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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Aug 19 2017, 09:38
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(ALL_MIGHT @ Aug 19 2017, 10:29)  battle event can occur once every 30 minutes upon visitation of the E-Hentai news page or a gallery. https://ehwiki.org/wiki/Random_EncounterI'm pretty sure he knows that (IMG:[ invalid] style_emoticons/default/rolleyes.gif) For a direct link to REs from HentaiVerse itself, use this script:
hvren.2.0.2.user.js.txt ( 11.99k )
Number of downloads: 19It notifies you every 30 minutes via pop-up and/or sound when there's a new RE, tracks the amount of REs you've completed that day, and creates a direct link to the news page where the RE link appears.
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Aug 19 2017, 10:09
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rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

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QUOTE(friggo @ Aug 19 2017, 09:38)  I'm pretty sure he knows that (IMG:[ invalid] style_emoticons/default/rolleyes.gif) For a direct link to REs from HentaiVerse itself, use this script:
hvren.2.0.2.user.js.txt ( 11.99k )
Number of downloads: 19It notifies you every 30 minutes via pop-up and/or sound when there's a new RE, tracks the amount of REs you've completed that day, and creates a direct link to the news page where the RE link appears. Uff!, blessed be the scripts (IMG:[ invalid] style_emoticons/default/biggrin.gif) By the way, I try to use the Superlatanium script for the computer ranges and it did not work for me. A blank billboard appeared to me. Is this script broken? Or will it be me?
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Aug 19 2017, 10:41
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(yami_zetsu @ Aug 19 2017, 07:04)  don't forget ssss2 got to lv 500 without a star
And he's not even the only one
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Aug 19 2017, 13:31
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Hi, everyone! Have two question: 1) Is it has any benefit for 1H/Heavy on PFUDOR to induse his weapon before entering arena? I have this rapier and lately I tried to infuse it with light/darkness to get an extra damage-bonus, but it seems difference is not that much. What thought, you guys (and girls) have? 2) Should or should not 1H/Heavy use Haste and ShadowVeil as buffs? Because he has counterattack proc(or what name for this element of the game?), 1H/Heavy is supposed to be hit i, and Haste/ShadowVeil kinda nerfing that... Am I right, or missed something? Thanks. It is been a long time since I played and feel like I am asking very primitive and lame questions =)
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Aug 19 2017, 13:39
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(f4tal @ Aug 19 2017, 13:31)  1) Is it has any benefit for 1H/Heavy on PFUDOR to induse his weapon before entering arena? I have this rapier and lately I tried to infuse it with light/darkness to get an extra damage-bonus, but it seems difference is not that much. What thought, you guys (and girls) have? Yeah, the difference is not that much, but it is a difference at all. You could optimize the effect with using the element of that day. Yes, every day has now a buffed element. Scremaz has somewhere a list what day buffs what element so it could even be allready in the wiki, but i am not sure and atm a bit lazy. QUOTE(f4tal @ Aug 19 2017, 13:31)  2) Should or should not 1H/Heavy use Haste and ShadowVeil as buffs?
IMO Haste yes, Veil no.
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Aug 19 2017, 13:44
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(f4tal @ Aug 19 2017, 13:31)  1) Is it has any benefit for 1H/Heavy on PFUDOR to induse his weapon before entering arena? I have this rapier and lately I tried to infuse it with light/darkness to get an extra damage-bonus, but it seems difference is not that much. What thought, you guys (and girls) have? your rapier is a Shocking, so avoid Lightning infusions - they are a waste. as for the third strike, yes. it's a plus and relatively cheap. QUOTE(f4tal @ Aug 19 2017, 13:31)  2) Should or should not 1H/Heavy use Haste and ShadowVeil as buffs? Because he has counterattack proc(or what name for this element of the game?), 1H/Heavy is supposed to be hit i, and Haste/ShadowVeil kinda nerfing that... Am I right, or missed something?
haste so-so - let's say when you're more concerned about finishing the quest rather than finishing it quickly. veil no - or better, when you're *much* more concerned about finishing the quest QUOTE(Uncle Stu @ Aug 19 2017, 13:39)  Yeah, the difference is not that much, but it is a difference at all. You could optimize the effect with using the element of that day. Yes, every day has now a buffed element. Scremaz has somewhere a list what day buffs what element so it could even be allready in the wiki, but i am not sure and atm a bit lazy.
joe put it in wiki: https://ehwiki.org/wiki/Battles#Day_of_the_Week
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Aug 19 2017, 14:14
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Yeah, the difference is not that much, but it is a difference at all. QUOTE as for the third strike, yes. it's a plus and relatively cheap. Thanks. Difference is still a difference, agreed. QUOTE Yes, every day has now a buffed element. Never heard about it. Thanks for pointing it up. It was one of the HV updates? I don't remember reading about that feature in update-logs. QUOTE haste so-so, veil no QUOTE IMO Haste yes, Veil no. As much as I expected. Thanks one more time!
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Aug 19 2017, 14:20
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(f4tal @ Aug 19 2017, 14:14)  Never heard about it. Thanks for pointing it up. It was one of the HV updates? I don't remember reading about that feature in update-logs.
This is a quote from the 0.85 update. The day of week now has a moderate effect on elemental damage, where attacks and magic of a given element will do increased damage on specific days. (This is implemented as a reduction in effective elemental resistance for both players and monsters on the day in question.) And here ends the quote. Scremaz did use his mod witch power to gather the data to see which day buffs what element.
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Aug 19 2017, 14:57
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE This is a quote from the 0.85 update. Yes, I see now. Probably, missed at first reading. I like that idea, by the way. We need more stuff like this. Probably like this:  Thanks one more time!
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Aug 19 2017, 15:47
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(f4tal @ Aug 19 2017, 14:57)  We need more stuff like this. Probably like this:  When this means that these will be worth something i am on your side. 16 of those Janus-faced potions and i hate every single one of them. (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(f4tal @ Aug 19 2017, 14:57)  Thanks one more time!
Anytime. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Aug 19 2017, 16:53
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE hate every single one of them. dry.gif Everyone hates them, but they are compelled evil of game-balance. On other hand, I remember how few times I used LE in battle to quickly restore myself (when Spark is out, no mana left and dangerously low health), so they are not totally useless, but majorly - yes, the are. Speaking of it, anyone uses LE in battle? Maybe there is some hidden using of them? And, by the way, is this a limit of items one can hoard? And will reaching that limit affect other items? Like, if one get, say, 9,999,999 LE, would he get higher chance to get ED? Just a question - not a call to action - it would be a PAIN to get that many LE to use that feature (and I have a suspicion that max number of item may be 2,147,483,647)
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Aug 19 2017, 17:00
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(f4tal @ Aug 19 2017, 16:53)  and I have a suspicion that max number of item may be 2,147,483,647
would make sense, i guess...
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Aug 19 2017, 17:13
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(f4tal @ Aug 19 2017, 16:53)  2,147,483,647)
Huh? Why not 4.294.967.296? Do i miss here something? (S) (IMG:[ invalid] style_emoticons/default/huh.gif)
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Aug 19 2017, 17:17
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Cleavs
Group: Gold Star Club
Posts: 24,322
Joined: 18-January 07

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QUOTE(Uncle Stu @ Aug 19 2017, 17:13)  Huh? Why not 4.294.967.296? Do i miss here something? (S) (IMG:[ invalid] style_emoticons/default/huh.gif) if any, 4.294.967.295. many "infinite" numbers in computer science are mere potencies of 2 minus 1 (aka: (2^n) - 1 ), with a high enough n this comes because chips are fundamentally "stupid": they cannot see the 50 shades of grey, just white and black. or 0 and 1 or ON and OFF, which means only two values -> potencies of two (and this is the reason why in information technology you'll hear about binary system or eventually hexadecimal, but not decimal). again, this comes because it has an exact physical rapresentation: "zero" signals are codified as 0 V DC electric pulses, while "one" signals as 5 V DC electric pulses (actually there's a tolerance, so 0V is actually anywhere in the 0~1 V and 5V as 3.7~5 V). codifyiing this way the whole 0~10 scale would be simply impossible This post has been edited by Scremaz: Aug 19 2017, 17:25
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Aug 19 2017, 17:56
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Aug 19 2017, 17:17)  if any, 4.294.967.295. many "infinite" numbers in computer science are mere potencies of 2 minus 1 (aka: (2^n) - 1 ), with a high enough n
this comes because chips are fundamentally "stupid": they cannot see the 50 shades of grey, just white and black. or 0 and 1 or ON and OFF, which means only two values -> potencies of two (and this is the reason why in information technology you'll hear about binary system or eventually hexadecimal, but not decimal).
again, this comes because it has an exact physical rapresentation: "zero" signals are codified as 0 V DC electric pulses, while "one" signals as 5 V DC electric pulses (actually there's a tolerance, so 0V is actually anywhere in the 0~1 V and 5V as 3.7~5 V). codifyiing this way the whole 0~10 scale would be simply impossible
Right i forgot the zero is also a value in this game. So yes you are right 4.294.967.295. But lets ask me. Was it really too hard to just remind me about the 32-Bit-Integer-Limit? Was it really necessary to mook me with an explanation that reminds me of school? What for someone in my age is actually quite an achievement. (S)
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Aug 19 2017, 20:41
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Quick question: does using an infusion raise the damage output of an already existing elemental strike? If yes, it'd help me clearing arenas a lit a bit o bit faster. (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Aug 19 2017, 20:45
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(decondelite @ Aug 19 2017, 20:41)  Quick question: does using an infusion raise the damage output of an already existing elemental strike? If yes, it'd help me clearing arenas a lit a bit o bit faster. (IMG:[ invalid] style_emoticons/default/ph34r.gif) AFAIK no it doesnt and is instead just a complete waste of the infusion.
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Aug 19 2017, 21:26
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Quick question: does using an infusion raise the damage output of an already existing elemental strike? No it doesn't. As example, if you have weapon with Shocking prefix, then using of Infusion of Storm is a waste. Use any other infusion to get extra bonus damage. Uncle Stu is correct here =) This post has been edited by f4tal: Aug 19 2017, 21:30
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Aug 19 2017, 21:31
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(f4tal @ Aug 19 2017, 21:26)  Uncle Stu is correct here =)
Yeah, i have heard that this is something that ever and anon happens. I wonder that myself everytime. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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