if you allow me, catalyst shouldn't be your main concern. just saying.
but since it has been named, my forge calculator allows you to check how much the various things will affect your overall expense. coruscatings' price is negligible if compared with bindings, and it will remain as such even if you had to fully forge the rapier. also, i didn't remember to have put percentages in the graph, good. well, with 100k/binding coruscating threshold is lv50, and by then bindings will affect 91% of price. with lv100 forge, they will affect 88% of price. so...
I believe that a playable mage is something that cost at least 3-4 gold stars. I consider my 1H build playable only after I forged my rapier and shield to lvl 30, which cost me tens of millions already, and it took me like half a year to do it. So I don't think I have the patience to go mage (IMG:[invalid] style_emoticons/default/tongue.gif)
QUOTE(friggo @ Jul 14 2017, 20:45)
For what it's worth, here are the results of my second-page arenas for today:
I believe that a playable mage is something that cost at least 3-4 gold stars.
What? No, come on, it's nowhere near that coslyt. I mean, a (somwhat cheap) fire redwood build with probably cost something like
staff: 3-4M for a pretty good one charged gloves with decent prof: 1-2M (gloves don't cost a fortune since the best slot for redwood is pmax shoes) 4 good phases (peerless or useful prefix + decent EDB): 2M/piece is enough to get something good
equip total cost: <15 IW: ~5M for jug5 + good staff forge (5+4 may cost more but who cares, 5+3 is already good enough) Elementalist perk: 4.4M Innate Arcana IV: (depends on the level you already have) Effluent Ether: 2.2M (if you don't already have it, kinda useless for 1H so I'm counting it)
<30M with perks and everything (and some perks are useful also for 1H. Add in 10-15M worth of forging and you start having a competitive mage build which is easily 2X faster than 1H builds.
QUOTE(decondelite @ Jul 15 2017, 00:14)
Either I'm unaware of what I actually earn, or I certainly don't earn that much in Hard difficulty. Counting sold equips or not?
Nope, that's normal for PFUDOR.
This post has been edited by Sapo84: Jul 15 2017, 11:30
What? No, come on, it's nowhere near that coslyt. I mean, a (somwhat cheap) fire redwood build with probably cost something like
staff: 3-4M for a pretty good one charged gloves with decent prof: 1-2M (gloves don't cost a fortune since the best slot for redwood is pmax shoes) 4 good phases (peerless or useful prefix + decent EDB): 2M/piece is enough to get something good
equip total cost: <15 IW: ~5M for jug5 + good staff forge (5+4 may cost more but who cares, 5+3 is already good enough) Elementalist perk: 4.4M Innate Arcana IV: (depends on the level you already have) Effluent Ether: 2.2M (if you don't already have it, kinda useless for 1H so I'm counting it)
<30M with perks and everything (and some perks are useful also for 1 Add in 10-15M worth of forging and you start having a competitive mage build which is easily 2X faster than 1H builds.
I agree. After the first 30m you play mage quite comfortable - I spent about that amount on my first Cold set. Then when you want to play PFfest, then it becomes expensive. But that can be months later, and you will be much higher level. And then one day you spend 8m on Acheologyst 10 just because you don't know what to do with the credits!
Just don't go for the near-perfect stats. Near perfect cold staff including forging is for sale in a shop atm for 40m. Near perfect charged gloves cost me over 20m (but I might have overspent a little tiny bit).
I don't wan't a new one, i just forgot the password for the old one.
I would say it is the best you start from the beginning and dont forget such important information like the one about you forgot your password and tell us what you actually want. Because i had understand your post in the same way decondelite did.
I've been looking over my abilities and what I should spend my ability points on, and I've been curious about the spike shields that are linked to the protection spell. Which would be the best shield for a 1-h, power armor user?
IWBTH gives 2.5 Crystals and Crys I gives you an extra crystal for every crystal you get, or in easy i doubles them. So yes.
QUOTE(hentailover6983 @ Jul 15 2017, 23:56)
I've been looking over my abilities and what I should spend my ability points on, and I've been curious about the spike shields that are linked to the protection spell. Which would be the best shield for a 1-h, power armor user?
Thank you for your help.
You should spend your abilities on what you need. So for 1H Heavy armor the 1H and Heavy armor abilities should be a no-brainer. The same for the General Abilities. For deprecating i suggest at least the weaken and imperil abilities. For the support abilities every spell you use and as spike shield i suggest just use the fitting shield for the element of your weapon. Does this answer your question?
This post has been edited by Uncle Stu: Jul 16 2017, 00:31
I've been looking over my abilities and what I should spend my ability points on, and I've been curious about the spike shields that are linked to the protection spell. Which would be the best shield for a 1-h, power armor user?
Thank you for your help.
If your weapon has elemental attack, pick a spike shield that goes together with that element. But if you don't know what to pick, fire spike causes damage reduction and reduces cold resistance, cold slows down monsters and reduces wind resist, wind decreases hit chance and reduces elec resists, elec decreases evade and resist and reduces fire resist. 1H Power is a masochistic play style which relies on how often you are hit so I would recommend Fire Spike.
QUOTE(Scremaz @ Jul 16 2017, 01:15)
and silence. way better (anche cheaper!) than weaken, imoh
I'm too lazy to use anything other than imperil, even on bosses lol
This post has been edited by as013: Jul 16 2017, 02:30
and silence. way better (anche cheaper!) than weaken, imoh
Silence costs more MP to cast, and has a 5 turn cooldown tho.
I cast sleep, then if it fails or chanelling procs, i'll use silence. I use weaken and imperil over and over until I have no mp left, just to train deprecating proficency.