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HentaiVerse Isekai 2021 Season 2, With Update 0.88 |
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Jul 9 2021, 09:58
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BlueWaterSplash
Group: Members
Posts: 3,325
Joined: 15-March 11

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QUOTE(Juggernaut Santa @ onegai muscle metcha motetai)  What's the point of having an artificial higher multiplier if the exp received is still smaller than the previous arenas? That happens because Dreamfall, Exile, and To Kill God are the 3 regular arenas with the generally +1 larger monster swarms. The higher arenas still give higher exp per monster, higher exp per time spent, they just don't give higher exp per stamina (which I think is more of a problem on isekai than persistent). As Basara pointed out, even though the small mob portion of arenas were removed, the arena rankings in terms of exp per stamina remained unchanged, while the exception of SG arenas because those had disproportionate small mob sizes and lengths. After further thought, maybe it is better this way. Because we now have a reduced number of arenas and generally reduced total rounds, the increased monster swarms (removal of early small mobs) does sort of compensate for that. It's just that I miss having small, easy mobs. I like to beat up on pathetic weak foes. :3 Now arenas increase the mob size earlier and appear closer to IW and grindfest. I preferred more variation in the missions.
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Jul 9 2021, 20:43
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ComradeGeneral
Newcomer
  Group: Members
Posts: 76
Joined: 19-August 20

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QUOTE(firecat666 @ Jul 9 2021, 14:14)  I just wish the 2.5x arena had 1 more monster per round, but overall these changes to round numbers seem fine.
I just hope we'll be able to do low level arenas in persistent. Why delete an entire page of arenas? Just invert the order and display the higher arenas first, lol.
I agree with you. For casual players like me, it's ok to switch to other pages for low level arenas, but a pity not having the chance to do them. For advanced players, it's more convenient to directly visit the most diffciult arenas For the number of monsters per round, adding one is fine for one-hand style while a bit tricky for two-hand/dual-wielding playing. I have also wondered how it would be if there were more than ten monsters, such as 12/15/16 monsters, in a round, which may be another way of increasing difficulty apart from forcing higher difficulty multipliers of 20X, 25X or 30X.
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Jul 9 2021, 20:43
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ComradeGeneral
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  Group: Members
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Joined: 19-August 20

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I think cutting the earlier rounds of arenas as a player levels up is a better approach than just cutting all the earlier arenas. For example, as a player reaches Lv100, the first 10% rounds are skipped for the 0.88 cancelled arenas, the number of which is uppered to the neast natural number of the calculated result, for instance, which player will start the first arena from Round 2 after level 100.
Or like what someone else estimated, there will be more monsters for higher arenas.
This post has been edited by ComradeGeneral: Jul 9 2021, 20:53
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Jul 9 2021, 23:39
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jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10

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I thought FoS was turned on in Isekai. 2 Exq. and 18 Sup. in 20 Tier 4 SG offers - if this is how beneficial FoS works, why bother even having it.
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Jul 10 2021, 00:21
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(jcullinane @ Jul 9 2021, 18:39)  I thought FoS was turned on in Isekai. 2 Exq. and 18 Sup. in 20 Tier 4 SG offers - if this is how beneficial FoS works, why bother even having it.
FoS is and has always been about a guaranteed Peerless every 10m credits worth of trophies shrined, completely unrelated to each individual contribution, but you always have a super low chance for a Peerless with every trophy shrine iirc, which should be unrelated to the FoS voucher afaik. Nevertheless, I'm also struggling with worthless Exq. equipment from noodles and Sup. equipment from SG trophies, so I went to take a peek at the wiki and it seems like having the Trophy upgrade to Tier 4 instead of 5 might actually help increasing your chance at better stuff early on in the season after all, as you'll get minimum Superior equipment in both cases, so you'll just be burning extra trophies for no reason. With this in mind, it'd be nice if Tier 5 upgrade gave minimum Exq. quality equipment so it's worth upgrading to it right away, while Tier 6 minimum was raised to Mag. quality, as seeing so many Exq. drops with a single PAB is quite painful, when you are limited to 1 or 2 noodles per day...
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Jul 10 2021, 15:03
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hentailover6983
Group: Members
Posts: 802
Joined: 13-June 15

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Though I'm pretty sure this has come up before, but I'm guessing that the credits, soufused equipment, peerless vouchers, etc. will come about once 0.88 Persistent is completed and tested, yes?
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Jul 10 2021, 16:19
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Noni
Group: Catgirl Camarilla
Posts: 13,165
Joined: 19-February 16

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QUOTE(hentailover6983 @ Jul 10 2021, 15:03)  Though I'm pretty sure this has come up before, but I'm guessing that the credits, soufused equipment, peerless vouchers, etc. will come about once 0.88 Persistent is completed and tested, yes?
yes I am also waiting on a couple of equips that I want to use on persistent
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Jul 11 2021, 00:03
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BlueWaterSplash
Group: Members
Posts: 3,325
Joined: 15-March 11

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QUOTE(BlueWaterSplash @ Rabid Sperm Fox)  I did Tower Floor 13 with level 130 monsters today and noticed it happened to be about right for what Santa describes. I did encounter a very few monsters without SP bars in the early rounds, but noted that they all were made by real people trainers.
Then in the later rounds, I couldn't tell if I encountered any more of such monsters without SP bars, but I definitely encountered a ton of the generics like Green Slime and Amphibious Sperm Whale. So I think the generics have something to do with this, but I don't know how the game treats them for monster picking. From Tower Floors 14 through 19, there were no custom monsters without SP bars at all, but generics without SP bars still appeared in later rounds. The number of generics generally decreased with floor (difficulty and monster level) and from Tower Floor 20 today, there are no more generics ever. Tower at ~Hell difficulty for the last few floors.
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Jul 11 2021, 03:43
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Mud attheBaseofLotus
Group: Members
Posts: 776
Joined: 25-February 15

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On subject of soulfusing. Base soulfusing cost for Mag and Leg equipment the same(250), i think it is too expensive for Mag, its been 3 weeks already i'm clearing daily tower and i have only 210 fragments which is not enough for soulfusing even a single piece of Mag quality equipment. As solution could be rebalancing cost, so once a week you can soulfuse 1 Exq piece, once in 2 weeks Mag, and about once in a 3 weeks Leg equipment. Which would be 70, 150, 250 for Exq, Mag, Leg base soulfusing cost respectively. It wont fix all problems, but will help a bit. Another solution could be to give us additional 10 soul fragments on each dawn of the day, with similar mechanic as "Soul Catcher" hath perk. Also there is place for another feature: introduce some new item(similar to soul fragments but cheaper) which in forge could topup level of piece of equipment to player's current level, it should be cheaper than soulfusing, so if i have rapier 105lvl and i'm at level 277 i could use some mumbojumbo in the forge(spending some key items) to make rapier level 277, it should work only for items which is lower lvl than player's lvl. Mostly useful for temporary equipment, or equipment you know you will abandon at some point. Since it would only increase level of equipment, it would not circumvent anti top-down trading embargo.(IMG:[ invalid] style_emoticons/default/duck.gif)
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Jul 11 2021, 04:07
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Mud attheBaseofLotus @ Jul 10 2021, 22:43)  Also there is place for another feature: introduce some new item(similar to soul fragments but cheaper) which in forge could topup level of piece of equipment to player's current level
Or just introduce equipment crafting to the game. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jul 11 2021, 04:10
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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FYI we have a Suggestions thread for posts that aren't feedback directly for the current release notes, to help the more relevant posts in this thread not get buried by things that would be nice to have... This post has been edited by Nezu: Jul 11 2021, 04:10
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Jul 11 2021, 04:37
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raraha
Group: Gold Star Club
Posts: 270
Joined: 4-January 18

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number of monsters in some of the arena, guess it will be helpful CODE | lv | rd | x | count | t.# | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | last | ----------------------------------------------------------------------------------------------------------------------------------------------- Exile | 130 | 50 | 1.3 | 311+1 | 312 | | | | 24 | 7 | 7 | 8 | 3 | 9+1 | Sealed Power | 140 | 55 | 1.5 | 295+2 | 297 | | | 22 | 10 | 9 | 9 | 4 | | 8+2 | New Wings | 150 | 60 | 1.6 | To Kill a God | 165 | 65 | 1.8 | 404 +1 | 405 | | | | 31 | 9 | 10 | 10 | 4 | 9 +1 | Eve of Death | 180 | 70 | 1.9 | 375+1+1 | 377 | | | 29 | 11 | 12 | 12 | 5 | | 8+1+1 | The Trio and the Tree| 200 | 75 | 2.0 | 394 +4 | 398 | | | 31 | 12 | 13 | 12 | 6 | | 4 | End of Days | 225 | 80 | 2.2 | 321+2+55 | 378 | | 26 | 9(3+1) | 18(4+1) | 18(5+1) | 8(6+1) | | | 6+2+2 | Eternal Darkness | 250 | 85 | 2.5 | 228+3+115 | 346 | 9 | 33(2+1) | 5(3+1) | 23(3+2) | 14(4+2) | | | | 4+3+3 | A Dance with Dragons | 300 | 90 | 3.0 | 357 +179+3 | 539 | | | 29(3+1) | 10(3+2) | 20(4+2) | | 20(5+3) | 10(6+3) | 3 |
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Jul 11 2021, 10:44
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Tenboro are we supposed to be able to use fus ro dah after clearing dwd? And where do we see the titles in isekai or is that persistent only?
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Jul 11 2021, 12:28
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Paarfi
Group: Gold Star Club
Posts: 932
Joined: 30-December 13

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Titles has been explicitly disabled in the first season and nothing in the change log says they have been re-enabled.
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Jul 11 2021, 20:18
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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I started well late. But in two days have drowned all my stamina and I'm not sure if I regret it.
There has to be a way to earn some stamina with some cost to efficiency or time? Someone mentioned a small chance of dropping candy? Make that untradeable so it only helps you if you have the time.
Not sure, but Persistent feels sub par now that I'm playing the game all over again in seasonal mode.
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Jul 12 2021, 00:25
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Paarfi
Group: Gold Star Club
Posts: 932
Joined: 30-December 13

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QUOTE(safmy @ Jul 11 2021, 19:18)  I started well late. But in two days have drowned all my stamina and I'm not sure if I regret it.
There has to be a way to earn some stamina with some cost to efficiency or time? Someone mentioned a small chance of dropping candy? Make that untradeable so it only helps you if you have the time.
The current idea is that there is supposed to be hard limit how much you can earn in a day on average, and even proposing some very unfavorable rate (like "you'd have to grind four times as hard to get twice the exp and drops") is against that. Even untradeable drops will just introduce an element of randomness and nothing more. Well, Nezu had that one weird idea: there is no natural stamina recovery at all and everybody gets the same amount of untradeable stamina potions at the start. This way people starting late can still have the opportunity to see the same number of rounds in a season. But that's quite different to the idea of "earning stamina at the cost of efficiency", quite opposite - it's about expertly managing exactly the same amount of stamina.
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Jul 12 2021, 00:42
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(Paarfi @ Jul 11 2021, 22:25)  The current idea is that there is supposed to be hard limit how much you can earn in a day on average, and even proposing some very unfavorable rate (like "you'd have to grind four times as hard to get twice the exp and drops") is against that. Even untradeable drops will just introduce an element of randomness and nothing more.
Well, Nezu had that one weird idea: there is no natural stamina recovery at all and everybody gets the same amount of untradeable stamina potions at the start. This way people starting late can still have the opportunity to see the same number of rounds in a season. But that's quite different to the idea of "earning stamina at the cost of efficiency", quite opposite - it's about expertly managing exactly the same amount of stamina.
I'm bummed I didn't start on day one but at the same time I'm opposed to the idea that we would all have the same amount of stamina by whichever point you play on. There's an element of "insight" a player gains after everyone has tried and failed a certain technique or strategy. That could be bottled up to employ the best "just in time" solution with all your stamina pots. It does balances off with floors you've missed for days you didn't play. I was hoping the ceiling would be so dramatic that the best possible effort would not be a floor every day for six months (no credit taken away from #1 for reaching that). In this way it doesn't matter if you started a month late say, since no one is able to complete more than 120 floors or so. I think the point of Isekai is not that it's balanced competition per se. But it's a universal reset for everyone. Like playing HV for the first time again. The 1m credits is negligible I think. Imagine any other game where the season resets yet you 'limit' the player's ability to play the game. Effort is a big part of achievement. When I'm hooked to the game, all I want to do is play it. Though this is probably a healthy balance. Not really complaining, just dreaming a little.
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Jul 12 2021, 02:12
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Paarfi
Group: Gold Star Club
Posts: 932
Joined: 30-December 13

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The ceiling doesn't seem to exist. Last season we have seen it was physically possible to reach floor 178 which is more than one per day(since the season have started late). Nowadays tower starts to scale more aggressively past level 40 but it's also shorter - previous season a lot of people dropped because they couldn't bear to spend 12 or 20 hours needed to fully clear a tower floor (yes, high tower floor were insanely long). Experience bonus can also be a lot higher nowadays - +20% per floor will end up to more than 500 very soon, so without limiting ability to grind we would surely have seen another floor 180.
This post has been edited by Paarfi: Jul 12 2021, 02:13
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Jul 13 2021, 11:20
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Necromusume
Group: Catgirl Camarilla
Posts: 6,833
Joined: 17-May 12

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Currently at level 211 in Isekai. 1H & Heavy prof @ 248. DW & Light prof @ 142.
This is exactly when I'd want the low arenas again, when you're raising another proficiency. They are not irrelevant.
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Jul 13 2021, 11:46
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conatime
Group: Gold Star Club
Posts: 300
Joined: 6-December 20

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Season 2 I wonder if there has been any change in iw recently. Is the drop rate of high grade fabric high grade leather high grade wood high grade iron added? It seems to have a much higher drop rate than the high-quality fabric, leather, wood, and iron from iw of season 1.
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