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> EH Calculator v3 (Updated 2011-10-14), For all your E-hentai Calculation Needs

 
post Jul 22 2010, 11:32
Post #161
NoNameNoBlame



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QUOTE(Boggyb @ Jul 22 2010, 04:47) *
Incidentally, I don't think a reduction of karma levels due to negative karma reduces a persons expunge power. (I recall noting that Pl0x has more expunge power than his power level would indicate.

I currently have 23 power. Before you bombarded me, I used to have 24.

QUOTE(Boggyb @ Jul 22 2010, 04:47) *
Note: I don't think Tenboro would give him 1 more power as a modlet expunge bonus.)

He did, for some reason.

This post has been edited by 3d0xp0xy: Jul 22 2010, 11:33
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post Jul 23 2010, 02:51
Post #162
Sonic



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QUOTE(Boggyb @ Jul 21 2010, 22:47) *

I assume it is a rounding issue, but regen I is calculated as regenerating 342 hp per turn when it actually regens 341. Regen II is correct in its calculation.

I'm using Math.Ceiling so it rounds the number up; the issue most likely is how the proficiency is being displayed on HV. While you see two decimals, I have determined there are in fact more. So you could have a currative proficiency of 100.114 when it is only showing 100.11.
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post Jul 23 2010, 20:13
Post #163
NoNameNoBlame



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QUOTE(3d0xp0xy @ Jun 27 2010, 02:37) *
It's Power Saving, not Power Savings.

Fix that in your new version.

QUOTE(Sonic @ Jan 18 2010, 23:05) *
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Protip: All caps only makes your text harder to read. (However, in this case, no one cares about what it says anyway.)

This post has been edited by 3d0xp0xy: Jul 23 2010, 20:17
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post Aug 6 2010, 19:36
Post #164
Alpha 7



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Unless one of Tenb's apps is broken, I am getting a +3 Karma Power error.

Posts: 8,551
Level 156
Days Registered 651.6
Power Tank 5
Nirvana, 7th Circle
All Auras exc. Rainbow
Gold Star
Awards: Nothing, yet. (IMG:[invalid] style_emoticons/default/smile.gif)

Karma Power on forum: 898
Karma Power on EHCalc: 901

I leveled up a few hours ago, so his applets should have refreshed by now. (Although, "de-leveling" does make power "correct" in the Calc, so maybe it is an applet problem.)

This post has been edited by Alpha 7: Aug 6 2010, 19:43
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post Aug 6 2010, 19:58
Post #165
Spectre



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your karma says 901 on the forums to me. It might have taken a little while for the forum to reflect the new number for some reason.
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post Sep 4 2010, 07:00
Post #166
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Apparently proficiencies aren't capped at 250. What the cap is, I don't know.
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post Sep 27 2010, 22:23
Post #167
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ok.
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post Oct 16 2010, 19:49
Post #168
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Tag flagging IV needs to be added to the Hath calculator and the tooltips need to be updated.
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post Oct 19 2010, 16:15
Post #169
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CODE
Version 3.0.12.99
    - Added Tag Flagging IV to Hath Calculator and updated tooltips. (Noted by Boggyb)
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post Oct 29 2010, 01:17
Post #170
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Draughts have been removed from the loot tables, so you might want to remove them from the Calc. Crudes have also completely removed.
Potion values have also been changed.

I'm pretty sure those are the only relevant changes 4.8 has brought to the calc.
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post Nov 1 2010, 18:59
Post #171
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I'll be leaving the Draughts in until I run out of them at the very least. Update released.
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post Dec 12 2010, 01:01
Post #172
hgbdd



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Not important bug, but unlike the other trainings, in the Misc Posting when you raise the current level, the desire level don't raise automatically.

This post has been edited by cmdct: Dec 12 2010, 01:02
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post Dec 14 2010, 16:48
Post #173
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Looks like it is actually modifying the Adept Learner desire value. Ooops....

I'll have that fix next release.
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post Jan 26 2011, 23:35
Post #174
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Just an update; EH Calculator is not dead. Been busy with real life and other things. A sneak peak at the EH Calculator v3.1 changelog (I'm still adding and testing stuff)
CODE
Version 3.1.0.x (Yuna Release)
    - Misc Posting in Training Current value was not upping the corresponding Desire value. (Noted by cmdct)
    - Added number of Misc Galleries you can have in profile summary.
    -- You can specify the number of misc training you have in your profile.
    - Moved Multiplicative Stat Calculator into its own little form.
    -- Modify number inputs to allow negative numbers.
    -- Fixed the clear button not clearing the Add input
    -- Added a small explanation for the Multiplicative Stat section.
    - Updated Description of Metallic Auras. (noted by Boggy)
    - Fixed bad Exp Bonus values for Metalic Auras. (noted by Boggy)
    - Added new awards: Snowflake's Hand, Pride and Esteem


Currently, I'm adding the suggestion by Boggy and putting in fighting-style proc chances based on your weapon proficiencies (Overwhelming Strikes, Domino Strike). I should be done by the end of the week on these additions unless I forgot something or someone really wants another feature.

This post has been edited by Sonic: Jan 26 2011, 23:35
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post Mar 18 2011, 20:20
Post #175
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EH Calculator 3.1.1.8 is released.

I will need some help on updating the training calculator. In particular, I need some data points to help me determine the cost of the new training items and the new cost function for ability boost.

When providing the data, please provide the cost, the level (eg 30/100), and if you have any of the credit perks.
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post Jul 14 2011, 18:30
Post #176
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3.2.0.12 has been released! I added an experimental EXP Calculator to this one; depending on feedback I may expand on it.

Also, I need data points!

Changelog:
CODE
Version 3.2.0.12 (Belkin Release)
    - HV 0.6 released, updating a whole bunch of stats
    -- Accuracy has been changed on the main character screen to reflect current equipment.
        Since EH Calc doesn't keep track your equipment, we will only display the base chance.
        If you REALLY want to figure out the final value, plug the base and equipment stuff into
        the Multiplicative Stat Calculator
    -- Ditto for Crit Chance
    -- Added Spirit Shield to Innate Arcana List
    -- Upped max Innate level to 5, which is a 60% mana maintenance reduction!
    -- Draughts have been removed
    -- Moved Gems to Additional Info to replace Second Wind which was removed
    -- Upped max snowflake value from 10 to 20
    -- There is a good chance Regen Amounts are wrong; I'll need new data points for this!
    - Hath Perks Soul Barrier and Radiant Soul were removed
    - Hath Perk Innate Arcane V and Crystarium series was added
    - Updated Costs on Hath Perks, some were changed
    - Training Atonment and Atonment Tool has been removed
    -- Giving negative karma has been disabled, I suspect Karma in general will
       soon go out the window. Until it does, the Karma calc will stay.
    - Added Set Collector Training
    -- I still need data points for Assimilator, and Spellunker!
    - GP Rate is fixed to 10, but I see no reason to update GP Calculator. You can punch in 10,
      can't you?
    - Added basic EXP Calculator; all it does right now is tell you how much it will cost (or give back)
      to get an primary attribute from x to z.
    -- If demand is high enough and I have more time, I'll expand on this calculator.
    - Removed some un-used references in the compiler
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post Jul 15 2011, 01:10
Post #177
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Base HP: 2173 (2390 if you count the White aura*)

Curative prof: 169.53
Regen restores 264 HP/tick.

Curative prof: 189.7
Regen restores 284 HP/tick.

Curative prof: 212.3
Regen restores 306 HP/tick.

Taking a wild stab in the dark, and assuming the proficiency squared term was ditched, it looks like the amount restored is now

(4.5 * (1 + prof/100)) % of base HP, rounded up.

Don't know if this agrees with your observations...

* I don't know if the 10% HP boost from the aura counts towards "base" HP. It was previously included when calculating the HP restored by Cure, but I've just spotted that it's been dropped for 0.6.0. May or may not be intentional - I'll mention it in the Release Notes thread in a moment.

Edited due to what I wrote about the White aura being a load of crap...

This post has been edited by Sayo Aisaka: Jul 16 2011, 17:19
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post Aug 2 2011, 19:31
Post #178
Sonic



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QUOTE(Sayo Aisaka @ Jul 14 2011, 19:10) *

Taking a wild stab in the dark, and assuming the proficiency squared term was ditched, it looks like the amount restored is now

(4.5 * (1 + prof/100)) % of base HP, rounded up.

Don't know if this agrees with your observations...

Remind me never to play against you in TF2 if your playing a spy. That observation appears correct. Regen II uses 6.0 instead of 4.5 after some testing.

I'll be pushing an update out shortly.
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post Sep 13 2011, 16:58
Post #179
Arith Undine



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Find it very useful
Thx
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post Sep 29 2011, 19:23
Post #180
Ballistic9



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Not sure if you have 'em, but here they are anyway (training costs):

Spelunker
1 20,000
2 40,000
3 60,000
4 80,000
5 100,000
6 120,000
7 140,000
8 160,000
9 180,000
10 200,000

Assimilator
1 50,000
2 106,991
3 172,524
4 247,951
5 334,706
6 434,360
7 548,655
8 ...
9 ...
10 1,000,000
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