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post Aug 28 2017, 00:57
Post #99928
Sapo84



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QUOTE(Uncle Stu @ Aug 28 2017, 00:51) *

If your monster get actually a kill it was just lucky and that is all.

QFT.

Also this "let's make monsters tankier so that players need more time to complete the round" sounds pretty illogical when you take in account that the monster trainer is just a normal player.
"Let's make monstesr tankier so that I need more time to complete the round", yep, sounds good.
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post Aug 28 2017, 01:02
Post #99929
Uncle Stu



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QUOTE(Sapo84 @ Aug 28 2017, 00:57) *

QFT.

For a short moment i was asking myself, what the quantum field theory has to do with, it until i remembered what it also means. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Uncle Stu: Aug 28 2017, 01:02
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post Aug 28 2017, 01:09
Post #99930
Mantra64



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I just did a PFUDOR IW on a Peerless with my Axe.

It feels easier than with my rapier. (IMG:[invalid] style_emoticons/default/blink.gif) and faster. (IMG:[invalid] style_emoticons/default/blink.gif)

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post Aug 28 2017, 01:17
Post #99931
KitsuneAbby



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QUOTE(ALL_MIGHT @ Aug 28 2017, 00:48) *

I think Gaints are pretty good. and you should also create them. as they have highest health and can tank attacks . they are useful in wasting time while players gets hits from all the monster . So chances of win increases. (IMG:[invalid] style_emoticons/default/biggrin.gif)
(And Gaint is also most popular in high PL monsters also (IMG:[invalid] style_emoticons/default/biggrin.gif) )


IMHO, giants suck. Why? Because SGs are HP bags that represent no threat and giants are just like them.
My Daimon and my Celestials certainly get way more victories than my Giant, especially killing blows.
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post Aug 28 2017, 01:20
Post #99932
Cleavs



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QUOTE(Mantra64 @ Aug 28 2017, 01:09) *

I just did a PFUDOR IW on a Peerless with my Axe.

It feels easier than with my rapier. (IMG:[invalid] style_emoticons/default/blink.gif) and faster. (IMG:[invalid] style_emoticons/default/blink.gif)

interesting...

btw, just tried one of my best axes against my usual rapier: old parry was 58.9, and new one is 42.2. since the rapier is highly forged and the axe is a vanilla one, it's quite the extreme case, i guess. block is always 65.9%.

now, supposing that the total amount of counters is related to the sum of counters from block and those from parry:

case 1: 58.9% parry
block chance: 0.659
subsequent parry chance: (1-0.659)*0.589 = 0.201
total block/parry = 0.659 + 0.201 = 0.860
counter chance = 0.860 * 0.75 = 0.645

case 1: 42.2% parry
block chance: 0.659
subsequent parry chance: (1-0.659)*0.422 = 0.144
total block/parry = 0.659 + 0.144 = 0.803
counter chance = 0.803 * 0.75 = 0.602


counter chance loss = -0.043 = -6.7%


but the *number* of counters per turn is capped at 3 (at best), so i guess that with such a cap and the boost in ADB - +812 ADB (*) - the lack of counters from parry won't do that much of an impact. not even the lack of parry itself. plus, looking at mantra's expression i guess that ADB boost could make up for the PA loss...

(*) considering the same forging/IW, it's a +31.6% from forging and +10% from IW, so new ADB is 2713 - slightly more with level scaling

QUOTE(decondelite @ Aug 28 2017, 01:17) *

IMHO, giants suck. Why? Because SGs are HP bags that represent no threat and giants are just like them.
My Daimon and my Celestials certainly get way more victories than my Giant, especially killing blows.

did you have the chance to play HV before the monster lab nerf? don't remember which patch it was...

This post has been edited by Scremaz: Aug 28 2017, 01:35
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post Aug 28 2017, 07:41
Post #99933
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QUOTE(Scremaz @ Aug 27 2017, 17:20) *

interesting...

btw, just tried one of my best axes against my usual rapier: old parry was 58.9, and new one is 42.2. since the rapier is highly forged and the axe is a vanilla one, it's quite the extreme case, i guess. block is always 65.9%.

now, supposing that the total amount of counters is related to the sum of counters from block and those from parry:

case 1: 58.9% parry
block chance: 0.659
subsequent parry chance: (1-0.659)*0.589 = 0.201
total block/parry = 0.659 + 0.201 = 0.860
counter chance = 0.860 * 0.75 = 0.645

case 1: 42.2% parry
block chance: 0.659
subsequent parry chance: (1-0.659)*0.422 = 0.144
total block/parry = 0.659 + 0.144 = 0.803
counter chance = 0.803 * 0.75 = 0.602
counter chance loss = -0.043 = -6.7%
but the *number* of counters per turn is capped at 3 (at best), so i guess that with such a cap and the boost in ADB - +812 ADB (*) - the lack of counters from parry won't do that much of an impact. not even the lack of parry itself. plus, looking at mantra's expression i guess that ADB boost could make up for the PA loss...

(*) considering the same forging/IW, it's a +31.6% from forging and +10% from IW, so new ADB is 2713 - slightly more with level scaling
did you have the chance to play HV before the monster lab nerf? don't remember which patch it was...




are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Aug 28 2017, 07:55
Post #99934
Dead-ed



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QUOTE(jackalo @ Aug 27 2017, 22:41) *

are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[invalid] style_emoticons/default/ohmy.gif)

It was discussed a long time ago, though just a rumor, quite the same as now.
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post Aug 28 2017, 08:06
Post #99935
KitsuneAbby



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QUOTE(jackalo @ Aug 28 2017, 07:41) *

are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[invalid] style_emoticons/default/ohmy.gif)


For my part I'll try to see if it's ever possible to 2H in PFUDOR, if you have enough mitigation on a power set. Well, when I get the opportunity to improve my 3 peerless power and my estoc.
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post Aug 28 2017, 09:50
Post #99936
sickentide



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QUOTE(decondelite @ Aug 28 2017, 09:06) *

For my part I'll try to see if it's ever possible to 2H in PFUDOR,

i've been doing this with mace/shade. get the stun train rolling, become The Untouchable Monster, etc.
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post Aug 28 2017, 11:05
Post #99937
Cleavs



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QUOTE(jackalo @ Aug 28 2017, 07:41) *

are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[invalid] style_emoticons/default/ohmy.gif)

mind you, we're speaking about a heavily forged Axe. it has been speculated before (even with a graph, but i don't remember where it is) that under certain conditions a rapier's efficiency comes to saturation. at that point, better going for higher ADB. which is a needed condition for giving up PA.

waiting for other results by mantra though.
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post Aug 28 2017, 14:23
Post #99938
friggo



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Pls help, I suck at math (IMG:[invalid] style_emoticons/default/sad.gif)

How does Assimilator affect the new proficiency system? Example:

Player with 0 levels of Assimilator completes a round and gains 1 million XP. Default proficiency multiplier is x4, so that round gives him 4 million proficiency XP, right?

Now, completing that same round with 10 levels of Assimilator (+100% proficiency XP):

1) Assimilator is added to multiplier (x4 + x1), so player would gain 5 million proficiency XP.
2) Assimilator of +100% means double XP, so player would gain 8 million proficency XP.

Which is it?
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post Aug 28 2017, 18:42
Post #99939
Mantra64



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Just did T&T Arena with my Axe. It is faster than with my Rapier. I guess about 10% faster.

Yesterday I did a DWD run. (IMG:[invalid] style_emoticons/default/dry.gif) SG appear to die faster with PA than with Bleeding Proc.

I will continue to test it a few days.

Stats with my rapier.

Physical Attack

13236 attack base damage
217.8 % hit chance
50.7 % crit chance / +73 % damage
1.9 % attack speed bonus

Defense

82.6 % physical mitigation
78.5 % magical mitigation
4 % evade chance
69 % block chance
70.3 % parry chance
22.6 % resist chance

Stats with Axe:

Physical Attack

14491 attack base damage
202.4 % hit chance
50.5 % crit chance / +75 % damage
2.2 % attack speed bonus

Defense

82.5 % physical mitigation
78.5 % magical mitigation
7.3 % evade chance
69 % block chance
54.7 % parry chance
22.6 % resist chance

This post has been edited by Mantra64: Aug 28 2017, 18:47
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post Aug 28 2017, 18:50
Post #99940
Cleavs



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a matter of which kind of arenas you do then, uh?
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post Aug 28 2017, 18:56
Post #99941
Mantra64



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QUOTE(Scremaz @ Aug 28 2017, 18:50) *

a matter of which kind of arenas you do then, uh?


My current impression is that SG arenas is better with rapier. However the bleeding proc appear to be more helpful with normal monsters.
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post Aug 28 2017, 19:26
Post #99942
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QUOTE(jackalo @ Aug 28 2017, 08:41) *

are we witnessing the birth of a new melee meta?


We might, actually. Just tried T&T PFUDOR with my axe, and it took ~13 min vs ~10 min with forged IWed rapier

Stats with axe - 9475 adb, 175.9% hit chance, 43.4% crit chance / +56 % damage, 75% physical mitigation, 71.6% magical mitigation, 6% evade, 60.6% block, 43.8% parry, 20.2% resist
Stats with rapier - 9091 adb, 191% hit chance, 44.2% crit chance / +66 % damage, 75% physical mitigation, 71.6% magical mitigation, 3,5% evade, 60.6% block, 58.8% parry, 20.2% resist
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post Aug 28 2017, 19:52
Post #99943
sigo8



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QUOTE(friggo @ Aug 28 2017, 06:23) *

Pls help, I suck at math (IMG:[invalid] style_emoticons/default/sad.gif)

How does Assimilator affect the new proficiency system? Example:

Player with 0 levels of Assimilator completes a round and gains 1 million XP. Default proficiency multiplier is x4, so that round gives him 4 million proficiency XP, right?

Now, completing that same round with 10 levels of Assimilator (+100% proficiency XP):

1) Assimilator is added to multiplier (x4 + x1), so player would gain 5 million proficiency XP.
2) Assimilator of +100% means double XP, so player would gain 8 million proficency XP.

Which is it?


You gain 19146634 EXP!
You gain 0.006 points of divine magic proficiency.
Divine 432.471
level 432: 26,379,344,833 exp

19146634/26,379,344,833 * 8 = ~0.0058
19146634/26,379,344,833 * 5 = ~0.0036

The answer is x8.
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post Aug 28 2017, 20:49
Post #99944
ArbiterErii



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QUOTE(Mantra64 @ Aug 28 2017, 16:42) *

Just did T&T Arena with my Axe. It is faster than with my Rapier. I guess about 10% faster.

Yesterday I did a DWD run. (IMG:[invalid] style_emoticons/default/dry.gif) SG appear to die faster with PA than with Bleeding Proc.

I will continue to test it a few days.

Stats with my rapier.

Physical Attack

13236 attack base damage
217.8 % hit chance
50.7 % crit chance / +73 % damage
1.9 % attack speed bonus

Defense

82.6 % physical mitigation
78.5 % magical mitigation
4 % evade chance
69 % block chance
70.3 % parry chance
22.6 % resist chance

Stats with Axe:

Physical Attack

14491 attack base damage
202.4 % hit chance
50.5 % crit chance / +75 % damage
2.2 % attack speed bonus

Defense

82.5 % physical mitigation
78.5 % magical mitigation
7.3 % evade chance
69 % block chance
54.7 % parry chance
22.6 % resist chance



QUOTE(Benny-boy @ Aug 28 2017, 17:26) *

We might, actually. Just tried T&T PFUDOR with my axe, and it took ~13 min vs ~10 min with forged IWed rapier

Stats with axe - 9475 adb, 175.9% hit chance, 43.4% crit chance / +56 % damage, 75% physical mitigation, 71.6% magical mitigation, 6% evade, 60.6% block, 43.8% parry, 20.2% resist
Stats with rapier - 9091 adb, 191% hit chance, 44.2% crit chance / +66 % damage, 75% physical mitigation, 71.6% magical mitigation, 3,5% evade, 60.6% block, 58.8% parry, 20.2% resist


Shall we invite blackjac00 to test if Axe is better than Rapier now? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 28 2017, 20:50
Post #99945
Cleavs



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QUOTE(ArbiterErii @ Aug 28 2017, 20:49) *

Shall we invite blackjac00 to test if Axe is better than Rapier now? (IMG:[invalid] style_emoticons/default/tongue.gif)

i thought that as well. JPN speakers needed.
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post Aug 28 2017, 21:07
Post #99946
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QUOTE(friggo @ Aug 28 2017, 05:23) *

Pls help, I suck at math (IMG:[invalid] style_emoticons/default/sad.gif)

How does Assimilator affect the new proficiency system? Example:

Player with 0 levels of Assimilator completes a round and gains 1 million XP. Default proficiency multiplier is x4, so that round gives him 4 million proficiency XP, right?

Now, completing that same round with 10 levels of Assimilator (+100% proficiency XP):

1) Assimilator is added to multiplier (x4 + x1), so player would gain 5 million proficiency XP.
2) Assimilator of +100% means double XP, so player would gain 8 million proficency XP.

Which is it?


I'm about to do some anger management exercises IWs.

I'll see what my actual numbers work out to.

Hmmmm... I dunno.

Start:

Attached Image

77 Rounds IW @ PFUDOR: (Yep!! Forgot to change to Hell, didn't want to waste the stamina, and used Vase/Gum)

Attached Image

Finish:

Attached Image

Training Level:

Attached Image

This post has been edited by RoadShoe: Aug 28 2017, 21:38
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post Aug 28 2017, 22:38
Post #99947
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Hey experts!

Been about six weeks, finally passed my first goal of getting to level 250, which from what I can tell is around when the game starts slowing down in leveling. I was just wondering, what would you do if you were me at this point? I feel like going for good/great gear is a little early, as I can only soulforge from level ~350 right now, which makes shopping a little harder. I think I'm just going to look for Exq/Mag stuff on the cheap to get a pretty good bump, still in a lot of superior stuff for both sets (heavy+1H, general ele mage).

Going forward, general mage question, which element should I focus on? Do the elemental procs even matter at higher level? If they do, I feel like wind/cold have a distinct defensive advantage...but please correct me if I'm wrong, that's the way I'm leaning.

My big question is credits, should I keep putting them into training for Adept Learner (90/300) and Ability Boost (53/251), or should I go for some Hath Perks? I currently have two levels of Innate Arcana, but I'm eyeing some of the more 'expensive' ones with Vigorous Vitality, Effluent Ether, and Resplendent Regeneration.

Pretty much asking for a goal and some direction.
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