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[NOTICE] Nezu's HVMarket - Site/Service is PERMANENTLY CLOSED |
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Mar 26 2021, 00:07
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sigo8
Group: Gold Star Club
Posts: 3,603
Joined: 9-November 11

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If you don't care about the price you buy then just a type any random high number in for the buy price.
And Match low is still only two clicks, the check box in the header of the table selects all items.
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Mar 26 2021, 00:40
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15112006
Group: Gold Star Club
Posts: 995
Joined: 27-September 08

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QUOTE(KingArtson @ Mar 25 2021, 18:49)  [...] I think this update of the HVmarket is a huge step back. Of course this is all just an opinion, but I think many people would agree with me.
I actually liked the update. Especially the "Bid (Buyers)" part. It makes it possible to just log in HVMarket and sell all your items to the player with the highest bid on that item. This way you don't have to keep waiting someone to buy your items and don't have to bid war with other players. Too bad there isn't a way to buy/sell crystal packs though. This post has been edited by 15112006: Mar 26 2021, 00:41
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Mar 26 2021, 02:48
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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I am exploring the new interface rigth now. I see you have tried hard to mimic the EH gallery look&feel. All in all, I see some clear improvement. However there is a small (but valuable, imo) feature of the old interface that has disappeared (for no reason I can think of). Namely, the possibility of doing partial recalling on an item's quantity. Before, if I had say 200 Bindings of Surtr for instance in my shop, I could recall just 50 of them and leave the other 150 up for selling. Now I can onlu select which items recall; but for the same item, I must recall all of them or not recall at all. That means that to do an action like I did in the previous interface, now I have to recall all 200, wait for the MM to reach me, keep my 50 and send up another MM with the 150 still to be sold ... this seems a lot to do, for a thing that was already there and I believe it would be simple to keep also in this interface: it's enough to make the item number editable (or add a number field for the quantity to recall) ... please (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Mar 26 2021, 05:09
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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QUOTE(Nezu @ Mar 15 2021, 23:01)  That's the same problem as described many times in this thread - the payment isn't exactly missing because the order is 'in limbo'. It never got sent to rjgc. (This happens when ordering lots of things at once because of the shoddy code for the queue system - it's fixed in the upcoming update.)
I can either force that to be fixed now (which will probably cause the sale to be cancelled in 30 minutes), or wait for rjgc to next order something, when the system should automatically send it out along with his new orders. Since he's a regular trophy buyer I think it's better to wait, though it may be a few days... if that's a problem, let me know and I'll push it through now.
It seems not fixed? 
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Mar 26 2021, 05:24
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sigo8
Group: Gold Star Club
Posts: 3,603
Joined: 9-November 11

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QUOTE(sharmy @ Mar 25 2021, 21:09)  It seems not fixed?  Those are unpaided, not unsent. QUOTE(Nezu @ Mar 25 2021, 09:38)  Longer payment time
Now buy orders are supported, it doesn't make any sense to use a 30 minute payment timer. HVMarket now only automatically cancels orders after 72 hours have passed.
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Mar 26 2021, 08:23
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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QUOTE(sigo8 @ Mar 26 2021, 05:24)  Those are unpaided, not unsent.
ok I realized the mechanism, thx
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Mar 26 2021, 09:58
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Nezu
Group: Catgirl Camarilla
Posts: 3,938
Joined: 29-January 12

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QUOTE(mundomuñeca @ Mar 26 2021, 00:48)  However there is a small (but valuable, imo) feature of the old interface that has disappeared (for no reason I can think of). Namely, the possibility of doing partial recalling on an item's quantity. Before, if I had say 200 Bindings of Surtr for instance in my shop, I could recall just 50 of them and leave the other 150 up for selling. Now I can onlu select which items recall; but for the same item, I must recall all of them or not recall at all. That means that to do an action like I did in the previous interface, now I have to recall all 200, wait for the MM to reach me, keep my 50 and send up another MM with the 150 still to be sold ... this seems a lot to do, for a thing that was already there and I believe it would be simple to keep also in this interface: it's enough to make the item number editable (or add a number field for the quantity to recall) ... please (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Yeah, I'm sorry about the inconvenience. This is a feature I omitted due to time constraints and not really thinking it's that important - how frequently do you need to recall part of some items you're selling? I figured that if a player needs a certain item, they generally won't be selling it in the first place, but maybe that's just my mentality as a long-term hoarder. That aside, it's non-trivial to add back in, so while I might get around to that if it turns out a lot of people want it back, I'm probably not gonna go out of my way to do it. This last update took up much of my free time for the last few months and now I'm busier IRL, I don't want to be spending my off-time coding as much. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 26 2021, 10:08
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Chaisy
Group: Gold Star Club
Posts: 407
Joined: 3-August 12

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QUOTE Prices below 10c are allowed to use 1 decimal place (example 1.5c). Prices above 10c must be whole numbers. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 26 2021, 18:28
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Nezu @ Mar 26 2021, 08:58)  Yeah, I'm sorry about the inconvenience. This is a feature I omitted due to time constraints and not really thinking it's that important - how frequently do you need to recall part of some items you're selling? I figured that if a player needs a certain item, they generally won't be selling it in the first place, but maybe that's just my mentality as a long-term hoarder. That aside, it's non-trivial to add back in, so while I might get around to that if it turns out a lot of people want it back, I'm probably not gonna go out of my way to do it. This last update took up much of my free time for the last few months and now I'm busier IRL, I don't want to be spending my off-time coding as much. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Oh, if it's such a problem I won't insist then ... I just thought it was quite trivial, based on my past programming experience. But it was in the context of industrial automation and firmware, I don't have experience in web interfaces,; sorry for asking (IMG:[ invalid] style_emoticons/default/wink.gif)
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Mar 28 2021, 03:46
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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A possible problem : As you can see, it doesn't show any statistics for this item, even if there have been recent transactions. (I.e., it says "no data" for last 7 and 30 days, which is clearly incorrect). This post has been edited by mundomuñeca: Mar 28 2021, 03:48
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Mar 28 2021, 04:30
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maxsnowman
Group: Gold Star Club
Posts: 2,044
Joined: 4-July 10

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[attachembed=151264] I haven't received credits since March 25th (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by maxsnowman: Mar 28 2021, 04:31
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Mar 28 2021, 04:33
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Shank
Group: Global Mods
Posts: 9,206
Joined: 19-May 12

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QUOTE(maxsnowman @ Mar 28 2021, 02:30)  attachembed=151264 I haven't received credits since March 25th (IMG:[ invalid] style_emoticons/default/cry.gif) Sent weekly, or you can request them at any time here: [ hvmarket.xyz] https://hvmarket.xyz/account/This post has been edited by Shank: Mar 28 2021, 04:33
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Mar 28 2021, 09:05
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Necromusume
Group: Catgirl Camarilla
Posts: 6,924
Joined: 17-May 12

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Is there still a place to see your buy/sell toplist ranks if they're less than 25? It could be listed in the Stats block on the Account page.
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Mar 28 2021, 17:18
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ihatov
Group: Gold Star Club
Posts: 674
Joined: 18-August 13

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QUOTE(Nezu @ Mar 26 2021, 00:43)  Post #3: translation stuff. HVMarket has been thoroughly reworked internally - besides the text changing, the whole translation system has changed. The old translations are not compatible with the new version and it would be a huge amount of work to find even the small parts of the old translations that still apply (and those likely only apply for 2-3 short parts). I've prepared a new translation script; there are notes inside about how I need it filled. Thanks for your help, and I apologise to all foreign users for the inconvenience at the moment.
translation_script.txt ( 10.04k )
Number of downloads: 48ello, I've added some Korean translations to the script. Hope this helps X)) [attachmentid=151281] [ pastebin.com] Pastebin link, in case of encoding problemsThis post has been edited by ihatov_x86: Mar 28 2021, 17:18
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Mar 28 2021, 17:46
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Necromusume
Group: Catgirl Camarilla
Posts: 6,924
Joined: 17-May 12

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I suggest, - If you send credits to HVMarket, they should be added to your account balance there. (As it is, they are removed from the mail, but not added to your account.) - If you buy something, it should be deducted from your HVmarket balance first.
Then people placing standing buy orders could load up their account with credits so their suppliers can be paid immediately & automatically, rather than in up to 72 hours.
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Mar 28 2021, 18:01
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Nezu
Group: Catgirl Camarilla
Posts: 3,938
Joined: 29-January 12

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QUOTE(Necromusume @ Mar 28 2021, 08:05)  Is there still a place to see your buy/sell toplist ranks if they're less than 25? It could be listed in the Stats block on the Account page.
Not at the moment - I forgot to put that back in. I'm pretty sure I even wrote the code so the variable's being passed to the template, just not used... edit: actually, I just made a mistake when I was changing the way the toplists are cut off - it's fixed now, lol QUOTE(Necromusume @ Mar 28 2021, 16:46)  I suggest, - If you send credits to HVMarket, they should be added to your account balance there. (As it is, they are removed from the mail, but not added to your account.) - If you buy something, it should be deducted from your HVmarket balance first.
Then people placing standing buy orders could load up their account with credits so their suppliers can be paid immediately & automatically, rather than in up to 72 hours.
This is a good idea, albeit with some minor issues that'd need at least one extra addition (specifically, the automatic payouts would need to be a toggle feature to avoid having to refill your balance every time you get paid). But for both of these, I don't really know when I'll get around to doing them. I don't have any plans to work on HVMarket for the immediate future - excepting major bug fixes and putting in the translations - and even though these are pretty simple additions, I am putting my work-time into other things right now, and I want to keep my free time free for a little bit. QUOTE(ihatov_x86 @ Mar 28 2021, 16:18)  ello, I've added some Korean translations to the script. Hope this helps X))
Thanks, I'll put that in later today. This post has been edited by Nezu: Mar 28 2021, 22:05
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Mar 28 2021, 19:55
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Nezu
Group: Catgirl Camarilla
Posts: 3,938
Joined: 29-January 12

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QUOTE(Nezu @ Mar 28 2021, 17:01)  Thanks, I'll put that in later today.
Korean is now in. And it probably works! Except for the bits that don't. I can see a few word that are missing from the script, like 'Contact', 'no change', maybe some other things? If you find any issues, let me know and we'll try to get them all together first.
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Mar 29 2021, 04:47
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ihatov
Group: Gold Star Club
Posts: 674
Joined: 18-August 13

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obsolete translation deleted
This post has been edited by ihatov_x86: Apr 9 2021, 17:26
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Mar 29 2021, 05:09
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ryuseii
Group: Catgirl Camarilla
Posts: 846
Joined: 28-March 09

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Hey, this is the translation for simplified Chinese, hope it helps.
HVmarket_Chinese_translation_simplified.txt ( 16.15k )
Number of downloads: 2This post has been edited by ryuseii: Mar 29 2021, 05:11
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