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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jul 7 2017, 16:00
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Ser6IjVolk
Group: Members
Posts: 933
Joined: 5-July 08

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As a Heavy Melee, what should my stat distribution be? I currently have everything even, with Agility and Intelligence behind by 1/3-rd (everything at 300+ while AGL and INT is at 200).
I also want to ask about which buffs I should use and which debuffs for RoB. I currently have Haste and Spark on Innate Arcana, and usually use Protection, Spirit Shield and Regen as well, is anything else useful? Shadow Veil maybe if it still works with burdened characters? And in the Ring of Blood I usually only use Silence and Weaken since I've heard Drain sucks and Imperil is useless if you already use a Rapier.
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Jul 7 2017, 16:07
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12

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QUOTE(Ser6IjVolk @ Jul 7 2017, 19:00)  As a Heavy Melee, what should my stat distribution be? I currently have everything even, with Agility and Intelligence behind by 1/3-rd (everything at 300+ while AGL and INT is at 200).
I also want to ask about which buffs I should use and which debuffs for RoB. I currently have Haste and Spark on Innate Arcana, and usually use Protection, Spirit Shield and Regen as well, is anything else useful? Shadow Veil maybe if it still works with burdened characters? And in the Ring of Blood I usually only use Silence and Weaken since I've heard Drain sucks and Imperil is useless if you already use a Rapier.
Its wrong decision not to use imperil, espesially on your level.
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Jul 7 2017, 16:12
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Ser6IjVolk @ Jul 7 2017, 16:00)  As a Heavy Melee, what should my stat distribution be? I currently have everything even, with Agility and Intelligence behind by 1/3-rd (everything at 300+ while AGL and INT is at 200).
seems fine. small note: keep it that way if you only plan to play 1H, raise AGI if you plan to play with other styles as well. QUOTE(Ser6IjVolk @ Jul 7 2017, 16:00)  I also want to ask about which buffs I should use and which debuffs for RoB. I currently have Haste and Spark on Innate Arcana, and usually use Protection, Spirit Shield and Regen as well, is anything else useful? Shadow Veil maybe if it still works with burdened characters? And in the Ring of Blood I usually only use Silence and Weaken since I've heard Drain sucks and Imperil is useless if you already use a Rapier.
- shadow veil hinders 1H gameplay. use it only when on really tight corners - try to see if you can survive without Haste. in such a case, put Spirit Shield on IA - heartseeker will greatly improve your damage, but it's quite long to cast. use it when you're safe enough (ie: low number of mobs remaining, really high HP condition and Spark on, a big number of mobs stunned...) and preferably with a channelling proc, since it puts quite a toll on your MP tank - imperil can still be useful on very tanky mobs: dragons, gods, SGs in marathons... surely it's not worth it on regular quests
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Jul 7 2017, 19:25
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longwood
Group: Members
Posts: 150
Joined: 5-January 17

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QUOTE(Scremaz @ Jul 6 2017, 10:37)  try alt.hentaiverse.org. iirc, tenboro made it so it still sticks with http. i saw another mod telling people to exchange some GPs. just saying...
thanks
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Jul 7 2017, 23:59
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Factofu
Group: Gold Star Club
Posts: 695
Joined: 23-August 10

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QUOTE(Scremaz @ Jul 7 2017, 23:00)  Fatality 5 is nice. it should work quite well for the moment.
Yes indeed I'm kinda satisfied! (IMG:[ invalid] style_emoticons/default/biggrin.gif) Swift Strike, in the end it's not that bad ... It could have been worse xD
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Jul 8 2017, 00:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(pigowallace @ Jul 7 2017, 23:59)  Yes indeed I'm kinda satisfied! (IMG:[ invalid] style_emoticons/default/biggrin.gif) Swift Strike, in the end it's not that bad ... It could have been worse xD well, it's almost completely eaten by BUR anyways, so...
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Jul 8 2017, 00:33
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Jul 8 2017, 00:16)  well, it's almost completely eaten by BUR anyways, so...
You know comments like this let me think for a long, long time that BUR would be something really bad. TBH i wish i had at least 60 BUR. And now i stand here with my 7.6% evade chance and just cant get rid of it.
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Jul 8 2017, 00:53
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Uncle Stu @ Jul 8 2017, 00:33)  You know comments like this let me think for a long, long time that BUR would be something really bad.
it depends for what. for 1H Power, is good if ~70. for all the other styles, the lower, the better. QUOTE(Uncle Stu @ Jul 8 2017, 00:33)  TBH i wish i had at least 60 BUR. And now i stand here with my 7.6% evade chance and just cant get rid of it.
lol. i know that feel. i finally achieved 3.3 evade, then a Mithril prefix brought me back to 5 (and -3 Crit damage). oh, well. that's the price to pay to have +200 ADB, i guess...
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Jul 8 2017, 02:20
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Fire32
Newcomer
  Group: Members
Posts: 88
Joined: 16-June 14

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QUOTE(bensalenkkari @ Jul 7 2017, 07:06)  Also, speaking of upgrades, should I bother forging Legendary Fiery Rapier of Slaughter? I have a question about upgrades - how exactly do they work? It could just be that the script I'm using to see the modified base is wrong.. but, anyway what I see for that Rapier's modified base is 67.95. It has 15 dmg upgrades, and Butcher 4x. If I assume what HV says that'd be +15% with another +8% from butcher, which would mean the linked rapier is a record-holder (based on equipment ranges in the wiki). I suspect that isn't the case. The wiki gives a different algorithm for upgrading but.. I don't think I understand correctly (the base stat is increased by slightly over 1 each time? That doesn't seem to match up with stuff I've upgraded, even if that'd work out for the linked rapier [~(47+16)*1.08?]). Speaking of records, I think my club holds some new Min-Legend records for +Attack, +Crit, and possibly damage (I forget what the original base was..): ClubEdit: Also spell damage? This post has been edited by Fire32: Jul 8 2017, 02:25
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Jul 8 2017, 06:51
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Ser6IjVolk
Group: Members
Posts: 933
Joined: 5-July 08

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Regarding Spike Shield: I currently have a Fiery Rapier, is it worth changing my Spike Shield to Electric to cause lowered fire resistance? The thing is that my accuracy is pretty high and as a Heavy Melee I barely ever use any spells on the monsters so Deep Burns is one of the least useful Status Effects for me. QUOTE(Scremaz @ Jul 7 2017, 17:12)  - try to see if you can survive without Haste. in such a case, put Spirit Shield on IA
Do you mean I should try and survive without casting Haste at all? I thought this was one of the most useful buffs? This post has been edited by Ser6IjVolk: Jul 8 2017, 07:04
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Jul 8 2017, 07:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Ser6IjVolk @ Jul 8 2017, 06:51)  Regarding Spike Shield: I currently have a Fiery Rapier, is it worth changing my Spike Shield to Electric to cause lowered fire resistance?
I am not sure if it is really worth it. But i did my spike shield match to my rapier, just because it is the only reason i really have to decide which shield i should choose. TBH i dont think it matters that much.
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Jul 8 2017, 20:36
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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Anyone figure out which day of the week corresponds to which element? Specifically dark.
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Jul 8 2017, 21:37
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Look A Moth
Group: Members
Posts: 365
Joined: 8-August 14

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So I was browsing the wiki, and saw that the Rapier is recommended over all other one handed weapons, I've mainly been using an axe, is the armor penetration that much more handy than bleeding effect?
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Jul 8 2017, 21:59
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bensalenkkari
Group: Catgirl Camarilla
Posts: 935
Joined: 30-January 17

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QUOTE(Look A Moth @ Jul 8 2017, 22:37)  So I was browsing the wiki, and saw that the Rapier is recommended over all other one handed weapons, I've mainly been using an axe, is the armor penetration that much more handy than bleeding effect?
Yes, the difference is huge. Despite having lower adb the penetration makes up for it. Rapiers also have parry which improves survivability and allows more counter attacks, which also stun, further improving survivability. At least that's how it is for 1h+shield, I have no experience with dw. I guess they use at least one rapier for the penetration as well.
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Jul 8 2017, 22:05
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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QUOTE(abc12345678901 @ Jul 8 2017, 11:36)  Anyone figure out which day of the week corresponds to which element? Specifically dark.
I know Scremaz is putting a big push together to try and find out; he's been asking for help on it.
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Jul 8 2017, 22:19
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(abc12345678901 @ Jul 8 2017, 20:36)  Anyone figure out which day of the week corresponds to which element? Specifically dark.
judging the little datas we have, it may be Monday or Friday. but absolutely don't quote me on that. This post has been edited by Scremaz: Jul 8 2017, 22:19
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Jul 8 2017, 23:48
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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Seeing how there doesn't seem to be anyone selling fast IW service atm, am I better off doing a hell IW to only unlock 1 potency at a time so that it only costs me 1 amnesia shard to reset or IWBTH IW to unlock 2 at a time for speed and increased drops at a cost of having to burn 2 amnesia shards if I don't get the potency I need? So basicly am i better off going for a 12.5% chance to get the potency i want at a cost of time and reduced drop rate or going for a 18.75% chance per attempt but having to pay double the amnesia shards when I don't get the potency i need.
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Jul 8 2017, 23:51
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(abc12345678901 @ Jul 8 2017, 23:48)  Seeing how there doesn't seem to be anyone selling fast IW service atm, am I better off doing a hell IW to only unlock 1 potency at a time so that it only costs me 1 amnesia shard to reset or IWBTH IW to unlock 2 at a time for speed and increased drops at a cost of having to burn 2 amnesia shards if I don't get the potency I need? So basicly am i better off going for a 12.5% chance to get the potency i want at a cost of time and reduced drop rate or going for a 18.75% chance per attempt but having to pay double the amnesia shards when I don't get the potency i need.
is the item soulfused? if no, then feel free to go at high difficulties and send to a reforge service. if yes, i'd go with one potency at time.
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