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HentaiVerse Isekai 2022 Season 2, With Update 90 |
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Jun 23 2022, 11:47
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what_is_name
Group: Gold Star Club
Posts: 1,021
Joined: 5-May 19

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can we know the salvaged flag in somewhere? like in the salvage page or replace the "untradeable" text to "salvaged" in the equip info page. as I may forgot if I have salvage it before, well ignore if it too complex
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Jun 23 2022, 11:55
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Tenboro

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Everything from Isekai 2022 Season 1 should now be imported and credited on Persistent. QUOTE(chjj30 @ Jun 23 2022, 10:50)  Can I ask about the Meaning of this Sentence? It means CODE If an Equipment is once salvaged in Isekai, it will get the "previously salvaged" Flag. When it is transferred to Persistent, it still has this Flag when new generated.
or CODE All the Equipments from Isekai to Persistent will be generated with "previously salvaged" Flag, like soulfusing, no matter they're salvaged in Isekai or not.
It means if you salvage an item on Isekai to get the materials, then buy it back and have it transferred to Persistent, you won't get any materials if you then salvage it on Persistent. Practically, it prevents you from getting two cores from the same equipment.
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Jun 23 2022, 12:25
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(Tenboro @ Jun 23 2022, 17:55)  Everything from Isekai 2022 Season 1 should now be imported and credited on Persistent. It means if you salvage an item on Isekai to get the materials, then buy it back and have it transferred to Persistent, you won't get any materials if you then salvage it on Persistent. Practically, it prevents you from getting two cores from the same equipment.
Thank you, I understand.
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Jun 23 2022, 13:54
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oddaicky
Group: Members
Posts: 404
Joined: 10-December 12

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Jun 23 2022, 14:02
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what_is_name
Group: Gold Star Club
Posts: 1,021
Joined: 5-May 19

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QUOTE(oddaicky @ Jun 23 2022, 19:54)  Transfer them from Equipment Inventery into Equipment Storage, then transfer back This post has been edited by what_is_name: Jun 23 2022, 14:03
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Jun 23 2022, 16:19
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SPoison
Group: Gold Star Club
Posts: 4,115
Joined: 20-July 10

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QUOTE(what_is_name @ Jun 23 2022, 02:47)  can we know the salvaged flag in somewhere? like in the salvage page or replace the "untradeable" text to "salvaged" in the equip info page. as I may forgot if I have salvage it before, well ignore if it too complex
Something, maybe make the soulbound or untradeable text into a darker/lighter red. I am definitely planning to salvage and rebuy equipment just so I can keep my collection.
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Jun 23 2022, 22:30
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-The Dashing Dash-
Group: Gold Star Club
Posts: 801
Joined: 4-March 16

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I'm guessing any market balance at the end of the season will be automatically transfered to persistent along with excess credits right?
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Jun 24 2022, 00:14
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Necromusume
Group: Catgirl Camarilla
Posts: 6,894
Joined: 17-May 12

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QUOTE(Tenboro @ Jun 23 2022, 08:20)  Oh yes, the scourge of every trading system ever invented, the constant over/underbid by the minimum allowed fraction of the currency unit. It's really not. The actual emergent behavior of HVMarket/The Market is pretty unique, and unfavorable. High spreads promise huge profits, if you can actually manage to buy anything. But to be able to buy anything at a good price, you have to literally camp all day long. When I wrote that complaint, I'd just spent 20 solid minutes in a price-updating war against somebody, without any items actually having been purchased. First and foremost, for the sake of our mental health, I want it to be impossible to end up in an OCD loop like that against another player. You have fired your three shots per day, you're done, and you don't have to worry about it for another 24 hours. It could even be one update per item per day, with an exception for buying from standing sell offers, if you actually need something. The first mover in a bid war wouldn't necessarily win, because there would always be other people coming in. Unless somebody offered a standout price, the winners would be more or less random, because you can't predict when items are going to be sold. Currently, I think most people don't bother to set offers. They try once, decide they'll always lose to one of the one or two OCD campers, and drop out. If everybody had the same chance, there would be more participants, the spreads would be smaller, you could actually buy off the standing sell offers without getting ripped off, and there wouldn't be huge potential profits to fight over. The high spreads turn out to be the result of a system which encourages people not to participate. Setting up the ground rules so they lead to desirable emergent behavior is critical.
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Jun 24 2022, 01:04
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mathl33t
Group: Gold Star Club
Posts: 1,102
Joined: 9-April 19

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QUOTE(Tenboro @ Jun 23 2022, 04:20)  I think a better idea would be to make it enforce minimum bid increments, so that if the current bid is 9000C you'd need to bid at least 1% more (9090C) for it to be accepted. But of course, for items/batches that sell for less than 100C each, that would still be 1C increments.
I like this idea. I've long wished that hvmarket would limit bids to two significant digits, which is a similar idea that also ensures prices are round numbers.
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Jun 24 2022, 07:48
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Tenboro

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QUOTE(-The Dashing Dash- @ Jun 23 2022, 22:30)  I'm guessing any market balance at the end of the season will be automatically transfered to persistent along with excess credits right?
I didn't write the code for it yet, but yes, market balance and any items left on the market will both be included. QUOTE(Necromusume @ Jun 24 2022, 00:14)  It's really not. The actual emergent behavior of HVMarket/The Market is pretty unique, and unfavorable. It's a problem with every trading interface I have ever used anyway. The Market has little liquidity right now so the spread is large, but I expect that to close over time, at least on Persistent when it lands there. QUOTE(Necromusume @ Jun 24 2022, 00:14)  High spreads promise huge profits, if you can actually manage to buy anything. But to be able to buy anything at a good price, you have to literally camp all day long. When I wrote that complaint, I'd just spent 20 solid minutes in a price-updating war against somebody, without any items actually having been purchased.
First and foremost, for the sake of our mental health, I want it to be impossible to end up in an OCD loop like that against another player. You have fired your three shots per day, you're done, and you don't have to worry about it for another 24 hours. It could even be one update per item per day, with an exception for buying from standing sell offers, if you actually need something. Yeah, I'll be addressing a few complaints with the Market over the next few days, and this will be one of them. Though I'll almost certainly go with a min increments system rather than a lockout one since it's cleaner, more intuitive and less gameable.
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Jun 24 2022, 07:57
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sssss2
Group: Gold Star Club
Posts: 3,983
Joined: 11-April 14

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In the market, an average price of an item is incorrect.
It calculates 'Avg' as [sum of Price / sum of Sold (quantity)] now, but it should be [sum of (Price * Sold) / sum of Sold].
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Jun 24 2022, 08:59
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Tenboro

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QUOTE(sssss2 @ Jun 24 2022, 07:57)  In the market, an average price of an item is incorrect.
It calculates 'Avg' as [sum of Price / sum of Sold (quantity)] now, but it should be [sum of (Price * Sold) / sum of Sold].
Hmm. Well technically the average price calculation was correct, but the volume calculation was wrong, so it cascaded. Should be fixed now, thanks.
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Jun 25 2022, 04:08
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sssss2
Group: Gold Star Club
Posts: 3,983
Joined: 11-April 14

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QUOTE(Tenboro @ Jun 24 2022, 15:59)  Hmm. Well technically the average price calculation was correct, but the volume calculation was wrong, so it cascaded. Should be fixed now, thanks.
Still have a bug. Instead of the volume of the last trade, the price per piece is added to the overall volume.
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Jun 25 2022, 09:20
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Tenboro

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QUOTE(sssss2 @ Jun 25 2022, 04:08)  Still have a bug. Instead of the volume of the last trade, the price per piece is added to the overall volume.
I checked a couple of items and it looks right to me. "Recent Trades" shows the price per item/batch, this is intentional. If you're thinking of some other value, could you link an item and point at the specific value you think is wrong?
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Jun 25 2022, 10:34
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Noni
Group: Catgirl Camarilla
Posts: 13,282
Joined: 19-February 16

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QUOTE(Tenboro @ Jun 25 2022, 09:20)  I checked a couple of items and it looks right to me. "Recent Trades" shows the price per item/batch, this is intentional. If you're thinking of some other value, could you link an item and point at the specific value you think is wrong?
(IMG: https://forums.e-hentai.org/uploads/post-2977124-1656147753.png) Vol => this is Sold numbers * AVG price right? It seems correct, right? But I do see a bug: if you look at the Day, in the top table: LOW price: correct, HIGH price: correct, but AVG price: wrong? Look at the sales: how can the average be anything other than 450, when 1 is sold for 449 and 308 are sold for 450? https://hentaiverse.org/isekai/?s=Bazaar&am...mp;itemid=11199Not sure if this is what sssss2 meant, but could well be This post has been edited by Noni: Jun 25 2022, 11:10
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Jun 25 2022, 11:08
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what_is_name
Group: Gold Star Club
Posts: 1,021
Joined: 5-May 19

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QUOTE(Noni @ Jun 25 2022, 16:34)  (IMG: https://forums.e-hentai.org/uploads/post-2977124-1656145922.png) Vol => this is Sold numbers * price right? Not sure if that is what sssss2 meant, but it seems correct, right? actually it work as avg price = volume / sold this formula is correct so vol = sold * avg price is right too, but the volume is not correct in your table, as the Recent Trades, the correct day data in this table is: CODE Seller Buyer Sold Price vol=Sold*Price limitway Noni 25 450 C 11250 limitway Xeda 10 450 C 4500 limitway szuhra 20 450 C 9000 limitway rjgc 200 450 C 90000 limitway EEPgh0st 13 450 C 5850 limitway orio2 40 450 C 18000 jaculuss pc12345678 1 449 C 449 day sold = sum(sold) = 309 day vol = sum(vol) = 139049 day avg = day vol / day sold = 449.9967638
so the sum volume is wrong and therefor the avg is wrong too, as you can see the avg price is even lower than lowest price
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Jun 25 2022, 11:21
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Tenboro

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QUOTE(Noni @ Jun 25 2022, 10:34)  But I do see a bug: if you look at the Day, in the top table: LOW price: correct, HIGH price: correct, but AVG price: wrong? Look at the sales: how can the average be anything other than 450, when 1 is sold for 449 and 308 are sold for 450? QUOTE(what_is_name @ Jun 25 2022, 11:08)  actually it work as avg price = volume / sold this formula is correct so vol = sold * avg price is right too, but the volume is not correct in your table, so the sum volume is wrong and therefor the avg is wrong too, as you can see the avg price is even lower than lowest price
Right, I see the bug, thanks. I'll push the fix with the rest of the changes when they are done. Should be fixed now but you might see the old value for up to an hour or until there is an action on the item.
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Jun 26 2022, 10:15
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Tenboro

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Pushed an update with some additions and refinements to the market: - Added a new Trade Log system that allows you to stalk view the last 1000 trades for both items and traders. Player and item names can both be clicked to navigate between trade logs. If you navigate to the log for a different item than the one you were originally browsing, it will also link to that item's trading page. - To undercut existing sell orders or overbid existing buy orders, you must now ask at least 1% less or bid at least 1% more than the current best order. If the spread is less than 1%, you can still add a buy order at the same price as the best sell order, and vice versa. (Since there are at least two ways you could cooperate with someone to bypass these limits, a rule is also added to the system: Placing orders specifically to help other people bypass the minimum overbid/undercut is not allowed. The system logs all orders even if they aren't filled. Please report this behavior should you encounter it.) - Due to a combination of the undercutting/overbidding mechanics and the higher transparency from the new trade log, the trading fee on Isekai was dropped to the same as on Persistent (1%). If you spot someone trying to abuse the market to move credits or similar, please report it in this thread. - Removed the informative-only filter selector readouts from the trading page to de-clutter it a bit. - Existing sell/buy orders are now highlighted in bold down to the depth you have the balance/stock to buy/fill. - Any existing sell/buy order you have placed is now shown with italic in the order list (assuming it is within the visible depth). Let me know if you encounter any issues with these, in particular if you are able to break the undercut/overbid check without involving multiple accounts.
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Jun 28 2022, 04:51
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BA-ZA-HEI
Group: Gold Star Club
Posts: 463
Joined: 21-March 22

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The update for potency and Item world for Isekai seem to be delayed, will it also delay the schedule coming to Persistent (a year later from now?)
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Jun 28 2022, 09:11
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Tenboro

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QUOTE(BA-ZA-HEI @ Jun 28 2022, 04:51)  The update for potency and Item world for Isekai seem to be delayed, will it also delay the schedule coming to Persistent (a year later from now?)
It's very unlikely that all the changes can make it into one update, and I probably won't push it to Persistent until it's finished, at least unless a lot of people would rather get the new system early at the cost of bits being missing.
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