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> HentaiVerse Isekai 2021 Season 2, With Update 0.88

 
post Jun 27 2021, 13:53
Post #121
uareader



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QUOTE(teenyman45 @ Jun 26 2021, 01:57) *
Did all of you who tried find it worthwhile?


Honestly, without a
CODE
Congratulations! You participated in season X of Isekai. You gained the folllowing:

*list of stuff*

window or something, I can't tell at all any difference in items, equipment, credits or anything (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 27 2021, 17:37
Post #122
Paarfi



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Unless I am mistaken Isekai rewards have not arrived yet; they will be given out when Persistent will be updated to 0.88
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post Jun 27 2021, 22:21
Post #123
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Without any factor to increase stamina regeneration/restore it in addition to 1/hour, why even bother having a grindest, or an Item World? I'm just doing Arenas and the drain is enormous enough to lock me out of GF and IW and soon, just making it through the Arenas.

I guess this is just another "feature or benefit". Can't wait for lootboxes to be next.

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post Jun 27 2021, 22:26
Post #124
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Yes, that sounds like a fantastic idea, let's make the competition skewed even more to the rich or ptw payers /s

Adding them in as untradeable drops would just be shit rng too, even if you wanted to try to remove the ptw aspect

It's a strategic choice to IW or arena, as both have benefits, and making the best choices between them is part of the skill of the player, everyone has the same stamina and stamina regen, so the difference comes down to ability.
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post Jun 29 2021, 06:18
Post #125
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QUOTE(Tenboro @ Jun 21 2021, 17:25) *

New Season Notes (2021 S1 -> 2021 S2)

Isekai Changes

- The experience bonus on Isekai is now tied to your progress in The Tower. Instead of a fixed 500% bonus, it now starts out without a bonus, and every floor you clear increases the bonus by 20%.

- The number of rounds in the Tower has been rescaled and now caps at 100 for Floor 40. Past Floor 40, the difficulty boost (monster health/damage) is now scaled up by 5% per floor.

- You can now only clear the Tower once per day normally, and twice during Last Spurt. (If you start a Tower battle before midnight UTC and end it after, it will count as yesterday's clear.)

- Corrected the Tower Mode to have the regular (same as arenas) credit drop multiplier instead of the decreased Item World/Grindfest one.

- The end-of-season permanent stat bonuses are now officially fixed to floor level rather than being competitive. The Top 10 peerless voucher and per-floor damage bonus remain unchanged.
-- Clear Floor 50: +3 to all primary stats
-- Clear Floor 40: +2 to all primary stats
-- Clear Floor 30: +1 to all primary stats

- The double stamina regeneration was removed from the "Early Bird" bonus period (the 8-9 days between the solstice/start of season and the end of the month). Instead, the bonus equipment droprate during this period was changed from 2x to 5x.

- Stamina drain on Isekai was increased to 0.04 per round with "Normal" stamina and 0.06 per round with "Great" stamina.

- The base monster droprate on Isekai was doubled.

- Removed the crystals tab on the Isekai item shop

- Equipment keys are now unique to Isekai and to each Isekai season



Hell Yeah, this is NICE (+ v +)
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post Jun 30 2021, 03:34
Post #126
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Tenboro is it intended that we have to choose between exp gain and trophies as the schoolgirl arenas not only give pitiful drops but exp gain as well.

To anyone not there yet Eternal Darkness starts at 2 monsters like before....
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post Jun 30 2021, 06:32
Post #127
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Can the stamina cost per round be modified by the number of monsters per round with each monster being 0.1 to the stamina cost modifier per round. So under great stamina with 2 monsters it would be 0.6 * 0.2 = 0.12 stamina cost for the round.
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post Jun 30 2021, 12:06
Post #128
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Any plan to buff the melee fighting style? Also, casting spell should get overcharge as well. Currently focus and spirit stance is practically useless for the mage. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 30 2021, 13:57
Post #129
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QUOTE(RazyNight @ Jun 30 2021, 11:06) *

Any plan to buff the melee fighting style? Also, casting spell should get overcharge as well. Currently focus and spirit stance is practically useless for the mage. (IMG:[invalid] style_emoticons/default/smile.gif)


That's Long Term Future™ stuff - there's a bunch of less exciting mechanical things that need to happen first before any meaningful changes can be made to melee, and it's more likely they'll become stronger through changes to the game itself.
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post Jun 30 2021, 14:12
Post #130
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QUOTE(teddy.bear @ Jun 30 2021, 01:34) *

Tenboro is it intended that we have to choose between exp gain and trophies as the schoolgirl arenas not only give pitiful drops but exp gain as well.

To anyone not there yet Eternal Darkness starts at 2 monsters like before....

I've recently read several posts complaining about the Stamina usage in the early rounds in the schoolgirl arenas given the minimal return of drops and exp. I believe there are at least two reasons to keep them as is for Persistent.

1. These 2 to 3 monsters rounds provide a substitution for the low-level arenas that will become unavailable allowing
QUOTE(BlueWaterSplash @ Jun 21 2021, 11:42) *
  • Low level arenas are good and fun for building deprecating proficiency without having to use mana draughts
  • Certain arenas have different size mobs which could be useful for playtests
  • If you are ultra weak, pathetic, and ill-equipped, even a high level player might only be able to do the lowest arenas (imagine if you are robbed of all your credits and left to fight naked)

2. These "Stamina wasting" rounds entice trophy farmers and heavy exp grinders to buy energy drinks in order to meet their daily trophy/exp goal. Selling energy drinks is perhaps the best way for poor players to make a lot of credits on a regular basis.
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post Jun 30 2021, 14:43
Post #131
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Answers to some outstanding questions:

QUOTE(Juggernaut Santa @ Jun 25 2021, 22:37) *

Tampering with arenas did something weird, Tenboro, lol.

Played all arenas up to the 50 round one, at Nintendo difficulty, level 110+, I always encounter monsters with a SP bar. Every single one of them.
But in the 55 rounds arena, from round 50 onwards I started encountering 2-3 monsters per round without an SP bar (IMG:[invalid] style_emoticons/default/huh.gif)

edit: happened again in the following arena:
Random low power monster spawned (IMG:[invalid] style_emoticons/default/laugh.gif)


Tenboro answer: low-level monsters just don't have SP bars if they don't have anything to use it on. (ie, lower than PL500)

QUOTE(BlueWaterSplash @ Jun 25 2021, 23:03) *

Gems can actually drop mid-round and generally do (confirmed just now). However since they are unlike other drops (credits, potions, equipment, etc) in this respect, perhaps the gem drop rate alone was not doubled? It feels doubled, but I haven't confirmed it.


Tenboro answer: gems aren't loot drops, they're completely separate, and therefore unaffected by the 2x base drop rate.
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post Jul 2 2021, 04:59
Post #132
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More sources for mid-grade materials.
.
.
.
Please...

They usually rain in monster lab.
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post Jul 2 2021, 05:38
Post #133
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The drop rate after Early Bird is................
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post Jul 2 2021, 16:01
Post #134
Juggernaut Santa



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QUOTE(Nezu @ Jun 30 2021, 14:43) *

Tenboro answer: low-level monsters just don't have SP bars if they don't have anything to use it on. (ie, lower than PL500)

Yes and pigs don't fly because they don't have wings. Duh.
This doesn't answer anything.
Fix the shit 10b, surely it's not working as intended.
Monsters should get stronger with rounds increasing, not weaker.
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post Jul 2 2021, 18:19
Post #135
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I see. I need to play more.
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post Jul 2 2021, 21:04
Post #136
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So new sawedoff end of days missing 5 schoolgirls, they used to start at rount 55 with total rounds of 110, now at 50 with total of 100. Just small thing, but still took from players.

I feel robbed! (IMG:[invalid] style_emoticons/default/mad.gif)

Also forced pfudor for neo DwD will hit people who used to fast clear it on normal difficulty just for trophies.
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post Jul 2 2021, 21:17
Post #137
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About the monsters, there could be a natural explanation via the monster picking rules. When your character is at the borderline level and difficulty where monsters without SP bars could occasionally appear, the chances may be greater in later rounds.

Not only because there are more monsters, but I think one of the rules is that you cannot pick more than one monster from the same trainer. So if there are more monsters the trainer restriction will be hit more often, and weaker monsters owned by less prolific players may be picked (though I don't see why there would necessarily be any correlation between players and the PL of their low PL monsters).

The species restriction might also come into play. For example if all the semi-richer players made only Celestials or Giants, and nearly all middle-low PL monsters were Celestials or Giants, then as you play small arenas you would fight mostly Celestials and Giants with SP bars.

Until you get to the later rounds, then the system will force some non-Celestials and non-Giants to appear, and it will search the database to dig up such monsters, and maybe they will be poor without SP bars.

I don't remember if Tentacle Monster, Green Slime and friends were also among the non-SP monsters to appear in Santa's scenario. I think they might have been, but I don't know exactly how the game engine regards them either.
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post Jul 3 2021, 00:51
Post #138
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So what is the exact date of the end of this season, the beginning of last spurt and early bird end? can't get that murkey solstice is
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post Jul 3 2021, 01:08
Post #139
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QUOTE(pooaa @ Jul 2 2021, 22:51) *

So what is the exact date of the end of this season, the beginning of last spurt and early bird end? can't get that murkey solstice is

https://forums.e-hentai.org/index.php?showtopic=244831
tba
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post Jul 3 2021, 03:55
Post #140
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QUOTE(Juggernaut Santa @ Jul 2 2021, 23:01) *

Yes and pigs don't fly because they don't have wings. Duh.
This doesn't answer anything.
Fix the shit 10b, surely it's not working as intended.
Monsters should get stronger with rounds increasing, not weaker.


The picked monster's PL is based on your level and difficulty. It skewed to the max pl but in the end it is still a RNG to pick from a pool. There is no reason for you to not getting PL<400 monsters until you reach the point that there is a literal bottom line on the pool or passing that blob of player generated monsters (the always HG materials gift - PL 1500 - lvl 300 on IWBTH) that makes low PL monsters to be irrelevant.

And where is the note that saying monsters should have higher PL the higher the round is? Even on grindfest they just got extra damage, not PL buff.

Which part of it is not working as intended? really?
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