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HV Battle Records, Discuss your HV battles & fighting style tactics |
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Sep 17 2021, 17:57
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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Friday, Lv. 380 1H(Shortsword, 4 Slaughter, 1 Balance) 9,505 adb/219.9% hit chance/47.2% crit chance/+61% crit dmg 99.2% magic hit chance/453 dep prof Godslayer/DD I/Evil Enchantress/Dark enchantment/Aether shard DwD: 2,375 turns, 1 horse...  CODE Used: Heartseeker: 7, Counter: 3050, Regen: 19, Mana Draught: 19, Imperil: 169 (12 evaded, 83 resisted), Attack: 1968, Spirit: 36, Vital Strike: 144, Health Gem: 4, Mystic Gem: 3, Spirit Draught: 2, Mana Gem: 1, Spirit Gem: 2, Full-Cure: 1 It started to slow down... (IMG:[ invalid] style_emoticons/default/mellow.gif) I think I need more slaughter piece... Or maybe another lv. of DD??? Dunno which one is better (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Greshnik: Sep 17 2021, 17:58
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Sep 18 2021, 15:07
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OnceForAll
Group: Catgirl Camarilla
Posts: 1,623
Joined: 3-January 21

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QUOTE(OnceForAll @ Aug 7 2021, 09:53)  Post Game Content.
Elec Mage, Lv.482, Gayslayer Godslayer Day of the week: Saturday (today)
No Isekai buff at all. Feathered staff, no aether. No gum & vase, no scrolls, infusions all the time.
Imperil SG only, No Mana Potion (Mana Elixir only)
Dance with Dragon Elec Mage, Lv.491, Gayslayer Godslayer Day of the week: Saturday (today) No Isekai buff at all. Feathered staff, use aether as well. No gum & vase, no scrolls, infusions all the time. Imperil SG only, No Mana Potion (Mana Elixir only) (IMG:[ pic.skk.moe] https://pic.skk.moe/file/sukkaw/hv/dwd/20210918.png)
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Sep 18 2021, 15:49
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Shank
Group: Global Mods
Posts: 9,064
Joined: 19-May 12

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spl dd1 isekai 5% ponyslayer charged/frugal 1h fire mage nimble waki buckler barrier I didn't mean to do it but I forgot to swap back to staff, 1h mage for sg's is as shit as always. Crap t/s since I was bored enough to do other things as I was playing 
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Sep 20 2021, 21:59
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Nezu
Group: Catgirl Camarilla
Posts: 3,931
Joined: 29-January 12

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SPL as dark mage (5+0) in 1076 turns: CODE Arcane Focus: 1, Corruption: 299, Cure: 8, Disintegrate: 251, Full-Cure: 6, Health Elixir: 1, Health Potion: 7, Imperil: 286, Infusion of Darkness: 9, Mana Elixir: 6, Mystic Gem: 2, Ragnarok: 190, Regen: 3, Scroll of the Avatar: 3, Scroll of the Gods: 3, Spirit Potion: 1 edit: oops, it was actually as 4+1 This post has been edited by Nezu: Sep 20 2021, 22:06
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Sep 20 2021, 22:01
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Noni
Group: Catgirl Camarilla
Posts: 13,143
Joined: 19-February 16

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QUOTE(Nezu @ Sep 20 2021, 21:59)  SPL as dark mage (5+0) in 1076 turns: CODE Arcane Focus: 1, Corruption: 299, Cure: 8, Disintegrate: 251, Full-Cure: 6, Health Elixir: 1, Health Potion: 7, Imperil: 286, Infusion of Darkness: 9, Mana Elixir: 6, Mystic Gem: 2, Ragnarok: 190, Regen: 3, Scroll of the Avatar: 3, Scroll of the Gods: 3, Spirit Potion: 1 Nooooooooo!
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Sep 24 2021, 15:30
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Noni
Group: Catgirl Camarilla
Posts: 13,143
Joined: 19-February 16

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PGC - 440 turns, 2:55 Gum&Vase run This post has been edited by Noni: Sep 24 2021, 15:30
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Sep 24 2021, 15:36
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Ming28561
Group: Catgirl Camarilla
Posts: 1,262
Joined: 7-July 17

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Data for spl and pgc on Aug. 04. With 9.1% tower buff+DD9, my ice charged set, and perhaps 592-593 base prof at this time.  This post has been edited by Ming28561: Sep 24 2021, 15:37
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Sep 25 2021, 01:51
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OnceForAll
Group: Catgirl Camarilla
Posts: 1,623
Joined: 3-January 21

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QUOTE(Ming28561 @ Sep 24 2021, 21:36)  Data for spl and pgc on Aug. 04. With 9.1% tower buff+DD9, my ice charged set, and perhaps 592-593 base prof at this time.   (IMG:[ invalid] style_emoticons/default/blink.gif) OMG! Such a stronk ice mage!
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Oct 15 2021, 12:22
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OnceForAll
Group: Catgirl Camarilla
Posts: 1,623
Joined: 3-January 21

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Post Game ContentElec Mage, Lv.498, Godslayer Friday (Full Element day) No Isekai buff at all. Feathered staff, no aether. No gum & vase, no scrolls, infusions all the time. Imperil SG only, No Mana Potion (Mana Elixir only) Used: Infusion of Lightning: 11, Regen: 3, Arcane Focus: 2, Imperil: 185, Wrath of Thor: 268, Chained Lightning: 380, Shockblast: 503, Cure: 59, Health Gem: 4, Spirit Gem: 9, Mana Elixir: 5, Mana Gem: 2, Mystic Gem: 8, Spirit Potion: 3, Full-Cure: 2, Health Elixir: 1 (IMG:[ pic.skk.moe] https://pic.skk.moe/file/sukkaw/hv/pgc/20211015.png) Dance with DragonElec Mage, Lv.498, Godslayer Friday (Full Element day) No Isekai buff at all. Feathered staff, no aether. No gum & vase, no scrolls, infusions all the time. Imperil SG only, No Mana Potion (Mana Elixir only), Magnet the "Drogon". Used: Infusion of Lightning: 10, Regen: 3, Arcane Focus: 1, Imperil: 161, Wrath of Thor: 239, Chained Lightning: 336, Shockblast: 491, Mana Elixir: 4, Mystic Gem: 5, Health Gem: 3, Cure: 8, Mana Gem: 2, MagNet: 1 (IMG:[ pic.skk.moe] https://pic.skk.moe/file/sukkaw/hv/dwd/20211015.png) This post has been edited by OnceForAll: Oct 15 2021, 12:36
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Oct 22 2021, 17:07
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SPoison
Group: Gold Star Club
Posts: 4,096
Joined: 20-July 10

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IW1001h (axe) | Full Power Slaughter (5 legendary; 4 savage, 1 amber) 12918 attack base damage | 238.8% hit chance | 47.8% crit chance / +75% damage Ponyslayer | DD V | Isekai Bonus 6.4% | Holy Infusion | Voidseeker Blessing | Friday (5% bonus all) I doubt this record will last but for now it was easy to do since no one else tried.
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Oct 23 2021, 14:36
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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Upon getting a cold strike Rapier dropped, I was really curious how much of a difference a different strike does. I always felt the significance can't be big. So I did IW 10 with it, and tested it in 4 different arenas (all @pfudor) compared to my Rapier with holy strike, 1h style. Just one run of each of them, on days with no influence in the respective element. (for reference, holy one tested thursday, cold one saturday) First of all some equip stats. To be future proof I type the stats. Current Rapier: Magnificent Hallowed Rapier of the Nimble with a few upgrades and soulbound. Butcher 5 Fatality 4 Tested Rapier: Level 355 Legendary Arctic Rapier of Slaughter. Butcher Fatality and Overpower 3 (Nice, I can also see what Overpower does. Something people started to appreciate more) No upgrades. Changes upon equip (current level 359): Base damage: 6769->6891 Hit chance: 182.5%->176.6% Crit chance: 39.2% +64% damage ->38.6% +62% damage Parry: 59.1%->49.6% As far as math goes, this should be pretty even. Slightly more base damage, but less damage from crits and less counters. In total this should actually mean slightly less damage per turn, though really just very slightly so, and in theory. Also perhaps important: Penetrate armor: 20.2% -> 24.3% 7 turns both No infusions, no scrolls, no regular imperil. Tried to keep the orbital cannons the same amount, just like the general strategy. The rows with the higher hit numbers are offensive, the other is defensive. Results: CODE holy dwd: 4566 turns Used: Regen: 30, Protection: 13, Counter: 1766, Attack: 3967, Spirit: 289, Heartseeker: 15, Mana Draught: 19, Vital Strike: 188, Spirit Draught: 4, Mystic Gem: 3, Spirit Gem: 3, Mana Gem: 2, Orbital Friendship Cannon: 30, Health Gem: 1, Weaken: 1, Merciful Blow: 1 hit 6.060 crit 1.926 evade 4 parry 108 hit 869 crit 204 r50 76 r75 10 evade:74 parry:684 block:2.218 Damage dealt: 190m void, 17m dot, 14m holy, total 222. Holy: 7% of total damage
cold dwd: 4739 turns Used: Regen: 30, Counter: 1736, Protection: 15, Heartseeker: 10, Attack: 4102, Spirit: 313, Vital Strike: 203, Mana Draught: 22, Spirit Draught: 6, Mystic Gem: 3, Orbital Friendship Cannon: 30, Shield Bash: 1, Weaken: 3, Merciful Blow: 1 hit 6.176 crit 1.912 evade 9 parry 107 hit 1.001 crit 244 r50 49 r75 16 evade 72 parry 578 block 2.266 damage: 203 void 19.5 dot 6.3 cold, total ~229 -> less than 3% CODE holy 225: 2.580 turns Used: Attack: 2381, Counter: 1275, Spirit: 88, Regen: 17, Heartseeker: 6, Protection: 8, Mana Draught: 7, Spirit Gem: 2, Vital Strike: 58, Mana Gem: 6, Spirit Draught: 4, Health Gem: 1, Orbital Friendship Cannon: 1, Imperil: 1 hit 3.654 crit 1.077 evade 2 parry 68 hit 642 crit 179 r50 18 r75 4 evade 36 parry 595 block 1.406 Damage: 69 void, 8dot, 7 holy: 85total -> 8% damage
cold 225: 2.511 turns Used: Regen: 16, Counter: 1170, Protection: 8, Attack: 2303, Spirit: 102, Heartseeker: 7, Mana Draught: 10, Health Gem: 1, Mana Gem: 1, Vital Strike: 57, Spirit Draught: 4, Mystic Gem: 1, Orbital Friendship Cannon: 1 hit: 3.467 crit 1.017 evade 2 parry 71 hit 684 crit 172 r50 20 r75 4 r90 1 evade 41 parry 439 block 1.381 damage: 75m void 6.9 dot 3.8 cold 86m total ->4.5% cold damage CODE holy 200:1.822 turns Used: Regen: 12, Counter: 1225, Heartseeker: 3, Protection: 5, Attack: 1766, Spirit: 11, Mana Draught: 6, Spirit Gem: 2, Mystic Gem: 2, Spirit Draught: 3, Orbital Friendship Cannon: 2, Weaken: 3, Vital Strike: 7 hit 2.953 crit 746 evade 1 parry 60 hit 678 crit 205 r50 8 r75 2 evade 22 parry 578 block 1.300 damage: 40 void, 0.5 dot 2.6 holy ->6% ish
cold 200:1.804 turns Used: Regen: 12, Protection: 6, Counter: 1168, Attack: 1741, Spirit: 9, Heartseeker: 5, Mana Draught: 6, Mana Gem: 3, Spirit Gem: 5, Mystic Gem: 1, Spirit Draught: 2, Health Gem: 3, Orbital Friendship Cannon: 2, Weaken: 5, Vital Strike: 4 hit 2.876 crit 724 evade 3 parry 50 hit 775 crit 193 r50 8 evade 50 parry 465 block 1.274 damage: 40 void, 0.2dot, 2.8 cold, total 43 ->6% ish CODE holy 165:1.673 turns Used: Regen: 11, Heartseeker: 4, Counter: 1272, Protection: 5, Attack: 1606, Spirit: 8, Mana Gem: 6, Spirit Draught: 3, Spirit Gem: 1, Health Gem: 1, Mana Draught: 4, Cure: 3, Orbital Friendship Cannon: 6, Weaken: 12, Vital Strike: 2, Mystic Gem: 1 hit 2.860 crit 680 evade 4 parry 67 hit 670 crit 198 r50 11 r75 3 evade 28 parry 562 block 1.362 damage: 40 void, 2 holy: <5%
cold 165: 1635 turns Used: Regen: 11, Counter: 1216, Heartseeker: 4, Protection: 5, Attack: 1573, Spirit: 9, Mana Draught: 5, Spirit Draught: 1, Spirit Gem: 5, Mana Gem: 1, Health Gem: 2, Orbital Friendship Cannon: 6, Weaken: 8, Vital Strike: 5 hit 2.792 crit 682 evade 1 parry 51 hit 800 crit 215 r50 11 r75 3 evade 58 parry 473 block 1.356 damage: 41m void, 130k dot, 2.4m cold. total 43.7m ->~5% cold My conclusion: The only arena taking more turns was dwd, but it also had about the same amount of damage dealt increase as the increase to the turns. (less Konatas + the small level difference?) Looking only at the elemental damage dealt, it's clear cold loses out in school girl arenas. However it doesn't look like it really does a whole lot, as if the damage is made up by other stuff anyway. The difference outside of school girl arenas is also not really bigger, even though cold performs better. The less parry is easily visible, just like the resulting less counters. Counters do not however deal that much damage anyway.? Also the parry ignore (overpower) is visible in 3 out of 4 cases. The 225 arena shows, overpower can sometimes do nothing. The holy run had more attack commands (the only thing that can be parried), but less parries than the cold run. (actually a very nice result showing that overpower is not the reason why cold performs well) Accuracy is not really having much of an impact. Not too surprising with 1h. I'd assume the minor decrease in turns is the 20% more likely penetrate armor. (20.2% -> 24.3%) A minor effect at most. tl;dr: This is all within a range where it can just be fluctuation, though a trend is showing that cold performs not really much worse than holy. But this also tells me at least, that wanting dark/holy strike over another one is a luxury thing. If the effect doesn't show much in a test like this, it can't really be significant enough to really care about. I always had this feeling, as I felt like using an infusion would barely change anything. At least right now. As for overpower... it really feels all the same. I'd assume Fatality might be the most useful to have on 5, but there's really no huge difference. I don't complain though.
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Nov 3 2021, 22:59
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mathl33t
Group: Gold Star Club
Posts: 1,076
Joined: 9-April 19

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1H Cold Grindfest lvl 416 5% tower, DD3, cold day, featherweight waki (nimble) and buckler (battlecaster), 4 rad phase + plain prof shoes 13014 turns Used: Regen: 52, Imperil: 4761, Arcane Focus: 19, Counter: 6977, Mana Draught: 96, Health Draught: 96, Infusion of Frost: 96, Fimbulvetr: 1442, Blizzard: 1883, Freeze: 2287, Mana Potion: 230, Spirit: 177, Orbital Friendship Cannon: 171, Full-Cure: 223, Spirit Gem: 48, Cure: 20, Mystic Gem: 42, Attack: 4, Mana Gem: 40, Spirit Draught: 42, Health Gem: 45, Health Potion: 17, Spirit Potion: 15, Scroll of Swiftness: 33, Scroll of Protection: 33, Scroll of Shadows: 33, Weaken: 1109 Not gonna try this again until I'm a lot stronger. This post has been edited by mathl33t: Nov 3 2021, 23:02
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Nov 5 2021, 12:32
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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Friday, Lv. 387 1H(Shortsword, 4 Slaughter, 1 Balance) 9,963 adb/220.8% hit chance/47.6% crit chance/+65% crit dmg 99.5% magic hit chance/463 dep prof Godslayer/DD I/Evil Enchantress/Holy enchantment/Aether shard DwD: 2,322 turns  QUOTE Used: Heartseeker: 6, Counter: 3024, Mana Draught: 12, Regen: 18, Imperil: 177 (18 evaded, 96 resisted), Attack: 1912, Spirit: 34, Vital Strike: 145, Mana Gem: 6, Health Gem: 5, Mystic Gem: 4, Spirit Draught: 2, Spirit Gem: 1 Still couldn't break the 2.3k barrier... (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Nov 10 2021, 07:56
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xbiribiri
Newcomer
  Group: Members
Posts: 71
Joined: 2-July 12

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wednesday, lvl 376, no perks besides innate arcana, only 2/5 legendary armor pieces.  for how expensive people say it is to get into this mage stuff, i found it quite easy and actually not that expensive to get started. i only spent around 8mil for mage gear so far and im pretty happy with how its turning out already. its nearly 2k turns less than my 1h gears and i still have a ton of room for improvements, even without changing equips.
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Nov 14 2021, 02:43
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OnceForAll
Group: Catgirl Camarilla
Posts: 1,623
Joined: 3-January 21

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QUOTE(OnceForAll @ Oct 15 2021, 18:22)  Post Game Content
Elec Mage, Lv.498, Godslayer Friday (Full Element day)
No Isekai buff at all. Aethered staff, no feather. No gum & vase, no scrolls, infusions all the time.
Imperil SG only, No Mana Potion (Mana Elixir only)
Used: Infusion of Lightning: 11, Regen: 3, Arcane Focus: 2, Imperil: 185, Wrath of Thor: 268, Chained Lightning: 380, Shockblast: 503, Cure: 59, Health Gem: 4, Spirit Gem: 9, Mana Elixir: 5, Mana Gem: 2, Mystic Gem: 8, Spirit Potion: 3, Full-Cure: 2, Health Elixir: 1
Post Game ContentElec Mage, Lv.500, Ponyslayer Feathered staff and aether. No gum & vase. Scrolls of gods/avatars and infusions all the time. Imperil SG only, No Mana Potion before the last round (Mana Elixir only) Used: Scroll of the Gods: 3, Scroll of the Avatar: 3, Infusion of Lightning: 11, Regen: 3, Arcane Focus: 2, Imperil: 195, Wrath of Thor: 266, Chained Lightning: 372, Shockblast: 527, Mana Elixir: 5, Cure: 32, Spirit Potion: 2, Mana Potion: 2 (IMG:[ pic.skk.moe] https://pic.skk.moe/file/sukkaw/hv/pgc/20211114.png) Legendary Shocking Redwood Staff of the ElementalistLegendary Radiant Phase Cap of MjolnirLegendary Charged Phase Robe of MjolnirLegendary Charged Phase Gloves of MjolnirLegendary Charged Phase Pants of MjolnirLegendary Radiant Phase Shoes of Mjolnir
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Nov 15 2021, 12:52
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Selvaria Bles
Group: Gold Star Club
Posts: 4,906
Joined: 1-June 10

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DW (Club + Rapier) + Full Savage Shadowdancer | DD3 SPL Don't really have a good strat... (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 20 2021, 12:05
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Ming28561
Group: Catgirl Camarilla
Posts: 1,262
Joined: 7-July 17

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Style: Elec mage (4+1) non charged/radiant/mystic/frugal Forged: half forged on staff, 10-15 forged for armors (44 forged on element of robe) Mode: Isekai Enchantments: Featherweight Charm only Scrolls: Gods and Avatar Infusions: All the time Gum & vase: No Day of the week: Saturday Level: 411
Post-Game Content: 1425 turns (1 horse)
Health Gem: 5 Mana Gem: 2 Spirit Gem: 4 Mystic Gem: 4 Health Draught: 11 Mana: Draught: 11 Spirit: Draught: 6 Health Potion:5 Mana Potion: 25 Spirit Potion: 4 Infusion of Lightning: 11 Scroll of the Avatar: 3 Scroll of the Gods: 3 Arcane Focus: 2 Wrath of Thor: 207 Chained Lightning: 349 Shockblast: 420 Cure: 86 Regen: 5 Imperil: 260 Weaken: 2
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Nov 22 2021, 16:57
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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Get Lv. 450 Normal Day DD2 States:  DWD:  PGC:  ~ 50-100 turns faster than Lv.449
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Nov 24 2021, 14:08
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mathl33t
Group: Gold Star Club
Posts: 1,076
Joined: 9-April 19

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QUOTE(mathl33t @ Nov 3 2021, 15:59)  1H Cold Grindfest lvl 416 5% tower, DD3, cold day, featherweight waki (nimble) and buckler (battlecaster), 4 rad phase + plain prof shoes 13014 turns
Used: Regen: 52, Imperil: 4761, Arcane Focus: 19, Counter: 6977, Mana Draught: 96, Health Draught: 96, Infusion of Frost: 96, Fimbulvetr: 1442, Blizzard: 1883, Freeze: 2287, Mana Potion: 230, Spirit: 177, Orbital Friendship Cannon: 171, Full-Cure: 223, Spirit Gem: 48, Cure: 20, Mystic Gem: 42, Attack: 4, Mana Gem: 40, Spirit Draught: 42, Health Gem: 45, Health Potion: 17, Spirit Potion: 15, Scroll of Swiftness: 33, Scroll of Protection: 33, Scroll of Shadows: 33, Weaken: 1109
Not gonna try this again until I'm a lot stronger.
Got a better wakizashi, soulfused it, and fully forged parry. Much more comfortable now: 11508 turns 1:36:34 (1.986 t/s) 15 horses Used: Regen: 42, Arcane Focus: 13, Imperil: 4812, Mana Draught: 88, Health Draught: 88, Infusion of Frost: 88, Fimbulvetr: 1361, Counter: 6361, Blizzard: 1832, Freeze: 2209, Mana Potion: 195, Mystic Gem: 29, Spirit: 156, Orbital Friendship Cannon: 151, Spirit Gem: 37, Health Gem: 41, Full-Cure: 166, Mana Gem: 28, Spirit Draught: 41, Spirit Potion: 20, Health Potion: 9, Cure: 20, Scroll of Swiftness: 27, Scroll of Protection: 27, Scroll of Shadows: 27, Attack: 1 (Also on cold day) This post has been edited by mathl33t: Nov 24 2021, 14:09
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