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HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022 |
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Dec 24 2021, 04:47
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Could there be an option to not display equipment the player can't use at the shop?
Even better, an option to filter equipment to display only relevant things, like level range, equipment quality, prefix/suffix, etc.
Browsing the shop in isekai for possible upgrades around my level is very bothersome, with most good prefix/suffix pieces being either too high or low level for me, or don't have enough PABs to be a proper upgrade, or are just clutter when I'm looking for some shade or power armor.
It'd be way better to see if there was something worth buying with a glance rather than browsing each item one by one.
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Dec 24 2021, 08:10
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Ass Spanker
Group: Gold Star Club
Posts: 4,177
Joined: 25-July 12

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QUOTE(Kinights @ Dec 24 2021, 10:47)  Could there be an option to not display equipment the player can't use at the shop?
Even better, an option to filter equipment to display only relevant things, like level range, equipment quality, prefix/suffix, etc.
Browsing the shop in isekai for possible upgrades around my level is very bothersome, with most good prefix/suffix pieces being either too high or low level for me, or don't have enough PABs to be a proper upgrade, or are just clutter when I'm looking for some shade or power armor.
It'd be way better to see if there was something worth buying with a glance rather than browsing each item one by one.
Use HVToolbox and filter by LV
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Dec 28 2021, 16:03
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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I just tried to get back in Isekai, and yuck, thus I bring this suggestion: Make it possible to save/load hentaiverse settings to/from a filePossibilities: - Making a single file reloaded over and over again in Isekai as your gain levels, until you had all abilities, items and stuff for everything to load properly
- Having a bunch of files allowing to load different configurations as level progress in Isekai
- Having various configurations files in general, whether it's for Isekai or Persistent
So yeah, the file format and the parser would have to be made to easily ignore settings that don't make sense (yet) because of missing abilities/items/others..., maybe flat out refuse to make changes if the file is too weird, and it would be great if there was some kind of log to see exactly what was skipped or caused the whole file to get rejected, but I do understand it's a complex request.
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Dec 28 2021, 18:32
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Nezu
Group: Catgirl Camarilla
Posts: 3,935
Joined: 29-January 12

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QUOTE(uareader @ Dec 28 2021, 14:03)  I just tried to get back in Isekai, and yuck, thus I bring this suggestion: Make it possible to save/load hentaiverse settings to/from a filePossibilities: - Making a single file reloaded over and over again in Isekai as your gain levels, until you had all abilities, items and stuff for everything to load properly
- Having a bunch of files allowing to load different configurations as level progress in Isekai
- Having various configurations files in general, whether it's for Isekai or Persistent
So yeah, the file format and the parser would have to be made to easily ignore settings that don't make sense (yet) because of missing abilities/items/others..., maybe flat out refuse to make changes if the file is too weird, and it would be great if there was some kind of log to see exactly what was skipped or caused the whole file to get rejected, but I do understand it's a complex request. Best suited to a userscript
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Jan 1 2022, 06:11
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Maharid
Group: Catgirl Camarilla
Posts: 2,393
Joined: 27-April 10

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QUOTE(uareader @ Dec 28 2021, 15:03)  I just tried to get back in Isekai, and yuck, thus I bring this suggestion:
Make it possible to save/load hentaiverse settings to/from a file
CUT
HV Utils have this feature. You go in the "Setting" page of HV, set everything you want, APPLY, then scroll down and hit the "Save" button and give the profile a name. Clicking on the button with the name you give will set all the available setting (difficulty incuded), click APPLY and all gone. That way you can save a full profile and use it to add all existing ability stp by step. You can also save multiple profile for different equipment set or fighting types.
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Jan 1 2022, 17:04
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Does the future equipment rework have any additional features for Soul Fragments, so I can have some utility for the 65k sitting in my inventory?
If not, add more features to spend Soul Fragments on.
EDIT: or allow players on Isekai to use fragments from persistent, giving more freedom to soulfuse equipment. Players can already burn credits to buy fragments, so there should be no reason to limit this.
This post has been edited by Kinights: Jan 1 2022, 17:08
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Jan 24 2022, 22:40
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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With the imminent change to equipment in regards to cores, there's a likely rising problem with several high level arenas.
Problem: Getting legendary equipment from high level arenas (200+) is less likely than playing lower level arenas or GF.
Why: Last round drop bonuses are pretty significant (similar to RE), and the monster frequency in 225+ is pretty low if you just look at normal enemies (aka what can drop equipment).
Example: With 1h concentrated active play I clear DWD in 20 minutes. In the same amount of time, but less active focus, I can do 150 rounds of GF. While no trophies are gained, the 150 rounds of GF give a lot more equipment. You fight over 3 times the normal enemies in the same time, which the clear bonus of dwd is not making up for. (at least not for me)
Trophies also do not make up for this. Their legendary rate is fine as it is, with the buff to them (choosing armor slot). Regardless you'd need 200 bundles for a legendary on average. That's 1600 t2 trophies or 6400 t1. Clearing dwd daily would mean one extra legendary every 100 or so days, so it's insignificant for quantity . (not necessarily quality / usefulness)
Idea: Have system monsters of boss or higher tier drop equipment.
-case 1: They drop a trophy with x% chance. -> They also drop a piece of equipment with the exact same chance. (ignoring Quartermaster / Scavenger, like with trophies) -case 2: They don't drop a trophy. -> Aside of their normal drop chance they also drop a piece of equipment with a 100% chance.
Benefits: Level 200+ arenas would gain more meaning and perform better with equipment, given the time spent. The level 200 arena's final round would benefit and not make it feel lackluster compared to the lower level arenas. The level 225 and especially 250 would benefit a lot more from high difficulty play, instead of just hard/hell mode trophy gathering.
I assume the importance of any kind of legendary equipment will be rising quite a bit, once cores become a thing. So several high level arenas struggling so much with that is rather unfortunate. As far as I know, GF should be what you do if you are done with arenas, or want crystals. That line might get blurry. Also I can't help but dislike the way especially the level 250 arena behaves right now, and this would help it out a lot. There are probably other ways to deal with especially that arena's issue though.
This post has been edited by killi890: Jan 24 2022, 22:42
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Jan 24 2022, 22:59
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mathl33t
Group: Gold Star Club
Posts: 1,079
Joined: 9-April 19

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Check out sssss2's old data. DWD due to clear bonus has a significantly higher legendary chance than the same number of rounds in grindfest. Grindfest does beat out some of the other arenas by a small margin, but generally the clear bonus keeps it close.
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Jan 25 2022, 01:45
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15112006
Group: Gold Star Club
Posts: 995
Joined: 27-September 08

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In the Monster Lab, it would be nice if the "drug all monsters" button was enabled if at least one monster is at 75% morale or below (or 50%, for the people with the Extra Strength Formula hath perk), right now the value is 25%, I think.
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Jan 26 2022, 18:10
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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QUOTE(mathl33t @ Jan 24 2022, 21:59)  Check out sssss2's old data. DWD due to clear bonus has a significantly higher legendary chance than the same number of rounds in grindfest. Grindfest does beat out some of the other arenas by a small margin, but generally the clear bonus keeps it close. Like I said, it's not about rounds, but time. Rounds don't matter as most of the time you don't use all Stamina. That said, that data is also super outdated. It features the old arenas, not the ones we currently have. That is not comparable in any way, as completely different amounts of enemies were in those. The clear bonus may also still have been different, I don't know. (the current tier 8 is what quite some time ago tier 7 was, while the current tier 7 is between the old tier 7 and current tier 6) But looking at the result, I actually doubt that. The only thing this data shows is that back then arenas were a bad idea for legendaries as well. This post has been edited by killi890: Jan 26 2022, 18:12
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Jan 27 2022, 13:22
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DArkmooN69
Newcomer
  Group: Members
Posts: 75
Joined: 29-August 12

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Hello i have a suggestion
to Implement a mechanic that is known from other RPG games across the world in which when you complete a given exp bar and score a level up - the HP and MP(maybe also spirit) bars are being filled up completely. in my opinion this is a good suggestion in a form of giving a sense of reward on each level up rather than just get some attribute points, it will also quite abit help in grindfest in a way to help people keep grind in more helpful ways except from potions and restore spells.
would to read what rest of the community think over this suggestion ty for your time
This post has been edited by DArkmooN69: Jan 27 2022, 13:22
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Jan 27 2022, 13:24
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Noni
Group: Catgirl Camarilla
Posts: 13,202
Joined: 19-February 16

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QUOTE(DArkmooN69 @ Jan 27 2022, 12:22)  Hello i have a suggestion
to Implement a mechanic that is known from other RPG games across the world in which when you complete a given exp bar and score a level up - the HP and MP(maybe also spirit) bars are being filled up completely. in my opinion this is a good suggestion in a form of giving a sense of reward on each level up rather than just get some attribute points, it will also quite abit help in grindfest in a way to help people keep grind in more helpful ways except from potions and restore spells.
would to read what rest of the community think over this suggestion ty for your time
interesting idea, this could be a small boost for the real early levels. On the other hand, if you know how the game works, there are other ways to restore HP and MP without potions in the early levels. Defend and Focus are your friends at level 0-20.
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Jan 27 2022, 13:39
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DArkmooN69
Newcomer
  Group: Members
Posts: 75
Joined: 29-August 12

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QUOTE(Noni @ Jan 27 2022, 13:24)  interesting idea, this could be a small boost for the real early levels. On the other hand, if you know how the game works, there are other ways to restore HP and MP without potions in the early levels. Defend and Focus are your friends at level 0-20.
there are also the spells and abilities: Cure, Spark of Life & Regen and maybe more as you level up further, i am level 114 right now and i pretty much struggle those spell consume alot of MP and pretty soon you left with no choice but to die, because you can use potions only once in a while after you used them once. then you are only at the mercy of what ever you have left of your current MP and HP until you perish.. even using other spells such as: Protect, Shadow Veil, Absorb, Drain and their improving abilities does help abit but still not as much as u'd expect in order to keep a grindfest session enough to really get actual good amount of exp out of the battles, so i think its a good method to keep up the sessions for those who want to focus on leveling.
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Jan 27 2022, 16:37
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Noni
Group: Catgirl Camarilla
Posts: 13,202
Joined: 19-February 16

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QUOTE(DArkmooN69 @ Jan 27 2022, 12:39)  there are also the spells and abilities: Cure, Spark of Life & Regen and maybe more as you level up further, i am level 114 right now and i pretty much struggle those spell consume alot of MP and pretty soon you left with no choice but to die, because you can use potions only once in a while after you used them once. then you are only at the mercy of what ever you have left of your current MP and HP until you perish.. even using other spells such as: Protect, Shadow Veil, Absorb, Drain and their improving abilities does help abit but still not as much as u'd expect in order to keep a grindfest session enough to really get actual good amount of exp out of the battles, so i think its a good method to keep up the sessions for those who want to focus on leveling.
i think it's wise for you to post your gears etc in the ask-the-expert thread. Because you shouldn't have such trouble? Also, check your abilities - and slot them
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Jan 28 2022, 12:46
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DArkmooN69
Newcomer
  Group: Members
Posts: 75
Joined: 29-August 12

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QUOTE(Noni @ Jan 27 2022, 16:37)  i think it's wise for you to post your gears etc in the ask-the-expert thread. Because you shouldn't have such trouble? Also, check your abilities - and slot them
ty for the advise (IMG:[ invalid] style_emoticons/default/smile.gif) ill take it. yet i still think my suggestion is worth considering so ill leave it here for further discussion
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Jan 28 2022, 15:29
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Null2Null
Group: Gold Star Club
Posts: 1,199
Joined: 8-May 11

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omg the new riddlemaster worked....
god damn fluttershy killing my eyes
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Feb 1 2022, 11:50
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Make the "Items brought by monsters" list from the Monster Lab Great Again to use the custom font if it was set, again as before, please.
This post has been edited by uareader: Feb 1 2022, 11:51
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Feb 1 2022, 11:58
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Tenboro

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QUOTE(uareader @ Feb 1 2022, 10:50)  Make the "Items brought by monsters" list from the Monster Lab Great Again to use the custom font if it was set, again as before, please.
The "custom font" only replaces text using the image-based font, you'd have to use a user style to override any other fonts.
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Mar 2 2022, 23:35
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Necromusume
Group: Catgirl Camarilla
Posts: 6,853
Joined: 17-May 12

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While chopping through schoolgirls today it occured to me that you could easily double the turn rate on a slow link.
Most turns, nothing happens. You're just waiting for hover to slowly kill them. So, you could send two moves at once. The first move is a definite move, and the second one is a speculative move, accompanied by a condition frame, that you will play if all of the conditions in the condition frame are met. So if HP/MP/SP are all above specified levels and none of the buffs are expiring, which is the case in 99% of turns, the second move will be played, and you get double the turn rate with no change in the outcome.
That would help people on slow links get to 4 t/s.
This post has been edited by Necromusume: Mar 2 2022, 23:39
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Mar 9 2022, 18:46
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sssss2
Group: Gold Star Club
Posts: 3,962
Joined: 11-April 14

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I wish I could check the information of the Isekai season on the top menu.
[attachembed=162372]
Like this.
This will be very, very helpful for my script development.
This post has been edited by sssss2: Mar 23 2022, 01:21
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