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> 中文討論區: 變態道的原罪 [禁無意義的水跟簽到], The Chinese discussion thread of declining quality.

 
post Nov 8 2025, 16:58
Post #28401
l13763824039



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QUOTE(sola470 @ Nov 8 2025, 08:25) *

ok,你不出价我就抢了

其实我也有点兴趣。不过看你很早就讨论要不要就不打算参与了

QUOTE(--一虹-- @ Nov 8 2025, 08:54) *

破甲数值削得好像很厉害,面条搓不动基本,全靠流血,擦



QUOTE(hc br @ Nov 8 2025, 09:26) *

真假?

破甲被削?

我還想打算搞把M以上西洋拿到底說,

如果被削那真的沒啥必要了,

不過說真的,就連IMP用起來也不痛不癢,

現在是改成IMP主要消減魔防了是嗎?

release的贴文里我记得有人说是疑似只能叠一层破甲。
后面有人提到目前流血和drain可以无视物理减伤。低级时流血伤害远比破甲强,除非你用技能那破甲还是有用
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post Nov 8 2025, 16:58
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我发现现在isk的装备和主世界的数据不太一样啊
以后新版实装到主世界现在的装备难道全要更换一轮
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post Nov 8 2025, 17:11
Post #28403
ray5255



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QUOTE(worms3000 @ Nov 8 2025, 22:58) *

我发现现在isk的装备和主世界的数据不太一样啊
以后新版实装到主世界现在的装备难道全要更换一轮


估计这个赛季都会拿来慢慢调整了
现在前期调整战士
后期转法的人多了有一轮调整
战士/法师都开始强化装备上护符过后估计还各自有一轮调整
然后赛季末又折腾装备转换(

This post has been edited by ray5255: Nov 8 2025, 17:15
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post Nov 8 2025, 17:15
Post #28404
sola470



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QUOTE(l13763824039 @ Nov 8 2025, 22:58) *

其实我也有点兴趣。不过看你很早就讨论要不要就不打算参与了


哈哈哈,所见略同,毕竟确实好东西。

为后续升p留个念想。
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post Nov 8 2025, 17:23
Post #28405
l13763824039



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QUOTE(sola470 @ Nov 8 2025, 10:15) *

哈哈哈,所见略同,毕竟确实好东西。

为后续升p留个念想。

平均roll挺不错的,粗略扫一眼大概75%左右吧。stats fusion这个机制还是比较有利平均roll高的了


发现战法后缀现在是人均2x%省蓝。那我没必要介意部位了。
100层目标直奔战法单手+barrier盾就完事了。50层的话反正只要不是双战法后缀老版本生存都够
这次特意买的还是exq级别的kite of barrier想测试下行不行。如果exq都行那范围更大了
最好再整两个phase of elementalism部位测试下
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post Nov 8 2025, 17:32
Post #28406
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QUOTE(l13763824039 @ Nov 8 2025, 23:23) *

平均roll挺不错的,粗略扫一眼大概75%左右吧。stats fusion这个机制还是比较有利平均roll高的了
发现战法后缀现在是人均2x%省蓝。那我没必要介意部位了。
100层目标直奔战法单手+barrier盾就完事了。50层的话反正只要不是双战法后缀老版本生存都够
这次特意买的还是exq级别的kite of barrier想测试下行不行。如果exq都行那范围更大了
最好再整两个phase of elementalism部位测试下


按了下计算器,平均191.3的roll,不算瘸腿的雷伤roll基本就是半步P了

说起来注意到负重是8.3,超过主世界负重的最高roll了已经,不知道到时候要怎么调整这些数值

战法头白嫖高额干扰还是很香的(

This post has been edited by ray5255: Nov 8 2025, 17:33
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post Nov 8 2025, 17:38
Post #28407
bellilust



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菜鳥 打到第一件L裝 有沒誰要 直接寄過去 因為輕度 所以都沒在買賣 沒人要就丟商店或拆核心了
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post Nov 8 2025, 17:41
Post #28408
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QUOTE(bellilust @ Nov 8 2025, 23:38) *

菜鳥 打到第一件L裝 有沒誰要 直接寄過去 因為輕度 所以都沒在買賣 沒人要就丟商店或拆核心了
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雖然有點掃興,不過 ISK 需要有銅星才能發裝備給別人
K 杖屬性前後綴還不一致的,應該沒什麼價值
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post Nov 8 2025, 17:45
Post #28409
bellilust



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呵呵呵 太菜了 感謝告知 留著給其他菜鳥看吧 (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 8 2025, 17:51
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QUOTE(l13763824039 @ Nov 8 2025, 10:23) *

发现战法后缀现在是人均2x%省蓝。那我没必要介意部位了。



QUOTE(ray5255 @ Nov 8 2025, 10:32) *

战法头白嫖高额干扰还是很香的(

当我没说。切回ISK看了一眼变成4%省蓝了。但是只要我不切换装备我的人物面板还是按老数值算
看了看10b刚改了
战法武器的还在。不过这个我感觉本来就不合理。主世界战法手不如战法盾省蓝多
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post Nov 8 2025, 18:08
Post #28411
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QUOTE(l13763824039 @ Nov 8 2025, 23:23) *

100层目标直奔战法单手+barrier盾就完事了


这赛季不想玩战法了,想试试轻重搭配。

也可能直接50跑路。
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post Nov 8 2025, 18:10
Post #28412
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QUOTE(l13763824039 @ Nov 8 2025, 23:51) *

当我没说。切回ISK看了一眼变成4%省蓝了。但是只要我不切换装备我的人物面板还是按老数值算
看了看10b刚改了
战法武器的还在。不过这个我感觉本来就不合理。主世界战法手不如战法盾省蓝多


才拍完的战法头,还没发货不能戴上赖着,真是噩耗
不过战法武器+低干扰头起码也不会缺蓝了
说起来还没仔细看最近的改动
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post Nov 8 2025, 18:32
Post #28413
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QUOTE(Tenboro @ Nov 8 2025, 23:29) *

So I made a change to Penetrated Armor where, whenever an attack procs it, the damage from that attack bypasses base physical mitigation entirely. (Not specific/elemental mitigation.)

This is also the case for the skills that apply this proc, so this doubles as a burst damage buff for 2H/Niten skills.

Some orders of operations were changed to enable this - specifically, weapon effects except for Ether Theft are now calculated before the attack damage - so let me know if you notice any weirdness after this change.
How does Imperil affect Bleeding Wound?
Hmm yeah, it's not supposed to be ten times stronger than Frugal. Turned it down quite a bit, for armor specifically.
It's a bit of a stretch for an Estoc, but the idea is that the weapons are big and heavy enough that they can feasibly be used as makeshift shields. (But ultimately it's mostly to differentiate the three major weapon styles balance-wise.)



菠萝做了个小更新,
现在破甲效果将完全忽略物理缓伤(不包括特殊缓伤和元素缓伤)。
除了以太水龙头以外的武器特效现在在造成伤害前结算。
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post Nov 8 2025, 18:37
Post #28414
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QUOTE(chjj30 @ Nov 9 2025, 00:32) *

菠萝做了个小更新,
现在破甲效果将完全忽略物理缓伤(不包括特殊缓伤和元素缓伤)。
除了以太水龙头以外的武器特效现在在造成伤害前结算。


我觉得原文的意思是造成破甲效果的那一击无视物防
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post Nov 8 2025, 18:54
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QUOTE(mewsf @ Nov 9 2025, 00:37) *

我觉得原文的意思是造成破甲效果的那一击无视物防


我觉得你说的是对的。
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post Nov 8 2025, 18:56
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QUOTE(mewsf @ Nov 9 2025, 00:37) *

我觉得原文的意思是造成破甲效果的那一击无视物防


我以前测过,无女高场西洋剑的回合数就是比斧子少,说明破甲是即刻生效的,不然都是两三刀一个怪,斧子伤害
应该更高。
然后我认为完全无视物理减伤是roll出来的,也许最高概率75%这样?




想问一下早鸟是今天8:00结束还是明天8:00?

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post Nov 8 2025, 21:58
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哦,更新后2H也带格挡了啊,那2H甚至都可以试试看了

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post Nov 8 2025, 23:05
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QUOTE(ppp4321 @ Nov 9 2025, 00:56) *

想问一下早鸟是今天8:00结束还是明天8:00?


QUOTE(Tenboro @ Jan 9 2021, 16:54) *

Current Versions

Isekai: Update 91
Persistent: Update 90

Isekai 2025 Season 2 Schedule

Start: 2025-11-01 09:00 UTC

Early Bird Ends: 2025-11-09 23:59 UTC

End of Season: 2026-05-02 09:00 UTC (Tentative)

You cannot place market sell orders until after the end of the first day of the season (Midnight UTC).

Placing market orders and sending items/equipment with MoogleMail will be disabled at the Dawn of The Final Day (Midnight UTC).


東+8區的11月10日上午8點結束

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post Nov 9 2025, 02:57
Post #28419
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QUOTE(sigmaf @ Nov 9 2025, 05:05) *

東+8區的11月10日上午8點結束

总结:刷完今天的AR就可以把体力清空了
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post Nov 9 2025, 02:59
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QUOTE(比谷企八幡 @ Nov 8 2025, 09:02) *

dw主用t3确实有其可取之处,先凑合打出来100的dw熟练度好像就有t3用了,有点主世界单手小马炮的感觉


我也感覺有點像弱化馬炮,比較依賴暴擊/暴擊堆疊

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但是50%/25%相當不穩定,沒暴擊通常都還有3~5隻活著
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