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post Dec 5 2011, 08:38
Post #9931
Zip



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I just discovered the item world O_o

I was wondering if anyone could give me some more details.

I want to know the difference between 100 rounds of grindfest and 100 rounds in an item.
My thoughts:
-1Stamina in item vs 5Stamina in Grindfest
-0 Credits in item but equal chance of equipment and artifacts as in Grindfest?

Questions:
Difficulty? is round 100 of the item going to be the same difficulty as a round 100 in grindfest? (never been that high)

Reason for doing itemworld: Besides leveling up your epic gear is there a reason to do the item world, is it a decent substitute to grindfest or crysfest?
What governs your choice between grind, crysfest or itemworld?


Stamina + Itemworld related: This is a tricky question (IMG:[invalid] style_emoticons/default/tongue.gif)
Okay, so 100 rounds sounds like it would take many hours to complete, according to the wiki you only regen 20 stamina per day. (20 Stamina / 24 hours = 0.8333 per hour, but you dont regen stamina during battle)

If I woke up (lets say 7am), started my itemworld did the first 30 or so rounds then went to work for the day when I get home at 5pm and continue from round 30 and it takes me until 8pm that night to finish...

I have spent 13 hours in the itemworld, does that mean I miss out on my 13 * 0.8333 stamina?

So i only get 9.166 stamina refunded that day?

Or will it refund me the full 20 in a condensed time frame?

Or does it refund the full 20 every day at the HentaiVerse Dawn?

Minor question:
You get an exp bonus for spamming, I mean posting on the forums right?
How do I know if my bonus is active or when it runs out?

This post has been edited by Zip: Dec 5 2011, 08:40
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post Dec 5 2011, 08:44
Post #9932
Maximum_Joe



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http://ehwiki.org/wiki/Item_World
http://ehwiki.org/wiki/EXP
http://ehwiki.org/wiki/Stamina
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post Dec 5 2011, 09:00
Post #9933
Zip



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Thanks Maximum_Joe, the personal effort you have invested to help me is awe-inspiring! (IMG:[invalid] style_emoticons/default/laugh.gif)
I have read these, but may not completely understand them. Would someone check my interpretations?

http://ehwiki.org/wiki/Item_World
"Experience gained is significantly higher than the equivalent difficulty Grindfest"

It means my battle difficulty right? Hard, Nightmare, Battletoads etc?
Then that gets multiplied by the item quality?
http://ehwiki.org/wiki/EXP
"Posting in the forums 10% per post 100% 24 hours (takes 1 to activate) [1]"
[1]:"It counts posts made the last 86400 seconds, but it caches the result for an hour."

Doesn't tell me if there an easy way to check my bonus status.
Am I supposed to look at my latest post time, add 1 hour for caching and then add 24hours to estimate my expected duration?
http://ehwiki.org/wiki/Stamina
"Recovering Stamina
Stamina is restored at a base rate of 20 per day."

Doesn't answer my question in its entirety I am afraid.
"I have spent 13 hours in the itemworld, does that mean I miss out on my 13 * 0.8333 stamina?

So i only get 9.166 stamina refunded that day?

Or will it refund me the full 20 in a condensed time frame?

Or does it refund the full 20 every day at the HentaiVerse Dawn?"

This post has been edited by Zip: Dec 5 2011, 09:00
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post Dec 5 2011, 09:10
Post #9934
Maximum_Joe



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QUOTE(Zip @ Dec 4 2011, 23:00) *

Thanks Maximum_Joe, the personal effort you have invested to help me is awe-inspiring! (IMG:[invalid] style_emoticons/default/laugh.gif)

Well, considering I wrote half of the articles... (IMG:[invalid] style_emoticons/default/cool.gif)
QUOTE
It means my battle difficulty right? Hard, Nightmare, Battletoads etc?

Yes. Not sure how else anyone could interpret that.
QUOTE
Then that gets multiplied by the item quality?

"Multiplied" is a bit of an overstatement, the exact numbers are not known.
QUOTE
Doesn't tell me if there an easy way to check my bonus status.

That's because there isn't one.
QUOTE
Am I supposed to look at my latest post time, add 1 hour for caching and then add 24hours to estimate my expected duration?

Pretty much, yeah.
QUOTE
I have spent 13 hours in the itemworld, does that mean I miss out on my 13 * 0.8333 stamina?

http://ehwiki.org/wiki/Stamina#Recovering_Stamina
"Stamina does NOT regenerate while in a battle. However, when you clear an Arena / Ring of Blood, stamina will be reimbursed according to how much time you have spent in them."

So yes. Now don't go spending 13 hours in IW! (IMG:[invalid] style_emoticons/default/wink.gif)
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post Dec 5 2011, 09:46
Post #9935
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Some corrections/additions from me:

1. "Experience gained is significantly higher than the equivalent difficulty Grindfest"
It's written a long time ago.
Right now Grindfest should give more experience in most cases. (except for some pre-nerf equipments)

reference: 0.6.0 patch note

QUOTE
- The stamina drain in the Grindfest was increased, but it now gives the normal amount of EXP.


2. There's no direct evidence that item quality is multiplied to normal amount of exp to get the exp you will gain from a particular item world, but...

Various uotes from Tenb

QUOTE
- The difficulty and experience gained depends on the power (quality rating) of your item . So a magnificent item will have significantly harder mobs than a crude one. Like in the Grindfest, monster damage starts at 50% base and increases by 1% per round.


QUOTE
1.225, actually. And no, but Tens has an axe with 1.1708 quality, which seems to be the second highest in existence. Keep in mind that this was before the loot system changed, but it will still use the quality factor directly for the Item World , thus making it the hardest possible.


Makes me feel that it should be the correct assumption.
In fact, with what skillchip and I have found about base rolls, we should be able to find the quality of an item in an easy way.
And if you feel that IW gives about the same amount of exp as arenas/grindfests, it's because the current quality for fine or above items is at least 0.64.
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post Dec 5 2011, 09:57
Post #9936
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I'm going to do some checking here soon to see how the quality score we can calculate affects exp gains
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post Dec 5 2011, 10:06
Post #9937
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Does the Shadow Veil tank really work?
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post Dec 5 2011, 10:10
Post #9938
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Yes, it works. The effects aren't all that noticeable if your evasion is low to begin with.
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post Dec 5 2011, 10:14
Post #9939
Aspire4740



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QUOTE(DragonRanger @ Dec 5 2011, 16:10) *

Yes, it works. The effects aren't all that noticeable if your evasion is low to begin with.


How do I improve my evasion? With my current setup (light armor kelvar/shade + scythe), it stands at 13.4%
Do my char stats play a part?

This post has been edited by Aspire4740: Dec 5 2011, 10:24
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post Dec 5 2011, 10:28
Post #9940
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Agi increases evasion and action speed. Lots of mages/light armor melee rank it as a top 3 attribute
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post Dec 5 2011, 10:36
Post #9941
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QUOTE(dcherry @ Dec 5 2011, 16:28) *

Agi increases evasion and action speed. Lots of mages/light armor melee rank it as a top 3 attribute


My current Stats are layout as follows. Any recommendations to improve my attributes?
[attachmentid=10242][attachmentid=10243]
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post Dec 5 2011, 10:44
Post #9942
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While we're on the topic of evasion, is it reasonable to try and get 100% evasion? This includes parry chance.

At my level and with crappy light melee gear and shortsword/dagger DW giving me the highest possible parry, I even end up with 19.3% evade (23,16% with shadow veil) and 29,7% parry.

QUOTE(Aspire4740 @ Dec 5 2011, 11:36) *

My current Stats are layout as follows. Any recommendations to improve my attributes?
[attachmentid=10242][attachmentid=10243]

If you're going full melee, I suggest dropping alot of INT. Personally I pick 4 core stats and keep those at the same level if my experience allows it. Since melee only has use for INT for getting mana (1 every 4 INT) I personally keep my INT 60 levels behind my core stats.
Most people tend to keep a x3 ratio for INT/WIS. So if INT takes 100 experience and WIS takes 200, get wisdom, but if WIS takes 300, get INT

This post has been edited by rawrpies: Dec 5 2011, 10:50
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post Dec 5 2011, 10:54
Post #9943
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QUOTE(Aspire4740 @ Dec 5 2011, 01:36) *

My current Stats are layout as follows. Any recommendations to improve my attributes?
[attachmentid=10242][attachmentid=10243]



Echoing rawrpies, I'd suggest you drop int a little. IMHO mages and melee both have 1 "dead" stat that gives them much less benefit than the other 5. For melee it's INT. For mage it's DEX. Some other players may disagree but that is what I think.

@rawrpies I've contemplated the "ninja/assassin" strat a feel times (ridic high evade+high parry) but imo it doesn't really work out. The damage output is simply *too low*. In the environment of HV, I'd rank killspeed as a top 3 priority if not no.1

And if I recall correctly, SV gives you a flat 20% evasion bonus (it doesn't fluctuate depending on your evasion from stats/gear)

This post has been edited by dcherry: Dec 5 2011, 10:57
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post Dec 5 2011, 10:56
Post #9944
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QUOTE(dcherry @ Dec 5 2011, 16:54) *

Echoing rawrpies, I'd suggest you drop int a little. IMHO mages and melee both have 1 "dead" stat that gives them much less benefit than the other 5. For melee it's INT. For mage it's DEX. Some other players may disagree but that is what I think.


OK, I'll try it out right now. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 5 2011, 11:04
Post #9945
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QUOTE(dcherry @ Dec 5 2011, 11:54) *

@rawrpies I've contemplated the "ninja/assassin" strat a feel times (ridic high evade+high parry) but imo it doesn't really work out. The damage output is simply *too low*. In the environment of HV, I'd rank killspeed as a top 3 priority if not no.1

And if I recall correctly, SV gives you a flat 20% evasion bonus (it doesn't fluctuate depending on your evasion from stats/gear)

Thought so that it would not work, since even 99% evasion and taking 100 turns for one round still means you would die due to damage output becoming ridicilous.

But also from the wiki: http://ehwiki.org/wiki/Damage_Avoidance

QUOTE
Damage Avoidance: The various factors that go into avoiding attacks are a player's: Evasion stat, Chance of blocking, Chance of parrying, Chance of resisting a magical attack, Evasion granted by Shadow Veil. It is important to note that these stats are calculated in a multiplicative fashion rather than additively.

This tells me SV makes it your evade %*1,2 instead of adding a flat 20%.
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post Dec 5 2011, 11:09
Post #9946
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From Tenb,

QUOTE
It adds 20% to evade, multiplicatively.


So it should be something like

Total evade = 1 - (1 - SV modifier) (1 - other modifiers), where SV modifier = 0.2 at this moment

This post has been edited by varst: Dec 5 2011, 11:10
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post Dec 5 2011, 11:14
Post #9947
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Reduced my INT by 2 & put it into AGI, applied SV during battles, & I do see more evasions from attacks by the monsters.

Thanks for the Help! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 5 2011, 13:00
Post #9948
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QUOTE(Nish @ Dec 5 2011, 03:01) *

you miss very key point. Without Mace. (IMG:[invalid] style_emoticons/default/tongue.gif)

WITH mace I am DEFINITELY able to clear IWBTH below LEgendary Runs. Still lazy, yeah.
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post Dec 5 2011, 15:17
Post #9949
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QUOTE(Nish @ Dec 4 2011, 23:25) *

i have a question to expert melee. it is possible for melee to do all arenas on bt/iwbth without use mace?

Somehow I doubt it.
I might not be as high as some others out there, or with access to their level of gears and hath-perks.

But still, I can't do the schoolgirl arenas even with a mace, on any higher difficulty, and it's hard enough even on normal.
The problem isn't tanking the damage, or even mana, those I can all manage pretty well with my current setup.
But it simply takes too long, and their heavy specials hit me a bit too often, meaning that in the end, I tend to run out of spirit points, which doesn't regen as fast as mana.
Maybe it would work better if I stock up on spirit potions, but to me it feels like this problem would become even greater at higher difficulties, since they would hit harder, costing more spirit points and they would last much longer, meaning they can hit you many more times, again costing more spirit points.

And that is with a mace (non-etheral though).
I find it much easier to clear it with a mage setup, even if my magic, staff and cloth armor proficiencies are really low and I got few magic spells.
Also, I aplyed with light armor and staff, meaking a big dent in my damage output, but gave me a lot of survivability, with ether theft giving endless supply of mana and a kevlar set making me a hard target, it feels like I can do almost anything.
Just that it will be slow....

This post has been edited by Randommember: Dec 5 2011, 15:17
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post Dec 5 2011, 16:06
Post #9950
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Hello,
I've got a question I guess everyone besides me knows the answer to:

Cure Spell (source: EHWiki):
Restores a moderate amount of HP to yourself.
Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)

Is holy EDB the same as Divine Proficiency? (So using Spells like Condemn will rise it and in the end your Cure gets stronger as well?)
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