Loading. Please Wait... 
 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Aug 27 2017, 23:47
|
LighthawkKnight
Newcomer
  Group: Gold Star Club
Posts: 84
Joined: 8-December 09

|
Thanks all. One more question on the Monster Lab. Is there any "good" or "bad" monster classes or are they all pretty balanced?
|
|
|
|
 |
|
Aug 27 2017, 23:49
|
sigo8
Group: Gold Star Club
Posts: 3,490
Joined: 9-November 11

|
QUOTE(bensalenkkari @ Aug 27 2017, 15:35)  Crystals are cheaper for a while, until 200+ PL - at least without any hath perks. I do not remember the exact numbers, but getting monsters to 200+ PL takes quite a while if feeding them only on low morale.
PL 228 (5P, 14E) without perk; 780 days PL 87 (2P, 8E) with perk; 287 days I don't remember if my day count is with a GS or not. QUOTE(LighthawkKnight @ Aug 27 2017, 15:47)  Thanks all. One more question on the Monster Lab. Is there any "good" or "bad" monster classes or are they all pretty balanced?
Balanced is the wrong word, irrelevant would be a more accurate description of the differences between classes.
|
|
|
|
 |
|
Aug 27 2017, 23:51
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(LighthawkKnight @ Aug 27 2017, 23:47)  Is there any "good" or "bad" monster classes
Not really. QUOTE(LighthawkKnight @ Aug 27 2017, 23:47)  or are they all pretty balanced?
More or less it just dont matter what sort of monster you create.
|
|
|
Aug 28 2017, 00:21
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
QUOTE(sigo8 @ Aug 27 2017, 23:49)  PL 228 (5P, 14E) without perk; 780 days PL 87 (2P, 8E) with perk; 287 days
I don't remember if my day count is with a GS or not.
uhu. time to get the perk, i guess...
|
|
|
|
 |
|
Aug 28 2017, 00:47
|
Basara Nekki
Group: Gold Star Club
Posts: 7,590
Joined: 13-September 12

|
QUOTE(Scremaz @ Aug 27 2017, 18:43)  personally i suggest pills. every now and them i spend 100k on them (according to my WTB, last times i purchased them were on July and on April. i may have purchased another time meanwhile, but still they last at least a month with 54 mobs). others prefer to go with crystals. you should do your tests and see for yourself, i guess...
I do both. I use crystals in 15 monsters (when the morale comes in half), and I give happy pills to the other 31 monsters. And when any of them get to PL > 1100, I go to use pills, and begin to give crystals to another. (IMG:[ invalid] style_emoticons/default/happy.gif)
|
|
|
|
 |
|
Aug 28 2017, 00:48
|
ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

|
QUOTE(LighthawkKnight @ Aug 28 2017, 03:17)  Thanks all. One more question on the Monster Lab. Is there any "good" or "bad" monster classes or are they all pretty balanced?
I think Gaints are pretty good. and you should also create them. as they have highest health and can tank attacks . they are useful in wasting time while players gets hits from all the monster . So chances of win increases. (IMG:[ invalid] style_emoticons/default/biggrin.gif) (And Gaint is also most popular in high PL monsters also (IMG:[ invalid] style_emoticons/default/biggrin.gif) ) This post has been edited by ALL_MIGHT: Aug 28 2017, 00:49
|
|
|
|
 |
|
Aug 28 2017, 00:51
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(ALL_MIGHT @ Aug 28 2017, 00:48)  I think Gaints are pretty good. and you should also create them. as they have highest health and can tank attacks . they are useful in wasting time while players gets hits from all the monster . So chances of win increases. (IMG:[ invalid] style_emoticons/default/biggrin.gif) (And Gaint is also most popular in high PL mosters also (IMG:[ invalid] style_emoticons/default/biggrin.gif) ) Yeah. About this chances of win, i just want to mention that i did die this year just once, and i didnt die because monster too stronk for uncle, i just did die because i was really tired and just didnt notice that my regen did run of. So chances of win? Not at all. If your monster get actually a kill it was just lucky and that is all.
|
|
|
|
 |
|
Aug 28 2017, 00:57
|
Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

|
QUOTE(Uncle Stu @ Aug 28 2017, 00:51)  If your monster get actually a kill it was just lucky and that is all.
QFT. Also this "let's make monsters tankier so that players need more time to complete the round" sounds pretty illogical when you take in account that the monster trainer is just a normal player. "Let's make monstesr tankier so that I need more time to complete the round", yep, sounds good.
|
|
|
Aug 28 2017, 01:02
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(Sapo84 @ Aug 28 2017, 00:57)  QFT.
For a short moment i was asking myself, what the quantum field theory has to do with, it until i remembered what it also means. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by Uncle Stu: Aug 28 2017, 01:02
|
|
|
|
 |
|
|
 |
|
Aug 28 2017, 01:17
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

|
QUOTE(ALL_MIGHT @ Aug 28 2017, 00:48)  I think Gaints are pretty good. and you should also create them. as they have highest health and can tank attacks . they are useful in wasting time while players gets hits from all the monster . So chances of win increases. (IMG:[ invalid] style_emoticons/default/biggrin.gif) (And Gaint is also most popular in high PL monsters also (IMG:[ invalid] style_emoticons/default/biggrin.gif) ) IMHO, giants suck. Why? Because SGs are HP bags that represent no threat and giants are just like them. My Daimon and my Celestials certainly get way more victories than my Giant, especially killing blows.
|
|
|
|
 |
|
Aug 28 2017, 01:20
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
QUOTE(Mantra64 @ Aug 28 2017, 01:09)  I just did a PFUDOR IW on a Peerless with my Axe. It feels easier than with my rapier. (IMG:[ invalid] style_emoticons/default/blink.gif) and faster. (IMG:[ invalid] style_emoticons/default/blink.gif) interesting... btw, just tried one of my best axes against my usual rapier: old parry was 58.9, and new one is 42.2. since the rapier is highly forged and the axe is a vanilla one, it's quite the extreme case, i guess. block is always 65.9%. now, supposing that the total amount of counters is related to the sum of counters from block and those from parry: case 1: 58.9% parry block chance: 0.659 subsequent parry chance: (1-0.659)*0.589 = 0.201 total block/parry = 0.659 + 0.201 = 0.860 counter chance = 0.860 * 0.75 = 0.645 case 1: 42.2% parry block chance: 0.659 subsequent parry chance: (1-0.659)*0.422 = 0.144 total block/parry = 0.659 + 0.144 = 0.803 counter chance = 0.803 * 0.75 = 0.602 counter chance loss = -0.043 = -6.7% but the *number* of counters per turn is capped at 3 (at best), so i guess that with such a cap and the boost in ADB - +812 ADB (*) - the lack of counters from parry won't do that much of an impact. not even the lack of parry itself. plus, looking at mantra's expression i guess that ADB boost could make up for the PA loss... (*) considering the same forging/IW, it's a +31.6% from forging and +10% from IW, so new ADB is 2713 - slightly more with level scaling QUOTE(decondelite @ Aug 28 2017, 01:17)  IMHO, giants suck. Why? Because SGs are HP bags that represent no threat and giants are just like them. My Daimon and my Celestials certainly get way more victories than my Giant, especially killing blows.
did you have the chance to play HV before the monster lab nerf? don't remember which patch it was... This post has been edited by Scremaz: Aug 28 2017, 01:35
|
|
|
|
 |
|
Aug 28 2017, 07:41
|
jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

|
QUOTE(Scremaz @ Aug 27 2017, 17:20)  interesting... btw, just tried one of my best axes against my usual rapier: old parry was 58.9, and new one is 42.2. since the rapier is highly forged and the axe is a vanilla one, it's quite the extreme case, i guess. block is always 65.9%. now, supposing that the total amount of counters is related to the sum of counters from block and those from parry: case 1: 58.9% parry block chance: 0.659 subsequent parry chance: (1-0.659)*0.589 = 0.201 total block/parry = 0.659 + 0.201 = 0.860 counter chance = 0.860 * 0.75 = 0.645 case 1: 42.2% parry block chance: 0.659 subsequent parry chance: (1-0.659)*0.422 = 0.144 total block/parry = 0.659 + 0.144 = 0.803 counter chance = 0.803 * 0.75 = 0.602 counter chance loss = -0.043 = -6.7% but the *number* of counters per turn is capped at 3 (at best), so i guess that with such a cap and the boost in ADB - +812 ADB (*) - the lack of counters from parry won't do that much of an impact. not even the lack of parry itself. plus, looking at mantra's expression i guess that ADB boost could make up for the PA loss... (*) considering the same forging/IW, it's a +31.6% from forging and +10% from IW, so new ADB is 2713 - slightly more with level scaling did you have the chance to play HV before the monster lab nerf? don't remember which patch it was... are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[ invalid] style_emoticons/default/ohmy.gif)
|
|
|
|
 |
|
Aug 28 2017, 07:55
|
Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

|
QUOTE(jackalo @ Aug 27 2017, 22:41)  are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[ invalid] style_emoticons/default/ohmy.gif) It was discussed a long time ago, though just a rumor, quite the same as now.
|
|
|
|
 |
|
Aug 28 2017, 08:06
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

|
QUOTE(jackalo @ Aug 28 2017, 07:41)  are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[ invalid] style_emoticons/default/ohmy.gif) For my part I'll try to see if it's ever possible to 2H in PFUDOR, if you have enough mitigation on a power set. Well, when I get the opportunity to improve my 3 peerless power and my estoc.
|
|
|
Aug 28 2017, 09:50
|
sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

|
QUOTE(decondelite @ Aug 28 2017, 09:06)  For my part I'll try to see if it's ever possible to 2H in PFUDOR,
i've been doing this with mace/shade. get the stun train rolling, become The Untouchable Monster, etc.
|
|
|
|
 |
|
Aug 28 2017, 11:05
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
QUOTE(jackalo @ Aug 28 2017, 07:41)  are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[ invalid] style_emoticons/default/ohmy.gif) mind you, we're speaking about a heavily forged Axe. it has been speculated before (even with a graph, but i don't remember where it is) that under certain conditions a rapier's efficiency comes to saturation. at that point, better going for higher ADB. which is a needed condition for giving up PA. waiting for other results by mantra though.
|
|
|
|
 |
|
Aug 28 2017, 14:23
|
friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

|
Pls help, I suck at math (IMG:[ invalid] style_emoticons/default/sad.gif) How does Assimilator affect the new proficiency system? Example: Player with 0 levels of Assimilator completes a round and gains 1 million XP. Default proficiency multiplier is x4, so that round gives him 4 million proficiency XP, right? Now, completing that same round with 10 levels of Assimilator (+100% proficiency XP): 1) Assimilator is added to multiplier (x4 + x1), so player would gain 5 million proficiency XP. 2) Assimilator of +100% means double XP, so player would gain 8 million proficency XP. Which is it?
|
|
|
|
 |
|
Aug 28 2017, 18:42
|
Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

|
Just did T&T Arena with my Axe. It is faster than with my Rapier. I guess about 10% faster. Yesterday I did a DWD run. (IMG:[ invalid] style_emoticons/default/dry.gif) SG appear to die faster with PA than with Bleeding Proc. I will continue to test it a few days. Stats with my rapier. Physical Attack 13236 attack base damage 217.8 % hit chance 50.7 % crit chance / +73 % damage 1.9 % attack speed bonus Defense 82.6 % physical mitigation 78.5 % magical mitigation 4 % evade chance 69 % block chance 70.3 % parry chance 22.6 % resist chance Stats with Axe: Physical Attack 14491 attack base damage 202.4 % hit chance 50.5 % crit chance / +75 % damage 2.2 % attack speed bonus Defense 82.5 % physical mitigation 78.5 % magical mitigation 7.3 % evade chance 69 % block chance 54.7 % parry chance 22.6 % resist chance This post has been edited by Mantra64: Aug 28 2017, 18:47
|
|
|
|
 |
|
Aug 28 2017, 18:50
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
a matter of which kind of arenas you do then, uh?
|
|
|
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|