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post Dec 5 2011, 16:15
Post #9951
hzqr



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No, check the "Statistics" pane on your Character page.

Holy EDB = Spell Damage Bonus → Holy
Divine Proficiency = Effective Proficiency → Divine

Holy EDB can be boosted through equipment (Heimdall gear or Katalox/Oak Staff).
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post Dec 5 2011, 16:28
Post #9952
X-Buster



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Ok thank you!
Good to know I don't have to train using holy Spells ^^
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post Dec 5 2011, 19:19
Post #9953
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QUOTE(rawrpies @ Dec 5 2011, 02:04) *

Thought so that it would not work, since even 99% evasion and taking 100 turns for one round still means you would die due to damage output becoming ridicilous.

But also from the wiki: http://ehwiki.org/wiki/Damage_Avoidance
This tells me SV makes it your evade %*1,2 instead of adding a flat 20%.


I believe what it meant by multiplicative fashion in that sentence was simply: reaching 100% is near impossible. Almost everything avoidance-wise is multiplicative now. If you had 0% evade, shadow veil would give you a pure 20%. (Since it's the only thing affecting your evasion)

If you have say, 10% evasion from gear. Shadow veil will give you 20% evasion to the 90% of hits that will be coming through to you (which should equate to a 28% evasion equivalently if my math works out right 1-(1-0.1)*(1-0.2))

Now if you add in parry etc

The chance to avoid the physical hit will be that 28% evasion multiplicatively aided by the parry/block

1-(1-0.28)*(1-parry)*(1-block)

@Aspire I think that's mainly due to the Shadow Veil. The AGI difference won't become apparent until you reach much higher levels =) (don't get me wrong though, it's still a very useful stat!) But like most (if not all the attributes) I don't find attributes provide much "ooumph" per stat when increasing it 1 by 1 - rest assured, they are giving you proper benefit though =)

For example. I'm sitting on 300+ AGI right now. http://ehwiki.org/wiki/Character_Stats
That equates to 12%+ evasion before gear! Adding 1 point at a time probably didn't provide me with any noticeable difference but there's no way I could have gotten to where I am without adding the AGI points 1 at a time =)
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post Dec 5 2011, 19:21
Post #9954
Nish



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QUOTE(MiAla @ Dec 5 2011, 13:00) *

WITH mace I am DEFINITELY able to clear IWBTH below LEgendary Runs. Still lazy, yeah.

yes, i know with mace every grandma and their dog can do it so nothing special. that why i'm asking if anyone done it without using the cheap boring weapon.

QUOTE(Randommember @ Dec 5 2011, 15:17) *

Somehow I doubt it.

i think you right. so far only replys are from mace users when i kept saying i don't care what mace users can do. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 5 2011, 19:41
Post #9955
Apocalypse Horsemen



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QUOTE(dcherry @ Dec 6 2011, 01:19) *

@Aspire I think that's mainly due to the Shadow Veil. The AGI difference won't become apparent until you reach much higher levels =) (don't get me wrong though, it's still a very useful stat!) But like most (if not all the attributes) I don't find attributes provide much "ooumph" per stat when increasing it 1 by 1 - rest assured, they are giving you proper benefit though =)


I looked at the earlier posts & adjusted slightly my stats as well. I'm using heavy power/shield & my stats are attached.
I've only recently reached lvl100+ & even under normal, it's getting tougher just to get thru' the higher arenas w/o using up my (godly) mana potions at times.
What recommendations do you propose on the distribution of my stats accordingly to better optimize my play?
Any improvements to my game would be much appreciated. (IMG:[invalid] style_emoticons/default/smile.gif)
[attachmentid=10251]
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post Dec 5 2011, 19:51
Post #9956
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i have a question to expert mages. it is possible for mages to do all arenas on bt/iwbth without use any items?
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post Dec 5 2011, 19:55
Post #9957
Slobber



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QUOTE(Nish @ Dec 5 2011, 10:21) *

yes, i know with mace every grandma and their dog can do it so nothing special. that why i'm asking if anyone done it without using the cheap boring weapon.
i think you right. so far only replys are from mace users when i kept saying i don't care what mace users can do. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Prior to the patch (I forgot which) where monster damage was jacked up, other weapons were viable contenders - namely high bleed scythes and estocs (I think?)

But in came the patch and many high level players got massacred. I remember monster lab owners were very happy and sad (since they were often the victim+cause of death themselves). And that's when everyone turned to the Mace. 4 turn incapacitation!?!? Better than sliced bread (IMG:[invalid] style_emoticons/default/happy.gif)


QUOTE(cyberwaveIT @ Dec 5 2011, 10:41) *

I looked at the earlier posts & adjusted slightly my stats as well. I'm using heavy power/shield & my stats are attached.
I've only recently reached lvl100+ & even under normal, it's getting tougher just to get thru' the higher arenas w/o using up my (godly) mana potions at times.
What recommendations do you propose on the distribution of my stats accordingly to better optimize my play?
Any improvements to my game would be much appreciated. (IMG:[invalid] style_emoticons/default/smile.gif)
[attachmentid=10251]


Like I'd advise all melee's, I'd drop your INT a bit. As for shield gear, I'd recommend replacing it with Power gear or Plate gear. Plate is your no.1 choice for survivability and Power is your no.1 (only) choice for offensive ability. I think the Mace is still a viable weapon for you despite your heavy set up. Unless you're playing on very high difficulties, it's very difficult for monsters to lap you in turns so as long as your AGI is within 10 points of your level I think you should be relatively safe as far as movement speeds go.

Your goal should be to stun most of the monsters you run up against and tank the remaining hits (it shouldn't hurt you too much)

I'd recommend look to a melee for advice since I never really spent a lot of time melee-ing. Things you would want to look into though are:
Is haste worth it? (my hunch = no)
Is protection worth it? (my hunch = yes)
Is shadow veil worth it? (my hunch = maybe...)

And of course, make sure your health/mana tanks are maxed always =)

As for potions, don't be afraid to use potions! Unless you're buying them from the bazaar, the arenas will reimburse you for them handsomely! And think of it as short term payment for long term gain! (the higher level you are, the more credits you have at your finger tips)
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post Dec 5 2011, 20:06
Post #9958
skillchip



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Haste is worth it, it effectively makes each point of agi =.45 speed instead of .3. I can often double and triple hit things now. As plate though haste may be too expensive to use due to how interference decreases your proficiencies.

Protection is total crap. It currently affects only your mitigation from equipment, and not the specific mitigation. It also boosts absorption, but absorption becomes null once incoming damage goes over 100 because of how slow absorption scales. To make protection worth the same amount as shadow veil you would need 80% mitigation from gear... Like if you have 50% mitigation from gear and get hit for 100 damage before mitigation you would only take 50 with your mitigation. With protection you get 50/4=12.5% more mitigation which brings up your mitigation to 62.5% which means you only take 38.5 damage a hit instead of 50. Interference again ruins this.

Main problem with protection from what I understand it only works from equipment, not from additional mitigation from str/end/wis

Shadow Veil essentially decreases the amount of times you get hit by 20%. If you get hit 100 times out of 100, with shadow veil you only get hit 80 out of 100 times. Again as heavy it might not be worth the mana it costs due to your interference. Shadow Veils advantage is that it doesn't care how much evasion you already have, its always 20% multiplicative

This post has been edited by skillchip: Dec 5 2011, 20:21
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post Dec 5 2011, 20:15
Post #9959
Apocalypse Horsemen



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QUOTE(dcherry @ Dec 6 2011, 01:55) *

Prior to the patch (I forgot which) where monster damage was jacked up, other weapons were viable contenders - namely high bleed scythes and estocs (I think?)

But in came the patch and many high level players got massacred. I remember monster lab owners were very happy and sad (since they were often the victim+cause of death themselves). And that's when everyone turned to the Mace. 4 turn incapacitation!?!? Better than sliced bread (IMG:[invalid] style_emoticons/default/happy.gif)
Like I'd advise all melee's, I'd drop your INT a bit. As for shield gear, I'd recommend replacing it with Power gear or Plate gear. Plate is your no.1 choice for survivability and Power is your no.1 (only) choice for offensive ability. I think the Mace is still a viable weapon for you despite your heavy set up. Unless you're playing on very high difficulties, it's very difficult for monsters to lap you in turns so as long as your AGI is within 10 points of your level I think you should be relatively safe as far as movement speeds go.

Your goal should be to stun most of the monsters you run up against and tank the remaining hits (it shouldn't hurt you too much)

I'd recommend look to a melee for advice since I never really spent a lot of time melee-ing. Things you would want to look into though are:
Is haste worth it? (my hunch = no)
Is protection worth it? (my hunch = yes)
Is shadow veil worth it? (my hunch = maybe...)

And of course, make sure your health/mana tanks are maxed always =)

As for potions, don't be afraid to use potions! Unless you're buying them from the bazaar, the arenas will reimburse you for them handsomely! And think of it as short term payment for long term gain! (the higher level you are, the more credits you have at your finger tips)



I agree with you on the current use of the mace.
I used to use the scythe for quick kills, but now even when they bleed, the monsters can still deliver devastating blows.
At least with the mace, they are literally stunned when proc.

I activate protection at almost all times, & using haste/SV when encountering more monsters in the round. My health/mana tanks are already filled up, & I guess I'll have to start shopping for some more power gear.

To the Heavies,
Any other advice you could offer? (perhaps even free gear (IMG:[invalid] style_emoticons/default/laugh.gif) , seriously...I need all the help I can get)
Regards (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 5 2011, 20:32
Post #9960
Ballistic9



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QUOTE(varst @ Dec 6 2011, 01:51) *

i have a question to expert mages. it is possible for mages to do all arenas on bt/iwbth without use any items?


Probably. Definitely not worth it though. You're already ET-ing at the end of every round on the later IWBTH arenas, no sense torturing yourself more than necessary. Not that you'd want to IWBTH more than once anyways.
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post Dec 5 2011, 20:35
Post #9961
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For a light armor user I'd say haste/shadow veil is worth it and protection isn't. But for a heavy armor user, I have my hunches (as in my last post) because heavy neuters proficiency by such a large degree and provides so much mitigation by nature.

@cyber

IMO you have 4 options available
1) Spam plate gear and increase your mitigation muchos
2) Spam slaughter gear and increase your damage muchos
3) Spam balance gear and increase your chance to crit/stun muchos (the crit rate on power balance is pretty impressive, honestly... question is how important the crit is to you)
4) Swap to light armor (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 5 2011, 20:38
Post #9962
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And I'm quite sure there the ultimate option 5: switch to mage (IMG:[invalid] style_emoticons/default/tongue.gif)

Then you're going to know how monsters can drain 3/4 of your hp in a round.

Now, with all seriousness, if you feel you can't progress anymore with plate armor, it should probably be the time for you to switch to either power armor or shade.
Plate gives a good amount of mitigation, but when you progress, defense should be the last thing in your mind.
For HV...
the first thing you'll have to consider is to maximize your damage output.
the second thing is to make yourself as fast as possible so monsters can't even move before you kill them.
the third thing is to evade/parry/block the attacks from monsters, because it's better to get 0 damage than getting 50% damage mitigation.

This post has been edited by varst: Dec 5 2011, 20:45
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post Dec 5 2011, 20:40
Post #9963
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I'm going to speak from experience as a mid level heavy armor melee on mainly support spells.

Haste? Not worth it, use scrolls if you really really want it. only Dalek has doubletapped me once every 7 rounds or so. ATM it has a 41 mana cost for 29 turns, which isn't worh the effect it has on my speed (as I never doubletap anything).

Regen? I hope you're joking. Yes, yes and yes again. ATM it has a 34 mana cost for 15 turns.

Protection? Worth it. Just running Regen 1 with protection means I stay topped 99 out of 100 rounds in arena on hard, Without it I just slowly die. ATM it has a 34 mana cost for 22 turns.

Shadow veil? Worth it in grindfests/item world above 70 rounds, at that point regen + protection doesn't cut it for survivability. ATM it has a 41 mana cost for 29 turns.

Arguably you could indeed cut protection from your abilities and cast cure every now and then, but I'm lazy.

Also for gear, protection is the way to go, on hard everything dies in 2 hits unless they have silly high crushing resistance.
EDIT: Power gear wouldn't boost my damage output enough to kill everything in 1 hit (IMG:[invalid] style_emoticons/default/wink.gif)
And as for different sorts of heavy armor, shield is the one you don't want unless you plan to use a shield.


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This post has been edited by rawrpies: Dec 5 2011, 20:41
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post Dec 5 2011, 20:55
Post #9964
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hello. I have done trainings in scavenger, and archeologist, to get more artefacts.And I would like to know if the order of trainings matters in the final result( I've done 2 archeologists trainings before training scavenger)
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post Dec 5 2011, 21:17
Post #9965
hzqr



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http://ehwiki.org/wiki/Loot_Drop_Rolls
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post Dec 5 2011, 21:18
Post #9966
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Shadow Veil > Protection unless you have 80% mitigation from gear alone. Why?

Shadow Veil always provides 20% evade.

Protection provides 1/4 of your mitigation from gear. So at 80% it will give an extra 20% mitigation making your total 1-(1-.8)(1-.2)=84%

Also Shadow Veil is cheaper then Protection on a per turn basis
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post Dec 5 2011, 21:42
Post #9967
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QUOTE(cyberwaveIT @ Dec 6 2011, 02:55) *

This is my current heavy armor setup
Helmet, Body, Hands, Legs, Feet


I've also attached additional screenshots
[attachmentid=10254][attachmentid=10255][attachmentid=10256]

I'm not able to switch to mage (max out my AP currently & I just spend my credits training on additional Aura slots), but it does look I'll have to travel down that path eventually.
Likewise, it will take me awhile to regenerate enough Cr to get light armor. (IMG:[invalid] style_emoticons/default/sad.gif)

To dcherry, skillchip, & rawrpies,
Thanks very much for your inputs, I'll be applying them in my future rounds. Are there any other things I should take note of?
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post Dec 5 2011, 22:30
Post #9968
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QUOTE(Nish @ Dec 5 2011, 19:21) *

yes, i know with mace every grandma and their dog can do it so nothing special. that why i'm asking if anyone done it without using the cheap boring weapon.
i think you right. so far only replys are from mace users when i kept saying i don't care what mace users can do. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Please read again my post. I said that I CAN clear the non-Legendary arenas WITOUT mace, but it IS absolutely possible WITH it.
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post Dec 5 2011, 22:31
Post #9969
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Much more bearable with it too
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post Dec 6 2011, 00:15
Post #9970
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QUOTE(MiAla @ Dec 5 2011, 22:30) *

Please read again my post. I said that I CAN clear the non-Legendary arenas WITOUT mace, but it IS absolutely possible WITH it.

none of your post say anything about not using mace:
QUOTE(MiAla @ Dec 5 2011, 02:59) *

At the moment I am able to clear everything below Schoolgirl Runs on BT. I CAN clear them on IWBTH but that would take me quite a lot of time and I am just way too lazy for that since I am not a mage.

QUOTE(MiAla @ Dec 5 2011, 13:00) *

WITH mace I am DEFINITELY able to clear IWBTH below LEgendary Runs. Still lazy, yeah.

you only mention doing it with mace which i not looking for. also i'm talking about bt/iwbth only. my English not very good but i can read. (IMG:[invalid] style_emoticons/default/smile.gif)
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