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> HV STAT v4.3.3 (5/14/2011), The HV Statistics, Tracking, and Analysis Tool

 
post Dec 2 2010, 00:59
Post #381
grumpymal



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QUOTE(cmdct @ Dec 1 2010, 17:53) *

I use chrome. I also got a bubble-gum and it wasn't recorded. (Only noticed after I checked the items that's why didn't said anything)

hito has a new revision of STAT that's supposed to fix the problem. Of course it wouldn't have recorded for you.
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post Dec 2 2010, 01:20
Post #382
hgbdd



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QUOTE(cmal @ Dec 1 2010, 22:59) *

hito has a new revision of STAT that's supposed to fix the problem. Of course it wouldn't have recorded for you.
Oh, I didn't knew that.
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post Dec 2 2010, 01:29
Post #383
hitokiri84



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QUOTE(cmal @ Dec 1 2010, 16:32) *
or hito didn't clear his drops tab


I did. Closed Chrome. Overwrote HV STAT file. Opened Chrome. Cleared Item drops tab. Still doesn't record. I've actually gotten 3 since then.

I think I'll try uninstalling and reinstalling the new one fresh just to be sure.

This post has been edited by hitokiri84: Dec 2 2010, 01:34
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post Dec 2 2010, 01:42
Post #384
grumpymal



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I just double-checked the extension, and the files are all correct. So if its not user error, its most likely Chrome doing something different.
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post Dec 6 2010, 13:55
Post #385
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Request for new statistical information:
1) How much of the damage I have taken was from physical attacks
2) How much of the damage I have taken was from magics
3) How much of which elemental damage I have taken

This could help me decide if I need armor with higher magical resistance and for which elements.

This post has been edited by Bunko: Dec 6 2010, 14:08
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post Dec 6 2010, 19:05
Post #386
yggdrasilseed



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I use opera then how can I install this script ?
Can anyone help me :|
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post Dec 6 2010, 19:10
Post #387
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QUOTE(yggdrasilseed @ Dec 6 2010, 17:05) *

I use opera then how can I install this script ?
Can anyone help me :|


QUOTE(cmal @ Nov 25 2009, 05:09) *

STAT is the new incarnation of Battle Buddy Enhanced, an expanded version of gillian's Battle Buddy userscript. It has grown significantly and does more than it used to. There are also more new features planned for future versions. STAT SHOULD work on any browser that support userscripts, but Firefox with the [addons.mozilla.org] GreaseMonkey addon and Google Chrome are the only fully supported browsers for the time being. Opera will most likely not be supported (contact me if you'd like to volunteer with helping here).
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post Dec 6 2010, 19:33
Post #388
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QUOTE(yggdrasilseed @ Dec 6 2010, 19:05) *

I use opera then how can I install this script ?
Can anyone help me :|


Opera not currently supported.

Temporary fix:
Ok so you like Opera better.
You can download a portable version of Firefox here:
[portableapps.com] http://portableapps.com/apps/internet/firefox_portable

You can use Opera as you browser and only launch that portable firefox when playing hentaiverse.
It doesn't change anything on your operating system. Opera will still be your browser.
Added bonus: you can copy your portable firefox to a storage device and use it where you want without installing it.

This post has been edited by Bunko: Dec 6 2010, 19:34
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post Dec 8 2010, 13:05
Post #389
hgbdd



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QUOTE(Bunko @ Dec 6 2010, 11:55) *

Request for new statistical information:
1) How much of the damage I have taken was from physical attacks
2) How much of the damage I have taken was from magics
3) How much of which elemental damage I have taken

This could help me decide if I need armor with higher magical resistance and for which elements.
Quite frankly, I don't see how this would be useful information.

However this could help to know if or how much elemental proficiency affects explosions:
Average damage dealt per explosion.

This post has been edited by cmdct: Dec 8 2010, 13:05
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post Dec 9 2010, 01:06
Post #390
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QUOTE(cmdct @ Dec 8 2010, 06:05) *

Quite frankly, I don't see how this would be useful information.

However this could help to know if or how much elemental proficiency affects explosions:
Average damage dealt per explosion.

Explosion damage can also be greatly affected by element and resistance/rating drops caused by the status effects. There's probably more to it than just that.
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post Dec 11 2010, 01:23
Post #391
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New version up.
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post Dec 11 2010, 03:33
Post #392
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QUOTE(cmal @ Dec 10 2010, 17:23) *

New version up.


Thanks for making this program/script possible! I greatly appreciate this!

Cheers!
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post Dec 13 2010, 23:22
Post #393
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Yay. Chrome actually tracked a Bubble-Gum. Good job. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 14 2010, 10:06
Post #394
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Sorry for the double post, but I wanted to propose an addition to STAT for cmal.

Lately there's been a big push by some people to one-shot all grindfest or item world enemies on harder and harder difficulties, but often have that one specific enemy that survives occasionally. My suggestion is to add a feature that can highlight or mark those specific enemies of your choosing so you don't have to spend that extra time looking though the enemy list every round to target it with your AoE attack.
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post Dec 15 2010, 00:55
Post #395
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QUOTE(hitokiri84 @ Dec 14 2010, 03:06) *

Sorry for the double post, but I wanted to propose an addition to STAT for cmal.

Lately there's been a big push by some people to one-shot all grindfest or item world enemies on harder and harder difficulties, but often have that one specific enemy that survives occasionally. My suggestion is to add a feature that can highlight or mark those specific enemies of your choosing so you don't have to spend that extra time looking though the enemy list every round to target it with your AoE attack.

Its not that hard to implement, and core was actually working on a similar feature some time ago. Just tell me how you folks would like the marking system to work and look, and I can work it in.
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post Dec 15 2010, 06:27
Post #396
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It doesn't matter to me as long as it's easy to see and loads fast. Whatever is easiest for you.
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post Dec 15 2010, 06:55
Post #397
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If it weren't for the HV Font Engine (text elements are images and can't be messed with via script), changing the color of the mob's name would be the obvious choice. But that wrecks things. So if anyone has any suggestions, I'm open to them.
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post Dec 19 2010, 22:37
Post #398
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You could add a bunch of noticeable text after the monster name so it stands out.

So in the event that the weaknesses are displayed, it will show:

So "Blue Slime (Wind, Dark, Holy, Fire, Elect)|||||||||||||||||||||||

And if weaknesses are not displayed, it'll just apply ||||||||||||||

But I'm not sure if too many "|||" marks will result in the box being filled, or overflow which would be messy.

You could also blank out the letter of the monster, similar to what you did with the HV logo. It would stand out enough as well.
None of these are clean solutions though.

Also, is it possible to give an updated summary of the total number of equipment you currently have? I figure if there is a warning implemented when you're close to the 1000 limit that it would be good to have this as well.

This post has been edited by Lezard12345: Dec 21 2010, 11:38
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post Dec 26 2010, 00:13
Post #399
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It was great thanks
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post Dec 26 2010, 04:10
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QUOTE(Lezard12345 @ Dec 19 2010, 15:37) *

Also, is it possible to give an updated summary of the total number of equipment you currently have? I figure if there is a warning implemented when you're close to the 1000 limit that it would be good to have this as well.

Not reliably. The shop excludes anything you're wearing and the equip screen excludes things that are in your mainhand and offhand slots.
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