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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Aug 24 2017, 00:22
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(Scremaz @ Aug 23 2017, 12:20)  not that i know. with 0.86 patch inventories have been divided, and that was basically the only page with such feature, so...
Thank you very much! I have remembered that HentaiVerse has one screen with both items and equips but could not find it anywhere. Now I see that one of the patches removed that screen, less hustle for me then. One question more, guys/ladies. How exactly base value of stat is calculated? 1) when I press C button and watch equip closely, I can hover over stat to see its ~base~ value. Is it true base value, or base value with forge and IW in account? 2) if latter is true (and I think it is), how can one find the real base value of stat? I assume there should be some weird, screwed formula and I dare/scare to see it... 3) supposed we have vanilla item - some average equip with no suffix and prefix. Now, what suffixes and prefixes can modify its base value? For example, average rapier has its own ADB, but average rapier of slaughter has higher ADB, however both average rapier and average rapier of banshee have same ADB (or do they?). Thanks.
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Aug 24 2017, 00:56
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(f4tal @ Aug 24 2017, 00:22)  1) when I press C button and watch equip closely, I can hover over stat to see its ~base~ value. Is it true base value, or base value with forge and IW in account? 2) if latter is true (and I think it is), how can one find the real base value of stat? I assume there should be some weird, screwed formula and I dare/scare to see it... 3) supposed we have vanilla item - some average equip with no suffix and prefix. Now, what suffixes and prefixes can modify its base value? For example, average rapier has its own ADB, but average rapier of slaughter has higher ADB, however both average rapier and average rapier of banshee have same ADB (or do they?).
1. this way: https://ehwiki.org/wiki/Level_Scaling. it takes into account forge and iw, if present. if only iw is present, then math is quite simple and it basically affects only ADB and MDB. if forge is present as well, math is more complicated and still not fully discovered 2. as i said, more complicated math is involved. atm i guess that the most precise tool is my set of forge spreadsheets, which give very good results for the forge matrix, but still a little error in calculating the base roll. sadly i cannot improve them more than this without tenboro's hints. let's see if i'll have success... and no, you don't want to see the math sheet. the database one should already be enough (IMG:[ invalid] style_emoticons/default/tongue.gif) 3. yes, they do. check here: https://ehwiki.org/wiki/Equipment_Rangeswhatever prefix or suffix changes that stat - more than one stat is possible, like ACC/Crit for Balance and MACC/MC/BUR for Battlecaster. if the cell on the second column is empty, then nothing modifies the roll range (this includes PABs, since what's written is only the acronym). whatever other suffix/prefix (including no prefix/suffix at all) is treated as the vanilla stat
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Aug 24 2017, 01:32
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Thanks, Scremaz =) Eh, as I fear I have to check Equipment Comparison and Percentile Ranges scripts to find exact formulas. I have seen fornulas inside them, but main mechanics is still vague for me. I just can't intuitively got it, like I am 3-grade scholar and trying to understand Lobachevsky's Geometry. It is okay to have an end result in form of database, but I still want to understand how and why numbers are as they are.
Well, will dig in scripts then. ... P.s. someone should write a book about stats growning in HentaiVerse.
This post has been edited by f4tal: Aug 24 2017, 01:33
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Aug 24 2017, 01:45
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(f4tal @ Aug 24 2017, 01:32)  Thanks, Scremaz =) Eh, as I fear I have to check Equipment Comparison and Percentile Ranges scripts to find exact formulas. I have seen fornulas inside them, but main mechanics is still vague for me. I just can't intuitively got it, like I am 3-grade scholar and trying to understand Lobachevsky's Geometry. It is okay to have an end result in form of database, but I still want to understand how and why numbers are as they are. Well, will dig in scripts then.
nah, i'll give you them. no clue what equip comparison uses, but at least percentile's should come from me. just give me a bit of time to hear eventual updated from tenboro. maybe i'll have to tell you only once (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 24 2017, 12:53
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Remind me how exactly Spike Shield works?
If I have ~Flame Spike Shield~ in my ability screen, then ~fire mitigation~ of enemies would be decreased and enemies would take ~Searing Skin~ effect which reduces ~taken damage by 10%~ and further decrease ~cold mitigation~ too?
If I have electric rapier, what Spike Shield I should use then? Should I use ~Flame Spike Shield~ to decrease total damage from enemies, or ~Storm Spike Shield~ to decrease their mitigation for electric, which my rapier is
Or I am confusing something here? o_o
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Aug 24 2017, 13:12
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bensalenkkari
Group: Catgirl Camarilla
Posts: 935
Joined: 30-January 17

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QUOTE(f4tal @ Aug 24 2017, 13:53)  Remind me how exactly Spike Shield works?
If I have ~Flame Spike Shield~ in my ability screen, then ~fire mitigation~ of enemies would be decreased and enemies would take ~Searing Skin~ effect which reduces ~taken damage by 10%~ and further decrease ~cold mitigation~ too?
If I have electric rapier, what Spike Shield I should use then? Should I use ~Flame Spike Shield~ to decrease total damage from enemies, or ~Storm Spike Shield~ to decrease their mitigation for electric, which my rapier is
Or I am confusing something here? o_o
For 1h, I'd use flame spike anyway, the difference in damage output ain't that huge.
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Aug 24 2017, 13:21
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE For 1h, I'd use flame spike anyway, the difference in damage output ain't that huge. This is what I thought too. Between 10% less damage taking and 25% more damage giving, one should take the former. In my case, however, I have no problems with clearing arenas in a matter of receiving damage, so maybe if I switch to ~Storm Spike Shield~ I will clear arenas a little faster? Just a random guessing...
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Aug 24 2017, 13:45
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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at your level defense shouldn't be a problem, so i'd personally pick the damage boost. it's the same reason because you usually drop Protection/Warding armors for Slaughter ones.
but if you want a clear answer, just do a few arenas for a couple of days with both spikes and check yourself. in term of turns, not time.
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Aug 24 2017, 13:54
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE but if you want a clear answer, just do a few arenas for a couple of days with both spikes and check yourself. in term of turns, not time. That is what I intended to do. =) UPD: And I can say, without any deep testing and measuring than at least it feels like I clearing arenas faster with ~storm spike shield~ than with ~flame spike shield~. This post has been edited by f4tal: Aug 24 2017, 14:10
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Aug 24 2017, 19:20
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Noni
Group: Catgirl Camarilla
Posts: 13,478
Joined: 19-February 16

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QUOTE(f4tal @ Aug 24 2017, 13:54)  That is what I intended to do. =)
UPD: And I can say, without any deep testing and measuring than at least it feels like I clearing arenas faster with ~storm spike shield~ than with ~flame spike shield~.
Would it be possible to change every day to match the daily elemental magic bonus? In my experience the day that my spike shield is buffed seems slightly faster. Does this make sense?
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Aug 24 2017, 19:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(DJNoni @ Aug 24 2017, 19:20)  Would it be possible to change every day to match the daily elemental magic bonus?
with 6 different styles, yep. don't think it's worth the expense though.
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Aug 24 2017, 19:37
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Aug 24 2017, 19:28)  with 6 different styles, yep. don't think it's worth the expense though.
I think he was implying by using the infusion corresponding to the buffed element. Which is probably a fine tactic. This post has been edited by Sapo84: Aug 24 2017, 19:37
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Aug 24 2017, 19:39
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Arkandian
Newcomer
 Group: Recruits
Posts: 18
Joined: 28-July 13

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How much raw damage on a weapon would be needed to outdamage an Ethereal in most cases?
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Aug 24 2017, 19:58
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(Arkandian @ Aug 24 2017, 20:39)  How much raw damage on a weapon would be needed to outdamage an Ethereal in most cases?
Why would you want to outdamage it, though? You can just hollowforge any non-ethereal weapon to start dealing void damage. Problem solved.
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Aug 24 2017, 20:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Sapo84 @ Aug 24 2017, 19:37)  I think he was implying by using the infusion corresponding to the buffed element. Which is probably a fine tactic.
erm... what advantage would a mage gain from infusion which aren't sync-ed with his element? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Aug 24 2017, 20:17
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Noni
Group: Catgirl Camarilla
Posts: 13,478
Joined: 19-February 16

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QUOTE(Scremaz @ Aug 24 2017, 20:04)  erm... what advantage would a mage gain from infusion which aren't sync-ed with his element? (IMG:[ invalid] style_emoticons/default/unsure.gif) No advantage. I was talking about melee, just theoretical, as I am not playing melee myself. Just trying to help melee players to optimize. Infusions will be useful for melees
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Aug 24 2017, 20:18
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(DJNoni @ Aug 24 2017, 20:17)  No advantage. I was talking about melee, just theoretical, as I am not playing melee myself. Just trying to help melee players to optimize. Infusions will be useful for melees
ah ok. my bad (IMG:[ invalid] style_emoticons/default/heh.gif)
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Aug 24 2017, 20:51
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Arkandian
Newcomer
 Group: Recruits
Posts: 18
Joined: 28-July 13

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QUOTE(friggo @ Aug 24 2017, 13:58)  Why would you want to outdamage it, though?
You can just hollowforge any non-ethereal weapon to start dealing void damage. Problem solved.
Level 10 potency is a pain in the ass to get. I wouldn't want to do it unless I wouldn't be replacing my weapon for a long time or soulfused it.
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Aug 24 2017, 21:03
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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Is there ever a point where TT&T RoB is ever worth doing (other than the first time for credits)?
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Aug 24 2017, 21:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(abc12345678901 @ Aug 24 2017, 21:03)  Is there ever a point where TT&T RoB is ever worth doing (other than the first time for credits)?
it should have a decent clear bonus tier if you do it at PF...
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