?

If the latter is true, scaling to base must be fixed..
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post Jan 24 2011, 20:15
Post #62
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It looks the same to everyone. Proficiencies are taken into account later on.
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post Feb 1 2011, 09:03
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I think you already know this, but the scaling calculator doesn't scale accurately for the lower levels due to the new patch.

Hope the fix isn't too hard to do.
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post Feb 2 2011, 01:13
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Its not. Its just a matter of getting assed to do it.
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post Feb 11 2011, 06:39
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Updated.
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post Feb 11 2011, 08:15
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Never mind.

This post has been edited by Razorflame: Feb 11 2011, 08:15
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post Feb 13 2011, 12:54
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Thanks for the update
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post Apr 15 2011, 14:35
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An "Auto Clear" feature ... maybe as a checkbox, to clear the input text area in copy-paste mode every time after calculated the stats would be nice.
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post Apr 26 2011, 03:53
Post #69
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Needs updating for this:
QUOTE(Tenboro @ Apr 25 2011, 09:46) *

- The equipment factors for Physical Attack Damage have been changed. It now has both a higher base value, and scales more significantly with level.

New scaling factor appears to be 66.666⋯ (someone should probably check this).
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post Apr 27 2011, 23:01
Post #70
tmihor



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QUOTE(Sayo Aisaka @ Apr 26 2011, 03:53) *

Needs updating for this:

New scaling factor appears to be 66.666⋯ (someone should probably check this).

No, that's not it..
Old was 100. New is definitely less than 50. I'm looking through old items and comparing what is with what was.

Old max base I've seen on a Slaughter club was 19.1.
With factor of 50, this club still displays 19.4, which is impossible, so... below 50, yes.

Finding the exact number will be hard, unless someone remembers exact base of an item, which we can compare to the same item now after the patch.
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post Apr 27 2011, 23:46
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QUOTE(tmihor @ Apr 27 2011, 22:01) *

Finding the exact number will be hard, unless someone remembers exact base of an item, which we can compare to the same item now after the patch.

Maybe this helps?
http://hentaiverse.org/pages/showequip.php...;key=68f58920cf
Superior Iron Rapier of Slaughter (Level 133 / Slot: 1handed / Type: One-handed weapon)
Attack Damage Multiplier + 29.42 %
Base:12.63%

Superior Iron Rapier of Slaughter (Level 134 / Slot: 1handed / Type: One-handed weapon)
Attack Damage Multiplier + 29.55 %
Base:12.63%

For a new scale factor gives me ~55.29.
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post Apr 27 2011, 23:52
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Scaling factor is 67. And its updated.

Edit:
Or not. Host is down.

This post has been edited by cmal: Apr 27 2011, 23:53
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post Apr 28 2011, 04:54
Post #73
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That Legendary Scythe scales to 116.68 ADM at level 192. A scaling factor of 67 gives 116.705, while 66 2/3 gives 116.677.
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post Apr 28 2011, 05:54
Post #74
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Non-integer scaling factors are banned.

Get me a better sample size.
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post Apr 28 2011, 06:40
Post #75
tmihor



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Okay...

Superior Iron Rapier of Slaughter (Level 133 / Slot: 1handed / Type: One-handed weapon)
Weapon Damage Type Piercing
Attack Damage Multiplier + 29.42 %
Attack Accuracy Bonus + 19.62 %
Attack Critical Bonus + 1.34 %
Parry Chance + 8.57 %
Burden + 8.23
Interference + 2.97
Primary Attribute Bonuses
Dexterity + 2.15 Agility + 1.72
Hit Proc: 25% chance for Penetrated Armor

Superior iron rapier of slaughter
Weapon Damage Type Piercing
Attack Damage Multiplier + 69.28 % (+ 53.43) %
Attack Accuracy Bonus + 20.68 % (+ 20.02) %
Attack Critical Bonus + 1.42 % (+ 1.37) %
Parry Chance + 10.42 % (+ 9.27) %
Burden + 9.24
Interference + 3.33
Primary Attribute Bonuses
Dexterity + 3.97 (+ 2.96) Agility + 3.18 (+ 2.37)
Hit Proc: 25% chance for Penetrated Armor
Duration: 3 turns
Level 248 / Slot: 1handed / Type: One-handed weapon


This has a base of 12.63 with a factor of 100
If we derive that the base didn't change, the old value was 29.42 and the new value is 53.43..

So..

_ _ 29.42 _ _
1 + (133 / x) = 12.63

133/x = 29.42/12.63 - 1

x = (133 / (29.42/12.63 - 1))

x = 100,04705181655747468731387730792
So, that's the normal, old factor. Roughly 100, I'd say.

_ _ 69.28 _ _
1 + (248 / x) = 12.63


248/x = 69.28/12.63 - 1

x = (248 / (69.28/12.63 - 1))

x = 55,291085613415710503089143865843
And this is the new factor. Roughly.
Since the rapier is level 248, and I'm 176, I also used the results with stats scaled to my level (level 176, 53.43% bonus)
The result is about the same:
x = 54,482352941176470588235294117647

So I think we're safe to say that the new scaling factor is 55.

This post has been edited by tmihor: Apr 28 2011, 06:54
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post Apr 28 2011, 12:09
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QUOTE(tmihor @ Apr 28 2011, 05:40) *

So I think we're safe to say that the new scaling factor is 55.
Nope it's not, I knew I was forgot something:
QUOTE
- The equipment factors for Physical Attack Damage have been changed. It now has both a higher base value, and scales more significantly with level.
We can't compare to old values.

This post has been edited by cmdct: Apr 28 2011, 12:09
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post Apr 28 2011, 17:29
Post #77
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QUOTE(cmdct @ Apr 28 2011, 12:09) *

Nope it's not, I knew I was forgot something:
We can't compare to old values.


Well.. my equations are only valid when the base is the same.
If Tem'brah went and rewrote all the base damage values on the equipment, it can't be helped.

Guess I'll just set my script to use 200/3 and be done with it, and make it collect data anew.


I suppose I could take the base out of the equation.


_ _ 69.28 _ ' _ _ 53.43 _ _
1+(248/x) = 1 + (176 / x)

In that case, x = x=66.710410101

This post has been edited by tmihor: Apr 28 2011, 20:57
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post May 2 2011, 13:41
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After a few days of data collection, I can establish that the base has been modified - raised with a multiplier of 1.16 (a bit over 16%). I don't know why exactly such a percentage, but that's the outcome.
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post May 15 2011, 21:29
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QUOTE(Tenboro @ May 15 2011, 10:05) *

- Physical and Magical Mitigation across all armor and shield classes has been increased significantly.
-- The base mitigation factor has been doubled, but the scaling modifier for level has been reduced from corresponding to +50% at level 200 to +10% at level 200

Which would make it 1/2000.
QUOTE

- The level scaling modifier for avoidance stats that work on all attacks (Evade and Block) was reduced.

Also 1/2000 now, if my calculations are correct (18.49% at L316 scales to 17.51% at L193).
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post May 18 2011, 12:02
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In my calculations, resist went down from factor 400 to 50.

Also, same for specific physical mitigations.

This post has been edited by tmihor: May 18 2011, 12:04
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