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> EH Calculator v3 (Updated 2011-10-14), For all your E-hentai Calculation Needs

 
post Jun 27 2010, 00:59
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Am I the only one who would like to have the Power Regen calculator be able to calculate to an amount less than the max?

I don't need to know how long it will take me to regen back to 1447. I want to know how long it will take me to regen back to 1000...
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post Jun 27 2010, 02:37
Post #142
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It's Power Saving, not Power Savings.
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post Jul 5 2010, 12:24
Post #143
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[s176.photobucket.com] (IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/th_training-1.png)

the hath perk price reductions aren't being reflected in the training costs ^ (i have -2%)
error? (IMG:[invalid] style_emoticons/default/huh.gif)
i don't feel like looking through the thread, so if it was mentioned, oh wells


This post has been edited by Ebil☆Panda: Jul 5 2010, 19:49
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post Jul 5 2010, 19:25
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QUOTE(Ebil☆Panda @ Jul 5 2010, 03:24) *

[s176.photobucket.com] (IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/th_training-1.png)

the hath perk price reductions aren't being reflected in the training costs ^ (i have -2%)
error? (IMG:[invalid] style_emoticons/default/huh.gif)
i don't feel like looking through the thread, so if it was mentioned, oh wells

It works for me.
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post Jul 5 2010, 19:44
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i found what the problem was
i added penny pincher in the hath section, but not the profile
my fault for assuming the 2 would be linked (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 5 2010, 20:00
Post #146
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QUOTE(Ebil☆Panda @ Jul 5 2010, 10:44) *

i added penny pincher in the hath section

Huh?
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post Jul 6 2010, 10:26
Post #147
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hath section as in the hath part of the calc:
[i176.photobucket.com] (IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/th_hathsection.png)

yes, i know i'm retarded for thinking it would carry over between the 2 parts of the calc

This post has been edited by Ebil☆Panda: Jul 6 2010, 10:27
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post Jul 6 2010, 14:39
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nice place...i like it
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post Jul 6 2010, 17:14
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QUOTE(Ebil☆Panda @ Jul 6 2010, 01:26) *

hath section as in the hath part of the calc:
[i176.photobucket.com] (IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/th_hathsection.png)

yes, i know i'm retarded for thinking it would carry over between the 2 parts of the calc

That's hath perks you desire, not the ones you have.
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post Jul 6 2010, 17:56
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QUOTE(Ebil☆Panda @ Jul 6 2010, 04:26) *

yes, i know i'm retarded for thinking it would carry over between the 2 parts of the calc

(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 12 2010, 18:22
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Obviously, "Misc Posting" needs to be added to the trainer.

This post has been edited by Boggyb: Jul 12 2010, 18:22
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post Jul 13 2010, 00:56
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Have any data points to calculate the incline? I'm certainty not purchasing those just to find out. I have better things to train in.
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post Jul 13 2010, 00:58
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QUOTE(Sonic @ Jul 12 2010, 15:56) *

Have any data points to calculate the incline?

I'll ask around, but if that fails:
QUOTE(Sonic @ Jul 12 2010, 15:56) *

I'm certainty not purchasing those just to find out. I have better things to train in.

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post Jul 16 2010, 16:48
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Updated to include Misc Posting training. I think I have it mostly right although I have noticed a round by 1 mismatch on one of the plots I got. If someone ever comes up with the full list of training points, I'm sure I could adjust the equation more precisely.

Oh and this current exponent value I came up with is based on the idea that the last level will cost 763,500 Credits.
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post Jul 16 2010, 17:23
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QUOTE(Sonic @ Jul 16 2010, 07:48) *

Oh and this current exponent value I came up with is based on the idea that the last level will cost 763,500 Credits.

Tenboro did say that the training got expensive.
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post Jul 22 2010, 02:47
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I finally figured out Regen. It was a classic case of the blind men and the elephant.
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post Jul 22 2010, 03:53
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Yea, completely different from what I was told. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE
Okay.. the "Regen" effect has a heal-over-time coefficient of 3.0 (3.6 for Regen II). When the spell is cast, a multiplier is also calculated based on /200 your proficiency, which is stored with the effect. In the method that updates effect states, this is used to restore hot_coefficient * modifier * (base_health / 100) HP on each state update.


I'll have an update out shortly.
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post Jul 22 2010, 04:13
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QUOTE(Sonic @ Mar 8 2010, 11:46) *

Could we get done with the Regen stuff first before we even talk about new features?

QUOTE(Boggyb @ Mar 7 2010, 14:19) *

As we have the formulas, how about you add a calculation of equipment procs to the HV Stat tool. You could add the five Equipment proficiencies to the Equipment tab and have the results displayed in the Additional Info page.

Once you figure out the Regen values, I would suggest moving the Regen value display to the 1st additional info tab. To make room, I would move the Avoidance stats to the 2nd tab. (I wouldn't just switch them, I would move the IA upkeep up, then put the Regen values under that.). My reasoning is as follows: The first additional info tab deals with the assorted regeneration stats, and thus the spell Regen is a natural addition. The second additional info page deals with Equipment stuff (mainly interference), so damage avoidance stats are a natural addition.

(IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 22 2010, 04:30
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Seeing how I think we have the Misc Training and Regen working now (unless someone wants to inform me the Misc Training is wrong), I think this will conclude 3.0.x. The next step will be 3.1 when I get around to it which should include the features Boggy is looking for. I think I might need to re-vamp the HV section a bit though... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 22 2010, 04:47
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Incidentally, I don't think a reduction of karma levels due to negative karma reduces a persons expunge power. (I recall noting that Pl0x has more expunge power than his power level would indicate. Note: I don't think Tenboro would give him 1 more power as a modlet expunge bonus.)

edit:
I assume it is a rounding issue, but regen I is calculated as regenerating 342 hp per turn when it actually regens 341. Regen II is correct in its calculation.

This post has been edited by Boggyb: Jul 22 2010, 07:32
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