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HV Battle Records, Discuss your HV battles & fighting style tactics |
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Dec 26 2021, 07:22
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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Oh, there we go, elec IW100 in 535 turns. Haven't managed to get a run with 2 riddles yet... CODE Used: Scroll of the Avatar: 1, Scroll of the Gods: 1, Infusion of Lightning: 4, Regen: 1, Arcane Focus: 1, Imperil: 317, Wrath of Thor: 93, Chained Lightning: 63, Shockblast: 11, Mystic Gem: 2, Mana Elixir: 4, Full-Cure: 12, Health Potion: 7, Cure: 16, Last Elixir: 1, Health Elixir: 1
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Dec 26 2021, 14:14
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kamio11
Group: Catgirl Camarilla
Posts: 1,357
Joined: 6-June 13

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QUOTE(Nezu @ Dec 26 2021, 05:56)  Oh shit, my bad, I must've missed that one... gonna go work on beating it properly, then. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Nezu @ Dec 26 2021, 06:22)  Oh, there we go, elec IW100 in 535 turns. Haven't managed to get a run with 2 riddles yet... CODE Used: Scroll of the Avatar: 1, Scroll of the Gods: 1, Infusion of Lightning: 4, Regen: 1, Arcane Focus: 1, Imperil: 317, Wrath of Thor: 93, Chained Lightning: 63, Shockblast: 11, Mystic Gem: 2, Mana Elixir: 4, Full-Cure: 12, Health Potion: 7, Cure: 16, Last Elixir: 1, Health Elixir: 1 I figured it wouldn't take you long. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(OnceForAll @ Dec 26 2021, 06:01)  Seems like it still has a long way before I can even beat your records, even with Isekai bonus (IMG:[ invalid] style_emoticons/default/cry.gif) I need more radiant, and try out 4+1+PSRM and 5+0+LSRE. Yeah, I think it's mostly because Nezu and I have somewhat comparable equips, so the damage bonus matters. Maybe some day Snowflake will be nice to me.
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Dec 28 2021, 08:22
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OnceForAll
Group: Catgirl Camarilla
Posts: 1,623
Joined: 3-January 21

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QUOTE(OnceForAll @ Dec 24 2021, 08:43)  Post Game ContentElec Mage, Lv.500, Ponyslayer Friday. I have cleared 89 floors and reached 90 floors last season, so 9% damage bonus. Feathered staff, no aether. No gum & vase. Scrolls of gods/avatars and infusions all the time. Imperil SG only, No Mana Potion before the last round (Mana Elixir only for the first 94 rounds) (IMG:[ pic.skk.moe] https://pic.skk.moe/file/sukkaw/hv/pgc/20211224.png) Post Game ContentElec Mage, Lv.500, Ponyslayer Tuesday. I have cleared 89 floors and reached 90 floors last season, so 9% damage bonus. Feathered staff, no aether. No gum & vase. Scrolls of gods/avatars and infusions all the time. Imperil SG only, No Mana Potion before the last round (Mana Elixir only for the first 94 rounds) (IMG:[ pic.skk.moe] https://pic.skk.moe/file/sukkaw/hv/pgc/20211228.png) I switch to my LSWD and switch my radiant shoes to prof shoes. Although the set has a low magic score, it actually performs better. Notably, way less Imperil with willow staff. This post has been edited by OnceForAll: Dec 28 2021, 08:25
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Dec 28 2021, 14:51
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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1H elec mage runs. Not on Saturday, and I don't have the optimal prof setup, so these can be somewhat trivially improved, especially by anyone with a high Tower damage bonus. DWD 2,382 CODE Used: Scroll of the Avatar: 5, Scroll of the Gods: 5, Infusion of Lightning: 20, Regen: 6, Counter: 477, Arcane Focus: 2, Imperil: 158, Wrath of Thor: 454, Chained Lightning: 659, Shockblast: 1028, Mana Potion: 40, Mana Elixir: 4, MagNet: 1 PGC 2,625 CODE Used: Scroll of the Avatar: 6, Scroll of the Gods: 6, Infusion of Lightning: 22, Regen: 7, Arcane Focus: 3, Imperil: 165, Wrath of Thor: 497, Chained Lightning: 728, Counter: 638, Shockblast: 1141, Mana Potion: 46, Mana Elixir: 4 SPL 3,283 CODE Used: Scroll of the Avatar: 7, Scroll of the Gods: 7, Infusion of Lightning: 27, Regen: 8, Arcane Focus: 3, Imperil: 188, Wrath of Thor: 622, Counter: 943, Chained Lightning: 921, Shockblast: 1429, Mana Potion: 60, Mana Elixir: 4, Spirit Potion: 2, Health Potion: 2, Spirit: 1, Orbital Friendship Cannon: 1, Attack: 1 IW100 843 CODE Used: Scroll of the Avatar: 2, Scroll of the Gods: 2, Infusion of Lightning: 6, Regen: 2, Arcane Focus: 1, Imperil: 413, Wrath of Thor: 112, Chained Lightning: 133, Counter: 431, Shockblast: 156, Mystic Gem: 1, Mana Potion: 13, Mana Elixir: 2 Pfest 9,124 CODE Used: Scroll of the Avatar: 16, Scroll of the Gods: 16, Infusion of Lightning: 60, Regen: 18, Arcane Focus: 6, Imperil: 4497, Wrath of Thor: 1162, Chained Lightning: 1461, Shockblast: 1650, Counter: 4183, Mystic Gem: 1, Mana Potion: 155, Mana Elixir: 22, Health Potion: 27, Full-Cure: 10, Spirit Potion: 15, Cure: 8
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Jan 17 2022, 19:23
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mathl33t
Group: Gold Star Club
Posts: 1,076
Joined: 9-April 19

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IWBTH Grindfest (first time with staff) lvl 437, 3 radiant 1 charged phase at forge 5 with plain prof shoes, 8.2% tower bonus, DD3, non cold day I started doing hover imperil about halfway through, and it saved my butt a couple times. Also willow staff is really good at imperiling compared to redwood.
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Jan 25 2022, 06:26
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Pretty anon
Group: Gold Star Club
Posts: 1,665
Joined: 10-April 17

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Isekai, Fire mage on Fire day (Fiery Redwood of Destruction; Pen4, Eco3, Arch 2) No scrolls, no featherweight/aether shards DwD (level 332) Tried to wait for riddles to use infusions but only 1 riddle so only 1 infusion used there. DwD (level 342) Got the tier 2 spell upgrade at level 340 a new equip and some forge on 2 equips compared to the one above. Tried to use infusions all the time but I forgot about them at some point in the middle and remembered about using them on the later part of the stage so no 100% infusion uptime. So in the end removing draughts might reduce turns but they provide this soft smoothening effect to the HP/MP bars that I don't know if I'm willing to remove them yet. And the latest stage left me feeling that infusions seem a bit wasteful to use all the time compared to the benefit provided but they're fun to use when coupled with a riddle as both together allow you to kill stuff in a single hit. The lowered cooldown on the tier 2 spell seemed to be really good and the upgraded abilities coming at 350 and 360 might provide more survability but I just don't know so I'll leave that for later. DwD (level 352) ALMOST 100% infusion uptime but forgot about those early on, although I don't think it matters much in the end. There was some improvement but I don't know if the ability upgrade at 350 did anything at all to be honest because it doesn't feel any different. Guess it's time to start forging the damage on the staff, if I manage to get the wood in time of course. DwD (level 368) Only the first 3-4 rounds were done without infusion so as far as I'm concerned this was a full infusion run. Got the ability upgrade at 360 for T3 spell speed but didn't notice any difference at all after that just like the one 10 levels earlier. Got the upgrade at 365 for Arcane Focus and also didn't feel much but I guess every upgrade combined on top of some bits of forge on gear here and there are making a little difference. I was considering Aether Shards but they don't really seem that useful anymore with the increased accuracy. No more upgrades coming soon so I guess this is where it peaks and gets slower until the set reaches level 400 which it most likely won't. PGC (level 401) Reaching this arena definitely speeds up trophy drops by quite a bit. Scrolls are not needed for this arena with my equips but I wanted to try my best on fire day so here it is with infusions and all. DwD (level 401) Didn't really notice the level 400 upgrade to fire spells and stopped forging a long time ago so it's not a surprise that turns didn't improve. Same as above, scrolls are not needed but wanted to try my best. Failed to notice I didn't have infusion active for some turns but barely 1 infusion less compared to 100% uptime and it was early on so not significant. What I find curious is that the tests the day before with no scrolls and no fire day and shaky item use had pretty much same turns so not really sure what happened there. For comparison:  And these are times for the other 2 SG arenas, just for fun: Eternal Darkness (level 401) End of Days (level 401) This post has been edited by Pretty anon: Jun 8 2022, 01:41
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Feb 6 2022, 13:55
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mathl33t
Group: Gold Star Club
Posts: 1,076
Joined: 9-April 19

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PGC in 1522 turns as cold mage: Level 441, 8.2% tower bonus, DD3, non cold day, 3 rad + 1 charged + plain prof shoes, low-medium forging on phases. I'm behind Ikki Pop on DWD with 1385 turns: Used: Mana Draught: 12, Infusion of Frost: 12, Regen: 4, Imperil: 156, Arcane Focus: 2, Fimbulvetr: 217, Blizzard: 404, Freeze: 548, Mana Gem: 2, Mana Potion: 13, Health Draught: 8, Health Gem: 2, Full-Cure: 3, Focus: 1, MagNet: 1 This post has been edited by mathl33t: Feb 6 2022, 14:15
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Feb 13 2022, 13:25
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Pretty anon
Group: Gold Star Club
Posts: 1,665
Joined: 10-April 17

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2H/Light (Hallowed Longsword + Savage Shadowdancer Set) Lvl 472 / 11324 ADB / 61 % crit chance / +65 % damage / Infusion of Flames / Featherweight Shard Dovahkiin / DD III / 8.1% Isekai Bonus / Sunday PF Grindfest Wasn't planning to finish it given I wasn't feeling like it but it sort of happened so next time I'll use some Aether Shards just in case. Since I actually paid attention and cleared it in one go I'll post few things to note given my current set and for future reference: -No draughts needed until a few hundred rounds. Mana first, health and spirit last. Then permanent for comfort. -So it was until round 500 or so when the first few monsters were able to break through my min HP threshold into spark territory but they were very rare. -At rounds 700 or so a few nasty monsters were spotted doing some 100+ spirit damage points. Uncommon. -Blurry mess and loss of consciousness until the 900s. -At 900s all of a sudden the monsters start dealing some threatening damage to the spirit bar, dangerous if thrown out of rhythm. -With current level and stats, Riddlemaster bonus is enough to reach a breakpoint in monster death. (Hath Perk unlocked) -No scroll or elixir need, safe to avoid spending on those. Now to wait for the loss of tower bonus but at this point it doesn't matter that much I hope.
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Feb 18 2022, 02:11
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mathl33t
Group: Gold Star Club
Posts: 1,076
Joined: 9-April 19

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I forgot to switch difficulty and did a PFUDOR fest level 443, DD3, non cold day, 8.2% tower bonus, 3 phase (medium forged) 1 elem prof 1 depr prof, 3 charged 2 radiant. About 1000 more turns than IWBTH, lots more consumables used, and 20 more minutes. This post has been edited by mathl33t: Feb 18 2022, 08:28
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Feb 19 2022, 10:08
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Hinoka
Group: Catgirl Camarilla
Posts: 2,033
Joined: 28-April 13

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Fire on a Friday! SPL (IMG:[ i.imgur.com] https://i.imgur.com/pnaPOpl.png) This post has been edited by Hinoka: Feb 19 2022, 10:09
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Feb 19 2022, 11:30
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OnceForAll
Group: Catgirl Camarilla
Posts: 1,623
Joined: 3-January 21

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QUOTE(mathl33t @ Feb 18 2022, 08:11)  I forgot to switch difficulty and did a PFUDOR fest
level 443, DD3, non cold day, 8.2% tower bonus, 3 phase (medium forged) 1 elem prof 1 depr prof, 3 charged 2 radiant. About 1000 more turns than IWBTH, lots more consumables used, and 20 more minutes. And only 5 PA, ouch! Finishing a Pfest using a little more than 8000 turns at your level is still very impressive. My first time finishing a Pfest as a staff mage, using 4 phase (2 charged, 1 radiant, 2 plain prefix) + 1 plain prefix elem prof shoes, took me 8336 turns, 1 hour and 17 minutes. And I was at Level 460+ at the time. This post has been edited by OnceForAll: Feb 19 2022, 11:31
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Mar 3 2022, 15:30
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guestbook
Group: Members
Posts: 238
Joined: 9-February 13

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(IMG:[ invalid] style_emoticons/default/cry.gif) With 2 hand as main build I was able to drop a magnificent club and a few legendary light armor. While buying 21 figures at around LV300, I was finally able to cannon through the battle with trash build. Nothing important. Just want a post to record down the current feeling. Here is some record.   BTW, I found something that is kind of strange. It is easier for me to fight encounter with 2H than dualwilding. It is easier for me to fight with 2H for arena before End Of Day. It is easier to fight 3 dragons than trio and a tree
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Mar 5 2022, 12:33
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Pretty anon
Group: Gold Star Club
Posts: 1,665
Joined: 10-April 17

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2H/Light (Hallowed Longsword + Savage Shadowdancer Set) Lvl 476 / 11433 ADB / 61.2 % crit chance / +65 % damage / Infusion of Lightning / Featherweight Shard / Aether Shard Dovahkiin / DD III / 8.1% Isekai Bonus / Saturday PF Grindfest This run was done with Aether Shards and new tactics. Still testing stuff and still rather weak but it definitely is within the realm of possibility for 2H to go under 2h for this, I can feel it. QUOTE(Hinoka @ Feb 19 2022, 02:08)  Fire on a Friday! SPL
Oh but that's a new record! So the new record holder is a fire mage. Nice! QUOTE(guestbook @ Mar 3 2022, 07:30)  BTW, I found something that is kind of strange.
It is easier for me to fight encounter with 2H than dualwilding. It is easier for me to fight with 2H for arena before End Of Day.
It is easier to fight 3 dragons than trio and a tree
Maybe the 2h weapon is of better quality than your DW ones? It's not proficiency related so it's a mystery for sure.
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Mar 5 2022, 21:00
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Pretty anon @ Mar 5 2022, 11:33)  2 Maybe the 2h weapon is of better quality than your DW ones? It's not proficiency related so it's a mystery for sure.
No, it isn't a mistery. And indeed IT IS Prof. related; just look in his post: he was lev.311 in the battle, with 2H prof @321 while his DW prof was 306. I have feeled since a lot of time this same effect, i.e. that style proficiency near the player level must have a kind of "knee" in its function (or the way it works), because staying even just 1 level above your current player level makes you much stronger then being even just 1 level below. The effect doesn't feel like a linear growth at all (contrary to what you would expect from reading the wiki). This post has been edited by mundomuñeca: Mar 5 2022, 21:01
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Mar 6 2022, 07:55
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lololo16
Group: Gold Star Club
Posts: 2,839
Joined: 5-March 12

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IW100 1H Shortsword (4 Mithril of Slaughter, 1 Savage of Balance) Lvl 500 / 14374 ADB / 54.2 % crit chance / +59 % damage / Infusion of Storms / Aether Shard Ponyslayer / DD V / 5% Isekai Bonus / Friday PGC, SPL Niten (2 Mithril of Slaughter, 3 Savage of Balance) Lvl 500 / 15236 ADB / 73.8 % crit chance / +73 % damage / Infusion of Divinity, Infusion of Darkness / Aether Shard Ponyslayer / DD V / 5% Isekai Bonus / Friday  Niten sucks too much here, nothing new
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Mar 8 2022, 02:37
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guestbook
Group: Members
Posts: 238
Joined: 9-February 13

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QUOTE(Pretty anon @ Mar 5 2022, 18:33) 
Maybe the 2h weapon is of better quality than your DW ones? It's not proficiency related so it's a mystery for sure.
No. 2H Exquisite Mace DW Magnificient Club + Exquisite Rapier QUOTE(mundomuñeca @ Mar 6 2022, 03:00)  No, it isn't a mistery. And indeed IT IS Prof. related; just look in his post: he was lev.311 in the battle, with 2H prof @321 while his DW prof was 306.
I have feeled since a lot of time this same effect, i.e. that style proficiency near the player level must have a kind of "knee" in its function (or the way it works), because staying even just 1 level above your current player level makes you much stronger then being even just 1 level below.
The effect doesn't feel like a linear growth at all (contrary to what you would expect from reading the wiki).
Wow. Never learnt about that
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Mar 8 2022, 14:19
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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QUOTE(mundomuñeca @ Mar 5 2022, 20:00)  No, it isn't a mistery. And indeed IT IS Prof. related; just look in his post: he was lev.311 in the battle, with 2H prof @321 while his DW prof was 306.
I have feeled since a lot of time this same effect, i.e. that style proficiency near the player level must have a kind of "knee" in its function (or the way it works), because staying even just 1 level above your current player level makes you much stronger then being even just 1 level below.
Pretty sure that's not a thing. Melee prof isn't doing anything big, once you are past 200 for them. It's all in the abilities. In this case I'm not even sure what's weird about it. With a messy build, a mace can and will be better against anything not school girl, compared to DW. That is, in theory, the idea behind 2h. In practice it's lacking in many ways though. But especially on not too high level and difficulty, 2h can be really good in lower level arenas. Dwd final round is also absurdly weak, so I wouldn't be surprised if it feels lackluster after all the 3 school girls at once rounds. Rambling ahead: I still think dwd needs some rework, or at least the final two arenas to be unlocked at 350/400 respectively. Even with the final round of dwd being a joke, it does a good job at giving you something not too easy to work yourself up with, so you can eventually do it easily and relatively fast. Post-game content however unlocks at a point where you are likely already in that state for it. (I sure am, with it taking like 2 minutes longer than dwd) So it ends up just a better dwd. At level 400 however, I could see 2x pfudor of the currently lvl 500 arena be actually doing quite nicely as another target, while postgame could be like that at 350. Though maybe it's just me looking at these arenas like that.
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Mar 8 2022, 15:21
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(killi890 @ Mar 8 2022, 07:19)  Rambling ahead: I still think dwd needs some rework, or at least the final two arenas to be unlocked at 350/400 respectively. Even with the final round of dwd being a joke, it does a good job at giving you something not too easy to work yourself up with, so you can eventually do it easily and relatively fast. Post-game content however unlocks at a point where you are likely already in that state for it. (I sure am, with it taking like 2 minutes longer than dwd) So it ends up just a better dwd. At level 400 however, I could see 2x pfudor of the currently lvl 500 arena be actually doing quite nicely as another target, while postgame could be like that at 350. Though maybe it's just me looking at these arenas like that.
That's not a bad thought. I'd like to see PGC/SPL at 350/400, and an additional arena clear per day unlocked at 500 or something.
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Mar 18 2022, 04:09
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lololo16
Group: Gold Star Club
Posts: 2,839
Joined: 5-March 12

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The fastest runs i've done so far with DW heavy. Will try again next week DWD 2,231 turns 0:12:23 (3.003 t/s) PGC 2,550 turns 0:13:56 (3.05 t/s) SPL 2,940 turns 0:17:03 (2.874 t/s) 
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Mar 19 2022, 16:27
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what_is_name
Group: Gold Star Club
Posts: 985
Joined: 5-May 19

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lv.482, Fire, Redwood, 31.8k Magic score, 0.8 prof., DD3, +5.4% Tower, Infusion, Wednesday DwD: 1416t, PGC: 1544t   Roughly, the same soulbound equips in lv.480 is 10%+ slower than in lv.430, and the 31.8k magic score in lv.480 performs similar to the 24k magic score in lv.430...
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