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post Aug 27 2017, 23:47
Post #99921
LighthawkKnight



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Thanks all. One more question on the Monster Lab. Is there any "good" or "bad" monster classes or are they all pretty balanced?
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post Aug 27 2017, 23:49
Post #99922
sigo8



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QUOTE(bensalenkkari @ Aug 27 2017, 15:35) *

Crystals are cheaper for a while, until 200+ PL - at least without any hath perks. I do not remember the exact numbers, but getting monsters to 200+ PL takes quite a while if feeding them only on low morale.

PL 228 (5P, 14E) without perk; 780 days
PL 87 (2P, 8E) with perk; 287 days

I don't remember if my day count is with a GS or not.

QUOTE(LighthawkKnight @ Aug 27 2017, 15:47) *

Thanks all. One more question on the Monster Lab. Is there any "good" or "bad" monster classes or are they all pretty balanced?

Balanced is the wrong word, irrelevant would be a more accurate description of the differences between classes.
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post Aug 27 2017, 23:51
Post #99923
Uncle Stu



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QUOTE(LighthawkKnight @ Aug 27 2017, 23:47) *

Is there any "good" or "bad" monster classes


Not really.

QUOTE(LighthawkKnight @ Aug 27 2017, 23:47) *

or are they all pretty balanced?

More or less it just dont matter what sort of monster you create.
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post Aug 28 2017, 00:21
Post #99924
Scremaz



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QUOTE(sigo8 @ Aug 27 2017, 23:49) *

PL 228 (5P, 14E) without perk; 780 days
PL 87 (2P, 8E) with perk; 287 days

I don't remember if my day count is with a GS or not.

uhu. time to get the perk, i guess...
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post Aug 28 2017, 00:47
Post #99925
Basara Nekki



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QUOTE(Scremaz @ Aug 27 2017, 18:43) *

personally i suggest pills. every now and them i spend 100k on them (according to my WTB, last times i purchased them were on July and on April. i may have purchased another time meanwhile, but still they last at least a month with 54 mobs). others prefer to go with crystals. you should do your tests and see for yourself, i guess...


I do both. I use crystals in 15 monsters (when the morale comes in half), and I give happy pills to the other 31 monsters. And when any of them get to PL > 1100, I go to use pills, and begin to give crystals to another. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Aug 28 2017, 00:48
Post #99926
ALL_MIGHT



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QUOTE(LighthawkKnight @ Aug 28 2017, 03:17) *

Thanks all. One more question on the Monster Lab. Is there any "good" or "bad" monster classes or are they all pretty balanced?


I think Gaints are pretty good. and you should also create them. as they have highest health and can tank attacks . they are useful in wasting time while players gets hits from all the monster . So chances of win increases. (IMG:[invalid] style_emoticons/default/biggrin.gif)
(And Gaint is also most popular in high PL monsters also (IMG:[invalid] style_emoticons/default/biggrin.gif) )

This post has been edited by ALL_MIGHT: Aug 28 2017, 00:49
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post Aug 28 2017, 00:51
Post #99927
Uncle Stu



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QUOTE(ALL_MIGHT @ Aug 28 2017, 00:48) *

I think Gaints are pretty good. and you should also create them. as they have highest health and can tank attacks . they are useful in wasting time while players gets hits from all the monster . So chances of win increases. (IMG:[invalid] style_emoticons/default/biggrin.gif)
(And Gaint is also most popular in high PL mosters also (IMG:[invalid] style_emoticons/default/biggrin.gif) )

Yeah. About this chances of win, i just want to mention that i did die this year just once, and i didnt die because monster too stronk for uncle, i just did die because i was really tired and just didnt notice that my regen did run of. So chances of win? Not at all. If your monster get actually a kill it was just lucky and that is all.
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post Aug 28 2017, 00:57
Post #99928
Sapo84



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QUOTE(Uncle Stu @ Aug 28 2017, 00:51) *

If your monster get actually a kill it was just lucky and that is all.

QFT.

Also this "let's make monsters tankier so that players need more time to complete the round" sounds pretty illogical when you take in account that the monster trainer is just a normal player.
"Let's make monstesr tankier so that I need more time to complete the round", yep, sounds good.
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post Aug 28 2017, 01:02
Post #99929
Uncle Stu



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QUOTE(Sapo84 @ Aug 28 2017, 00:57) *

QFT.

For a short moment i was asking myself, what the quantum field theory has to do with, it until i remembered what it also means. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Uncle Stu: Aug 28 2017, 01:02
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post Aug 28 2017, 01:09
Post #99930
Mantra64



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I just did a PFUDOR IW on a Peerless with my Axe.

It feels easier than with my rapier. (IMG:[invalid] style_emoticons/default/blink.gif) and faster. (IMG:[invalid] style_emoticons/default/blink.gif)

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post Aug 28 2017, 01:17
Post #99931
KitsuneAbby



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QUOTE(ALL_MIGHT @ Aug 28 2017, 00:48) *

I think Gaints are pretty good. and you should also create them. as they have highest health and can tank attacks . they are useful in wasting time while players gets hits from all the monster . So chances of win increases. (IMG:[invalid] style_emoticons/default/biggrin.gif)
(And Gaint is also most popular in high PL monsters also (IMG:[invalid] style_emoticons/default/biggrin.gif) )


IMHO, giants suck. Why? Because SGs are HP bags that represent no threat and giants are just like them.
My Daimon and my Celestials certainly get way more victories than my Giant, especially killing blows.
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post Aug 28 2017, 01:20
Post #99932
Scremaz



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QUOTE(Mantra64 @ Aug 28 2017, 01:09) *

I just did a PFUDOR IW on a Peerless with my Axe.

It feels easier than with my rapier. (IMG:[invalid] style_emoticons/default/blink.gif) and faster. (IMG:[invalid] style_emoticons/default/blink.gif)

interesting...

btw, just tried one of my best axes against my usual rapier: old parry was 58.9, and new one is 42.2. since the rapier is highly forged and the axe is a vanilla one, it's quite the extreme case, i guess. block is always 65.9%.

now, supposing that the total amount of counters is related to the sum of counters from block and those from parry:

case 1: 58.9% parry
block chance: 0.659
subsequent parry chance: (1-0.659)*0.589 = 0.201
total block/parry = 0.659 + 0.201 = 0.860
counter chance = 0.860 * 0.75 = 0.645

case 1: 42.2% parry
block chance: 0.659
subsequent parry chance: (1-0.659)*0.422 = 0.144
total block/parry = 0.659 + 0.144 = 0.803
counter chance = 0.803 * 0.75 = 0.602


counter chance loss = -0.043 = -6.7%


but the *number* of counters per turn is capped at 3 (at best), so i guess that with such a cap and the boost in ADB - +812 ADB (*) - the lack of counters from parry won't do that much of an impact. not even the lack of parry itself. plus, looking at mantra's expression i guess that ADB boost could make up for the PA loss...

(*) considering the same forging/IW, it's a +31.6% from forging and +10% from IW, so new ADB is 2713 - slightly more with level scaling

QUOTE(decondelite @ Aug 28 2017, 01:17) *

IMHO, giants suck. Why? Because SGs are HP bags that represent no threat and giants are just like them.
My Daimon and my Celestials certainly get way more victories than my Giant, especially killing blows.

did you have the chance to play HV before the monster lab nerf? don't remember which patch it was...

This post has been edited by Scremaz: Aug 28 2017, 01:35
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post Aug 28 2017, 07:41
Post #99933
jackalo



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QUOTE(Scremaz @ Aug 27 2017, 17:20) *

interesting...

btw, just tried one of my best axes against my usual rapier: old parry was 58.9, and new one is 42.2. since the rapier is highly forged and the axe is a vanilla one, it's quite the extreme case, i guess. block is always 65.9%.

now, supposing that the total amount of counters is related to the sum of counters from block and those from parry:

case 1: 58.9% parry
block chance: 0.659
subsequent parry chance: (1-0.659)*0.589 = 0.201
total block/parry = 0.659 + 0.201 = 0.860
counter chance = 0.860 * 0.75 = 0.645

case 1: 42.2% parry
block chance: 0.659
subsequent parry chance: (1-0.659)*0.422 = 0.144
total block/parry = 0.659 + 0.144 = 0.803
counter chance = 0.803 * 0.75 = 0.602
counter chance loss = -0.043 = -6.7%
but the *number* of counters per turn is capped at 3 (at best), so i guess that with such a cap and the boost in ADB - +812 ADB (*) - the lack of counters from parry won't do that much of an impact. not even the lack of parry itself. plus, looking at mantra's expression i guess that ADB boost could make up for the PA loss...

(*) considering the same forging/IW, it's a +31.6% from forging and +10% from IW, so new ADB is 2713 - slightly more with level scaling
did you have the chance to play HV before the monster lab nerf? don't remember which patch it was...




are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Aug 28 2017, 07:55
Post #99934
Dead-ed



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QUOTE(jackalo @ Aug 27 2017, 22:41) *

are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[invalid] style_emoticons/default/ohmy.gif)

It was discussed a long time ago, though just a rumor, quite the same as now.
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post Aug 28 2017, 08:06
Post #99935
KitsuneAbby



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QUOTE(jackalo @ Aug 28 2017, 07:41) *

are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[invalid] style_emoticons/default/ohmy.gif)


For my part I'll try to see if it's ever possible to 2H in PFUDOR, if you have enough mitigation on a power set. Well, when I get the opportunity to improve my 3 peerless power and my estoc.
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post Aug 28 2017, 09:50
Post #99936
sickentide



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QUOTE(decondelite @ Aug 28 2017, 09:06) *

For my part I'll try to see if it's ever possible to 2H in PFUDOR,

i've been doing this with mace/shade. get the stun train rolling, become The Untouchable Monster, etc.
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post Aug 28 2017, 11:05
Post #99937
Scremaz



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QUOTE(jackalo @ Aug 28 2017, 07:41) *

are we witnessing the birth of a new melee meta? i would be stoked if axes end up being quicker than rapiers, maybe we can close the gap on clearspeed to about half as fast as mage (IMG:[invalid] style_emoticons/default/ohmy.gif)

mind you, we're speaking about a heavily forged Axe. it has been speculated before (even with a graph, but i don't remember where it is) that under certain conditions a rapier's efficiency comes to saturation. at that point, better going for higher ADB. which is a needed condition for giving up PA.

waiting for other results by mantra though.
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post Aug 28 2017, 14:23
Post #99938
friggo



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Pls help, I suck at math (IMG:[invalid] style_emoticons/default/sad.gif)

How does Assimilator affect the new proficiency system? Example:

Player with 0 levels of Assimilator completes a round and gains 1 million XP. Default proficiency multiplier is x4, so that round gives him 4 million proficiency XP, right?

Now, completing that same round with 10 levels of Assimilator (+100% proficiency XP):

1) Assimilator is added to multiplier (x4 + x1), so player would gain 5 million proficiency XP.
2) Assimilator of +100% means double XP, so player would gain 8 million proficency XP.

Which is it?
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post Aug 28 2017, 18:42
Post #99939
Mantra64



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Just did T&T Arena with my Axe. It is faster than with my Rapier. I guess about 10% faster.

Yesterday I did a DWD run. (IMG:[invalid] style_emoticons/default/dry.gif) SG appear to die faster with PA than with Bleeding Proc.

I will continue to test it a few days.

Stats with my rapier.

Physical Attack

13236 attack base damage
217.8 % hit chance
50.7 % crit chance / +73 % damage
1.9 % attack speed bonus

Defense

82.6 % physical mitigation
78.5 % magical mitigation
4 % evade chance
69 % block chance
70.3 % parry chance
22.6 % resist chance

Stats with Axe:

Physical Attack

14491 attack base damage
202.4 % hit chance
50.5 % crit chance / +75 % damage
2.2 % attack speed bonus

Defense

82.5 % physical mitigation
78.5 % magical mitigation
7.3 % evade chance
69 % block chance
54.7 % parry chance
22.6 % resist chance

This post has been edited by Mantra64: Aug 28 2017, 18:47
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post Aug 28 2017, 18:50
Post #99940
Scremaz



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a matter of which kind of arenas you do then, uh?
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