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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Aug 4 2017, 15:36
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jantch
Group: Gold Star Club
Posts: 3,714
Joined: 13-May 12

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QUOTE(kuriak @ Aug 4 2017, 09:12)  Why I'm still getting average equipment on PFUDOR in arena (IMG:[ invalid] style_emoticons/default/sad.gif) I have finished round 5 to 25 is there any requirements? The arena clear bonus is partially based on which arena you cleared, so it can still be average. The other equipment drops should be at least superior.
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Aug 4 2017, 15:57
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kuriak
Newcomer
  Group: Members
Posts: 59
Joined: 28-January 12

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QUOTE(jantch @ Aug 4 2017, 20:36)  The arena clear bonus is partially based on which arena you cleared, so it can still be average. The other equipment drops should be at least superior.
So, which arena I should finish. So I can get at least Exquisite equipment?
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Aug 4 2017, 16:04
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(kuriak @ Aug 4 2017, 15:57)  So, which arena I should finish. So I can get at least Exquisite equipment?
3 last arenas for Exq minimum as end of arena bonus. The very last is Mag+. You still got a fair chance to drop Exq+ on all regular monsters though.
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Aug 4 2017, 16:14
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kuriak
Newcomer
  Group: Members
Posts: 59
Joined: 28-January 12

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Aug 4 2017, 16:30
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(kuriak @ Aug 4 2017, 10:14)  You need to IW10 that rapier and consider soul fusing it. You need a /much better/ shield. 40+% block raw. Armor should all be mag+ and power armor. suffixes should be things like slaughter, protection, etc.
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Aug 4 2017, 16:50
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kuriak
Newcomer
  Group: Members
Posts: 59
Joined: 28-January 12

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QUOTE(dmyers59 @ Aug 4 2017, 21:30)  You need to IW10 that rapier and consider soul fusing it. You need a /much better/ shield. 40+% block raw. Armor should all be mag+ and power armor. suffixes should be things like slaughter, protection, etc.
I see (IMG:[ invalid] style_emoticons/default/mellow.gif) I just reforge My Rapier because Swift Strike. Also, a minutes ago I got defeated when doing IW in round 30 with difficulty Nightmare. There was huge different with arena. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Aug 4 2017, 17:34
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(kuriak @ Aug 4 2017, 10:50)  I see (IMG:[ invalid] style_emoticons/default/mellow.gif) I just reforge My Rapier because Swift Strike. Also, a minutes ago I got defeated when doing IW in round 30 with difficulty Nightmare. There was huge different with arena. (IMG:[ invalid] style_emoticons/default/sad.gif) It is the void strike you get with IW10 rapier that's worth so much. Increases hit power by 30%, perhaps. Consider looking for a high ADB mag rapier of slaughter. I soul fused one of those with IW10 in my 270s. By early 300s start saving cash for a legendary xxx rapier of slaughter with a lot more ADB than your mag. Your rapier isn't bad, your shield is not good for early 300s. Optimal would be a force shield with 45+% block native. But you may not find that initially. You might have to get one that is 40-41-42% for now.
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Aug 4 2017, 17:43
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kuriak
Newcomer
  Group: Members
Posts: 59
Joined: 28-January 12

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QUOTE(jantch @ Aug 4 2017, 20:36)  The arena clear bonus is partially based on which arena you cleared, so it can still be average. The other equipment drops should be at least superior.
QUOTE(decondelite @ Aug 4 2017, 21:04)  3 last arenas for Exq minimum as end of arena bonus. The very last is Mag+. You still got a fair chance to drop Exq+ on all regular monsters though.
QUOTE(dmyers59 @ Aug 4 2017, 22:34)  It is the void strike you get with IW10 rapier that's worth so much. Increases hit power by 30%, perhaps. Consider looking for a high ADB mag rapier of slaughter. I soul fused one of those with IW10 in my 270s. By early 300s start saving cash for a legendary xxx rapier of slaughter with a lot more ADB than your mag.
Your rapier isn't bad, your shield is not good for early 300s. Optimal would be a force shield with 45+% block native. But you may not find that initially. You might have to get one that is 40-41-42% for now.
Ok. Thanks Everyone (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 4 2017, 17:53
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(kuriak @ Aug 4 2017, 16:14)  Your weapon is pretty fine. Its ADB is ranked 0% in the Leg range, so it's a rather good Mag weapon. Just get rid of your kite shield and invest in a Mag+ Force Shield, or a Mag+ Buckler of the Barrier. Get rid of your Superior Power aswell. The rest is acceptable. Far from being the best, but it's enough. I'd still recommend you to get a few Mag/Leg Power gears to boost up your damage output. There are some quite often in auctions. Remember one thing though: monsters in IW hit harder and harder with the rounds, so it's perfectly normal if IW is way harder than arena. Don't hesitate to help yourself with scrolls, more items (especially spirit items, since PFUDOR monsters tend to damage your spirit bar quite a lot), and if you don't have them already, get some Innate Arcana. Help yourself with some deprecating spells too. Sleep in particular does wonders. This post has been edited by decondelite: Aug 4 2017, 17:55
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Aug 4 2017, 19:32
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Ser6IjVolk
Group: Members
Posts: 928
Joined: 5-July 08

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On the grand scheme of things, how much less useful is Warding power armor compared to Protection power armor? Because it's much easier getting Warding, and since I'm thinking of wearing this stuff up to level 400, I'm not sure they are worth that much investment. Especially since you can get Lego Warding for the price of Protection Mag, at which point the difference in defense is only 2-3% while the boost in warding is 4-6%.
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Aug 4 2017, 19:34
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Noni
Group: Catgirl Camarilla
Posts: 13,406
Joined: 19-February 16

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QUOTE(Ser6IjVolk @ Aug 4 2017, 19:32)  On the grand scheme of things, how much less useful is Warding power armor compared to Protection power armor? Because it's much easier getting Warding, and since I'm thinking of wearing this stuff up to level 400, I'm not sure they are worth that much investment. Especially since you can get Lego Warding for the price of Protection Mag, at which point the difference in defense is only 2-3% while the boost in warding is 4-6%.
Wise idea. That's how you play this game!
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Aug 4 2017, 19:42
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Ser6IjVolk @ Aug 4 2017, 19:32)  On the grand scheme of things, how much less useful is Warding power armor compared to Protection power armor? Because it's much easier getting Warding, and since I'm thinking of wearing this stuff up to level 400, I'm not sure they are worth that much investment. Especially since you can get Lego Warding for the price of Protection Mag, at which point the difference in defense is only 2-3% while the boost in warding is 4-6%.
on the grand scheme of things and assuming you're playing 1H, most of your defense should come from Block and Parry, plus spells. PMI would be just the second-to-last defense layer, and however you're still in the level range in which magical attacks hit pretty hard. therefore, you may switch to Slaughter suffix sooner or later, but for now Warding is not a bad choice for a filler suffix.
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Aug 4 2017, 19:46
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(Ser6IjVolk @ Aug 4 2017, 13:32)  On the grand scheme of things, how much less useful is Warding power armor compared to Protection power armor? Because it's much easier getting Warding, and since I'm thinking of wearing this stuff up to level 400, I'm not sure they are worth that much investment. Especially since you can get Lego Warding for the price of Protection Mag, at which point the difference in defense is only 2-3% while the boost in warding is 4-6%.
I use a mix of Warding and Protection myself. Often high ADB Warding pieces can be had in auction at start prices.
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Aug 4 2017, 19:50
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(dmyers59 @ Aug 4 2017, 19:46)  I use a mix of Warding and Protection myself. Often high ADB Warding pieces can be had in auction at start prices.
decent Savage ones as well.
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Aug 4 2017, 23:59
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Ser6IjVolk @ Aug 4 2017, 19:32)  On the grand scheme of things, how much less useful is Warding power armor compared to Protection power armor? Because it's much easier getting Warding, and since I'm thinking of wearing this stuff up to level 400, I'm not sure they are worth that much investment. Especially since you can get Lego Warding for the price of Protection Mag, at which point the difference in defense is only 2-3% while the boost in warding is 4-6%.
Generally speaking, Protection is generally seen as good and Warding as meh because the vast majority of the attacks that you have to endure are physical attacks. But to be honest I find that using Protection or Warding doesn't make big of a difference when I look at my final stats. I don't think that neither is more valuable when you're able to tank anyway. That's why Slaughter/Balance are more valuable in Power armor. That's also why I'm still using an Exq Power of Balance and not replacing it with my Mag Power of Warding.
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Aug 5 2017, 05:03
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dairyman20111889
Group: Members
Posts: 430
Joined: 27-April 09

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So I feel like spending a bit on upgrades, and was hoping to get some advice on exactly which upgrades would be most cost effective. Options include: • Upgrading INT/WIS on my Staff - I don't really want to upgrade armor beyond level ten until much later on, when I've got better Charged pieces. • Enigma Energizer (riddlemaster perk) - This extends the damage boost to fifty turns? I've heard good things about this perk for mages for its low price. • Evil Enchantress - Not sure about the return for its price; in my Arena runs, sometimes enemies resist Imperil multiple times in a row, but it doesn't happen often at all. • Innate Arcana IV/V - Heard that IA beyond III has diminishing returns. • Crystarium/Tokenizer - Heard that these don't get much return unless playing on PFUDORfest. • Daemon Duality - Leaning toward this and Enigma Energizer. Perks I already have, just in case I missed anything: • Postage Paid • Vigorous Vitality • Effluent Ether • Resplendent Regeneration • Eminent Elementalist • Innate Arcana I/II/III Status screen [ puu.sh] here and [ puu.sh] here in case there's some other minor tweaks I can do. This post has been edited by dairyman20111889: Aug 5 2017, 05:07
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Aug 5 2017, 08:13
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Noni
Group: Catgirl Camarilla
Posts: 13,406
Joined: 19-February 16

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QUOTE(dairyman20111889 @ Aug 5 2017, 05:03)  So I feel like spending a bit on upgrades, and was hoping to get some advice on exactly which upgrades would be most cost effective. Options include: • Upgrading INT/WIS on my Staff - I don't really want to upgrade armor beyond level ten until much later on, when I've got better Charged pieces. • Enigma Energizer (riddlemaster perk) - This extends the damage boost to fifty turns? I've heard good things about this perk for mages for its low price. • Evil Enchantress - Not sure about the return for its price; in my Arena runs, sometimes enemies resist Imperil multiple times in a row, but it doesn't happen often at all. • Innate Arcana IV/V - Heard that IA beyond III has diminishing returns. • Crystarium/Tokenizer - Heard that these don't get much return unless playing on PFUDORfest. • Daemon Duality - Leaning toward this and Enigma Energizer. Perks I already have, just in case I missed anything: • Postage Paid • Vigorous Vitality • Effluent Ether • Resplendent Regeneration • Eminent Elementalist • Innate Arcana I/II/III Status screen [ puu.sh] here and [ puu.sh] here in case there's some other minor tweaks I can do. My advice from one mage to another: 1. Evil Enchantress - Imperil takes 50% (at least) of the time you spend on HV. Evil Enchantress will speed your gameplay up. Highly recommended. 2. Daemon Dualit - improves the other part of the gameplay. This is also a must-have. after that, it's a matter of taste, really. I do like Enigma energizer a lot. But it makes you play more, kind off. And I first got cryst 3 + token 1 before going for the fests.
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Aug 5 2017, 08:52
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Chronos0510
Group: Members
Posts: 156
Joined: 23-January 17

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How many max mob that can be attacked by Domino Strike (IMG:[ invalid] style_emoticons/default/huh.gif) Right now I can hit up to 7, is it possible I can attack mob up to 10?
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