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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 30 2011, 07:35
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Ballistic9 @ Nov 29 2011, 22:44)  I burned about 131 artifacts in one go a while back. What I got was:
45.0% crystals 30.5% energy drinks 22.1% hath 2.3% AP
My artifact stat bonuses have been maxed for a while. 146 AP left to max everything.
Didn't notice the update to AP gain, was it announced on twitter or something?
I've have 78 unused ability points and everything has been maxed for a long time. Most of those have come from leveling up. I stopped using artifacts sometime before level 250. When the stat points went up to 20 I burned around 200 artifacts. I stopped using them again but I still need 2 more stat points to get them all 20's. I don't think i'll use any more of them until we can use ability points in the monster lab.
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Nov 30 2011, 08:52
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Drawde
Group: Members
Posts: 115
Joined: 4-December 08

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I believe that mitigation is currently better than absorbtion, for both physical and magical. With the high amount of damage currently being dealt by monsters, absorbing a few points from each hit is barely noticable, while the loss from mitigation is a percentage.
Though absorbtion used to be better, when the damage dealt was lower. Now it's not even noticable. Not that it scaled well with higher levels.
This post has been edited by Drawde: Nov 30 2011, 08:53
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Nov 30 2011, 13:42
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Drawde @ Nov 30 2011, 10:52)  I believe that mitigation is currently better than absorbtion, for both physical and magical. With the high amount of damage currently being dealt by monsters, absorbing a few points from each hit is barely noticable, while the loss from mitigation is a percentage.
Though absorbtion used to be better, when the damage dealt was lower. Now it's not even noticable. Not that it scaled well with higher levels.
[attachembed=10122] It's kinda obvious, dude. And mitigation is always more important then absorbtion, 'cause mitigation damage reduce always will be higher than absorbtion damage reduce due to level scaling reasons. This post has been edited by Evil Scorpio: Nov 30 2011, 13:49
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Nov 30 2011, 14:50
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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QUOTE(Zip @ Nov 29 2011, 21:39)  Level 84 now looking for some advice.
Currently a mace totting heavy =) with ALL THE INTERFERENCE/BURDEN!
I was wondering if theres another 'class' that has good staying power in the grindfests?
I don't want anything too complex like having to match elemental weaknesses or anything but maybe just a way to sustain myself better. So I can go for more than 30 rounds at a time even if its a bit slower. Best I've done is 40 rounds chugging 3HP pots and 4Mana.
I heard talk of a hybrid battlecaster? a ether theft staff user in light armor...
The way I see it, you could stick to heavy armor, but all that Burden means you're slow as molasses, which can really hurt you at higher levels. You should probably switch over to Kevlar, which is light armor that provides about the same defensive power as heavy armor with far less Compromise. As for hybrid battlecasters, they're exactly as you say: Staff-wielders using Shade armor, specifically of the Arcanist suffix (the alternative is to use a weapon of the Battlecaster suffix, but that's still more focused on offensive power than magic). Arcanist gear has much lower Interference than most other Shade pieces and provides magic Accuracy bonuses like Cloth armor would. You get far better staying power in battle against enemies, but it comes at the cost of not getting any Elemental Damage Bonuses or Bonuses to Wisdom/Intelligence. It's generally recommended regardless that you hold off on using a mage setup until you're at least in the mid-100's/200's, since it's difficult to get the AP needed for spells without having to spend credits on lots of Ability Boosts. This post has been edited by DragonRanger: Nov 30 2011, 15:31
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Nov 30 2011, 15:58
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(DragonRanger @ Nov 30 2011, 20:50)  As for hybrid battlecasters, they're exactly as you say: Staff-wielders using Shade armor, specifically of the Arcanist suffix. Arcanist gear has much lower Interference than most other Shade pieces and provides magic Accuracy bonuses like Cloth armor would. You get far better staying power in battle against enemies, but it comes at the cost of not getting any Elemental Damage Bonuses or Bonuses to Wisdom/Intelligence. It's generally recommended regardless that you hold off on using a mage setup until you're at least in the mid-100's/200's, since it's difficult to get the AP needed for spells without having to spend credits on lots of Ability Boosts.
Hm....if I would try to be a bettlecaster, I would rather take a battlecaster mace + full EDB phase than staff + arcanist. The reason is simple: take the strength of both melees and mages. Stun the enemies to protect myself, while casting magics for fast clear. Of course, it may be different from the view of melees. Also, I don't think you need to wait until mid-100 or later to be a mage. I think even melees need ability boost to get more AP. It's a matter of getting more APs at the least cost possible.
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Dec 1 2011, 17:41
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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i got a question
i don't play much Grindfest (per day 10 rounds or less)
did i missed something significant in my HV life ?
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Dec 1 2011, 17:54
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(teeeen @ Dec 1 2011, 07:41)  i don't play much Grindfest (per day 10 rounds or less)
did i missed something significant in my HV life ?
Nope.
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Dec 2 2011, 08:42
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Kish
Newcomer
  Group: Gold Star Club
Posts: 97
Joined: 26-January 10

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On the HV wiki, it mentions if your action speed is high, it means you attack slower, but when I have my gear off, my action speed is still at 120, and with my gear on 124, and mostly on my second turns, I'm never attacked at all.
Any Idea's? I presume the wiki is incorrect or its not explained thoroughly enough.
This post has been edited by Kish: Dec 2 2011, 08:45
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Dec 2 2011, 09:12
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Kish @ Dec 2 2011, 14:42)  On the HV wiki, it mentions if your action speed is high, it means you attack slower, but when I have my gear off, my action speed is still at 120, and with my gear on 124, and mostly on my second turns, I'm never attacked at all.
Any Idea's? I presume the wiki is incorrect or its not explained thoroughly enough.
I think you read the sentence 'higher numbers incicate slower actions' and get the wrong impression. Action speed from EH-wiki1. Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. So if you have higher action speed, you'll need less time to finish an action. 2. As for base action speed, it's a multiplier for different actions. Basically you'll need (500 - your action speed)*1.0 to attack, and (500 - your action speed)*1.1 to cast magic missile. As you can see, Higher base action speed should indicate slower actions. Hope it can answer your question. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by varst: Dec 2 2011, 09:12
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Dec 2 2011, 09:25
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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I never get a debuff when i cast soul burst but i saw several logs of other players which triggered burning soul. Am i missing something or is it a bug?
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Dec 2 2011, 09:42
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(danixxx @ Dec 2 2011, 15:25)  I never get a debuff when i cast soul burst but i saw several logs of other players which triggered burning soul. Am i missing something or is it a bug?
You need to cast soul fire on a monster first to proc burning soul. Casting soul burst then will proc burning soul on almost all monsters.
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Dec 2 2011, 09:48
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(varst @ Dec 2 2011, 10:42)  You need to cast soul fire on a monster first to proc burning soul. Casting soul burst then will proc burning soul on almost all monsters.
Thank you. Edit : finally i see why soul is so much better for the trio and the three. This post has been edited by danixxx: Dec 2 2011, 10:15
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Dec 2 2011, 21:13
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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It helps all of them are weak to Soul damage, which I always found amusing.
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Dec 2 2011, 21:52
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(danixxx @ Dec 2 2011, 11:48)  Thank you.
Edit : finally i see why soul is so much better for the trio and the three.
The best for T&T is a good Ethereal Mace)) (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Dec 2 2011, 22:13
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Evil Scorpio @ Dec 3 2011, 03:52)  The best for T&T is a good Ethereal Mace)) (IMG:[ invalid] style_emoticons/default/biggrin.gif) And soul burst is like giving an ethereal mace to a mage. (IMG:[ invalid] style_emoticons/default/tongue.gif) It's so damn powerful. I finally added a special note on burning soul to wiki, as it's different from how the usual status effects is proc.
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Dec 3 2011, 07:40
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qqaaqq
Group: Members
Posts: 464
Joined: 30-December 10

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im sure this has been asked before but ill go ahead anyways.
light armor or heavy armor?
is the extra mitigations worth the extra burden?
do you even "feel" the burden when your playing with heavy, i.e. how often would u see a monster attack twice in a row?
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Dec 3 2011, 10:19
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Kish
Newcomer
  Group: Gold Star Club
Posts: 97
Joined: 26-January 10

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QUOTE(varst @ Dec 2 2011, 09:12)  I think you read the sentence 'higher numbers incicate slower actions' and get the wrong impression. Action speed from EH-wiki1. Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. So if you have higher action speed, you'll need less time to finish an action. 2. As for base action speed, it's a multiplier for different actions. Basically you'll need (500 - your action speed)*1.0 to attack, and (500 - your action speed)*1.1 to cast magic missile. As you can see, Higher base action speed should indicate slower actions. Hope it can answer your question. (IMG:[ invalid] style_emoticons/default/smile.gif) So if Im figuring it out right, if the Formula's answer is high lets say 499 or 500. It means my actions will be slow, and if my result is 1 then the opponent wont be able to have a chance to attack me once before X of turns I get? Edit: oh I see, Base action Speed = (500 - Character's Action speed)* X (Let X be your attack). If You're base action speed value is only lets say, 499 it mean's it'll take you that long to finish your attack. Speaking of the Results, how many turns do you if you're Base action speed is at a value of lets say 1? I presume 400 BAS is 1 turn (I.E 100 Character action speed = 1 Turn for Basic attack) This post has been edited by Kish: Dec 3 2011, 10:29
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Dec 3 2011, 18:28
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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I use it on all four Bosses, Konata and the Trio. It still works pretty well. /shrug
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