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[Suggestion] A few requests, Can we has... |
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Dec 21 2015, 02:44
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dan31 @ Dec 20 2015, 09:47)  That would defeat the entire point of soulbounding.
It is fine~: Soulbounding, costs 100 fragment~ Unsoulbounding, costs 100,000 fragment. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Dec 21 2015, 04:55
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(Superlatanium @ Dec 20 2015, 20:24)  No, home computer ping to VPS isn't necessarily a bottleneck, if the player is melee, since the VPS is continuously registering mouse hover or key pressed down from home; it's only the ping between the VPS and HV that really matters, since monsters die very predictably as melee - unlike mage. I'm not 100% sure it'd work, but it seems pretty likely to bypass most of the trouble if the problem is with your home connection and ISP.
my vps to HV 280 - 300 ms = take average 290 my home to vps 120 - 220 ms = average 160 290 + 160 = 450 ms add about random 100ms for random sake (data package tunneling process on the vps+client) add about my trash computer to render HV page 200 ms 750 ms ~ 1.5 t/s thats my stat. if only vps ping matter. I will have hellish 4t/s after writing this, my vps seems have network problem. usually vps to hv ping is 150. wtf. This post has been edited by karyl123: Dec 21 2015, 04:58
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Dec 25 2015, 16:30
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE should the game develop/make something that can reset the whole stat i were add wrong alot whole wrong stat dont have time to wait that 24/1 stat recovery thingy so i was hoping for such item or any ppl can give some suggestion someone post this but wrong section.
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Dec 26 2015, 18:39
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Maybe it would not be that hard: when on a monster page in the monster lab, allow to go on previous and next monster with left and right arrows on keyboard.
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Jan 2 2016, 15:19
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Necromusume
Group: Catgirl Camarilla
Posts: 6,828
Joined: 17-May 12

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I suggest to keep a log of everything the player has shrined in the past month so trophies, artifacts & ponies can't disappear down the rabbit hole without the player being able to confirm that they shrined them. It's not in sent MoogleMail, credit log *or* the shrine log? Then maybe there is grounds to suspect a bug.
It would also help people during the Easter event.
This post has been edited by mechafujoshi: Jan 2 2016, 15:23
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Jan 3 2016, 01:29
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,557
Joined: 31-July 10

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QUOTE(mechafujoshi @ Jan 2 2016, 03:19)  I suggest to keep a log of everything the player has shrined in the past month so trophies, artifacts & ponies can't disappear down the rabbit hole without the player being able to confirm that they shrined them. It's not in sent MoogleMail, credit log *or* the shrine log? Then maybe there is grounds to suspect a bug.
It would also help people during the Easter event.
Its near useless overhead though.
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Jan 3 2016, 09:54
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Pickled_Cow
Group: Gold Star Club
Posts: 6,356
Joined: 22-November 06

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QUOTE(Sesshomaru Moon @ Dec 8 2015, 08:42)  No, I thought we were going to have little avatars next to our monsters, like real images of them, not sprites. What's-his-nut, Dr. Shrinker makes the icons.
Pickled Cow, that's it.
I will not be making any new graphic assets for the foreseeable future, except maybe a unique cookie for the Eleventh Annual E-Hentai Yuletide Lottery which will take place be 3 years from now. I did some basic icons for monster classes which I posted here. https://forums.e-hentai.org/index.php?s=&am...t&p=2380153I also made some skill icons awhile ago as well. https://forums.e-hentai.org/index.php?s=&am...t&p=3147693
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Jan 4 2016, 08:51
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abbad0n
Newcomer
 Group: Recruits
Posts: 19
Joined: 10-February 09

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I'd like an update to the Quickbar Slots so it works more like the Abilities section. Would be nice to have a ordered field (ordered like during combat mode) for viewing things to set, so easy to see type/tier of spell/skill selected instead of having go back and forth with wiki page. Maybe have 'empty' slots which can be filled by spell/skill and a special filler selection for splitter between sections.
If that's not possible, maybe have the current selection field be sorted or have it list spells/skills like 'Blizzard (Elemental>Tier2)' or 'Imperil (Deprecating)' as an alternative.
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Jan 16 2016, 02:22
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Honeycat
Group: Catgirl Camarilla
Posts: 61,589
Joined: 25-February 07

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Could we please assign our monsters to slots on the list in the order we want them to appear on the ML page? Maybe the same way we do for quickbar spells. If someone suggests a script for rearranging monsters, I can't get scripts to work. I think an add-on is interfering with them or something, I don't know and have asked for help fixing it long ago but they just don't work.
But it would make me so happy in my otherwise unhappy life if we could put our monsters in the order we want them to be in on the Monster Lab page.
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Jan 16 2016, 02:32
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(Sesshomaru Moon @ Jan 16 2016, 00:22)  Could we please assign our monsters to slots on the list in the order we want them to appear on the ML page? Maybe the same way we do for quickbar spells. If someone suggests a script for rearranging monsters, I can't get scripts to work. I think an add-on is interfering with them or something, I don't know and have asked for help fixing it long ago but they just don't work.
But it would make me so happy in my otherwise unhappy life if we could put our monsters in the order we want them to be in on the Monster Lab page. Yeah, it'd be annoying to have important monsters not at the top of the ML page. Maybe post in Ask the Experts or the script thread about what what you've tried with scripts / extensions / browsers, I'm sure it's fixable somehow. This post has been edited by Superlatanium: Jan 16 2016, 03:02
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Jan 16 2016, 10:15
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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The 30th of January will be the five year anniversary of the Monster Lab.... Five years? FIVE YEARS?! Oh God, what have I been doing all this time?! Give me my life back!! You bastard!!! (IMG:[ invalid] style_emoticons/default/mad.gif) I'm sorry, let me regain my composure... Yes so, two weeks today is the five year anniversary. It goes without saying that the anniversary will be celebrated with the introduction of the remaining Monster Lab features, specifically: - class-specific monster upgrades (through chaos tokens) - various other things you can do with your monsters In addition to already planned festivities, I'd like to suggest the event should be marked by holding a competition where one lucky monster (that would be Eila) will be upgraded to level five thousand. I'll leave the details of the competition up to you, since I don't care what it is as long as Eila wins.
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Jan 16 2016, 11:53
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,557
Joined: 31-July 10

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QUOTE(TheTornPrince @ Jan 15 2016, 22:15)  It goes without saying that....
Thank you for the gift of laughter. Edit: Has the fabric between the two dimensions worn thin? This post has been edited by EsotericSatire: Jan 16 2016, 11:55
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Jan 18 2016, 02:33
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(ally.gator @ Jan 18 2016, 03:04)  I originally thought the monster lab was a pretty cool concept, but after playing with it for a while it really don't seem that interesting at all. Its like just a passive income of random goods that you need to maintain every other day. There is no way for me to actually feel attached to the monster aside from just naming it and changing skill names.
Would be nice if we could equip our monsters with left over gear for a temporary boost in power level and a boost in the appropriate stats based on the gear. Maybe have a chance for that piece of gear to get looted by the player that defeats that monster.
A stat counter or indication as to how often your monster fights would be pretty cool too. As is right now, I know nothing about my monster aside from that after 1 week it finally won once against something.
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Jan 18 2016, 04:56
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japidura
Group: Members
Posts: 681
Joined: 4-July 12

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I'd be cool as fuck if we were given the opportunity to summon our own monsters during battle and let them use their most powerful skills against enemies at cost of MP.
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Jan 18 2016, 05:27
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(japidura @ Jan 17 2016, 21:56)  I'd be cool as fuck if we were given the opportunity to summon our own monsters during battle and let them use their most powerful skills against enemies at cost of MP.
What a fantastically original idea that's never ever been suggested before. This post has been edited by Maximum_Joe: Jan 18 2016, 06:04
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Jan 18 2016, 06:00
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japidura
Group: Members
Posts: 681
Joined: 4-July 12

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QUOTE(Maximum_Joe @ Jan 18 2016, 03:27)  What an fantastically original idea that's never ever been suggested before.
Already suggested? well shit.
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Jan 18 2016, 08:06
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Necromusume
Group: Catgirl Camarilla
Posts: 6,828
Joined: 17-May 12

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It would be fun if Tenboro personally drew HCGs of us with our monsters.
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Jan 18 2016, 17:47
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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I know this isn't directly related to HV, and it's probably already known, but: QUOTE(nec1986 @ Jan 18 2016, 15:10)  Suggestion: Have the forum not break itself when you try to quote my post (the one you're looking at in this thread right now).
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Jan 22 2016, 01:09
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SPoison
Group: Gold Star Club
Posts: 4,099
Joined: 20-July 10

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Last Elixir should be more special since it's not sold in shop. Currently it doesn't benefit from ability better pots (reg over time). Request for it to be changed to be twice as good as it currently is and continues not to be effects from abilities so all levels get the full benefit of this elixir.
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